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Hellfire Hands Solo PvP Build

Overview

Weapon: War Gloves
Focus: Melee DPS

Strengths

  • Good Mobility
  • High Damage

Weaknesses

  • Low Survivability
  • High Skill Ceiling
This build is up to date for the November 6, 2024 Horizons Patch #1.

Overview

This Elder's Hellfire HandsElder's Hellfire Hands solo PVP focuses on using high mobility coupled with the combo of Infernal BoulderInfernal Boulder & Triple KickTriple Kick to deliver high damage. While it takes a bit of time to learn the combo and how to play the build, it becomes very dangerous in the hands of any player experienced enough as it can do well against most builds normally found in both mists and corrupted dungeons.


Equipment

Elder's Hellfire Hands
Main Hand Weapon
Elder's Hellfire Hands
Dragon Leap
Triple Kick
Infernal Boulder
Hard to Catch
Elder's Royal Helmet
Head
Elder's Royal Helmet
Ballista Support Fire
Toughness
Elder's Thetford Cape
Cape
Elder's Thetford Cape
Chain Lightning
Alternatives ⇅
Elder's Avalonian Cape
Elder's Assassin Jacket
Armor
Elder's Assassin Jacket
Ambush
Balanced Mind
Elder's Assassin Shoes
Shoes
Elder's Assassin Shoes
Refreshing Sprint
Balanced Mind
Major Poison Potion
Potion
Major Poison Potion
Deadwater Eel Stew
Food
Deadwater Eel Stew
Keep in mind: Gear shown in this build is meant as a reference. Choosing the correct tier of gear is very tricky as there are many variables. Some of them being your budget, your spec and minimum Item Power requirements of your guild if used for ZvZ.


You should always check prices based on IP of the items. For example, a masterpiece quality 4.3 Elder's CryptcandleElder's Cryptcandle could be cheaper while providing roughly the same IP as an 8.0.


Usage

Elder's Hellfire HandsElder's Hellfire Hands

Dragon LeapDragon Leap — This is one of your two movement abilities. With a very short cooldown, Dragon LeapDragon Leap can be used a lot to gain distance from enemies or to chase down fleeing players. If you manage to kick at least one enemy, then you can recast the ability with the same 2.5m range and the target hit will be knocked into the air for 0.5s.

Triple KickTriple Kick — This is your secondary movement ability and also the one you use after using Infernal BoulderInfernal Boulder in order to push the enemy into the boulder that keeps rolling.

Infernal BoulderInfernal Boulder — This is the main damaging ability of your build and combos perfectly with Triple KickTriple Kick. It bounces a boulder 3 times and your goal is to force your enemy into taking damage from each bounce.

Hard to CatchHard to Catch — This passive offers you extra resistance when you use Triple KickTriple Kick and helps a lot with your overall survival.


Elder's Assassin JacketElder's Assassin Jacket

AmbushAmbush — You want to use this to reset cooldowns and essentially kite. Whenever you miss your combo or need to disengage for a bit, this invisibility helps a lot. It is also great for stacking up damage before using Ballista Support FireBallista Support Fire out of stealth when your enemy doesn't expect it, translating well into your combo.

Balanced MindBalanced Mind — This passive increases your damage which is perfect.


Elder's Royal HelmetElder's Royal Helmet

Ballista Support FireBallista Support Fire — This is the starting skill you should use to begin your combo as it stuns an enemy and deals a bit of damage, guaranteeing that you land your Infernal BoulderInfernal Boulder & Triple KickTriple Kick combo.

ToughnessToughness — As there aren't many options, this passive increases your defense which is always good to have.


Elder's Assassin ShoesElder's Assassin Shoes

Refreshing SprintRefreshing Sprint — Because of the long cooldown of Ballista Support FireBallista Support Fire, any CD decreasing ability will help. Refreshing SprintRefreshing Sprint is a great choice as it offers a run with a decent duration while also decreasing the cooldowns of ALL your abilities.

Balanced MindBalanced Mind — This passive provides flat extra damage, perfect for the build.


Elder's Thetford CapeElder's Thetford Cape

Chain LightningChain Lightning — This is a cheap option for some extra damage as it releases a lightning once every 15-ish seconds by simply auto-attacking an enemy. Keep in mind that the Chain LightningChain Lightning spreads out to other nearby mobs and players alike and can pull aggro.

A more expensive option would be the Elder's Avalonian CapeElder's Avalonian Cape as the damage is comparable but this cape is normally more expensive.


Rotations

One-shot Combo ↴
Ambush
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Ballista Support Fire
Arrow right.webp
Poison Potion
Arrow right.webp
Infernal Boulder
Arrow right.webp
Triple Kick
Arrow right.webp
Dragon Leap
  • You normally want to try and start the combo out of AmbushAmbush as it increases the damage you do, but you can also use this defensively or to get away. Use Ballista Support FireBallista Support Fire to stun and allow you to use Poison PotionPoison Potion to lower their defenses and deal damage to your target. Continue the combo using Infernal BoulderInfernal Boulder but keep in mind the direction you casted the skill. Follow up with Triple KickTriple Kick in the direction of the boulder so they take full damage from the ability before you use Dragon LeapDragon Leap coupled with auto-attacks triggering Chain LightningChain Lightning to finish them off.


Consumables

Major Poison PotionMajor Poison Potion — This can be used either in the middle of the combo or after you've already executed your rotation to finish off targets.

Deadwater Eel StewDeadwater Eel Stew — This food combines the effect of Beef StewBeef Stew and Pork OmelettePork Omelette. You can use the 6.1 version instead as its usually cheaper and offers comparable stats.


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