Wildfire Staff Open World & Mists PvP Build

Overview

Weapon: Fire Staff
Focus: Range DPS

Strengths

  • High Burst Damage
  • Versatile
  • Easy to Play

Weaknesses

  • High Skill Ceiling

Overview

This Elder's Wildfire StaffElder's Wildfire Staff build focuses on solo mists and Open World pvp but it can perform well in duo mists as well! The damage Elder's Wildfire StaffElder's Wildfire Staff offers is great and can take a lot of players by surprise while also helping a lot with the PvE part of playing in the mists, allowing you to breeze, especially in the Knightfall Abbey. The access to Flame BlastFlame Blast also offers surprising mobility, allowing you to catch up to much more mobile targets.


Equipment

Elder's Wildfire Staff
Main Hand Weapon
Elder's Wildfire Staff
Fire Bolt
Flame Blast
Magma Sphere
Aggressive Caster
Rosalia's Diary
Off Hand Weapon
Rosalia's Diary
Elder's Hunter Hood
Head
Elder's Hunter Hood
Retaliate
Balanced Mind
Alternatives ⇅
Elder's Cultist Cowl
Elder's Guardian Helmet
Elder's Keeper Cape
Cape
Elder's Keeper Cape
Berserk
Elder's Cleric Robe
Armor
Elder's Cleric Robe
Everlasting Spirit
Aggression
Elder's Soldier Boots
Shoes
Elder's Soldier Boots
Rejuvenating Sprint
Toughness
Major Gigantify Potion
Potion
Major Gigantify Potion
Alternatives ⇅
Major Healing Potion
Pork Omelette
Food
Pork Omelette
Keep in mind: Gear shown in this build is meant as a reference. Choosing the correct tier of gear is very tricky as there are many variables. Some of them being your budget, your spec and minimum Item Power requirements of your guild if used for ZvZ.


You should always check prices based on IP of the items. For example, a masterpiece quality 4.3 Elder's CryptcandleElder's Cryptcandle could be cheaper while providing roughly the same IP as an 8.0.


Usage

Elder's Wildfire StaffElder's Wildfire Staff

Fire BoltFire Bolt — This is your main damaging ability, it launches a fire bolt on your target dealing damage but also setting them on fire, placing a DoT that stacks up to 5 times. Because of Aggressive CasterAggressive Caster, your cast time will lower every time you cast 4 abilities, making this spell much easier to cast repeatedly.

Flame BlastFlame Blast — A great, versatile skill that can be used both offensively and as utility providing you a bit of extra movement speed. However, most of the time you want to use this ability on enemies. With it's instant cast time, you can start off the fight with it and use it on cooldown.

Magma SphereMagma Sphere — This remains your highest damaging skill and creates a magma ball that rolls through in whatever direction you aim it. Always use this ability when you know you can actually connect it with your enemy but be careful as the cast time is rather long and can be interrupted.

Aggressive CasterAggressive Caster — This will decrease your cooldown speed for a few seconds every time you cast 4 spells. Because your Fire BoltFire Bolt has no cooldown, this can be used to get a few casts of Fire BoltFire Bolt with ease.


Elder's Cleric RobeElder's Cleric Robe

Everlasting SpiritEverlasting Spirit — While it takes good timing, Everlasting SpiritEverlasting Spirit is a great defensive ability to help you mitigate a lot of burst damage. Make sure to use this while anticipating damage from auto-attacks or other abilities as the first hit you take during the short duration of the Everlasting SpiritEverlasting Spirit will create the shield that renders you invulnerable.

AggressionAggression — The passive offers you a great flat damage increase and its an obvious choice.


Elder's Hunter HoodElder's Hunter Hood

RetaliateRetaliate — Another defensive option, RetaliateRetaliate increases your damage resistance for a short duration while also reflecting 85% of incoming damage back to the attacker. You should try to use this against skills like Electric FieldElectric Field or other skills with high damage potential.

Balanced MindBalanced Mind — You want to choose this passive for the raw damage increase.


Elder's Soldier BootsElder's Soldier Boots

Rejuvenating SprintRejuvenating Sprint — This remains one of the most popular runs in the game as it also recovers some of your HP during the run.

ToughnessToughness — This defensive option is preferred over AuthorityAuthority as the 5% CC duration doesn't help at all with this build.


Elder's Keeper CapeElder's Keeper Cape

BerserkBerserk — With only a few defensive abilities, BerserkBerserk is a great choice for when your HP drops below 70%, it will improve your overall damage by 50% and helps a great amount when using Fire BoltFire Bolt.


Rotations

Damage Combo ↴
Fire Bolt
Arrow right.webp
Flame Blast
Arrow right.webp
Fire Bolt
Arrow right.webp
Magma Sphere
Arrow right.webp
Aggressive Caster
Arrow right.webp
Fire Bolt
  • You should start off with Fire BoltFire Bolt followed by Flame BlastFlame Blast on your target before using Fire BoltFire Bolt again while looking for a good opportunity to use Magma SphereMagma Sphere. That will trigger your Aggressive CasterAggressive Caster and allow you to spam Fire Bolt as you chase the enemy.


Consumables

Major Gigantify PotionMajor Gigantify Potion — With only a few defensive choices in the build, the Major Gigantify PotionMajor Gigantify Potion provides great value when trading damage. You should also keep a Major Healing PotionMajor Healing Potion in your inventory though.

Pork OmelettePork Omelette — The omelette is a good choice as it offers great cooldown reduction for your Magma SphereMagma Sphere and Flame BlastFlame Blast. Try to use a 7.1 as the price difference isn't big at all.


Comments

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