Damnation Staff ZvZ PvP Build: Difference between revisions
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==Overview== | ==Overview== | ||
This {{Item|Elder's Damnation Staff}} ZvZ PvP build offers great utility through its ability to deliver damage in a very large AOE and strip the damage resistance of entire zergs on its own, allowing for high burst follow-ups by your team. The {{Item|Elder's Damnation Staff}} damage isn't bad either even though it is applied in form of a dot, it puts pressure on enemy healers. | |||
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{{Skill|Aggression}} — This is the good choice as it increases the overall damage of all your abilities. | {{Skill|Aggression}} — This is the good choice as it increases the overall damage of all your abilities. | ||
==={{Item|Elder's Assassin Hood|45}}=== | ==={{Item|Elder's Assassin Hood|45}}=== | ||
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{{Skill|Aggression}} — The damage increase is good, there isn't much else to it but you can still use {{Skill|Courier}} if your bag is too full with loot. | {{Skill|Aggression}} — The damage increase is good, there isn't much else to it but you can still use {{Skill|Courier}} if your bag is too full with loot. | ||
==={{Item|Elder's Fort Sterling Cape|45}}=== | ==={{Item|Elder's Fort Sterling Cape|45}}=== |
Latest revision as of 18:34, 18 April 2024
Strengths
- High AOE Damage
- Good Utility
- Easy to Play
Weaknesses
- Low Mobility
- Bad 1v1
Overview
This Elder's Damnation Staff ZvZ PvP build offers great utility through its ability to deliver damage in a very large AOE and strip the damage resistance of entire zergs on its own, allowing for high burst follow-ups by your team. The Elder's Damnation Staff damage isn't bad either even though it is applied in form of a dot, it puts pressure on enemy healers.
Equipment
Usage
Elder's Cursed Staff
Cursed Sickle — Use this as your main poke damaging ability during zerg stare-offs. Its long range allows you to cast it and let it move through multiple targets before returning to your position. Cursed Sickle applies a stack of Vile Curse each time it touches a target and can apply 2 stacks on the same target if it hits again during the return.
Armor Piercer — Another great ability that strips damage resistances off everyone hit. The spell fires a beam and you should use this when enemies are clumped together or just as they are making a push and stand too close to eachother.
Cataclysm — This is your main ability zergs make use of. Try to always stay near the frontline so that when your team makes an engagement you can cast this and affect as many enemies as possible regardless if they are stacked together tightly or not. With it's huge AOE range, it is difficult to not hit many enemies!
Furious — The perfect passive for this build, increasing your damage every time you cast 5 spells. Make it your goal to keep this ability at 4 stacks before using Speed Caster to trigger it right before you use Cataclysm.
Elder's Cleric Robe
Speed Caster — This is the ability that allows you to cast Cataclysm and a big part of the build. Without Speed Caster, you will be exposed for a long time before finally finishing the casting of Cataclysm.
Aggression — This is the good choice as it increases the overall damage of all your abilities.
Elder's Assassin Hood
Meditation — Using Meditation allows you to cast a secondary Cataclysm in quick succession, allowing you to spread the damage and defense decrease to even more targets. Always use this ability when you are in a relatively safe position as it takes a few seconds to fully finish it's channel.
Balanced Mind — You want to choose this passive for the raw damage increase.
Elder's Scholar Sandals
Focused Run — Without any other defensive options, Focused Run is a great choice to help with your survival as it offers CC immunity and stops you from relying on others using Displacement Immunity. Another good option would be Elder's Cleric Sandals but Elder's Scholar Sandals remain superior.
Aggression — The damage increase is good, there isn't much else to it but you can still use Courier if your bag is too full with loot.
Elder's Fort Sterling Cape
Untouchable — To help with your survivability, this cape instantly removes any hard CCs from you and is great whenever enemy tanks are trying to pin you down.
Rotations
- This is the main rotation you need to know but you should still use Cursed Sickle on cooldown if enemies are in range. Use Focused Run to follow your frontline and cast Cursed Sickle to stack up Furious followed by Armor Piercer against as many enemies as possible. Your Furious should be at 4 stacks when you use Speed Caster which allows you to quickly cast Cataclysm with increased damage. Once you've done this, move back and use your Meditation to reset your cooldowns and go again or retreat if your team lost the engagement.
Consumables
Major Resistance Potion — This remains one of the top potions for ZVZ, use it as a damage reduction cooldown or when caught out of position to negate a good chunk of damage and allow your healers to top you up.
Pork Omelette — The omelette decreases the cooldowns of your spell and is overall the best choice as it allows you to use both Cursed Sickle and Armor Piercer much more often. Try to use atleast a 7.1 or 7.2 as the price isn't too high.