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Bloodletter ZvZ PvP Build: Difference between revisions

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==Rotations==
==Rotations==
{{Rotation|Execute|Deadly Swipe, Deadly Swipe, Deadly Swipe, Throwing Blades, Defenseless Rush, Lunging Stabs}}
{{Rotation|Execute|Deadly Swipe, Deadly Swipe, Deadly Swipe, Throwing Blades, Defenseless Rush, Lunging Stabs}}
*Once you dismount, make sure to always try and play around the middle of your zerg and not in the frontline. Your job is to finish off low targets more than it is to brawl and should always focus on that, looking for new targets to kill. Follow your tanks into engagements and try to make use of {{Skill|Deadly Swipe}} as much as possible to stack up your Assassin's Spirit Charges and improve your damage. Always keep your stacks up before using {{Skill|Throwing Blade}} into the enemy group, trying to hit at least 3 enemies with your ability. Use {{Skill|Defenseless Rush}} to properly position yourself and find a target below 40% for your {{Skill|Lunging Stabs}}
*Once you dismount, make sure to always try and play around the middle of your zerg and not in the frontline. Your job is to finish off low targets more than it is to brawl and should always focus on that, looking for new targets to kill. Follow your tanks into engagements and try to make use of {{Skill|Deadly Swipe}} as much as possible to stack up your Assassin's Spirit Charges and improve your damage. Always keep your stacks up before using {{Skill|Throwing Blades}} into the enemy group, trying to hit at least 3 enemies with your ability. Use {{Skill|Defenseless Rush}} to properly position yourself and find a target below 40% for your {{Skill|Lunging Stabs}}





Latest revision as of 14:32, 19 November 2024

Overview

Weapon: Dagger
Focus: Melee DPS
Mode: ZvZ

Strengths

  • High Burst Damage
  • Good Self-Healing

Weaknesses

  • High Skill Ceiling
  • No utility
  • Mana Issues
This build is up to date for the November 6, 2024 Horizons Patch #1.

Overview

This Bloodletter ZvZ PvP build prioritizes on buffing up your damage using Deadly SwipeDeadly Swipe & Throwing BladesThrowing Blades and delivering high burst damage and finishing off targets using Lunging StabsLunging Stabs. The role of this weapon in a zerg is mostly to finish off targets as it excels at killing low HP enemies and can act as a decent brawler while remaining alive in the middle of a brawl with relative ease.


Equipment

Elder's Bloodletter
Main Hand Weapon
Elder's Bloodletter
Deadly Swipe
Throwing Blades
Lunging Stabs
Deep Cuts
Elder's Taproot
Off Hand Weapon
Elder's Taproot
Elder's Assassin Hood
Head
Elder's Assassin Hood
Meditation
Balanced Mind
Elder's Undead Cape
Cape
Elder's Undead Cape
Vanisher
Alternatives ⇅
Elder's Avalonian Cape
Elder's Hellion Jacket
Armor
Elder's Hellion Jacket
Life Steal Aura
Balanced Mind
Alternatives ⇅
Elder's Stalker Jacket
Elder's Royal Sandals
Shoes
Elder's Royal Sandals
Defenseless Rush
Aggression
Major Resistance Potion
Potion
Major Resistance Potion
Beef Stew
Food
Beef Stew
Alternatives ⇅
Deadwater Eel Stew
Keep in mind: Gear shown in this build is meant as a reference. Choosing the correct tier of gear is very tricky as there are many variables. Some of them being your budget, your spec and minimum Item Power requirements of your guild if used for ZvZ.


You should always check prices based on IP of the items. For example, a masterpiece quality 4.3 Elder's CryptcandleElder's Cryptcandle could be cheaper while providing roughly the same IP as an 8.0.


Usage

Elder's BloodletterElder's Bloodletter

Deadly SwipeDeadly Swipe — This is your main movement ability that applies an Assassin's Spirit Charge which increases your damage by 6% and stacks up to 3 times. You should use this ability on cooldown, consistantly keeping up your Assassin's Spirit Charges and being ready to use Lunging StabsLunging Stabs.

Throwing BladesThrowing Blades — This ability does nice AoE damage as it fires off 3 blades in the direction you point, each hit offers you a movement and damage increasing buff that also stacks up to 3 but only lasts 5 seconds. Ideally, you should try to hit as many targets as possible in order to max out the amount of buffs you get with each cast of the ability.

Lunging StabsLunging Stabs — This is your finishing skill and the main skill you will use to pick up kills for your team. Make sure you ONLY use this ability when you can hit atleast one enemy that is below 40% percent HP as it doubles the damage of the skill and also reduces your cooldown by 40% which is very important during fights. You should always only use this ability once you're buffed up with 3 Assassin's Spirit Charges and Throwing BladesThrowing Blades.

Deep CutsDeep Cuts — During zvz fights, you should use this passive to constantly poke the enemies, with your high attack speed, this passive will keep a constant bleed dot on any target and help with grinding down enemies.


Elder's Hellion JacketElder's Hellion Jacket

Life Steal AuraLife Steal Aura — As you constantly remain within the main group of your team, Life Steal AuraLife Steal Aura will help greatly with your survival if the enemy zerg pushes through your frontline. Always use Life Steal AuraLife Steal Aura to heal yourself if you fall to around 50% HP when enemies are nearby or you are split off from your team. Try to touch as many enemies as you can with the ability as the heal is based on how many targets it hits. You will become essentially immortal during the time you have this ability on but be careful not to get purged and always retreat before enemies could stunlock you.

Balanced MindBalanced Mind — This passive not only increases both your damage and healing but also your defense. Its the only good choice for this build.


Elder's Assassin HoodElder's Assassin Hood

MeditationMeditation — You want to use this ability after you used your Lunging StabsLunging Stabs combo in order to reset most of the cooldowns and get another chance to execute more targets. Try to only use this ability inside your own team and away from the frontline as you dont want to be interrupted before going back into the fight.

Balanced MindBalanced Mind — This passive not only boosts your damage but also gives you a small defense increase.


Elder's Royal SandalsElder's Royal Sandals

Defenseless RushDefenseless Rush — This ability boosts your movement speed and pairs perfectly with the build, boosting all damage by 15% but also lowering your defense when in use. You want to use this ability before using your Lunging StabsLunging Stabs. It pairs very well with both Throwing BladesThrowing Blades and the Assassin's Spirit Charge damage buff. Be careful however as this ability also increases the damage you take for the duration of the run.

AggressionAggression — Aggression provides flat extra damage which is exactly what you need but also the only choice that makes sense.


Elder's Undead CapeElder's Undead Cape

VanisherVanisher — This cape automatically procs and make you invisible if you hit 15% HP, boosting your survivability during engagements and allowing you to reposition out of a lost fight. Make sure to always try and stay as healthy as possible in order to avoid proccing the cape without a need for it.


Rotations

Execute ↴
Deadly Swipe
Arrow right.webp
Deadly Swipe
Arrow right.webp
Deadly Swipe
Arrow right.webp
Throwing Blades
Arrow right.webp
Defenseless Rush
Arrow right.webp
Lunging Stabs
  • Once you dismount, make sure to always try and play around the middle of your zerg and not in the frontline. Your job is to finish off low targets more than it is to brawl and should always focus on that, looking for new targets to kill. Follow your tanks into engagements and try to make use of Deadly SwipeDeadly Swipe as much as possible to stack up your Assassin's Spirit Charges and improve your damage. Always keep your stacks up before using Throwing BladesThrowing Blades into the enemy group, trying to hit at least 3 enemies with your ability. Use Defenseless RushDefenseless Rush to properly position yourself and find a target below 40% for your Lunging StabsLunging Stabs


Consumables

Major Resistance PotionMajor Resistance Potion — This comes into use whenever your Life Steal AuraLife Steal Aura is on cooldown or when your zerg has lost an engage and you need to move away. This potion will massively increase all your defensive stats, allowing you to take more damage while still allowing your healers to top you up.

Beef StewBeef Stew — Beef Stew is a great increase to your damage with a flat bonus, making it a top choice for all DPS builds. Bloodletter focuses on maximizing damage output which makes the Beef StewBeef Stew an excellent option. Another option would be Deadwater Eel StewDeadwater Eel Stew that combines the effect of Beef StewBeef Stew and Pork OmelettePork Omelette, increasing your damage but also lowering your cooldowns but most players opt for Beef StewBeef Stew because of the damage. Always try to have atleast an 8.1 Beef StewBeef Stew for all ZVZ content.


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