Tank - PvP Build
- Great Tanking
- Great CC
- Difficult to kill
- Good Utility
- Weak in Solo Play
- Easy to kite/CC
Overview
This PVP Tank build is focused around both small scale and large scale PVP in groups of various sizes. The build focuses on tanking a lot of damage and CC-ing enemies so your group can follow up with damage. Its incredible CC ability allows this build to perform well in both scenarios, able to lock down groups of enemies with ease while also offering incredible support to the party with skills like Wall.
Skills
Equipment
Weapons
Stamina
As a Tank, you rely a whole lot on your blocking and that for investing points into Sustained Guard is an obvious choices to reduce stamina drain while blocking (default key E). Adding Mental Fortification is also helpful, as it lowers the chance of being crowd-controlled (CC’d) while blocking, which can be situationally useful. However, the most important node you want to unlock as soon as possible remains the Empowered Guard as it greatly improves your blocking efficiency.
Once you've unlocked the right side of the Stamina tree, start unlocking the rest with Escape Velocity to boost your movement speed while sprinting in combat (default key C). This becomes especially important later in the game, allowing you to kite mobs while waiting for cooldowns or to escape dangerous situations entirely if needed.
Next, invest in Recuperation Training and Evasive Maneuver to improve your evasion rate while dodging. This also unlocks Springstep, which significantly enhances mobility by increasing the distance you can roll.
Rotations
- This rotation is perfect for CCing groups of enemies and keeping them in place so your group can follow up with damage.
- Start by using Charge to dash in to a group of stacked enemies before using Tremoring Bellow to apply snare (slowing) them down. Use Ground Pound to then trip the same group of enemies before they can get out. Once tripped, you should follow up with Tomahawk for extra damage against tripped targets and Slam to deal good AOE burst damage.
- This rotation is much more defensive with the goal of pulling in enemies from a defensive position with Grapple before transitioning into Tremoring Bellow which will snare the target you pulled before using Shield Assault to trip the target and lock them down in place for both yourself and your team to damage.
- The damaging part of this rotation starts with Tomahawk for increased damage while finishing up with Slam and Desolate for extra damage before the enemy can react.
Reflect: Use this whenever the mob channels a hard hitting skill, allowing you to survive where otherwise you could easily die. Once you've gotten Refreshing Reflect, this will also restore your mana, acting as a great way to regain mana.
Protect: Use this on one of your healers to constantly decrease the damage taken by them, this will make it much more difficult for enemies to burst down your healers, especially if all tanks in your raid do the same.
Aegis: Use this during pushes or while your group is being focused, helping a whole lot whith negating damage.
Fortify: Use this only when you have a good amount of Courage stacks. Usually best used when enemy DPS is trying to burst you or someone you use Protect on.
Wall: Be careful when using this skill as it puts up a shield and can make it awkward for allies. You can use it as a follow-up to your CC rotations, making it more difficult for enemies to get away and/or help the CC'd targets if you place the wall between them and their teammates.