Spiked Gauntlets ZvZ PvP Build: Difference between revisions
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==Usage== | ==Usage== | ||
{{Item|Elder's Spiked Gauntlets}} | *{{Item|Elder's Spiked Gauntlets}} | ||
{{Skill|Dragon Leap}}: This is one of your two movement abilities. With a very short cooldown, {{Skill|Dragon Leap}} can be spammed on cooldown allowing you to gain distance from enemies or to chase down fleeing players. If you manage to kick at least one enemy, then you can recast the ability with the same 2.5m range and the target hit will be knocked into the air for 0.5s. | {{Skill|Dragon Leap}}: This is one of your two movement abilities. With a very short cooldown, {{Skill|Dragon Leap}} can be spammed on cooldown allowing you to gain distance from enemies or to chase down fleeing players. If you manage to kick at least one enemy, then you can recast the ability with the same 2.5m range and the target hit will be knocked into the air for 0.5s. | ||
Revision as of 00:01, 31 March 2024
Strengths
- Easy to play
- High AOE Damage
- Good Self-Healing
Weaknesses
- Low Mobility
- Bad 1vs1
"Spiked Gauntlets" is not in the list (Arcane Staff, Axe, Bow, Crossbow, Cursed Staff, Dagger, Fire Staff, Frost Staff, Hammer, Holy Staff, ...) of allowed values for the "Has weapon type" property.
Overview
This ZVZ build prioritizes delivering high burst AOE damage during pushes, with a specific emphasis on eliminating tanks. The Spiked Gauntlets' Gravitational Collapse inflicts extra damage to players wearing plate armor and slows them down by 75%. This build excels when your zerg is in a defensive stance, aiming to thwart enemy engages by swiftly dispatching tanks before they can reach your zerg.
Equipment
Usage
- Elder's Spiked Gauntlets
Dragon Leap: This is one of your two movement abilities. With a very short cooldown, Dragon Leap can be spammed on cooldown allowing you to gain distance from enemies or to chase down fleeing players. If you manage to kick at least one enemy, then you can recast the ability with the same 2.5m range and the target hit will be knocked into the air for 0.5s.
Triple Kick: This is your secondary movement ability and couples perfectly with Dragon Leap helping you move away from a fight and repositioning. However, due to Hard to Catch boosting your damage resistances and CC resistance, it should be used right after a use of Gravitational Collapse in order to help with your survival in case an enemy zerg follows you in your retreat.
Making contact with an enemy player when using this ability will drag the enemy along with you so try to be careful not to drag enemies along and bring them to your zerg's backline when using this ability.
Gravitational Collapse: This is your bread & butter, your main damaging ability that deals AOE damage in a cone depending on the armor type the enemy wears, dealing the most damage to players wearing plate. The ability also slows based on armor type. Keep in mind however that once an enemy is hit by Gravitational Collapse, they become immune for one second to another Gravitational Collapse so timing your damage is very important.
Hard to Catch: This passive offers you extra resistance after a use of Gravitational Collapse and its the ideal choice for zvz settings where survival is important and any bit of extra defense is needed.
Skill template: Arcane Protection