Bard - PvP Build: Difference between revisions
(Created page with "{{Build | primary = Bard <!--| class = Bard--> | designed for = PvP | focus = Healer | strengths = Great AoE Healing, Easy to Play, Great Buffs, Great Mobility | weaknesses = Squishy, Can be boring to play | difficulty = 1 }} ==Overview== This Bard PVP build focuses on managing CC and providing CC against enemies for your team to capitalize on and take down quickly. However, the Bard also offers incredible buffs for the team alongside strong AOE heals and sustain alongsi...") |
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{{Skill tree | {{Skill tree | ||
| class = Bard | | class = Bard | ||
| skills = Instrument Flute | | skills = Instrument Flute, Shielding Dance, Get Off The Stage, Fierce Wit, Cheerful Melody, Endless Jest, Mesmerizing Dance, Lovely Serenade (AOE), Spirited Serenade, Chilling Lament (AOE), Dynamism, Mighty Step, Dance Mastery: Power, Conflict, Triumph, Merriment, Chaos, Destiny, Joy, Saga, Sagas: Volume II, Music Mastery: Crescendo, Anthem of Alacrity (AOE), Dark Lullaby, Pensive Melody, | ||
}} | }} | ||
Revision as of 20:27, 3 December 2024
- Great AoE Healing
- Easy to Play
- Great Buffs
- Great Mobility
- Squishy
- Can be boring to play
Overview
This Bard PVP build focuses on managing CC and providing CC against enemies for your team to capitalize on and take down quickly. However, the Bard also offers incredible buffs for the team alongside strong AOE heals and sustain alongside movement speed increase and mana regeneration. The Bard is truly the center of any PVP party regardless of group size.
Skills













































Instrument Flute is just as good of a choice as
Instrument Drum or
Instrument Fiddle. There is no real difference between them, the only difference is in the sound coming out when you use singing skills.
Equipment
Weapons




































































































Stamina































As a Bard, avoid investing in Sustained Guard first, as you typically rely on skills like
Flourish to stay mobile rather than blocking. Your main strategy focuses on dodging and sprinting. Start by prioritizing
Escape Velocity to increase your sprinting speed in combat (default key **C**). This is crucial later on, helping you kite enemies during cooldowns or quickly escape danger.
Next, put points into Recuperation Training and
Evasive Maneuver to boost your dodge evasion rate. These upgrades also unlock
Springstep, which improves your mobility by increasing your dodge distance.
Finally, allocate any leftover points to **Guard Training** to reduce stamina costs when blocking (default key **E**). Adding Mental Fortification can also be helpful, as it lowers your chance of being crowd-controlled (CC’d) while blocking, which can be useful in certain situations.
Rotations













- This is the main rotation you should use when grinding mobs and AOE farming in a group, aiming to maximize the healing and buffing you provide to the party without using long cooldowns.
- Start with
Pensive Melody to gain good mana regen for yourself and your party before using
Shielding Dance to both heal and shield them as they deal damage. Follow up with
Anthem of Alacrity (AOE) to boost their damage before using
Mesmerizing Dance on top of a group of mobs so it becomes trivial for your group to kill them.
- Use
Lovely Serenade (AOE) to further heal your party before using
Hymn of the Mind (AOE) &
Pensive Melody to restore your party's mana and make it easier to prepare for another pull.







- Use this rotation to boost party and your own damage while also placing down an AOE flame field that does constant damage. Just like the other Saga combos, you want to use your skills in the right order. Start with
Conflict to get the first buff, increasing physical power then use
Chaos to increase Magical Critical Chance for both yourself and your party members. Once the
Conflict cooldown is over, use it again before using
Saga to trigger The Apocalypse.







- Similar to The Apocalypse, this rotation will build up and trigger a Saga version that does even more damage. Use
Conflict to boost physical power before using
Chaos to also increase Magical Crit Chance for both yourself and other party members. Finally, use
Destiny as this increases Physical Critical Chance as well. Once you've used all three skills, use
Saga to put down an AOE field dealing high damage but also knock back enemies, so make sure to only use this if you don't plan on having the mobs stacked together.









- This is the support Saga rotation, being an effective way of healing up the entire party. Start with
Triumph to increase Max Health and Stamina regeneration before using
Joy to apply temporary extra max health. Once ready, use
Triumph again before using
Flourish to apply Pep to all party members. Finally, use
Saga to both heald and apply the Glee buff, improving follow-up healing.