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Pike Solo PvP Build: Difference between revisions

(Created page with "{{Build | weapon type = Spear | mode = Open World, Corrupt Dungeon | focus = Melee DPS | strengths = Good Burst Damage, Versatile, | weaknesses = Low Mobility }} ==Overview== This PvP build focuses on the potential for 'one-shots' when using the {{Item|Elder's Pike}} high damage {{Skill|Rooting Smash}} ability coupled with the resistance decrease offered by {{Skill|Mortal Agony}}. This build also offers great kiting potential in 1vs1 fights and remains a very versatile b...")
 
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{{Build
{{Build
| weapon type = Spear
| weapon type = Spear
| mode = Open World, Corrupt Dungeon
| mode = Open World, Corrupt Dungeon, Mist (solo)
| focus = Melee DPS
| focus = Melee DPS
| strengths = Good Burst Damage, Versatile,
| strengths = Good Burst Damage, Versatile,

Latest revision as of 23:37, 29 May 2024

Overview

Weapon: Spear
Focus: Melee DPS

Strengths

  • Good Burst Damage
  • Versatile

Weaknesses

  • Low Mobility
This build is up to date for the September 18, 2024, Paths to Glory Patch #4 .

Overview

This PvP build focuses on the potential for 'one-shots' when using the Elder's PikeElder's Pike high damage Rooting SmashRooting Smash ability coupled with the resistance decrease offered by Mortal AgonyMortal Agony. This build also offers great kiting potential in 1vs1 fights and remains a very versatile build that can perform well. While the mobility isn't great, the Elder's PikeElder's Pike shines at slowing down enemies and dictating the range.


Equipment

Elder's Pike
Main Hand Weapon
Elder's Pike
Lunging Strike
Impaler
Rooting Smash
Life Leech
Elder's Stalker Hood
Head
Elder's Stalker Hood
Mortal Agony
Balanced Mind
Elder's Keeper Cape
Cape
Elder's Keeper Cape
Berserk
Elder's Mage Robe
Armor
Elder's Mage Robe
Purging Shield
Aggression
Elder's Knight Boots
Shoes
Elder's Knight Boots
Shield Charge
Toughness
Major Gigantify Potion
Potion
Major Gigantify Potion
Beef Stew
Food
Beef Stew
Alternatives ⇅
Roast Pork
Keep in mind: Gear shown in this build is meant as a reference. Choosing the correct tier of gear is very tricky as there are many variables. Some of them being your budget, your spec and minimum Item Power requirements of your guild if used for ZvZ.


You should always check prices based on IP of the items. For example, a masterpiece quality 4.3 Elder's CryptcandleElder's Cryptcandle could be cheaper while providing roughly the same IP as an 8.0.


Usage

Elder's PikeElder's Pike

Lunging StrikeLunging Strike — This is the ability you will be using the most and the way you can gain Spirit Spear Charges. This medium ranged ability not only does good damage but also slows down enemies hit while every Spirit Spear Charges increases your auto-attack damage and stacks up to 3. This makes it important to always try and use auto-attacks between uses of Lunging StrikeLunging Strike.

ImpalerImpaler — This is a fantastic damage dealing ability with a good range that allows you to dictate the range of engagement while also allowing you to kite successfully.

Rooting SmashRooting Smash — The damage duration of this skill is based on the amount of Spirit Spear Charges you have available whenever you cast the ability. You want to always use this when you have 3 charges as thats where the maximum damage is delivered and the skill can be used to both execute low HP targets but also help with your kiting. The root duration isn't tied to the amount of Spirit Spear Charges.

Life LeechLife Leech — Each auto-attack will heal you for a small amount based on how much HP the target lost. This helps a bit with your sustain as you kite targets.


Elder's Mage RobeElder's Mage Robe

Purging ShieldPurging Shield — You will get a damage resistance increase whenever you activate this ability, however, an enemy attacking you while this skill is active will also have all buffs purged from him too. This is very efficient at purging sword Heroic Charges!

AggressionAggression — This passive not only increases your damage output.


Elder's Stalker HoodElder's Stalker Hood

Mortal AgonyMortal Agony — You should use this whenever the enemy is below 50% HP in order to strip all their defensive resistances but also boost your damage and follow up with Rooting SmashRooting Smash. This ability can also be used to reveal targets that are invisible which helps a lot with some of the builds you meet in mists.

Balanced MindBalanced Mind — This passive simply increases your raw damage.


Elder's Knight BootsElder's Knight Boots

Shield ChargeShield Charge — The use of Elder's Knight BootsElder's Knight Boots offers a much needed defensive ability that even helps with your mobility. You want to use the Shield ChargeShield Charge on an enemy to gain the large HP shield when starting a fight and forcing the enemy to go through your shield before getting to do any real damage to your HP.

ToughnessToughness — This defensive option is preferred for a bit of extra defence but you can use CourierCourier if you need extra weight when carrying too much loot.


Elder's Keeper CapeElder's Keeper Cape

BerserkBerserk — This cape offers a good damage increase when your HP drops below 70%, and when timed well, you can deliver incredible damage with your Rooting SmashRooting Smash.


Rotations

Fighting + Burst ↴
Shield Charge
Arrow right.webp
Lunging Strike
Arrow right.webp
Lunging Strike
Arrow right.webp
Impaler
Arrow right.webp
Lunging Strike
Arrow right.webp
Mortal Agony
Arrow right.webp
Rooting Smash
  • You generally want to start the fight by dashing to your target using your Shield ChargeShield Charge and start chipping away at their HP with Lunging StrikeLunging Strike. This will apply Spirit Spear Charges on yourself and increase your auto-attack damage too. Follow up by using ImpalerImpaler to slow down your enemy and dictate the range for the fight. Keep using Lunging StrikeLunging Strike and dropping down their HP by casting the combination of Mortal AgonyMortal Agony and Rooting SmashRooting Smash whenever you have 3 Spirit Spear Charges but you should aim to use this combo when the enemy HP is at 50%.


Consumables

Major Gigantify PotionMajor Gigantify Potion — You should use this to block out some damage, especially when you are fighting enemies that have a lot of burst damage like 1H curse staff. You should use this potion before such burst damage ability hits you.

Beef StewBeef Stew — Use this to increase your overall damage! Try to use a 8.1 or even the 8.2 version though.


Comments

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