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Hallowfall Healer Group PvP Build

Overview

Weapon: Holy Staff
Focus: Healer
Mode: Open WorldHellgate (5v5) and [[|]]

Strengths

  • Great Healing
  • Good Utility
  • Easy to Play
  • Good Mobility

Weaknesses

  • Expensive
  • Mana issues
This build is up to date for the November 6, 2024 Horizons Patch #1.

Overview

The Elder's HallowfallElder's Hallowfall build offers great healing in small scale PVP and fantastic support for your team, capable of peeling for itself for a limited time and remaining mobile enough to get away from melee players and CC while continuously offering group healing. This build can be played in a variety of content and performs well in Open World, 5vs5 Hellgates and Crystal Arena but can also be used in Tracking groups.


Equipment

Elder's Hallowfall
Main Hand Weapon
Elder's Hallowfall
Holy Flash
Holy Orb
Divine Intervention
Adrenaline Driven Charity
Elder's Mistcaller
Off Hand Weapon
Elder's Mistcaller
Elder's Knight Helmet
Head
Elder's Knight Helmet
Displacement Immunity
Toughness
Alternatives ⇅
Elder's Scholar Cowl
Elder's Lymhurst Cape
Cape
Elder's Lymhurst Cape
Energy Reserve
Elder's Robe of Purity
Armor
Elder's Robe of Purity
Energy Emission
Aggression
Elder's Mercenary Shoes
Shoes
Elder's Mercenary Shoes
Break Free
Balanced Mind
Alternatives ⇅
Elder's Graveguard Boots
Elder's Boots of Valor
Major Gigantify Potion
Potion
Major Gigantify Potion
Alternatives ⇅
Major Resistance Potion
Pork Omelette
Food
Pork Omelette
Keep in mind: Gear shown in this build is meant as a reference. Choosing the correct tier of gear is very tricky as there are many variables. Some of them being your budget, your spec and minimum Item Power requirements of your guild if used for ZvZ.


You should always check prices based on IP of the items. For example, a masterpiece quality 4.3 Elder's CryptcandleElder's Cryptcandle could be cheaper while providing roughly the same IP as an 8.0.


Usage

Elder's HallowfallElder's Hallowfall

Holy FlashHoly Flash — This AOE heal is perfect for healing groups as it heals multiple people at the same time and makes it much easier for you to keep everyone up while keeping an eye out on enemy movement. Keep in mind that it takes a bit of time until the heal happens even after you cast the skill, giving you time to step into the heal as well.

Holy OrbHoly Orb — This skill will throw out a ball that explodes when it meets any ally player. The explosion heals up to 10 allied players nearby. There is no minimum distance this ball has to travel and you can use it point-blank for some quick heals for yourself and all allies if they are stacked up.

Divine InterventionDivine Intervention — Use this as an emergency heal and keep in mind that healing any ally will reduce the cooldown by 50%. The jump will also knock all enemy players caught in the AOE up into the air, allowing you to disrupt the enemy team momentarily and interrupt spellcasting while offering you a good way to reposition.

Adrenaline Driven CharityAdrenaline Driven Charity — This passive will increase your healing every 4th time you cast a spell.


Elder's Royal RobeElder's Royal Robe

Energy EmissionEnergy Emission — This spell forms a barrier around you that bounces away enemies in melee range, you can also use this to push enemies away and out of position during a fight, throwing them away from their healers or interrupting their spellcasting with this. There are many situations where this skill can prove useful so experiment with it to master the skill.

AggressionAggression — The perfect passive choice as it increases the healing you do.


Elder's Knight HelmetElder's Knight Helmet

Displacement ImmunityDisplacement Immunity — Use this before your team pushes in to grant players near you immunity to CCs. This is also particularly useful for yourself during the first seconds of a fight as it will stop CCs from locking you away from your team or making you vulnerable against enemy team combos. Your shotcaller usually asks for the Displacement ImmunityDisplacement Immunity to be used so keep that in mind!

ToughnessToughness — This passive grants you a bit of nice extra defense which is the only relevant option.


Elder's Mercenary ShoesElder's Mercenary Shoes

Break FreeBreak Free — This will dash you to wherever you point your cursor and free you from all CC effects while also remaining useable while you are silenced or stunned. It is a very powerful skill that you want to be careful using as you don't want to waste it. Use this when enemy team collapses on you or you are caught out of position and regroup with your group.

Balanced MindBalanced Mind — Just another healing increasing passive.


Elder's Lymhurst CapeElder's Lymhurst Cape

Energy ReserveEnergy Reserve — This cape helps a lot with your mana sustain. It triggers whenever your mana reaches 40% and will regenerate 80% of your max mana over a few seconds so keep healing throughout the duration.


Rotations

Healing Burst Rotation ↴
Holy Flash
Arrow right.webp
Holy Orb
Arrow right.webp
Divine Intervention
  • While there isn't a rotation you should keep using when you heal, you want to generally keep using Holy FlashHoly Flash coupled with Holy OrbHoly Orb to keep your group healthy throughout a fight. Use Divine InterventionDivine Intervention for a quick emergency heal and try to land on at least one allied player to lower its cooldown. Use all three in a quick succession after telling your team to group up if you need a full party HP reset.


Consumables

Major Gigantify PotionMajor Gigantify Potion — You can use this at the start of a fight or when the enemies start focusing you while you cannot spare any healing for yourself or you are caught out of position, it will soak enough damage for the enemy to switch targets or until you get time to heal yourself.

Pork OmelettePork Omelette — This is the best choice as the Pork OmelettePork Omelette decreases your cooldowns and also increases your cast speed, its perfect for any healer! Use at least a 7.1 version if you do higher tier content.


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