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Bard - PvE Build

Overview
Class: Bard
Designed for: PvE
Focused on: Bard
Difficulty:
Easy
Strengths
  • Great AoE Healing
  • Easy to Play
  • Great Buffs
Weaknesses
  • Squishy
  • Can be boring to play

Overview

This PVE Bard Build focuses on playing the Bard in Ashes of Creation in the role of a support and healer with a great deal of status effects to choose from. Bard's unique gameplay relies on providing constant AOE healing and buffs, capable of singlehandedly keeping a group alive while also offering incredible buffs. Not only this but the Bard can also CC and debuff enemies, making it easier for your group to take down threats either in the open world or in dungeons.


Skills

20
21
15
18
19
16
17
14
22
9
23
24
13
6
8
11
3
4
5
10
12
2
7
25
1
  • Instrument FluteInstrument Flute is just as good of a choice as Instrument DrumInstrument Drum or Instrument FiddleInstrument Fiddle. There is no real difference between them, the only difference is in the sound coming out when you use singing skills.

Equipment


Weapons


Stamina

14
10
21
13
9
20
12
8
19
11
7
18
3
6
17
2
5
16
1
4
15

As a Bard, avoid investing in Sustained GuardSustained Guard first, as you typically rely on skills like FlourishFlourish to stay mobile rather than blocking. Your main strategy focuses on dodging and sprinting. Start by prioritizing Escape VelocityEscape Velocity to increase your sprinting speed in combat (default key **C**). This is crucial later on, helping you kite enemies during cooldowns or quickly escape danger.

Next, put points into RecuperationRecuperation Training and Evasive ManeuverEvasive Maneuver to boost your dodge evasion rate. These upgrades also unlock SpringstepSpringstep, which improves your mobility by increasing your dodge distance.

Finally, allocate any leftover points to **Guard Training** to reduce stamina costs when blocking (default key **E**). Adding Mental FortificationMental Fortification can also be helpful, as it lowers your chance of being crowd-controlled (CC’d) while blocking, which can be useful in certain situations.


Rotations

AOE Healing & Buffing Rotation ↴
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  • This is the main rotation you should use when grinding mobs and AOE farming in a group, aiming to maximize the healing and buffing you provide to the party without using long cooldowns.
  • Start with Pensive MelodyPensive Melody to gain good mana regen for yourself and your party before using Shielding DanceShielding Dance to both heal and shield them as they deal damage. Follow up with Anthem of Alacrity (AOE)Anthem of Alacrity (AOE) to boost their damage before using Mesmerizing DanceMesmerizing Dance on top of a group of mobs so it becomes trivial for your group to kill them.
  • Use Lovely Serenade (AOE)Lovely Serenade (AOE) to further heal your party before using Hymn of the Mind (AOE)Hymn of the Mind (AOE) & Pensive MelodyPensive Melody to restore your party's mana and make it easier to prepare for another pull.


Saga Rotation 1 (The Apocalypse) ↴
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  • Use this rotation to boost party and your own damage while also placing down an AOE flame field that does constant damage. Just like the other Saga combos, you want to use your skills in the right order. Start with ConflictConflict to get the first buff, increasing physical power then use ChaosChaos to increase Magical Critical Chance for both yourself and your party members. Once the ConflictConflict cooldown is over, use it again before using SagaSaga to trigger The Apocalypse.
Saga Rotation 1 (The Horrors of the Void) ↴
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  • Similar to The Apocalypse, this rotation will build up and trigger a Saga version that does even more damage. Use ConflictConflict to boost physical power before using ChaosChaos to also increase Magical Crit Chance for both yourself and other party members. Finally, use DestinyDestiny as this increases Physical Critical Chance as well. Once you've used all three skills, use SagaSaga to put down an AOE field dealing high damage but also knock back enemies, so make sure to only use this if you don't plan on having the mobs stacked together.
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