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Fists of Avalon ZvZ PvP Build: Difference between revisions

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Line 17: Line 17:
| head skills = Meditation, Balanced Mind
| head skills = Meditation, Balanced Mind
| cape = Elder's Martlock Cape
| cape = Elder's Martlock Cape
| cape alternatives = Elder's Lymhurst Cape
| cape skills = Shield of Protection
| cape skills = Shield of Protection
| armor = Elder's Hellion Jacket
| armor = Elder's Hellion Jacket

Revision as of 21:35, 18 April 2024

Overview

Weapon: War Gloves
Focus: Melee DPS
Mode: ZvZ

Strengths

  • High AoE Burst
  • Good Self-Healing
  • Good 1vs1

Weaknesses

  • High Skill Ceiling
  • Expensive
This build is up to date for the November 6, 2024 Horizons Patch #1.

Overview

This Elder's Fists of AvalonElder's Fists of Avalon ZvZ PvP build prioritizes delivering high burst AoE damage and incredible mobility, allowing you to move across the battlefield with ease and find clumps to deliver damage even deep into the enemy backline. The build remains very satisfying and can be an enjoyable challenge to master even though the price of the Elder's Fists of AvalonElder's Fists of Avalon remains high.


Equipment

Elder's Fists of Avalon
Main Hand Weapon
Elder's Fists of Avalon
Dragon Leap
Triple Kick
Purifying Combination
Hard to Catch
Elder's Assassin Hood
Head
Elder's Assassin Hood
Meditation
Balanced Mind
Elder's Martlock Cape
Cape
Elder's Martlock Cape
Shield of Protection
Elder's Hellion Jacket
Armor
Elder's Hellion Jacket
Life Steal Aura
Balanced Mind
Alternatives ⇅
Elder's Soldier Armor
Elder's Royal Sandals
Shoes
Elder's Royal Sandals
Defenseless Rush
Aggression
Major Resistance Potion
Potion
Major Resistance Potion
Alternatives ⇅
Major Gigantify Potion
Beef Stew
Food
Beef Stew
Alternatives ⇅
Deadwater Eel Stew
Keep in mind: Gear shown in this build is meant as a reference. Choosing the correct tier of gear is very tricky as there are many variables. Some of them being your budget, your spec and minimum Item Power requirements of your guild if used for ZvZ.


You should always check prices based on IP of the items. For example, a masterpiece quality 4.3 Elder's CryptcandleElder's Cryptcandle could be cheaper while providing roughly the same IP as an 8.0.


Usage

Elder's Fists of AvalonElder's Fists of Avalon

Dragon LeapDragon Leap — This is one of your two movement abilities. With a very short cooldown, Dragon LeapDragon Leap can be used a lot to gain distance from enemies or to chase down fleeing players. If you manage to kick at least one enemy, then you can recast the ability with the same 2.5m range and the target hit will be knocked into the air for 0.5s.

Triple KickTriple Kick — This is your secondary movement ability and couples perfectly with Dragon LeapDragon Leap helping you move away from a fight and repositioning. With Hard to CatchHard to Catch, you also get higher resistances and CC resistance, it should be used to keep yourself out of danger.

You can use this ability to also drag enemies into your group as it drags enemies hit to wherever you land at the end of the skill.

Purifying CombinationPurifying Combination — This ability has 2 parts. The initial cast allows you to leap to a location and throw enemies hit into the air. The second cast will create an explosion in a line outwards from the character and in any direction you want. All enemies caught in the explosion will take high damage and you should always hit the same enemies you've thrown into the air.

Hard to CatchHard to Catch — This passive offers you extra resistance when you use Triple KickTriple Kick and helps a lot with your overall survival.


Elder's Hellion JacketElder's Hellion Jacket

Life Steal AuraLife Steal Aura — Because of your role as a melee DPS, you will always find yourself being at the front of your zerg in an attempt to be in range for Purifying CombinationPurifying Combination. Life Steal AuraLife Steal Aura will heal you based on how many enemies you hit with the ability and that for you should always try to reach as many as possible.

Balanced MindBalanced Mind — This passive not only increases both your damage and healing but also your defense and is a standard choice for DPS players.


Elder's Assassin HoodElder's Assassin Hood

MeditationMeditation — Use this after first using your rotation, it allows you to restart all your abilities and repeat the location again, giving you another chance to use Purifying CombinationPurifying Combination.

Balanced MindBalanced Mind — This passive not only boosts your damage but also enhances your defense.


Elder's Royal SandalsElder's Royal Sandals

Defenseless RushDefenseless Rush — This ability boosts all damage by 15% but also lowering your defense when you use it. You want to use this ability before engaging the enemy zerg or while you're repositioning and preparing to use Purifying CombinationPurifying Combination.

AggressionAggression — Aggression provides flat extra damage which is exactly what you need for this build while the other three options are worthless to you.


Elder's Martlock CapeElder's Martlock Cape

Shield of ProtectionShield of Protection — This will save you a lot of the time when you are overextending or caught by enemies while your team already retreated. As you don't need a lot of mana and you shouldn't have any mana issues, Elder's Martlock CapeElder's Martlock Cape is a great choice. Keep in mind that it only activates when you HP drops to below 25% so you should make sure you stay above that in order to not activate it without a reason.


Rotations

Bomb Rotation + Retreat ↴
Defenseless Rush
Arrow right.webp
Purifying Combination
Arrow right.webp
Triple Kick
Arrow right.webp
Dragon Leap
Arrow right.webp
Meditation
  • The damage rotation is quite simple. Use Defenseless RushDefenseless Rush to get closer to the enemy zerg. Try to always look past the enemy tanks as your damage won't do much against them. Instead, find the range enemies that are overextending or those caught by a friendly Elder's Hand of JusticeElder's Hand of Justice. You want to use first part of Purifying CombinationPurifying Combination to chain the CC on enemies by putting them up in the air before using the second cast to damage them. Retreat using Triple KickTriple Kick and Dragon LeapDragon Leap and position yourself behind your frontline so you can safely cast MeditationMeditation and do it again.


Consumables

Major Resistance PotionMajor Resistance Potion — This comes into use whenever your Life Steal AuraLife Steal Aura is on cooldown or when your zerg has lost an engage and you need to move away.

Beef StewBeef Stew — Beef Stew significantly boosts your damage output, making it a top choice for all DPS builds and one of the standard choices when using Elder's Fists of AvalonElder's Fists of Avalon. Always try to bring atleast one 8.1 or 8.2 version of this. Another option would be Deadwater Eel StewDeadwater Eel Stew that combines the effect of Beef StewBeef Stew and Pork OmelettePork Omelette and is another popular choice but it remains considerably more expensive


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