Double Bladed Staff Open World PvP Build
Strengths
- High Sustained DPS
- Great Mobility
- Easy to Play
Weaknesses
- Low Sustain
Overview
This Double Bladed Staff Build performs great in open world PVP while remaining easy to pick up even by newest players with it's straightforward playstyle and a heavy focus on auto-attacks. It performs well solo & in group play as it outperforms many other strong weapons commonly found in the world, with great mobility that allows you to dictate the terms of all fights and chase down running enemies.
Equipment
Usage
Elder's Double Bladed Staff
Whirling Strikes — This is your main damaging ability alongside auto-attacks that stacks up your Force Pulse. Hitting an enemy with this ability will lower its cooldown (this buff can stack up to 3 times) and further lower the already low cooldown.
Stun Run — With this being your main CC ability, you want to awlays make use of this when starting up a fight. Landing a hit while this ability is active will stun the target and allow you to transition into Electric Field while also guaranteeing a Whirling Strikes. You can also use Stun Run as a kiting tool, helping you kite easier.
Soaring Swipe — The perfect ability for both kiting with it's high range jump but also for slowing down enemies trying to run away from you. Because of its low cooldown, it can help a lot when you are locking down a target and forcing them to take damage from Electric Field.
Energetic — Due to the serious mana issues this build can run into, this passive is the only choice that makes sense. Thankfully, the Elder's Double Bladed Staff has a quick auto-attack rate and allows you to regain energy quite easily.
Elder's Stalker Jacket
Electric Field — This is a big part of your build and the main ability you use to burn down your enemies that are slowed down by Soaring Swipe or stunned with Stun Run. The AoE surrounds you and you stay on top of the enemy while they are under the effect of Inner Corruption as they cannot return damage without taking even more.
Quick Thinker — Even though your abilities have low cooldowns, this passive still helps a lot as it decreases the cooldowns even more. Another option would be Balanced Mind for the damage increase.
Elder's Cultist Cowl
Inner Corruption — This is one of the most powerful abilities for 1v1 PVP fights by forcing them to take damage when casting spells. Couple this with the constant slows and stuns when using the Double Bladed Staff and you have an incredible burst damage capable of taking down most targets. You should use this before an enemy uses any of his abilities as many don't realize the debuff is placed on them and will use abilities instead of kiting away.
Balanced Mind — This passive not only boosts your damage but also gives you a small defense increase which is nice to have.
Elder's Scholar Sandals
Energetic Sprint — This run ability allows you to regain mana and keep your mana cost under control while also offering a great amount of movement speed that helps you catch up with enemies. With Scholar Sandals being rather cheap even at higher tier due to how common they are.
Aggression — Aggression provides flat extra damage which works great for the build.
Elder's Avalonian Cape
Force Pulse — This works a lot like the Elder's Thetford Cape but with a much longer cooldown and with more. It activates automatically when you use an auto-attack and detonates after a very brief charge-up, releasing AOE damage all around you.
Rotations
- Start off by using your Energetic Sprint if your target tries to kite and couple that with Stun Run to further increase your movement speed and help you catch up. Once you land the Stun Run, your next auto attack will trigger your Force Pulse and deliver damage on its own while you activate Electric Field as the target is still stunned. Follow up with Whirling Strikes for more damage and apply Inner Corruption just as they are free of the stun. Use Soaring Swipe to slow them down and keep them under your Electric Field while constantly auto-attacking and using Whirling Strikes on cooldown.
Consumables
Major Healing Potion — The Major Healing Potion allows you to sustain yourself while trading damage with your enemies, its the perfect potion to use as the build has no other way to heal and this will allow you to take more fights than normally. Invisibility Potion is also a good option as it pairs well with your high mobility.
Deadwater Eel Stew — This food provides a balanced mix of increased damage and cooldown reduction, enabling you to use your abilities more frequently in combat.