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Great Hammer Solo PvP Build: Difference between revisions

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==Consumables==
==Consumables==
{{Item|Major Healing Potion}} — The {{Item|Major Healing Potion}} allows you to sustain yourself while trading damage with your enemies or even after that if you are being kited. You can also use a {{Item|Major Gigantify Potion}} against certain builds that have high burst damage.  
{{Item|Major Healing Potion}} — The {{Item|Major Healing Potion}} allows you to sustain yourself while trading damage with your enemies, its the perfect potion to use as the build has no other way to heal and this will allow you to take more fights than normally. You can also use a {{Item|Major Gigantify Potion}} against certain builds that have high burst damage.  


{{Item|Deadwater Eel Stew}} — This food provides a balanced mix of increased damage and cooldown reduction, enabling you to use your abilities more frequently in combat.
{{Item|Deadwater Eel Stew}} — This food provides a balanced mix of increased damage and cooldown reduction, enabling you to use your abilities more frequently in combat.

Latest revision as of 19:44, 11 July 2024

Overview

Weapon: Hammer
Focus: Melee DPS

Strengths

  • Great Mobility
  • High Damage

Weaknesses

  • Low Sustain
  • High Skill Ceiling
This build is up to date for the September 18, 2024, Paths to Glory Patch #4 .

Overview

The Great Hammer offers surprising mobility coupled with the easy to play combo makes for a good PVP Build for solo mists, open world or even corrupted dungeons. The playstyle is quite similar to how one would play the Elder's Double Bladed StaffElder's Double Bladed Staff and remains equally oppressive but easier to get into for someone that focused on faming up Hammers instead of the Quarterstaff.


Equipment

Elder's Great Hammer
Main Hand Weapon
Elder's Great Hammer
Threatening Strike
Slowing Charge
Tackle
Energetic
Elder's Cultist Cowl
Head
Elder's Cultist Cowl
Inner Corruption
Aggression
Alternatives ⇅
Elder's Fiend Cowl
Elder's Avalonian Cape
Cape
Elder's Avalonian Cape
Force Pulse
Elder's Stalker Jacket
Armor
Elder's Stalker Jacket
Electric Field
Balanced Mind
Elder's Scholar Sandals
Shoes
Elder's Scholar Sandals
Energetic Sprint
Aggression
Major Healing Potion
Potion
Major Healing Potion
Alternatives ⇅
Major Gigantify Potion
Deadwater Eel Stew
Food
Deadwater Eel Stew
Keep in mind: Gear shown in this build is meant as a reference. Choosing the correct tier of gear is very tricky as there are many variables. Some of them being your budget, your spec and minimum Item Power requirements of your guild if used for ZvZ.


You should always check prices based on IP of the items. For example, a masterpiece quality 4.3 Elder's CryptcandleElder's Cryptcandle could be cheaper while providing roughly the same IP as an 8.0.


Usage

Elder's Great HammerElder's Great Hammer

Threatening StrikeThreatening Strike — With a low cooldown, this is your main damaging skill when you keep yourself on top of enemies and acts almost like an auto-attack.

Slowing ChargeSlowing Charge — You want to use this to keep enemies slowed or to simply move away, due to it's long range and part of the reason why this build is so mobile. You can use this to slow enemies down before using TackleTackle.

TackleTackle — This ability is what will set up most of your kills but just like your Slowing ChargeSlowing Charge, it can also be used for mobility, to get away from fights or catch up to enemies. The stun is the most valuable part of the skill though!

EnergeticEnergetic — Due to possible mana issues this build can run into, this passive is a good choice as it helps quite a bit with mana sustain.


Elder's Stalker JacketElder's Stalker Jacket

Electric FieldElectric Field — This is a big part of your build and the main ability you use to burn down your enemies that you slowed down with Slowing ChargeSlowing Charge or stunned with TackleTackle. The AoE surrounds you and you stay on top of the enemy while they are under the effect of Inner CorruptionInner Corruption as they cannot return damage or they will risk taking even more damage.

Balanced MindBalanced Mind — You want to use this for the extra damage increase!


Elder's Cultist CowlElder's Cultist Cowl

Inner CorruptionInner Corruption — This is one of the most powerful abilities for 1v1 PVP fights by forcing them to take damage when casting spells. Couple this with the constant slows and stuns from Slowing ChargeSlowing Charge and TackleTackle. This is most efficient against builds using a fire staff or other builds that cast many spells in quick succession.

Balanced MindBalanced Mind — This passive not only boosts your damage but also gives you a small defense increase which is nice to have.


Elder's Scholar SandalsElder's Scholar Sandals

Energetic SprintEnergetic Sprint — This run ability allows you to regain mana and keep your mana cost under control while also offering a great amount of movement speed that helps you catch up with enemies. With Elder's Scholar SandalsElder's Scholar Sandals being rather cheap even at higher tier due to how common they are. You can use other sandals or even use Elder's Soldier BootsElder's Soldier Boots if you prefer but the mana regen you get from sandals is normally better to have.

AggressionAggression — Aggression provides flat extra damage which works great for the build.


Elder's Avalonian CapeElder's Avalonian Cape

Force PulseForce Pulse — This works a lot like the Elder's Thetford CapeElder's Thetford Cape but with a much longer cooldown and with more. It activates automatically when you use an auto-attack and detonates after a very brief charge-up, releasing AOE damage all around you. You can use this after you've used Slowing ChargeSlowing Charge on an enemy as they will have a tough time actually defending against it when they can barely move.


Rotations

Combo ↴
Energetic Sprint
Arrow right.webp
Slowing Charge
Arrow right.webp
Force Pulse
Arrow right.webp
Threatening Strike
Arrow right.webp
Tackle
Arrow right.webp
Electric Field
Arrow right.webp
Inner Corruption
  • Start off by using your Energetic SprintEnergetic Sprint if your target tries to kite and couple that with Slowing ChargeSlowing Charge to further increase your movement speed and help you catch up while slowing down the enemy. Follow up with an auto-attack that will trigger Force PulseForce Pulse before you use Threatening StrikeThreatening Strike for some extra damage. Follow up with TackleTackle to stun the enemy and activate Electric FieldElectric Field to start burning down their HP. Once they are out of the stun, use Inner CorruptionInner Corruption so they are forced to take damage if they aren't careful and use abilities while under the effect of this debuff.


Consumables

Major Healing PotionMajor Healing Potion — The Major Healing PotionMajor Healing Potion allows you to sustain yourself while trading damage with your enemies, its the perfect potion to use as the build has no other way to heal and this will allow you to take more fights than normally. You can also use a Major Gigantify PotionMajor Gigantify Potion against certain builds that have high burst damage.

Deadwater Eel StewDeadwater Eel Stew — This food provides a balanced mix of increased damage and cooldown reduction, enabling you to use your abilities more frequently in combat.


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