Template:Build equipment: Difference between revisions
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<div class="gear-entry">Please keep in mind that the gear shown in this build is meant as a reference. Choosing the correct tier of gear is very tricky as there are many variables. Some of them being your budget, your spec and minimum Item Power requirements of your guild if used for zvz content. | <div class="gear-entry mt-3" style="max-width: unset;">Please keep in mind that the gear shown in this build is meant as a reference. Choosing the correct tier of gear is very tricky as there are many variables. Some of them being your budget, your spec and minimum Item Power requirements of your guild if used for zvz content. | ||
You should always check prices based on IP of the items. For example, a masterpiece quality 4.3 cryptcandle would be cheaper while providing roughly the same IP as an 8.0 for a cheaper silver cost.</div>{{#if: {{{main hand weapon|}}}|{{#set:Has main hand weapon={{ucfirst:{{{main hand weapon}}}}}}}}}{{#if: {{{main hand weapon skills|}}}|{{#arraymap:{{{main hand weapon skills}}}|,|@@@|{{#set:Has main hand weapon skills=@@@}}|}}}}{{#if: {{{off hand weapon|}}}|{{#set:Has off hand weapon={{ucfirst:{{{off hand weapon}}}}}}}}}{{#if: {{{off hand weapon skills|}}}|{{#arraymap:{{{off hand weapon skills}}}|,|@@@|{{#set:Has off hand weapon skills=@@@}}|}}}}{{#if: {{{cape|}}}|{{#set:Has cape item={{ucfirst:{{{cape}}}}}}}}}{{#if: {{{cape skills|}}}|{{#arraymap:{{{cape skills}}}|,|@@@|{{#set:Has cape item skills=@@@}}|}}}}{{#if: {{{head|}}}|{{#set:Has head item={{ucfirst:{{{head}}}}}}}}}{{#if: {{{head skills|}}}|{{#arraymap:{{{head skills}}}|,|@@@|{{#set:Has head item skills=@@@}}|}}}}{{#if: {{{armor|}}}|{{#set:Has armor item={{ucfirst:{{{armor}}}}}}}}}{{#if: {{{armor skills|}}}|{{#arraymap:{{{armor skills}}}|,|@@@|{{#set:Has armor item skills=@@@}}|}}}}{{#if: {{{shoes|}}}|{{#set:Has shoes item={{ucfirst:{{{shoes}}}}}}}}}{{#if: {{{shoes skills|}}}|{{#arraymap:{{{shoes skills}}}|,|@@@|{{#set:Has shoes item skills=@@@}}|}}}}</includeonly> | You should always check prices based on IP of the items. For example, a masterpiece quality 4.3 cryptcandle would be cheaper while providing roughly the same IP as an 8.0 for a cheaper silver cost.</div>{{#if: {{{main hand weapon|}}}|{{#set:Has main hand weapon={{ucfirst:{{{main hand weapon}}}}}}}}}{{#if: {{{main hand weapon skills|}}}|{{#arraymap:{{{main hand weapon skills}}}|,|@@@|{{#set:Has main hand weapon skills=@@@}}|}}}}{{#if: {{{off hand weapon|}}}|{{#set:Has off hand weapon={{ucfirst:{{{off hand weapon}}}}}}}}}{{#if: {{{off hand weapon skills|}}}|{{#arraymap:{{{off hand weapon skills}}}|,|@@@|{{#set:Has off hand weapon skills=@@@}}|}}}}{{#if: {{{cape|}}}|{{#set:Has cape item={{ucfirst:{{{cape}}}}}}}}}{{#if: {{{cape skills|}}}|{{#arraymap:{{{cape skills}}}|,|@@@|{{#set:Has cape item skills=@@@}}|}}}}{{#if: {{{head|}}}|{{#set:Has head item={{ucfirst:{{{head}}}}}}}}}{{#if: {{{head skills|}}}|{{#arraymap:{{{head skills}}}|,|@@@|{{#set:Has head item skills=@@@}}|}}}}{{#if: {{{armor|}}}|{{#set:Has armor item={{ucfirst:{{{armor}}}}}}}}}{{#if: {{{armor skills|}}}|{{#arraymap:{{{armor skills}}}|,|@@@|{{#set:Has armor item skills=@@@}}|}}}}{{#if: {{{shoes|}}}|{{#set:Has shoes item={{ucfirst:{{{shoes}}}}}}}}}{{#if: {{{shoes skills|}}}|{{#arraymap:{{{shoes skills}}}|,|@@@|{{#set:Has shoes item skills=@@@}}|}}}}</includeonly> |