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Quarter Staff Solo PvP Build

Overview

Focus: Melee DPS

Strengths

  • High Sustained DPS
  • Great Mobility
  • Easy to Play

Weaknesses

  • Low Sustain
This build is up to date for the September 18, 2024, Paths to Glory Patch #4 .

Overview

This Elder's QuarterstaffElder's Quarterstaff build performs great in open world PVP, mists and corrupted dungeons while remaining easy to pick up even by newest players with it's straightforward playstyle and a heavy focus on auto-attacks and relatively easy to use abilities that make the build a great choice for just about anyone while proving rewarding once mastered.

Equipment

Elder's Quarterstaff
Main Hand Weapon
Elder's Quarterstaff
Whirling Strikes
Stun Run
Vault Leap
Energetic
Elder's Cultist Cowl
Head
Elder's Cultist Cowl
Inner Corruption
Aggression
Alternatives ⇅
Elder's Fiend Cowl
Elder's Avalonian Cape
Cape
Elder's Avalonian Cape
Force Pulse
Alternatives ⇅
Elder's Thetford Cape
Elder's Stalker Jacket
Armor
Elder's Stalker Jacket
Electric Field
Balanced Mind
Elder's Scholar Sandals
Shoes
Elder's Scholar Sandals
Energetic Sprint
Aggression
Alternatives ⇅
Elder's Assassin Shoes
Major Healing Potion
Potion
Major Healing Potion
Alternatives ⇅
Invisibility Potion
Deadwater Eel Stew
Food
Deadwater Eel Stew
Keep in mind: Gear shown in this build is meant as a reference. Choosing the correct tier of gear is very tricky as there are many variables. Some of them being your budget, your spec and minimum Item Power requirements of your guild if used for ZvZ.


You should always check prices based on IP of the items. For example, a masterpiece quality 4.3 Elder's CryptcandleElder's Cryptcandle could be cheaper while providing roughly the same IP as an 8.0.


Usage

Elder's QuarterstaffElder's Quarterstaff

Whirling StrikesWhirling Strikes — This is your main damaging ability alongside auto-attacks that trigger Force PulseForce Pulse. Hitting an enemy with this ability will lower its cooldown (this buff can stack up to 3 times) and further lower the already low cooldown. Aim to use this as much as possible during a fight, essentially using it on cooldown in order to overwhelm your enemy with the sheer damage.

Stun RunStun Run — With this being your main CC ability, you want to awlays make use of this when starting up a fight. Landing a hit while this ability is active will stun the target and allow you to transition into Electric FieldElectric Field while also guaranteeing a Whirling StrikesWhirling Strikes. You can also use Stun RunStun Run as a kiting tool due to the movement speed increase, helping you kite easier and chase down enemies.

Vault LeapVault Leap — This ability deals great damage even though it requires a bit of setup as the leap has a long animation before the damage is delivered. You should always try to use this after using Stun RunStun Run in order to guarantee hitting it. With its low cooldown, this can also be used as a mobility skill!

EnergeticEnergetic — Due to the serious mana issues this build can run into, this passive is the only choice that makes sense. Thankfully, the Elder's QuarterstaffElder's Quarterstaff has a quick auto-attack rate and allows you to regain energy quite easily.


Elder's Stalker JacketElder's Stalker Jacket

Electric FieldElectric Field — This is a big part of your build and the main ability you use to burn down your enemies that stunned with Stun RunStun Run and you can easily follow up with Vault LeapVault Leap in order to knock up enemies and continue the DPS.

Balanced MindBalanced Mind — You want all damage you can get on this build in order to boost your kill potential.


Elder's Cultist CowlElder's Cultist Cowl

Inner CorruptionInner Corruption — This is one of the most powerful abilities for 1v1 PVP fights by forcing them to take damage when casting spells. Couple this with the constant pressure offered by Whirling StrikesWhirling Strikes and Stun RunStun Run and this build becomes a real threat.

Balanced MindBalanced Mind — This passive not only boosts your damage but also gives you a small defense increase which is nice to have.


Elder's Scholar SandalsElder's Scholar Sandals

Energetic SprintEnergetic Sprint — This run ability allows you to regain mana and keep your mana cost under control while also offering a great amount of movement speed that helps you catch up with enemies. You can exchange these sandals for something else only if you also change your cape for a Elder's Lymhurst CapeElder's Lymhurst Cape but that will lower your damage.

Another option would be the Elder's Assassin ShoesElder's Assassin Shoes for the CD decrease.

AggressionAggression — Aggression provides flat extra damage which works well.


Elder's Avalonian CapeElder's Avalonian Cape

Force PulseForce Pulse — This works a lot like the Elder's Thetford CapeElder's Thetford Cape but with a much longer cooldown and with more. It activates automatically when you use an auto-attack and detonates after a very brief charge-up, releasing AOE damage all around you.


Rotations

Kite + Kill ↴
Stun Run
Arrow right.webp
Force Pulse
Arrow right.webp
Electric Field
Arrow right.webp
Vault Leap
Arrow right.webp
Inner Corruption
Arrow right.webp
Whirling Strikes
  • Start off by using your Stun RunStun Run to stun your target and make sure to auto-attack once to trigger your Force PulseForce Pulse. Once you land the Stun RunStun Run, you should activate Electric FieldElectric Field as the target is still stunned. Follow up with Vault LeapVault Leap for more damage and to knock them up, forcing them to remain CC'd and take damage from Electric FieldElectric Field. Use Inner CorruptionInner Corruption just as they are free of the stun to deny them from using abilities unless they want to take damage. Most targets will want to run at this point and thats why you should spam your Whirling StrikesWhirling Strikes on cooldown while chasing after them using the combination of Energetic SprintEnergetic Sprint and Stun RunStun Run.


Consumables

Major Healing PotionMajor Healing Potion — The Major Healing PotionMajor Healing Potion allows you to sustain yourself while trading damage with your enemies, its the perfect potion to use as the build has no other way to heal and this will allow you to take more fights than normally. Invisibility PotionInvisibility Potion is also a good option as it pairs well with your high mobility.

Deadwater Eel StewDeadwater Eel Stew — This food provides a balanced mix of increased damage and cooldown reduction, enabling you to use your abilities more frequently in combat and keep superior mobility thanks to your Stun RunStun Run.


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