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Mage - PvP Build: Difference between revisions

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==Weapon Trees==
==Weapon Trees==
{{Weapon trees
{{Weapon trees
| weapon 1 = Wand
| weapon 1 = Longbow
| weapon 2 = Greatsword
| weapon 2 = Greatsword
| weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Proc Finisher Chance I, Proc Finisher Chance II, Proc Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Arcane Amplifier, Proc Extended Finisher Damage I, Proc Extended Finisher Damage II, Proc Extended Finisher Damage III, Extra Stacks I, Extra Stacks II
| weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Keen Edge,  
| weapon 2 upgrades = Deadly Finisher: Bleed, Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Keen Edge, Weapon Training: Critical Damage, Weapon Training: Critical Damage, Weapon Training: Critical Damage, Weapon Training: Critical Damage, Extra Damage I, Finisher Damage II, Finisher Damage III
| weapon 2 upgrades = Deadly Finisher: Bleed, Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Keen Edge, Weapon Training: Critical Damage, Weapon Training: Critical Damage, Weapon Training: Critical Damage, Weapon Training: Critical Damage, Extra Damage I, Finisher Damage II, Finisher Damage III
| weapon 1 node 1 = Catalytic Projectiles
| weapon 1 node 1 = Deadly Finisher: Stagger
| weapon 1 node 2 = Special Extended Finisher: Echo
| weapon 1 node 2 = Keen Edge
| weapon 1 node 3 = Keen Edge
| weapon 1 node 3 = Deadly Extended Finisher: Wound
| weapon 1 node 4 = Special Finisher: Chilling
}}
}}



Revision as of 19:40, 28 November 2024

Overview
Class: Mage
Designed for: PvP
Focused on: DPS
Difficulty:
Normal
Strengths
  • Good for Solo Play
  • High Single Target DPS
  • Easy to Play
  • Great Mobility
Weaknesses
  • Squishy
  • Difficult to play well

Overview

This PVP Mage DPS build focuses on dealing high damage to targets while remaining very mobile and reasonably tanky thanks to ShellShell. This build also makes use of many instant cast skills to both kite and deal high damage, making it very dangerous when played well as its very hard to pin down. SlumberSlumber is the main CC ability and is one of the strongest skills in the game as it allows you to do a full rotation on a target before they can react. While this build does best in small scale PvP and 1vs1 duels, it can still perform well in larger PvP content with an aggressive playstyle.


Skill Tree

18
19
21
22
20
23
17
12
11
10
15
5
16
8
7
9
13
14
2
1
4
3
6


Equipment


Weapon Trees


Stamina

Stamina here


Rotations

One-shot Rotation ↴
  • This rotation relies on hitting enemies with SlumberSlumber before using Arcane CircleArcane Circle to boost your Lightning StrikeLightning Strike damage as they are still CC'd and you can channel the entire spell using the extra damage gained from Arcane CircleArcane Circle.
  • Use BlinkBlink next to make your File:-1Frost Bolt cast instantly and Chill the target before using FireboltFirebolt 3 times then following-up with CombustCombust for extra damage (This damage is alos increased by FuseFuse). Get in close range and use Cone of ColdCone of Cold to refresh the CombustCombust duration and deal even more damage while freezing the target which will allow you to channel a full cast of

Chain LightningChain Lightning and also trigger ShatterShatter on the same target.

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