Tank - PvE Build
- Good for Group Play
- Difficult to kill
- Good Utility
- Weak in Solo Play
Overview
This PVE Tank build focuses on group play, the scenario where the Tank class is the most important. While solo play when using the Tank class is rather difficult, this class is still very sought after and is the perfect class to play for someone having access to a group of friends willing to conquer AoC content as a group or a guild.
Skills



































Equipment


















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Stamina































As a Tank, you rely a whole lot on your blocking and that for investing points into Sustained Guard is an obvious choices to reduce stamina drain while blocking (default key E). Adding
Mental Fortification is also helpful, as it lowers the chance of being crowd-controlled (CC’d) while blocking, which can be situationally useful. However, the most important node you want to unlock as soon as possible remains the
Empowered Guard as it greatly improves your blocking efficiency.
Once you've unlocked the right side of the Stamina tree, start unlocking the rest with Escape Velocity to boost your movement speed while sprinting in combat (default key C). This becomes especially important later in the game, allowing you to kite mobs while waiting for cooldowns or to escape dangerous situations entirely if needed.
Next, invest in Recuperation Training and Evasive Maneuver to improve your evasion rate while dodging. This also unlocks
Springstep, which significantly enhances mobility by increasing the distance you can roll.
Rotations















- This is the main rotation you should use when AOE grinding mobs and playing in groups.
- Start by pulling mobs using your Longbow, bringing them to your group. First you want to use
Absorption Field to boost group defenses before using
Intimidating Aura to both do damage and also maintain the Stagger debuff. Use
Tremoring Bellow to guarantee Stagger before following up with
Ground Pound to trip them and allow your team to deal damage while the mobs are tripped. Continue the rotation with
Tomahawk as it deals extra damage to tripped targets before using
Desolate and
Slam to maintain high threat levels and keep the mobs aggroed.













- This short rotation is meant to kill off mobs on your own with minimum effort.
- Start with
Shield Assault to instantly gain Courage so you can use
Vengeance instantly before using
Tremoring Bellow to apply Snare on the group of mobs and also do some extra damage.
- Trip the group of mobs using
Ground Pound then move behind them to use
Tomahawk and deal extra damage thanks to
Tomahawk: Trip. Finish the rotation and kill off the mob using
Desolate and
Slam.
Indomitable Spirit: Use this alongside
Shake It Off and
Intercept to regain health in a pinch. You can also use
Reflect to also negate some of the incoming damage and give your healer some time to heal you back up quickly.
Reflect: Use this whenever the mob channels a hard hitting skill, allowing you to survive where otherwise you could easily die. Once you've gotten
Refreshing Reflect, this will also restore your mana, acting as a great way to regain mana.
Protect: Use this to save party members if they are in danger and at the risk of dying until the healer in your party can top them up back to full HP.
Aegis: Use this when in group after you make a pull and group mobs together if you lose aggro and party members take the aggro from you and take damage, this will redirect the damage to you and often save your party members from death.
Fortify: Use this only when you have a good amount of Courage stacks. Usually before pulling a big group of mobs.
Wall: Be careful when using this skill as it puts up a shield and can make it awkward for allies.