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Staff of Balance ZvZ PvP Build: Difference between revisions

(Created page with "{{Build | weapon type = Quarter Staff | mode = ZvZ | focus = Tank | strengths = Very impactful | weaknesses = Hard to master }} ==Overview== This Staff of Balance ZvZ PvP build focuses on slowing the enemy zerg with {{Skill|Mystic Rocks}} and {{Skill|Mythical Web}}, allowing your zerg to counter-engage. While similar to {{Skill|Frozen Hell}} in concept, it provides mobility at the expense of being unable to receive healing during its duration. Additionally, if you become...")
 
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==Overview==
==Overview==
This Staff of Balance ZvZ PvP build focuses on slowing the enemy zerg with {{Skill|Mystic Rocks}} and {{Skill|Mythical Web}}, allowing your zerg to counter-engage. While similar to {{Skill|Frozen Hell}} in concept, it provides mobility at the expense of being unable to receive healing during its duration. Additionally, if you become impactful enough, the enemy zerg might prioritize focusing you, which can be both advantageous and difficult for newer players to manage and survive.
This Staff of Balance ZvZ PvP build emphasizes slowing the enemy zerg with {{Skill|Mystic Rocks}} and {{Skill|Mythical Web}}, enabling your zerg to counter-engage effectively while disrupting the enemy's engagement attempts.While similar to {{Skill|Frozen Hell}} in concept, it provides mobility at the expense of being unable to receive healing during its duration. Additionally, if you become impactful enough, the enemy zerg might prioritize focusing you, which can be both advantageous and difficult for newer players to manage and survive.


==Equipment==
==Equipment==

Revision as of 21:27, 8 May 2024

Overview

Focus: Tank
Mode: ZvZ

Strengths

  • Very impactful

Weaknesses

  • Hard to master
This build is up to date for the November 6, 2024 Horizons Patch #1.

Overview

This Staff of Balance ZvZ PvP build emphasizes slowing the enemy zerg with Mystic RocksMystic Rocks and Mythical WebMythical Web, enabling your zerg to counter-engage effectively while disrupting the enemy's engagement attempts.While similar to Frozen HellFrozen Hell in concept, it provides mobility at the expense of being unable to receive healing during its duration. Additionally, if you become impactful enough, the enemy zerg might prioritize focusing you, which can be both advantageous and difficult for newer players to manage and survive.

Equipment

Elder's Staff of Balance
Main Hand Weapon
Elder's Staff of Balance
Cartwheel
Separator
Mystic Rocks
Stunning Strike
Elder's Assassin Hood
Head
Elder's Assassin Hood
Meditation
Quick Thinker
Alternatives ⇅
Elder's Mercenary Hood
Elder's Martlock Cape
Cape
Elder's Martlock Cape
Shield of Protection
Elder's Duskweaver Armor
Armor
Elder's Duskweaver Armor
Mythical Web
Toughness
Protective Instinct
Alternatives ⇅
Elder's Guardian Armor
Elder's Cleric Sandals
Shoes
Elder's Cleric Sandals
Crush Charge
Toughness
Major Gigantify Potion
Potion
Major Gigantify Potion
Alternatives ⇅
Major Resistance Potion
Avalonian Pork Omelette
Food
Avalonian Pork Omelette
Alternatives ⇅
Pork Omelette
Keep in mind: Gear shown in this build is meant as a reference. Choosing the correct tier of gear is very tricky as there are many variables. Some of them being your budget, your spec and minimum Item Power requirements of your guild if used for ZvZ.


You should always check prices based on IP of the items. For example, a masterpiece quality 4.3 Elder's CryptcandleElder's Cryptcandle could be cheaper while providing roughly the same IP as an 8.0.


Usage

Elder's Permafrost PrismElder's Permafrost Prism

CartwheelCartwheel — A useful skill for a bit of extra movement, but it can also be used to knock back enemies, interrupting their casting or channeled abilities.

SeparatorSeparator — A very useful way to knock back multiple enemies by targeting one. It helps with disengaging and kiting the enemy zerg. The second ability for this weapon is quite flexible, so you can opt for Rising BlowRising Blow, Forceful SwingForceful Swing, or even Stun RunStun Run if you're skilled enough to interrupt priority targets and want the extra movement speed.

Mystic RocksMystic Rocks — Your main ability and the cornerstone of this build. When cast, it creates a circle around your character that slows enemies, reduces their healing received, and provides you with a small damage resistance buff while its active. Your objective is to position yourself in the path of the enemy zerg, ideally in front of their DPS, but slowing down their engage tanks is also effective. The challenge of this build lies in managing your health and knowing when to retreat to your zerg, but you should aim to disrupt the enemy backline as much as possible.

Stunning StrikeStunning Strike — Auto attack anyone close by or try to time it in a way so you interrupt an enemy channeled ability. This skill can be highly valuable if used well and this build lets you use it to its full potential because you will be in the middle of the enemy zerg very often.


Elder's Duskweaver ArmorElder's Duskweaver Armor

Mythical WebMythical Web — Use it in front of or on enemy engages. Your priority targets with this skill are engage tanks and DPS that have used their boots and are actively trying to engage. This ability is the main reason why you use MeditationMeditation for this build, as it allows you to use Mythical WebMythical Web on almost every enemy engage.

ToughnessToughness — The extra defensive stats any tank will want, although you could also consider using AuthorityAuthority, but it's not recommended.

Elder's Assassin HoodElder's Assassin Hood

MeditationMeditation — An excellent ability to reduce the cooldown of your Mythical WebMythical Web and other abilities. Don't hesitate to use it while in the middle of the enemy zerg, even if there's a chance you'll be interrupted while channeling. You're tanky enough to afford to do so, and it positions you closer to where you want to be when your abilities come off cooldown.

Quick ThinkerQuick Thinker — The only viable choice of passive for this build since you don't need attack speed and lack any significant damage ability to scale with Balanced MindBalanced Mind.


Elder's Duskweaver BootsElder's Duskweaver Boots

Crush ChargeCrush Charge — Effective movement ability since it cannot be interrupted, but can interrupt and knock back enemies when dashing through them. You can also knock enemies into walls and have your zerg follow up with other CC or damage.

ToughnessToughness — Just more defensive stats for a tank, which you'll particularly need for this build since it's based around being in the middle of the enemy zerg.


Elder's Martlock CapeElder's Martlock Cape

Shield of ProtectionShield of Protection — Great defensive for this build, especially since you won't be able to get healed while Mystic RocksMystic Rocks is active, but you shouldn't rely on it too heavily.


Rotations

Engage ↴
Mystic Rocks


Consumables

Major Gigantify PotionMajor Gigantify Potion — Pop this potion if you start getting focused or are caught out of position. While you can also use Major Resistance PotionMajor Resistance Potion, you benefit more from Major Gigantify PotionMajor Gigantify Potion since it scales from maximum HP, and you have a lot of HP since you use

Avalonian Pork OmeletteAvalonian Pork Omelette — You can also use Pork OmelettePork Omelette, but the extra defensive stats from the Avalonian version are much better. Additionally, you can opt for higher enchantments of this food, but it can be very pricey.


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