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| <div class="nav nav-tabs" id="buildTabs" role="tablist">
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| <div class="nav-item" role="presentation">
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| <div class="nav-link active" id="skills-tab" data-bs-toggle="tab" data-bs-target="#skills-pane" type="button" role="tab" aria-controls="skills-pane" aria-selected="true">Skills</div>
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| </div>
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| <div class="nav-item" role="presentation">
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| <div class="nav-link" id="equipment-tab" data-bs-toggle="tab" data-bs-target="#equipment-pane" type="button" role="tab" aria-controls="equipment-pane" aria-selected="false">Equipment</div>
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| </div>
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| <div class="nav-item" role="presentation">
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| <div class="nav-link" id="stamina-tab" data-bs-toggle="tab" data-bs-target="#stamina-pane" type="button" role="tab" aria-controls="equipment-pane" aria-selected="false">Stamina</div>
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| </div>
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| <div class="nav-item" role="presentation">
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| <div class="nav-link" id="weapons-tab" data-bs-toggle="tab" data-bs-target="#weapons-pane" type="button" role="tab" aria-controls="equipment-pane" aria-selected="false">Weapons</div>
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| </div>
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| </div>
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| <div class="tab-content" style="width: fit-content;" id="buildTabs">
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| <div class="tab-pane show active" id="skills-pane" role="tabpanel" aria-labelledby="skills-tab" tabindex="0"><div style="background: #151515;padding: 0.75rem;border-radius: 0.5rem;border-top-left-radius: 0;border: 1px solid rgb(34 34 35);">{{Skill tree
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| | class = Mage
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| | skills = Firebolt, Bombardment, Frostbolt, Lightning Strike, Shatter, Shattering Shards, Shell, Blink, Combust, Slumber, Accelerative Blink, Unyielding Blink, Chain Lightning, Amplified Lightning Strike, Cone of Cold, Hoarfrost, Tempestuous Cone Of Cold, Magma Field, Pyromania, Fuse, Blizzard, Arcane Circle, Prismatic Beam, Thermal Equilibrium
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| }}</div></div>
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| <div class="tab-pane" id="equipment-pane" role="tabpanel" aria-labelledby="equipment-tab" tabindex="0"><div style="background: #151515;padding: 0.75rem;border-radius: 0.5rem;border-top-left-radius: 0;border: 1px solid rgb(34 34 35);">{{Equipment
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| | primary weapon = Steel Long Spellbow
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| | secondary weapon = Steel Great Spellsword
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| | helmet = Rosethorn Mask
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| | shoulders = Rosethorn Pauldrons
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| | back = Cloak of Ill Omens
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| | chest = Rosethorn Tunic
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| | wrists = Rosethorn Bracers
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| | hands = Rosethorn Gloves
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| | belt = Rosethorn Waistguard
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| | legs = Rosethorn Pants
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| | feet = Rosethorn Boots
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| | earring 1 = Iridescent Iris
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| | earring 2 = Iridescent Iris
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| | necklace = Steelbloom Necklace
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| | ring 1 = Ring of Invocation
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| | ring 2 = Ring of Invocation
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| }}</div></div>
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| <div class="tab-pane" id="stamina-pane" role="tabpanel" aria-labelledby="stamina-tab" tabindex="0"><div style="background: #151515;padding: 0.75rem;border-radius: 0.5rem;border-top-left-radius: 0;border: 1px solid rgb(34 34 35);">{{Stamina tree
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| | upgrades= Escape Velocity, Escape Velocity Training II, Escape Velocity Training III, Recuperation, Recuperation Training I, Recuperation Training II, Evasive Maneuver, Evasive Training I, Evasive Training II, Springstep, Focused Sprint, Focused Training I, Focused Training II, Second Wind, Sustained Guard, Sustained Guard Training I, Sustained Guard Training II, Mental Fortification, Mental Fortification Training I, Mental Fortification Training II, Empowered Guard
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| }}</div></div>
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| <div class="tab-pane" id="weapons-pane" role="tabpanel" aria-labelledby="weapons-tab" tabindex="0"><div style="background: #151515;padding: 0.75rem;border-radius: 0.5rem;border-top-left-radius: 0;border: 1px solid rgb(34 34 35);">{{Weapon trees
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| | weapon 1 = Longbow
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| | weapon 2 = Greatsword
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| | weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Finisher Damage I, Finisher Damage II, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Weapon Proc Duration I, Damage Focus I, Damage Focus II, Damage Focus III, Critical Projectiles I
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| | weapon 1 node 1 = Deadly Finisher: Stagger
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| | weapon 1 node 2 = Weapon Training: Critical Damage
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| | weapon 1 node 3 = Weapon Training: Critical Damage
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| | weapon 1 node 4 = Keen Edge
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| | weapon 1 node 5 = Weapon Training: Critical Damage
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| | weapon 1 node 6 = Weapon Training: Critical Damage
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| | weapon 1 node 7 = Deadly Extended Finisher: Stagger
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| | weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Power Through I, Power Through II, Power Through III, Weapon Proc Duration I, Weapon Proc Duration II, Weapon Proc Duration III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III
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| | weapon 2 node 1 = Deadly Finisher: Bleed
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| | weapon 2 node 2 = Weapon Training: Critical Damage
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| | weapon 2 node 3 = Weapon Training: Critical Damage
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| | weapon 2 node 4 = Keen Edge
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| | weapon 2 node 5 = Weapon Training: Critical Damage
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| | weapon 2 node 6 = Weapon Training: Critical Damage
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| | weapon 2 node 7 = Deadly Extended Finisher: Wound
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| }}</div></div>
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| </div>
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| ==Lists== | | ==Lists== |
| * [[User:Galaxian/Skills|Skills]] | | * [[User:Galaxian/Skills|Skills]] |