Blight Staff Group PvE Healer Build: Difference between revisions
(Created page with "{{Build | weapon type = Nature Staff | mode = Group Dungeon | focus = Healer | strengths = Great Healing, Good Utility, Good Mobility | weaknesses = High Skill Ceiling, Slow DoT based Healing, Good Mobility }} ==Overview== The {{Item|Elder's Blight Staff}} build offers great healing in all group PVE and is one of the best supports for your team. It remains very mobile and allows you to constantly move, making it much easier for you to kite mobs and stay away from mob AOE...") |
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==={{Item|Elder's Shoes of Tenacity|45}}=== | ==={{Item|Elder's Shoes of Tenacity|45}}=== | ||
{{Skill|Blind Spot}} — | {{Skill|Blind Spot}} — Use this to do a bit of damage but it can also be used as a defensive choice if you are wandering out with your group in roads or static dungeons as the skill turns you invisible to players! | ||
{{Skill|Balanced Mind}} — Just another healing increasing passive. | {{Skill|Balanced Mind}} — Just another healing increasing passive. |
Latest revision as of 17:50, 27 August 2024
Strengths
- Great Healing
- Good Utility
- Good Mobility
Weaknesses
- High Skill Ceiling
- Slow DoT based Healing
- Good Mobility
Overview
The Elder's Blight Staff build offers great healing in all group PVE and is one of the best supports for your team. It remains very mobile and allows you to constantly move, making it much easier for you to kite mobs and stay away from mob AOEs. The build performs well in all kinds of group PVE content, especially dungeons, static dungeons and Tracking groups or Roads PVP.
Equipment
Usage
Elder's Blight Staff
Rejuvenation — This single-target skill applies a Rejuvenation Charge that heals the target over time and you can stack this up to 3, allowing you to provide great healing over time. You want to always use this skill on your tank first to keep him topped up before pulls. Once you've activated 3 stacks on your tank, you want to use Rejuvenating Breeze to spread it to the rest of your group.
Rejuvenating Breeze — This skill is meant to provide AOE Rejuvenation Charges to your entire group and makes it much easier for you to heal without having to manually stack everyone up using Rejuvenation. It also increases the defense of the target you cast it on (usually best to use this on the tank).
Elevated Nature — You should use this skill to provide high AOE healing while remaining mobile. Your movement speed is increased while you channel this and you can move to follow your team if they kite away from mobs or you are pushing through a static dungeon and skipping mob packs.
Adrenaline Driven Charity — This passive will increase your healing every 4th time you cast a spell. There isn't much else to it and because all your skills are healing skills, you don't need to keep track of this too much as all your healing is increased regardless of what skill you use to trigger the Adrenaline Driven Charity.
Elder's Royal Robe
Magic Rune — First make sure to wait for your tank to pull mobs before placing this on the ground wherever the ranged DPS players stand so they can benefit from the extra damage. This skill also increases healing done, making it an obvious choice for you as a healer. Stay on top of this rune as much as possible so your healing is improved.
Aggression — Pick this passive to increases the healing you do, it is the only good choice.
Elder's Graveguard Helmet
Sacrifice — This is the quick heal you can use to save your tank while he is making pulls. Perfect if he takes too much damage in a short while as he makes a pull. keep in mind that this will also do some damage to yourself so be ready for that too.
Toughness — This passive grants you a bit of nice extra defense. It will help a bit by lowering the damage you take from all sources.
Elder's Shoes of Tenacity
Blind Spot — Use this to do a bit of damage but it can also be used as a defensive choice if you are wandering out with your group in roads or static dungeons as the skill turns you invisible to players!
Balanced Mind — Just another healing increasing passive.
Elder's Lymhurst Cape
Energy Reserve — Even though the build isn't particularly mana-intensive, this will greatly help with mana sustain when combined with Energetic and your Major Energy Potion. It triggers automatically when your energy drops to 40% and restores 80% of your max energy over a short time.
Rotations
- Start by following the tank as he pulls, stay near him and use Rejuvenation until you applied 3 stacks. You can use Sacrifice if the tank takes damage but don't use it unless you have to save them. Once your tank has 3 Rejuvenation Charges applied, use Rejuvenating Breeze to spread the stacks to the rest of your group including yourself. Make sure to always refresh stacks by repeating this rotation but don't use Rejuvenation if your ally has 3 stacks as it will consume them all and restore some of your mana instead.
Elevated Nature should be used when your whole group is taking too much damage and you are running out of healing CDs. Make sure to stay close to everyone in your group when using this so the AOE hits everyone.
Consumables
Major Energy Potion — Even though the build has a tough time running out of mana, Major Energy Potion is a great choice if that happens. Try to always use a t6 one as it offers 50% max mana regen coupled with 28% more over 7 seconds. Keep in mind that this potion ALSO lowers your cooldowns so it helps a bit with your healing.
Another option is to use Invisibility Potion in case you are playing with a new tank player that loses aggro easily and the aggro resets onto you because of how much healing you do. You can also use a Major Poison Potion to help with DPS against the boss and keep the boss debuffed but your team should have that covered.
Pork Omelette — Only good choice for food, the Pork Omelette decreases your cooldowns and also increases your cast speed, its perfect for a healer! Use at least a 7.1 version if you do higher tier content.