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Template:Icon lookup: Difference between revisions

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| Zinc Hoop Earring = TUI_Icon_Icon_Gear_Accessory_Earring_ZincHoop.webp
| Zinc Hoop Earring = TUI_Icon_Icon_Gear_Accessory_Earring_ZincHoop.webp
| Zinc Ring = TUI_Icon_Gear_Accessory_Ring_Zinc.webp
| Zinc Ring = TUI_Icon_Gear_Accessory_Ring_Zinc.webp
<!-- Trees -->
| Deadly Finisher: Bleed = TUI_IconStatus_Bleed.webp
| Deadly Finisher: Snare = TUI_IconStatus_Snared2.webp
| Deadly Finisher: Wound = TUI_IconStatus_Wound.webp
| Deadly Extended Finisher: Bleed = TUI_IconStatus_Bleed.webp
| Deadly Extended Finisher: Snare = TUI_IconStatus_Snared2.webp
| Deadly Extended Finisher: Wound = TUI_IconStatus_Wound.webp
| Extra Damage I = TUI_WeaponComboIcon_PhysicalPower_Yellow.webp
| Extra Damage II = TUI_WeaponComboIcon_PhysicalPower.webp
| Extra Damage III = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Finisher Damage I = TUI_WeaponComboIcon_PhysicalPower_Yellow.webp
| Finisher Damage II = TUI_WeaponComboIcon_PhysicalPower.webp
| Finisher Damage III = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Weapon Proficiency I = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency II = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency III = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency IV = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency V = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VI = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VII = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VIII = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency IX = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency X = TUI_WeaponComboIcon_Accuracy.webp
| Extended Finisher Damage I = TUI_WeaponComboIcon_PhysicalPower_Yellow.webp
| Extended Finisher Damage II = TUI_WeaponComboIcon_PhysicalPower.webp
| Extended Finisher Damage III = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Keen Edge = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Refreshing Followthrough = TUI_WeaponComboIcon_MagicPower_Blue.webp
| Ward = TUI_WeaponComboIcon_Shield_Yellow.webp
| Rhythmic Swings = TUI_WeaponComboIcon_GeneralSpeed_Yellow.webp
| Crushing Blows = TUI_WeaponComboIcon_FollowThru.webp
| Inner Fire = TUI_WeaponComboIcon_FireDMG_Teal.webp
| Deadly Finisher Chance I = TUI_WeaponComboIcon_GeneralSpeed_Yellow.webp
| Deadly Finisher Chance II = TUI_WeaponComboIcon_GeneralSpeed.webp
| Deadly Finisher Chance III = TUI_WeaponComboIcon_GeneralSpeed_Red.webp
| Deadly Extended Finisher Chance I = TUI_WeaponComboIcon_GeneralSpeed_Yellow.webp
| Deadly Extended Finisher Chance II = TUI_WeaponComboIcon_GeneralSpeed.webp
| Deadly Extended Finisher Chance III = TUI_WeaponComboIcon_GeneralSpeed_Red.webp
| Concussion = TUI_IconStatus_Shaken.webp
| Concussion: Flexible Extended Finishers = TUI_IconStatus_Shaken_Red.webp
| Concussion: Flexible Finishers = TUI_IconStatus_Shaken_Orange.webp
| Swordmaster\'s Swiftness = TUI_AbilityIcon_SwordmastersSwiftness_Yellow.webp
| Swordmaster\'s Aura = TUI_AbilityIcon_SwordmastersSwiftness_Purple.webp
| Swordmaster\'s Savagery = TUI_AbilityIcon_SwordmastersSwiftness.webp
| Weapon Proc Duration I = TUI_WeaponComboIcon_Cooldown2_Yellow.webp
| Weapon Proc Duration II = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Proc Duration III = TUI_WeaponComboIcon_Cooldown2_Red.webp
| Power Through I = TUI_WeaponComboIcon_ArmorPen_Yellow.webp
| Power Through II = TUI_WeaponComboIcon_ArmorPen.webp
| Power Through III = TUI_WeaponComboIcon_ArmorPen_Red.webp
| Executioner I = TUI_WeaponComboIcon_Executioner_Yellow.webp
| Executioner II = TUI_WeaponComboIcon_Executioner.webp
| Executioner III = TUI_WeaponComboIcon_Executioner_Red.webp
| Mace Hit 1 = TUI_WeaponComboIcon_MaceUp.webp
| Mace Hit 2 = TUI_WeaponComboIcon_MaceDoubleHit.webp
| Mace Hit 3 = TUI_WeaponComboIcon_MaceEcho.webp
| Mace Finisher = TUI_WeaponComboIcon_MaceFourHit.webp
| Deadly Finisher: Stagger = TUI_DebuffIcon_Stunned.webp
| Deadly Finisher: Daze = TUI_DebuffIcon_Staggered.webp
| Deadly Extended Finisher: Stagger = TUI_DebuffIcon_Stunned.webp
| Deadly Extended Finisher: Daze = TUI_DebuffIcon_Staggered.webp
| Extra Damage I = TUI_WeaponComboIcon_PhysicalPower_Yellow.webp
| Extra Damage II = TUI_WeaponComboIcon_PhysicalPower.webp
| Extra Damage III = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Finisher Damage I = TUI_WeaponComboIcon_PhysicalPower_Yellow.webp
| Finisher Damage II = TUI_WeaponComboIcon_PhysicalPower.webp
| Finisher Damage III = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Weapon Proficiency I = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency II = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency III = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency IV = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency V = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VI = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VII = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VIII = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency IX = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency X = TUI_WeaponComboIcon_Accuracy.webp
| Extended Finisher Damage I = TUI_WeaponComboIcon_PhysicalPower_Yellow.webp
| Extended Finisher Damage II = TUI_WeaponComboIcon_PhysicalPower.webp
| Extended Finisher Damage III = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Keen Edge = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Refreshing Followthrough = TUI_WeaponComboIcon_MagicPower_Blue.webp
| Ward = TUI_WeaponComboIcon_Shield_Yellow.webp
| Rhythmic Swings = TUI_WeaponComboIcon_GeneralSpeed_Yellow.webp
| Crushing Blows = TUI_WeaponComboIcon_FollowThru.webp
| Inner Fire = TUI_WeaponComboIcon_FireDMG_Teal.webp
| Deadly Finisher Trigger Chance I = TUI_WeaponComboIcon_GeneralSpeed_Yellow.webp
| Deadly Finisher Trigger Chance II = TUI_WeaponComboIcon_GeneralSpeed.webp
| Deadly Finisher Trigger Chance III = TUI_WeaponComboIcon_GeneralSpeed_Red.webp
| Deadly Extended Finisher Trigger Chance I = TUI_WeaponComboIcon_GeneralSpeed_Yellow.webp
| Deadly Extended Finisher Trigger Chance II = TUI_WeaponComboIcon_GeneralSpeed.webp
| Deadly Extended Finisher Trigger Chance III = TUI_WeaponComboIcon_GeneralSpeed_Red.webp
| Concussion = TUI_IconStatus_Shaken.webp
| Concussion: Flexible Extended Finishers = TUI_IconStatus_Shaken_Red.webp
| Concussion: Flexible Finishers = TUI_IconStatus_Shaken_Orange.webp
| Unstoppable = TUI_AbilityIcon_Cataclysm.webp
| Unstoppable Aura = TUI_AbilityIcon_Cataclysm_Purple.webp
| Unstoppable Force = TUI_AbilityIcon_Cataclysm_Orange.webp
| Weapon Proc Duration I = TUI_WeaponComboIcon_Cooldown2_Yellow.webp
| Weapon Proc Duration II = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Proc Duration III = TUI_WeaponComboIcon_Cooldown2_Red.webp
| Power Through I = TUI_WeaponComboIcon_ArmorPen_Yellow.webp
| Power Through II = TUI_WeaponComboIcon_ArmorPen.webp
| Power Through III = TUI_WeaponComboIcon_ArmorPen_Red.webp
| Weighted Followthrough I = TUI_WeaponComboIcon_WeightedFollowthrough_Yellow.webp
| Weighted Followthrough II = TUI_WeaponComboIcon_WeightedFollowthrough.webp
| Weighted Followthrough III = TUI_WeaponComboIcon_WeightedFollowthrough_Red.webp
| Deadly Finisher: Bleed = TUI_IconStatus_Bleed.webp
| Deadly Finisher: Snare = TUI_IconStatus_Snared2.webp
| Deadly Extended Finisher: Bleed = TUI_IconStatus_Bleed.webp
| Deadly Extended Finisher: Snare = TUI_IconStatus_Snared2.webp
| Weapon Proficiency I = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency II = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency III = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency IV = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency V = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VI = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VII = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VIII = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency IX = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency X = TUI_WeaponComboIcon_Accuracy.webp
| Finisher Damage I = TUI_WeaponComboIcon_PhysicalPower_Yellow.webp
| Finisher Damage II = TUI_WeaponComboIcon_PhysicalPower.webp
| Finisher Damage III = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Deadly Extended Finisher Chance I = TUI_WeaponComboIcon_GeneralSpeed_Yellow.webp
| Deadly Extended Finisher Chance II = TUI_WeaponComboIcon_GeneralSpeed.webp
| Deadly Extended Finisher Chance III = TUI_WeaponComboIcon_GeneralSpeed_Red.webp
| Deadly Finisher Chance I = TUI_WeaponComboIcon_GeneralSpeed_Yellow.webp
| Deadly Finisher Chance II = TUI_WeaponComboIcon_GeneralSpeed.webp
| Deadly Finisher Chance III = TUI_WeaponComboIcon_GeneralSpeed_Red.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Critical Projectiles I = TUI_WeaponComboIcon_BowFollowThru_Yellow.webp
| Critical Projectiles II = TUI_WeaponComboIcon_BowFollowThru.webp
| Critical Projectiles III = TUI_WeaponComboIcon_BowFollowThru_Red.webp
| Weapon Proc Duration I = TUI_WeaponComboIcon_Cooldown2_Yellow.webp
| Weapon Proc Duration II = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Proc Duration III = TUI_WeaponComboIcon_Cooldown2_Red.webp
| Keen Edge = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Refreshing Followthrough = TUI_WeaponComboIcon_MagicPower_Blue.webp
| Ward = TUI_WeaponComboIcon_Shield_Yellow.webp
| Rhythmic Swings = TUI_WeaponComboIcon_GeneralSpeed_Yellow.webp
| Crushing Blows = TUI_WeaponComboIcon_FollowThru.webp
| Inner Fire = TUI_WeaponComboIcon_FireDMG_Teal.webp
| Bullseye = TUI_AbilityIcon_Piercingshot.webp
| Double Bullseye = TUI_Bullseye_Stacks.webp
| Inspiring Bullseye = TUI_Bullseye_Group.webp
| Damage Focus I = TUI_WeaponComboIcon_Crit_Yellow.webp
| Damage Focus II = TUI_WeaponComboIcon_Crit.webp
| Damage Focus III = TUI_WeaponComboIcon_Crit_Red.webp
| Power Through I = TUI_WeaponComboIcon_ArmorPen_Yellow.webp
| Power Through II = TUI_WeaponComboIcon_ArmorPen.webp
| Power Through III = TUI_WeaponComboIcon_ArmorPen_Red.webp
| Extended Finisher Damage I = TUI_WeaponComboIcon_PhysicalPower_Yellow.webp
| Extended Finisher Damage II = TUI_WeaponComboIcon_PhysicalPower.webp
| Extended Finisher Damage III = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Arrowstorm = TUI_WeaponComboIcon_BowDoubleHit_Red.webp
| Arrowstorm: Flexible Finishers = TUI_WeaponComboIcon_BowDoubleHit_Yellow.webp
| Arrowstorm: Flexible Extended Finishers = TUI_WeaponComboIcon_BowDoubleHit.webp
| Deadly Finisher: Volatile = TUI_IconStatus_Electrified.webp
| Special Finisher: Burning = TUI_IconStatus_Burn.webp
| Special Finisher: Chilling = TUI_IconStatus_Chilled.webp
| Proc Finisher Damage I = TUI_WeaponComboIcon_MagicPower_Yellow.webp
| Proc Finisher Damage II = TUI_WeaponComboIcon_MagicPower.webp
| Proc Finisher Damage III = TUI_WeaponComboIcon_MagicPower_Red.webp
| Deadly Finisher Chance I = TUI_WeaponComboIcon_GeneralSpeed_Yellow.webp
| Deadly Finisher Chance II = TUI_WeaponComboIcon_GeneralSpeed.webp
| Deadly Finisher Chance III = TUI_WeaponComboIcon_GeneralSpeed_Red.webp
| Deadly Finisher Chance III = TUI_WeaponComboIcon_GeneralSpeed_Red.webp
| Proc Extended Finisher Damage I = TUI_WeaponComboIcon_MagicPower_Yellow.webp
| Proc Extended Finisher Damage II = TUI_WeaponComboIcon_MagicPower.webp
| Proc Extended Finisher Damage III = TUI_WeaponComboIcon_MagicPower_Red.webp
| Deadly Extended Finisher Chance I = TUI_WeaponComboIcon_GeneralSpeed_Yellow.webp
| Deadly Extended Finisher Chance II = TUI_WeaponComboIcon_GeneralSpeed.webp
| Deadly Extended Finisher Chance III = TUI_WeaponComboIcon_GeneralSpeed_Red.webp
| Damage Focus I = TUI_WeaponComboIcon_Crit_Yellow.webp
| Damage Focus II = TUI_WeaponComboIcon_Crit.webp
| Damage Focus III = TUI_WeaponComboIcon_Crit_Red.webp
| Finisher Damage I = TUI_WeaponComboIcon_MagicAttackPower_Yellow.webp
| Finisher Damage II = TUI_WeaponComboIcon_MagicAttackPower.webp
| Finisher Damage III = TUI_WeaponComboIcon_MagicAttackPower_Red.webp
| Extended Finisher Damage I = TUI_WeaponComboIcon_MagicAttackPower_Yellow.webp
| Extended Finisher Damage II = TUI_WeaponComboIcon_MagicAttackPower.webp
| Extended Finisher Damage III = TUI_WeaponComboIcon_MagicAttackPower_Red.webp
| Weapon Proficiency I = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency II = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency III = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency IV = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency V = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VI = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VII = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VIII = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency IX = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency X = TUI_WeaponComboIcon_Accuracy.webp
| Catalytic Projectiles = TUI_WeaponComboIcon_MagicArmorPen_Purple.webp
| Prism = TUI_WeaponComboIcon_PrecisionEye_Purple.webp
| Keen Edge = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Refreshing Followthrough = TUI_WeaponComboIcon_MagicPower_Blue.webp
| Ward = TUI_WeaponComboIcon_Shield_Yellow.webp
| Arcane Amplifier = TUI_WeaponComboIcon_PrecisionEye_Blue.webp
| Special Extended Finisher: Echo = TUI_WeaponComboIcon_WandDoubleHit_Pink.webp
| Special Extended Finisher: Perfect Timing = TUI_WeaponComboIcon_Rewind_Teal.webp
| Extra Stacks I = TUI_WeaponComboIcon_WandDoubleHit_Yellow.webp
| Extra Stacks II = TUI_WeaponComboIcon_WandThirdhiit1.webp
| Extra Stacks III = TUI_WeaponComboIcon_WandFourthhiit_Red.webp
| Extended Duration I = TUI_WeaponComboIcon_Cooldown2_Yellow.webp
| Extended Duration II = TUI_WeaponComboIcon_Cooldown2.webp
| Extended Duration III = TUI_WeaponComboIcon_Cooldown2_Red.webp
| Projectile Damage I = TUI_WeaponComboIcon_MagicArmorPen_Gold.webp
| Projectile Damage II = TUI_WeaponComboIcon_MagicArmorPen.webp
| Projectile Damage III = TUI_WeaponComboIcon_MagicArmorPen_Red.webp
| Finisher Effect Duration I = TUI_WeaponComboIcon_Cooldown2_Yellow.webp
| Finisher Effect Duration II = TUI_WeaponComboIcon_Cooldown2.webp
| Finisher Effect Duration III = TUI_WeaponComboIcon_Cooldown2_Red.webp
| Elemental Lure I = TUI_WeaponComboIcon_FireDMG_Yellow.webp
| Elemental Lure II = TUI_WeaponComboIcon_FireDMG.webp
| Elemental Lure III = TUI_WeaponComboIcon_FireDMG_Red.webp
| Essence Harvest = TUI_AbilityIcon_DivineInfusion.webp
| Deadly Finisher: Wound = TUI_IconStatus_Wound.webp
| Deadly Finisher: Stagger = TUI_DebuffIcon_Stunned.webp
| Deadly Extended Finisher: Wound = TUI_IconStatus_Wound.webp
| Deadly Extended Finisher: Stagger = TUI_DebuffIcon_Stunned.webp
| Weapon Proficiency I = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency II = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency III = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency IV = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency V = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VI = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VII = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VIII = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency IX = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency X = TUI_WeaponComboIcon_Accuracy.webp
| Finisher Damage I = TUI_WeaponComboIcon_PhysicalPower_Yellow.webp
| Finisher Damage II = TUI_WeaponComboIcon_PhysicalPower.webp
| Finisher Damage III = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Deadly Extended Finisher Chance I = TUI_WeaponComboIcon_GeneralSpeed_Yellow.webp
| Deadly Extended Finisher Chance II = TUI_WeaponComboIcon_GeneralSpeed.webp
| Deadly Extended Finisher Chance III = TUI_WeaponComboIcon_GeneralSpeed_Red.webp
| Deadly Finisher Chance I = TUI_WeaponComboIcon_GeneralSpeed_Yellow.webp
| Deadly Finisher Chance II = TUI_WeaponComboIcon_GeneralSpeed.webp
| Deadly Finisher Chance III = TUI_WeaponComboIcon_GeneralSpeed_Red.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Critical Projectiles I = TUI_WeaponComboIcon_BowFollowThru_Yellow.webp
| Critical Projectiles II = TUI_WeaponComboIcon_BowFollowThru.webp
| Critical Projectiles III = TUI_WeaponComboIcon_BowFollowThru_Red.webp
| Weapon Proc Duration I = TUI_WeaponComboIcon_Cooldown2_Yellow.webp
| Weapon Proc Duration II = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Proc Duration III = TUI_WeaponComboIcon_Cooldown2_Red.webp
| Keen Edge = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Refreshing Followthrough = TUI_WeaponComboIcon_MagicPower_Blue.webp
| Ward = TUI_WeaponComboIcon_Shield_Yellow.webp
| Rhythmic Swings = TUI_WeaponComboIcon_GeneralSpeed_Yellow.webp
| Crushing Blows = TUI_WeaponComboIcon_FollowThru.webp
| Inner Fire = TUI_WeaponComboIcon_FireDMG_Teal.webp
| Bullseye = TUI_AbilityIcon_Piercingshot.webp
| Double Bullseye = TUI_Bullseye_Stacks.webp
| Inspiring Bullseye = TUI_Bullseye_Group.webp
| Damage Focus I = TUI_WeaponComboIcon_Crit_Yellow.webp
| Damage Focus II = TUI_WeaponComboIcon_Crit.webp
| Damage Focus III = TUI_WeaponComboIcon_Crit_Red.webp
| Power Through I = TUI_WeaponComboIcon_ArmorPen_Yellow.webp
| Power Through II = TUI_WeaponComboIcon_ArmorPen.webp
| Power Through III = TUI_WeaponComboIcon_ArmorPen_Red.webp
| Extended Finisher Damage I = TUI_WeaponComboIcon_PhysicalPower_Yellow.webp
| Extended Finisher Damage II = TUI_WeaponComboIcon_PhysicalPower.webp
| Extended Finisher Damage III = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Heartseeker = TUI_WeaponComboIcon_Bleed_Red.webp
| Heartseeker: Flexible Finishers = TUI_WeaponComboIcon_Bleed_Yellow.webp
| Heartseeker: Flexible Extended Finishers = TUI_WeaponComboIcon_Bleed.webp
| Deadly Finisher: Bleed = TUI_IconStatus_Bleed.webp
| Deadly Finisher: Snare = TUI_IconStatus_Snared2.webp
| Deadly Finisher: Wound = TUI_IconStatus_Wound.webp
| Deadly Extended Finisher: Bleed = TUI_IconStatus_Bleed.webp
| Deadly Extended Finisher: Snare = TUI_IconStatus_Snared2.webp
| Deadly Extended Finisher: Wound = TUI_IconStatus_Wound.webp
| Extra Damage I = TUI_WeaponComboIcon_PhysicalPower_Yellow.webp
| Extra Damage II = TUI_WeaponComboIcon_PhysicalPower.webp
| Extra Damage III = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Finisher Damage I = TUI_WeaponComboIcon_PhysicalPower_Yellow.webp
| Finisher Damage II = TUI_WeaponComboIcon_PhysicalPower.webp
| Finisher Damage III = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Weapon Proficiency I = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency II = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency III = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency IV = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency V = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VI = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VII = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VIII = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency IX = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency X = TUI_WeaponComboIcon_Accuracy.webp
| Extended Finisher Damage I = TUI_WeaponComboIcon_PhysicalPower_Yellow.webp
| Extended Finisher Damage II = TUI_WeaponComboIcon_PhysicalPower.webp
| Extended Finisher Damage III = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Keen Edge = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Refreshing Followthrough = TUI_WeaponComboIcon_MagicPower_Blue.webp
| Ward = TUI_WeaponComboIcon_Shield_Yellow.webp
| Rhythmic Swings = TUI_WeaponComboIcon_GeneralSpeed_Yellow.webp
| Crushing Blows = TUI_WeaponComboIcon_FollowThru.webp
| Inner Fire = TUI_WeaponComboIcon_FireDMG_Teal.webp
| Deadly Finisher Chance I = TUI_WeaponComboIcon_GeneralSpeed_Yellow.webp
| Deadly Finisher Chance II = TUI_WeaponComboIcon_GeneralSpeed.webp
| Deadly Finisher Chance III = TUI_WeaponComboIcon_GeneralSpeed_Red.webp
| Deadly Extended Finisher Chance I = TUI_WeaponComboIcon_GeneralSpeed_Yellow.webp
| Deadly Extended Finisher Chance II = TUI_WeaponComboIcon_GeneralSpeed.webp
| Deadly Extended Finisher Chance III = TUI_WeaponComboIcon_GeneralSpeed_Red.webp
| Concussion = TUI_IconStatus_Shaken.webp
| Concussion: Flexible Extended Finishers = TUI_IconStatus_Shaken_Red.webp
| Concussion: Flexible Finishers = TUI_IconStatus_Shaken_Orange.webp
| Swordmaster\'s Swiftness = TUI_AbilityIcon_SwordmastersSwiftness_Yellow.webp
| Swordmaster\'s Aura = TUI_AbilityIcon_SwordmastersSwiftness_Purple.webp
| Swordmaster\'s Savagery = TUI_AbilityIcon_SwordmastersSwiftness.webp
| Weapon Proc Duration I = TUI_WeaponComboIcon_Cooldown2_Yellow.webp
| Weapon Proc Duration II = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Proc Duration III = TUI_WeaponComboIcon_Cooldown2_Red.webp
| Power Through I = TUI_WeaponComboIcon_ArmorPen_Yellow.webp
| Power Through II = TUI_WeaponComboIcon_ArmorPen.webp
| Power Through III = TUI_WeaponComboIcon_ArmorPen_Red.webp
| Executioner I = TUI_WeaponComboIcon_Executioner_Yellow.webp
| Executioner II = TUI_WeaponComboIcon_Executioner.webp
| Executioner III = TUI_WeaponComboIcon_Executioner_Red.webp
| Deadly Finisher: Volatile = TUI_IconStatus_Electrified.webp
| Special Finisher: Burning = TUI_IconStatus_Burn.webp
| Special Finisher: Chilling = TUI_IconStatus_Chilled.webp
| Special Extended Finisher: Echo = TUI_WeaponComboIcon_WandDoubleHit_Pink.webp
| Special Extended Finisher: Perfect Timing = TUI_WeaponComboIcon_Rewind_Teal.webp
| Proc Finisher Damage I = TUI_WeaponComboIcon_MagicPower_Yellow.webp
| Proc Finisher Damage II = TUI_WeaponComboIcon_MagicPower.webp
| Proc Finisher Damage III = TUI_WeaponComboIcon_MagicPower_Red.webp
| Deadly Finisher Chance I = TUI_WeaponComboIcon_GeneralSpeed_Yellow.webp
| Deadly Finisher Chance II = TUI_WeaponComboIcon_GeneralSpeed.webp
| Deadly Finisher Chance III = TUI_WeaponComboIcon_GeneralSpeed_Red.webp
| Deadly Finisher Chance III = TUI_WeaponComboIcon_GeneralSpeed_Red.webp
| Proc Extended Finisher Damage I = TUI_WeaponComboIcon_MagicPower_Yellow.webp
| Proc Extended Finisher Damage II = TUI_WeaponComboIcon_MagicPower.webp
| Proc Extended Finisher Damage III = TUI_WeaponComboIcon_MagicPower_Red.webp
| Deadly Extended Finisher Chance I = TUI_WeaponComboIcon_GeneralSpeed_Yellow.webp
| Deadly Extended Finisher Chance II = TUI_WeaponComboIcon_GeneralSpeed.webp
| Deadly Extended Finisher Chance III = TUI_WeaponComboIcon_GeneralSpeed_Red.webp
| Damage Focus I = TUI_WeaponComboIcon_Crit_Yellow.webp
| Damage Focus II = TUI_WeaponComboIcon_Crit.webp
| Damage Focus III = TUI_WeaponComboIcon_Crit_Red.webp
| Finisher Damage I = TUI_WeaponComboIcon_MagicAttackPower_Yellow.webp
| Finisher Damage II = TUI_WeaponComboIcon_MagicAttackPower.webp
| Finisher Damage III = TUI_WeaponComboIcon_MagicAttackPower_Red.webp
| Extended Finisher Damage I = TUI_WeaponComboIcon_MagicAttackPower_Yellow.webp
| Extended Finisher Damage II = TUI_WeaponComboIcon_MagicAttackPower.webp
| Extended Finisher Damage III = TUI_WeaponComboIcon_MagicAttackPower_Red.webp
| Weapon Proficiency I = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency II = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency III = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency IV = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency V = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VI = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VII = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VIII = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency IX = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency X = TUI_WeaponComboIcon_Accuracy.webp
| Catalytic Projectiles = TUI_WeaponComboIcon_MagicArmorPen_Purple.webp
| Prism = TUI_WeaponComboIcon_PrecisionEye_Purple.webp
| Keen Edge = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Refreshing Followthrough = TUI_WeaponComboIcon_MagicPower_Blue.webp
| Ward = TUI_WeaponComboIcon_Shield_Yellow.webp
| Arcane Amplifier = TUI_WeaponComboIcon_PrecisionEye_Blue.webp
| Extra Stacks I = TUI_WeaponComboIcon_WandDoubleHit_Yellow.webp
| Extra Stacks II = TUI_WeaponComboIcon_WandThirdhiit1.webp
| Extra Stacks III = TUI_WeaponComboIcon_WandFourthhiit_Red.webp
| Extended Duration I = TUI_WeaponComboIcon_Cooldown2_Yellow.webp
| Extended Duration II = TUI_WeaponComboIcon_Cooldown2.webp
| Extended Duration III = TUI_WeaponComboIcon_Cooldown2_Red.webp
| Projectile Damage I = TUI_WeaponComboIcon_MagicArmorPen_Gold.webp
| Projectile Damage II = TUI_WeaponComboIcon_MagicArmorPen.webp
| Projectile Damage III = TUI_WeaponComboIcon_MagicArmorPen_Red.webp
| Finisher Effect Duration I = TUI_WeaponComboIcon_Cooldown2_Yellow.webp
| Finisher Effect Duration II = TUI_WeaponComboIcon_Cooldown2.webp
| Finisher Effect Duration III = TUI_WeaponComboIcon_Cooldown2_Red.webp
| Elemental Lure I = TUI_WeaponComboIcon_FireDMG_Yellow.webp
| Elemental Lure II = TUI_WeaponComboIcon_FireDMG.webp
| Elemental Lure III = TUI_WeaponComboIcon_FireDMG_Red.webp
| Essence Harvest = TUI_AbilityIcon_DivineInfusion.webp
| Mace Hit 1 = TUI_WeaponComboIcon_MaceUp.webp
| Mace Hit 2 = TUI_WeaponComboIcon_MaceDoubleHit.webp
| Mace Hit 3 = TUI_WeaponComboIcon_MaceEcho.webp
| Mace Finisher = TUI_WeaponComboIcon_MaceFourHit.webp
| Deadly Finisher: Stagger = TUI_DebuffIcon_Stunned.webp
| Deadly Finisher: Daze = TUI_DebuffIcon_Staggered.webp
| Deadly Extended Finisher: Stagger = TUI_DebuffIcon_Stunned.webp
| Deadly Extended Finisher: Daze = TUI_DebuffIcon_Staggered.webp
| Extra Damage I = TUI_WeaponComboIcon_PhysicalPower_Yellow.webp
| Extra Damage II = TUI_WeaponComboIcon_PhysicalPower.webp
| Extra Damage III = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Finisher Damage I = TUI_WeaponComboIcon_PhysicalPower_Yellow.webp
| Finisher Damage II = TUI_WeaponComboIcon_PhysicalPower.webp
| Finisher Damage III = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Weapon Proficiency I = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency II = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency III = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency IV = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency V = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VI = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VII = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency VIII = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency IX = TUI_WeaponComboIcon_Accuracy.webp
| Weapon Proficiency X = TUI_WeaponComboIcon_Accuracy.webp
| Extended Finisher Damage I = TUI_WeaponComboIcon_PhysicalPower_Yellow.webp
| Extended Finisher Damage II = TUI_WeaponComboIcon_PhysicalPower.webp
| Extended Finisher Damage III = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Weapon Training: Disable Duration = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Training: Penetration = TUI_WeaponComboIcon_FollowThru.webp
| Weapon Training: Critical Damage = TUI_WeaponComboIcon_PhysicalPower.webp
| Weapon Training: Critical Hit Avoidance = TUI_WeaponComboIcon_Shield.webp
| Keen Edge = TUI_WeaponComboIcon_PhysicalPower_Red.webp
| Refreshing Followthrough = TUI_WeaponComboIcon_MagicPower_Blue.webp
| Ward = TUI_WeaponComboIcon_Shield_Yellow.webp
| Rhythmic Swings = TUI_WeaponComboIcon_GeneralSpeed_Yellow.webp
| Crushing Blows = TUI_WeaponComboIcon_FollowThru.webp
| Inner Fire = TUI_WeaponComboIcon_FireDMG_Teal.webp
| Deadly Finisher Trigger Chance I = TUI_WeaponComboIcon_GeneralSpeed_Yellow.webp
| Deadly Finisher Trigger Chance II = TUI_WeaponComboIcon_GeneralSpeed.webp
| Deadly Finisher Trigger Chance III = TUI_WeaponComboIcon_GeneralSpeed_Red.webp
| Deadly Extended Finisher Trigger Chance I = TUI_WeaponComboIcon_GeneralSpeed_Yellow.webp
| Deadly Extended Finisher Trigger Chance II = TUI_WeaponComboIcon_GeneralSpeed.webp
| Deadly Extended Finisher Trigger Chance III = TUI_WeaponComboIcon_GeneralSpeed_Red.webp
| Concussion = TUI_IconStatus_Shaken.webp
| Concussion: Flexible Extended Finishers = TUI_IconStatus_Shaken_Red.webp
| Concussion: Flexible Finishers = TUI_IconStatus_Shaken_Orange.webp
| Unstoppable = TUI_AbilityIcon_Cataclysm.webp
| Unstoppable Aura = TUI_AbilityIcon_Cataclysm_Purple.webp
| Unstoppable Force = TUI_AbilityIcon_Cataclysm_Orange.webp
| Weapon Proc Duration I = TUI_WeaponComboIcon_Cooldown2_Yellow.webp
| Weapon Proc Duration II = TUI_WeaponComboIcon_Cooldown2.webp
| Weapon Proc Duration III = TUI_WeaponComboIcon_Cooldown2_Red.webp
| Power Through I = TUI_WeaponComboIcon_ArmorPen_Yellow.webp
| Power Through II = TUI_WeaponComboIcon_ArmorPen.webp
| Power Through III = TUI_WeaponComboIcon_ArmorPen_Red.webp
| Weighted Followthrough I = TUI_WeaponComboIcon_WeightedFollowthrough_Yellow.webp
| Weighted Followthrough II = TUI_WeaponComboIcon_WeightedFollowthrough.webp
| Weighted Followthrough III = TUI_WeaponComboIcon_WeightedFollowthrough_Red.webp
| #default = -1
| #default = -1
}}</includeonly>
}}</includeonly>

Revision as of 01:56, 23 November 2024

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