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Dawnsong Group PvP Build: Difference between revisions

(Created page with "{{Build | weapon type = Fire Staff | mode = Open World, Hellgate (5v5) | focus = Range DPS | strengths = High Damage, Versatile | weaknesses = Low Mobility, High Skill Ceiling }} ==Overview== The {{Item|Elder's Dawnsong}} focuses on delivering high burst and burn damage while also providing great utility by decreasing the healing received by enemies caught in the {{Skill|Flaming Phoenix}}. This build performs incredibly well in small group PvP like Avalonian Road PvP, Ar...")
 
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{{Skill|Fire Artillery}} — One of the best area of denial in the game. Use this long ranged ability whenever it is off cooldown and try to target either the enemy healer or the frontline in order to maximize damage as the AOE fire left on the ground deals high damage and makes it difficult for enemies to play around.
{{Skill|Fire Artillery}} — One of the best area of denial in the game. Use this long ranged ability whenever it is off cooldown and try to target either the enemy healer or the frontline in order to maximize damage as the AOE fire left on the ground deals high damage and makes it difficult for enemies to play around.


{{Skill|Flaming Phoenix}} — This is your main damaging ability and one of the most obnoxious abilities in the game as it covers a large area in fire and does high initial damage. You should always try to use this as enemy players are pushing in or focus on hitting the enemy healer with the large AOE and forcing them to take damage as they kite, lowering their healing by 40%. Naturally you should always look to try and hit this on top of a group of stacked players if possible if you have a {{Item|Elder's Hammer of Justice}} in your group.
{{Skill|Flaming Phoenix}} — This is your main damaging ability and one of the most obnoxious abilities in the game as it covers a large area in fire and does high initial damage. You should always try to use this as enemy players are pushing in or focus on hitting the enemy healer with the large AOE and forcing them to take damage as they kite, lowering their healing by 40%. Naturally you should always look to try and hit this on top of a group of stacked players if possible if you have a {{Item|Elder's Hand of Justice}} in your group.


{{Skill|Furious}} — This passive will grant you extra damage every time you cast 5 spells.
{{Skill|Furious}} — This passive will grant you extra damage every time you cast 5 spells.

Latest revision as of 23:13, 18 May 2024

Overview

Weapon: Fire Staff
Focus: Range DPS

Strengths

  • High Damage
  • Versatile

Weaknesses

  • Low Mobility
  • High Skill Ceiling
This build is up to date for the September 18, 2024, Paths to Glory Patch #4 .

Overview

The Elder's DawnsongElder's Dawnsong focuses on delivering high burst and burn damage while also providing great utility by decreasing the healing received by enemies caught in the Flaming PhoenixFlaming Phoenix. This build performs incredibly well in small group PvP like Avalonian Road PvP, Arena or even certain Hellgate comps.


Equipment

Elder's Dawnsong
Main Hand Weapon
Elder's Dawnsong
Searing Flame
Fire Artillery
Flaming Phoenix
Furious
Elder's Helmet of Valor
Head
Elder's Helmet of Valor
Purifying Smoke
Toughness
Alternatives ⇅
Elder's Cleric Cowl
Elder's Lymhurst Cape
Cape
Elder's Lymhurst Cape
Energy Reserve
Elder's Feyscale Robe
Armor
Elder's Feyscale Robe
Wild Magic
Aggression
Elder's Scholar Sandals
Shoes
Elder's Scholar Sandals
Focused Run
Aggression
Alternatives ⇅
Elder's Cultist Sandals
Major Resistance Potion
Potion
Major Resistance Potion
Pork Omelette
Food
Pork Omelette
Alternatives ⇅
Deadwater Eel Stew
Keep in mind: Gear shown in this build is meant as a reference. Choosing the correct tier of gear is very tricky as there are many variables. Some of them being your budget, your spec and minimum Item Power requirements of your guild if used for ZvZ.


You should always check prices based on IP of the items. For example, a masterpiece quality 4.3 Elder's CryptcandleElder's Cryptcandle could be cheaper while providing roughly the same IP as an 8.0.


Usage

Elder's DawnsongElder's Dawnsong

Searing FlameSearing Flame — This is your bread and butter skill that allows you remain mobile at all times. Hitting this 3 times will buff your 4th cast of the ability and increase its damage. Keep in mind however that even though this isn't a targeted ability, it is a single target ability and it doesn't do any AOE damage.

Fire ArtilleryFire Artillery — One of the best area of denial in the game. Use this long ranged ability whenever it is off cooldown and try to target either the enemy healer or the frontline in order to maximize damage as the AOE fire left on the ground deals high damage and makes it difficult for enemies to play around.

Flaming PhoenixFlaming Phoenix — This is your main damaging ability and one of the most obnoxious abilities in the game as it covers a large area in fire and does high initial damage. You should always try to use this as enemy players are pushing in or focus on hitting the enemy healer with the large AOE and forcing them to take damage as they kite, lowering their healing by 40%. Naturally you should always look to try and hit this on top of a group of stacked players if possible if you have a Elder's Hand of JusticeElder's Hand of Justice in your group.

FuriousFurious — This passive will grant you extra damage every time you cast 5 spells.


Elder's Feyscale RobeElder's Feyscale Robe

Wild MagicWild Magic — You can use the Frozen Fragments part of this skill with your auto-attacks as it improves your damage and allows you to deal some good extra damage while you spam your Searing FlameSearing Flame. The second use of Wild MagicWild Magic is Ring of Fire as a defensive ability to keep enemies off you while you move away. It works a lot like Wall of FlamesWall of Flames but the fire wall it creates is made into a circle around you. The third option is the Storm Shield which can be used whenever you are being focused as it boosts your damage resistance and also stuns attackers.

AggressionAggression — This is your only relevant choice as it increases your flat damage and is perfect for the build.


Elder's Helmet of ValorElder's Helmet of Valor

Purifying SmokePurifying Smoke — This is your main utility skill that can purge buffs off enemies or purge CCs from your team. The AOE is quite large and you should usually look to use this defensively, helping your team. However, try to keep an eye out on the enemy team and purge Life Steal AuraLife Steal Aura from enemy bruisers.

ToughnessToughness — You want to take this for the extra defense it provides.


Elder's Scholar SandalsElder's Scholar Sandals

Focused RunFocused Run — This run will let you move through CCs without issues while channeling the ability. The extra damage from the passive is also nice and the main reason of choosing cloth shoes.

However, you can also use Elder's Graveguard BootsElder's Graveguard Boots for a similar result but this will also lower your damage by a little bit.

Another utility choice would be Elder's Cultist SandalsElder's Cultist Sandals, decreasing the defense of your enemies that walk through the trail left behind when you use Rotten GroundRotten Ground. This will also decrease healing received so it's a good match with your Flaming PhoenixFlaming Phoenix.

AggressionAggression — Straight up damage increase, perfect for the build.


Elder's Lymhurst CapeElder's Lymhurst Cape

Energy ReserveEnergy Reserve — This is a great choice as it helps a lot with mana sustain. It will activate on its own when your mana goes below 40% and it restores 80% of the max mana. You want to use a few abilities to make up for the extra mana once it triggers so you don't end up wasting 20% of your mana.


Rotations

Damage ↴
Searing Flame
Arrow right.webp
Fire Artillery
Arrow right.webp
Flaming Phoenix
  • This build doesn't have a real rotation. Most of the time you will want to be spamming Searing FlameSearing Flame to do damage while remaining on the move so you don't appear as an easy target. However, once focus is elsewhere, you should target the enemy healer and use Fire ArtilleryFire Artillery to apply pressure on them and also their team. Use Flaming PhoenixFlaming Phoenix whenever the enemies stack or if they are in a tight spot where they are forced to take damage!


Consumables

Major Resistance PotionMajor Resistance Potion — This comes in use whenever you want to soak up burst damage or you need to give your healer time to heal you and its a great defensive cooldown.

Pork OmelettePork Omelette — Because of your heavy reliance on your abilities, you want to have great cooldown reduction and this is what the Pork OmelettePork Omelette offers. You should try to use atleast a 7.1 as the Elder's DawnsongElder's Dawnsong is a rather expensive weapon and you should maximize everything. You can also use a Deadwater Eel StewDeadwater Eel Stew for a mix of damage boost and cooldown rate.


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