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Ursine Maulers ZvZ PvP Build: Difference between revisions

(Created page with "{{Build | weapon type = War Gloves | mode = ZvZ | focus = Melee DPS | strengths = Easy to play, High AoE DPS, Good HP Regen | weaknesses = Bad 1vs1, Low Mobility }} ==Overview== The {{Item|Elder's Ursine Maulers}} build is focused on ZVZ PVP and offers great sustained damage and AOE denial for any zerg. While the gameplay remains quite stationary and can be compared to using a {{Item|Elder's Siegebow}} but with a considerably smaller AOE. This build shines brightest when...")
 
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==Overview==
==Overview==
The {{Item|Elder's Ursine Maulers}} build is focused on ZVZ PVP and offers great sustained damage and AOE denial for any zerg. While the gameplay remains quite stationary and can be compared to using a {{Item|Elder's Siegebow}} but with a considerably smaller AOE. This build shines brightest when used on defense in a territory or castle fight as you are allowed to cast the full channel of your {{Skill|Hundred Striking Fists}} without being interrupted.
The {{Item|Elder's Ursine Maulers}} build is focused on ZVZ PvP and offers great sustained damage and AOE denial for any zerg. While the gameplay remains quite stationary and can be compared to using a {{Item|Elder's Siegebow}} but with a considerably smaller AOE. This build shines brightest when used on defense in a territory or castle fight as you are allowed to cast the full channel of your {{Skill|Hundred Striking Fists}} without being interrupted.





Latest revision as of 18:20, 19 April 2024

Overview

Weapon: War Gloves
Focus: Melee DPS
Mode: ZvZ

Strengths

  • Easy to play
  • High AoE DPS
  • Good HP Regen

Weaknesses

  • Bad 1vs1
  • Low Mobility
This build is up to date for the November 6, 2024 Horizons Patch #1.

Overview

The Elder's Ursine MaulersElder's Ursine Maulers build is focused on ZVZ PvP and offers great sustained damage and AOE denial for any zerg. While the gameplay remains quite stationary and can be compared to using a Elder's SiegebowElder's Siegebow but with a considerably smaller AOE. This build shines brightest when used on defense in a territory or castle fight as you are allowed to cast the full channel of your Hundred Striking FistsHundred Striking Fists without being interrupted.


Equipment

Elder's Ursine Maulers
Main Hand Weapon
Elder's Ursine Maulers
Dragon Leap
Triple Kick
Hundred Striking Fists
Hard to Catch
Elder's Assassin Hood
Head
Elder's Assassin Hood
Meditation
Balanced Mind
Elder's Martlock Cape
Cape
Elder's Martlock Cape
Shield of Protection
Alternatives ⇅
Elder's Lymhurst Cape
Elder's Hellion Jacket
Armor
Elder's Hellion Jacket
Life Steal Aura
Balanced Mind
Alternatives ⇅
Elder's Soldier Armor
Elder's Royal Sandals
Shoes
Elder's Royal Sandals
Defenseless Rush
Aggression
Major Resistance Potion
Potion
Major Resistance Potion
Alternatives ⇅
Major Gigantify Potion
Beef Stew
Food
Beef Stew
Keep in mind: Gear shown in this build is meant as a reference. Choosing the correct tier of gear is very tricky as there are many variables. Some of them being your budget, your spec and minimum Item Power requirements of your guild if used for ZvZ.


You should always check prices based on IP of the items. For example, a masterpiece quality 4.3 Elder's CryptcandleElder's Cryptcandle could be cheaper while providing roughly the same IP as an 8.0.


Usage

Elder's Ursine MaulersElder's Ursine Maulers

Dragon LeapDragon Leap — This is one of your two movement abilities. With a very short cooldown, Dragon LeapDragon Leap can be used a lot to gain distance from enemies or to chase down fleeing players. If you manage to kick at least one enemy, then you can recast the ability with the same 2.5m range and the target hit will be knocked into the air for 0.5s.

Triple KickTriple Kick — This is your secondary movement ability and couples perfectly with Dragon LeapDragon Leap helping you move away from a fight and repositioning. With Hard to CatchHard to Catch, you also get higher resistances and CC resistance. You can also use the ability to pull enemies along and out of position in case you caught a healer in the frontline for example.

Hundred Striking FistsHundred Striking Fists — Use this ability whenever you find the chance to push alongside your frontline tanks as it creates a cone in front of you dealing damage over time to eveyone caught in it. You can move the direction of the cone by moving your mouse as well! Once the channel ends, enemies that were caught in the attack take extra burst damage based on how many hits they took initially (up to 10 stacks).

Hard to CatchHard to Catch — This passive offers you extra resistance when you use Triple KickTriple Kick and helps a lot with your overall survival.


Elder's Hellion JacketElder's Hellion Jacket

Life Steal AuraLife Steal Aura — Because of your role as a melee DPS, you will always find yourself being at the front of your zerg in an attempt to position for a good Infernal BoulderInfernal Boulder. Life Steal AuraLife Steal Aura will heal you based on how many enemies you hit with the ability and that for you should always try to touch as many as possible!

Balanced MindBalanced Mind — This passive not only increases your damage but also your defense and is a good choice for DPS players.


Elder's Assassin HoodElder's Assassin Hood

MeditationMeditation — The main use of this ability is to restart the cooldowns of your rotation and repeat it providing another opportunity to deal damage. Try to be safe when using this as it locks you in place in a rather long channel time.

Balanced MindBalanced Mind — This passive not only boosts your damage but also enhances your defense.


Elder's Royal SandalsElder's Royal Sandals

Defenseless RushDefenseless RushHundred Striking FistsHundred Striking Fists damage is highly increased by this run ability but you should be careful as the damage increase comes at the cost of a decrease in defense.

AggressionAggression — Aggression provides flat extra damage which is exactly what you need.


Elder's Martlock CapeElder's Martlock Cape

Shield of ProtectionShield of Protection — Keep in mind that it only activates when you HP drops to below 25% so make sure to keep track of it when losing HP in engagements so you don't waste the cooldown or push deep into the enemy zerg without knowing you are missing this important ability.


Rotations

Bomb Rotation + Retreat ↴
Defenseless Rush
Arrow right.webp
Hundred Striking Fists
Arrow right.webp
Triple Kick
Arrow right.webp
Dragon Leap
Arrow right.webp
Meditation
  • Use Defenseless RushDefenseless Rush to get closer to the enemy zerg while running alongside your frontline tanks. Once you've made it past their aggressive tanks, start casting your Hundred Striking FistsHundred Striking Fists so you catch as much of the enemy team as possible. The more hits you make on targets, the higher your damage is when the cast of Hundred Striking FistsHundred Striking Fists ends. You can then use Triple KickTriple Kick and Dragon LeapDragon Leap to either advance deeper into the enemy zerg for a new position or retreat. Only use MeditationMeditation once you are in the safety of your team.

This rotation and approach works much better from defensive positions as the wide range of Hundred Striking FistsHundred Striking Fists can be used over walls and you remain safe throughout the whole cast instead of being exposed.


Consumables

Major Resistance PotionMajor Resistance Potion — While this is normally used whenever you need to stay alive during fights or you are out of position and trying to get away... The channel duration of Hundred Striking FistsHundred Striking Fists leaves you vulnerable for a long time so you can use the potion before using Hundred Striking FistsHundred Striking Fists so you minimize the damage taken.

Beef StewBeef Stew — Beef Stew significantly boosts your damage output. Always bring atleast a 8.1 version of it or even push for 8.2 as the damage increase is worth the extra cost.


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