Build

Daredevil - Dagger/Pistol

Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Last modified: 1 Days ago.

Focused on: MobilityDirect damageUtility.

Designed for:

Overview

D/P Thief is focusing on decapping enemy points, outnumbering thus quickly deciding skirmishes, stealthing, and ganking low health/squishy targets in teamfights.

Skill Bar

Steal
30Recharge.png
Steal
Shadowstep to your foe and steal from them.
Range.pngRange: 1,200
 
Skill.png
Dagger/Pistol
Healing
Utility
Elite
Double Strike
Double Strike
Strike your foe twice.
Damage.pngDamage (2x): 198
Book.pngNumber of Targets: 2
Range.pngRange: 130
Heartseeker
¾Activation.png
3Initiative.png
Heartseeker
Leap and strike your foe. The less health your target has, the more damage you cause.
Damage.pngAbove 50%: 336
Damage.pngBelow 50%: 504
Damage.pngBelow 25%: 672
Combo.pngCombo Finisher: Leap
Range.pngRange: 450
Shadow Shot
4Initiative.png
Shadow Shot
Dual wield. Fire a blinding shot at your foe, then shadowstep to them for a dagger strike.
Damage.pngDamage: 420
Blind.pngBlind (5s): Next outgoing attack misses.
Combo.pngCombo Finisher: Physical Projectile
Book.pngUnblockable
Range.pngRange: 900
Headshot
4Initiative.png
Headshot
Daze your foe with a head shot.
Damage.pngDamage: 84
Daze.pngDaze: ¼ seconds
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Black Powder
½Activation.png
6Initiative.png
Black Powder
Fire a black powder shot, blinding nearby foes with the smoke cloud.
Damage.pngDamage: 61
Blind.pngBlind (2s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Combo.pngCombo Field: Smoke
Combo.pngCombo Finisher: Physical Projectile
Radius.pngRadius: 120
Range.pngRange: 900
Channeled Vigor
Not usable underwater.png
¾Activation.png
20Recharge.png
Channeled Vigor
Physical. Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full.
Healing.pngHeal if Endurance is Full: 7,320
Healing.pngHealing: 5,520
Book.pngEndurance Regeneration Increase: 25%
Book.pngPulses: 3
Signet of Agility
30Recharge.png
Signet of Agility
Signet Passive: Grants increased precision.
Signet Active: Refill endurance and cure a condition for each nearby ally.
Signet of Agility.pngSignet of Agility: 180 Precision
Book.pngConditions Removed: 1
Book.pngEndurance Gained: 100
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Shadowstep
Not usable underwater.png
50Recharge.png
Shadowstep
Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
Breaks Stun.pngBreaks Stun
Range.pngRange: 1,200
Basilisk Venom
1Activation.png
40Recharge.png
Basilisk Venom
Venom. Your attacks turn foes to stone.
Basilisk Venom.pngBasilisk Venom (30s): Your attacks turn foes to stone.
Stun.pngStone Duration: 1 second
Duration.pngVenom Duration: 30 seconds
Book.pngUnblockable
Backstab
¼Activation.png
Backstab
Stealth Attack. Attack your foe from the shadows, striking for double damage if you hit from behind.
Damage.pngFront damage: 403
Damage.pngBack damage: 806
Range.pngRange: 130
Short bow
Trick Shot
¼Activation.png
Trick Shot
Bounce an arrow between multiple nearby foes.
Damage.pngDamage: 196
Book.pngNumber of Bounces: 2
Combo.pngCombo Finisher: Physical Projectile (20% chance)
Range.pngRange: 900
Cluster Bomb
½Activation.png
3Initiative.png
Cluster Bomb
Fire a cluster bomb at target area. Detonate in midair for multiple explosions.
Damage.pngLarge Explosion: 487
Bleeding.pngBleeding (4s): 88 Damage
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Blast
Radius.pngRadius: 240
Range.pngRange: 900
Disabling Shot
¼Activation.png
4Initiative.png
Disabling Shot
Do an evasive leap away from your foe while firing a crippling shot.
Damage.pngDamage: 168
Crippled.pngCrippled (2s): -50% Movement Speed
Book.pngEvade: ½ seconds
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Choking Gas
½Activation.png
4Initiative.png
Choking Gas
Fire an arrow that fills the target area with a poisonous cloud.
Damage.pngDamage: 79
Poison.pngPoison (2s): 67 Damage, -33% Healing Effectiveness
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngField Duration: 4 seconds
Combo.pngCombo Field: Poison
Book.pngUnblockable
Radius.pngRadius: 240
Range.pngRange: 900
Infiltrator's Arrow
6Initiative.png
Infiltrator's Arrow
Fire an arrow and shadowstep to the target area, blinding nearby foes.
Blind.pngBlind (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 3
Radius.pngRadius: 120
Range.pngRange: 900
Surprise Shot
¼Activation.png
Surprise Shot
Stealth Attack. Shoot an arrow that immobilizes your foe.
Damage.pngDamage: 202
Immobilize.pngImmobilize (2s): Unable to move.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900

Slot Changes

For the optional slot:

  • Blinding Powder Blinding Powder
    Not usable underwater.png
    40Recharge.png
    Blinding Powder
    Deception. Blind foes in the target area and grant stealth to nearby allies.
    Stealth.pngStealth (3s): Invisible to foes.
    Blind.pngBlind (5s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Radius.pngSmoke Bomb Radius: 240
    Combo.pngCombo Finisher: Blast
    - instant AoE stealth which can be used both defensively (getting rid of enemy focus / saving a downed ally from getting stomped) and offensively (quick access to Backstab).
  • Bandit's Defense Bandit's Defense
    Not usable underwater.png
    Activation.png
    15Recharge.png
    Bandit's Defense
    Physical. Briefly block incoming attacks. If you block an enemy in melee range, retaliate and knock enemies down.
    Duration.pngDuration: 1½ seconds
    Breaks Stun.pngBreaks Stun
    - short CD stunbreaker, block, and CC.

Healing

  • Withdraw Withdraw
    18Recharge.png
    Withdraw
    Trick. Roll backward while healing and evade attacks. Cures immobilized, chilled, crippled, and torment.
    Healing.pngHealing: 4,344
    Book.pngEvade: ¾ seconds
    - instant heal and evasion.

Elite:

  • Impact Strike Impact Strike
    Not usable underwater.png
    ½Activation.png
    40Recharge.png
    Impact Strike
    Physical. Strike your enemy and daze them.
    Damage.pngDamage: 444
    Daze.pngDaze: 2 seconds
    Range.pngRange: 300
    - a unique way to finish opponents.

Specializations

Deadly Arts
Serpent's Touch
Serpent's Touch.pngSerpent's Touch
Stealing inflicts poison. While in the downed state, your attacks apply poison.
Poison.png2Poison (10s): 670 Damage, -33% Healing Effectiveness
Poison.pngPoison When Downed (2s): 67 Damage, -33% Healing Effectiveness
Dagger Training
Dagger Training.pngDagger Training
Dagger attacks have a chance to poison enemies.
Book.pngChance on Hit: 33%
Poison.pngPoison (2s): 67 Damage, -33% Healing Effectiveness

Mug
Mug.pngMug
Deal damage and gain life when stealing. This attack cannot critically hit enemies.
Damage.pngDamage: 370
Healing.pngHealing: 1,980

Trappers Respite
30Recharge.png
Trappers Respite.pngTrappers Respite
Drop a needle trap when you use a healing skill.
Lotus Poison
10Recharge.png
Lotus Poison.pngLotus Poison
Weaken targets when you poison them.
Weakness.pngWeakness (4s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Deadly Trapper
Deadly Trapper.pngDeadly Trapper
Traps apply vulnerability to enemies and grant you might. Trap recharges are reduced.
Vulnerability.png5Vulnerability (10s): 5% Incoming Damage, 5% Incoming Condition Damage
Might.png5Might (10s): +150 Power, +150 Condition Damage
Book.pngRecharge Reduced: 20%

Panic Strike
20Recharge.png
Panic Strike.pngPanic Strike
Striking a foe that is below the health threshold immobilizes them.
Radius.pngHealth Threshold: 50%
Immobilize.pngImmobilize (2½s): Unable to move.

Revealed Training
Revealed Training.pngRevealed Training
Gain extra power while you are revealed.
Revealed.pngRevealed: You cannot stealth.
Attribute bonus.pngPower: +200
Exposed Weakness
Exposed Weakness.pngExposed Weakness
Deal more damage if your target has a condition.
Damage.pngDamage Increase: 10%
Potent Poison
Potent Poison.pngPotent Poison
Increased poison duration. Poison deals increased damage.
Damage.pngDamage Increase: 33%
Radius.pngDuration Increase: 33%

Improvisation
Improvisation.pngImprovisation
You can use stolen items twice. One random skill category is immediately recharged when you steal.

Executioner
Executioner.pngExecutioner
Deal extra damage when your target is below the health threshold.
Damage.pngDamage Increase: 20%
Radius.pngHealth Threshold: 50%

Variants

  • Executioner Executioner
    Executioner.pngExecutioner
    Deal extra damage when your target is below the health threshold.
    Damage.pngDamage Increase: 20%
    Radius.pngHealth Threshold: 50%
    trades utility for better burst.
Trickery
Kleptomaniac
Kleptomaniac.pngKleptomaniac
Stealing gives you initiative.
Book.pngInitiative: 2 seconds
Uncatchable
Uncatchable.pngUncatchable
Leave behind Caltrops when you dodge.

Flanking Strikes
Flanking Strikes.pngFlanking Strikes
Gain haste when attacking a foe from behind or from the side.

Thrill of the Crime
Thrill of the Crime.pngThrill of the Crime
When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
Fury.pngFury (10s): 20% Critical Chance
Might.pngMight (10s): +30 Power, +30 Condition Damage
Swiftness.pngSwiftness (10s): 33% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Preparedness
Preparedness.pngPreparedness
Increases maximum initiative by 3.
Bountiful Theft
Bountiful Theft.pngBountiful Theft
Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
Book.pngBoons Stolen: 3
Vigor.pngVigor (10s): +50% Endurance Regeneration
Book.pngNumber of Targets: 5
Radius.pngRadius: 240

Trickster
Trickster.pngTrickster
Reduces recharge on tricks. Tricks remove conditions.
Book.pngConditions Removed: 1
Book.pngRecharge Reduced: 20%

Pressure Striking
Pressure Striking.pngPressure Striking
Enemies you interrupt are inflicted with torment.
Torment.png3Torment (5s): 239 Damage, 477 Damage if Moving
Lead Attacks
Lead Attacks.pngLead Attacks
Increases damage and condition damage per initiative spent. Steal recharges faster.
Book.pngMaximum damage increase: 15%
Damage.pngDamage Increase: 1%
Book.pngRecharge Reduced: 15%
Quick Pockets
Quick Pockets.pngQuick Pockets
Gain initiative on swapping weapons while in combat.
Book.pngInitiative: 3

Sleight of Hand
Sleight of Hand.pngSleight of Hand
Stealing also dazes the target. Reduces the recharge of Steal.
Daze.pngDaze: 1 second
Book.pngRecharge Reduced: 20%

Bewildering Ambush
Bewildering Ambush.pngBewildering Ambush
Stealing also applies confusion.
Confusion.png5Confusion (5s): 248 Damage On Skill Use, 250 Damage
Daredevil
Physical Supremacy
Physical Supremacy.pngPhysical Supremacy
Gain access to the physical skill category and staff weapon type. Your maximum endurance threshold is increased.
Book.pngEndurance Threshold Increased: 50
Havoc Mastery
Havoc Mastery.pngHavoc Mastery
Grants the player bonus damage to enemies within range.
Damage.pngDamage Increase: 7%
Radius.pngRadius: 360

Weakening Strikes
10Recharge.png
Weakening Strikes.pngWeakening Strikes
Cause weakness to enemies you critically hit. Weakened enemies deal less damage to you.
Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)

Brawler's Tenacity
Brawler's Tenacity.pngBrawler's Tenacity
Gain endurance when you first activate a physical skill. Physical skills have reduced cooldowns.
Book.pngEndurance Gained: 10
Book.pngRecharge Reduced: 20%
Driven Fortitude
1Recharge.png
Driven Fortitude.pngDriven Fortitude
Gain health when you successfully evade an attack
Healing.pngHealing: 456
Staff Master
Staff Master.pngStaff Master
While wielding a staff, gain endurance for each initiative point spent. Deal bonus damage when your endurance is not full while wielding a staff.
Damage.pngDamage Increase: 10%

Escapist's Absolution
1Recharge.png
Escapist's Absolution.pngEscapist's Absolution
Remove a condition whenever you evade an attack.
Book.pngConditions Removed: 1

Impacting Disruption
Impacting Disruption.pngImpacting Disruption
Enemies that you interrupt suffer a pulmonary impact.
Endurance Thief
Endurance Thief.pngEndurance Thief
Gain endurance when you successfully steal from an enemy.
Book.pngEndurance Gained: 50
Lotus Training
Lotus Training.pngLotus Training
Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.
Lotus Training.pngLotus Training (4s): 10% Condition Damage

Unhindered Combatant
Unhindered Combatant.pngUnhindered Combatant
Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness when you dodge. Damage against you is reduced for a time after you dodge.
Unhindered Combatant.pngUnhindered Combatant (4s): -10% Incoming Damage, -10% Incoming Condition Damage

Bounding Dodger
Bounding Dodger.pngBounding Dodger
Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.
Bounding Dodger.pngBounding Dodger (4s): 10% Damage

Variants

  • Havoc Mastery Havoc Mastery
    Havoc Mastery.pngHavoc Mastery
    Grants the player bonus damage to enemies within range.
    Damage.pngDamage Increase: 7%
    Radius.pngRadius: 360
    - when not using
    Channeled Vigor Channeled Vigor
    Not usable underwater.png
    ¾Activation.png
    20Recharge.png
    Channeled Vigor
    Physical. Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full.
    Healing.pngHeal if Endurance is Full: 7,320
    Healing.pngHealing: 5,520
    Book.pngEndurance Regeneration Increase: 25%
    Book.pngPulses: 3
    .
  • Weakening Strikes Weakening Strikes
    10Recharge.png
    Weakening Strikes.pngWeakening Strikes
    Cause weakness to enemies you critically hit. Weakened enemies deal less damage to you.
    Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    - extra weakness application and sustain.

Equipment

Dagger.png
Pistol.png
I.png
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
I.png
Shortbow.png
II.png
Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
II.png
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Variants

Dagger/Pistol

  • Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
    over Blood for AoE damage instead of armor ignoring single target life steal.

Rune

  • Superior Rune of the Pack Superior Rune of the Pack
    Superior Rune of the Pack.pngSuperior Rune of the Pack
    (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration
    - if you're having trouble utilizing the 6th bonus of Scholar.

Usage

General

  • The thief's role is to almost constantly keep moving,
    Infiltrator's Arrow Infiltrator's Arrow
    6Initiative.png
    Infiltrator's Arrow
    Fire an arrow and shadowstep to the target area, blinding nearby foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 120
    Range.pngRange: 900
    and other shadowsteps make this profession the most mobile one. Decap unguarded capture points, +1 fights (rotate to outnumber the enemy team on a point, quickly ending the fight and then move on), provide AoE stealth for your team, interrupt foes with stability by landing
    Steal Steal
    30Recharge.png
    Steal
    Shadowstep to your foe and steal from them.
    Range.pngRange: 1,200
    , and gank targets in teamfights.
  • In larger fights, camp shortbow and stay in range until an opening shows, then pressure the target with D/P.
  • Optional:
    Impact Strike Impact Strike
    Not usable underwater.png
    ½Activation.png
    40Recharge.png
    Impact Strike
    Physical. Strike your enemy and daze them.
    Damage.pngDamage: 444
    Daze.pngDaze: 2 seconds
    Range.pngRange: 300
    is an elite skill chain of 3, the final one is capable of instantly finishing downed targets. There are 3 important things to note:
  1. The chain doesn't have to happen on the downed target in order to finish, you can do the first couple of strikes on a nearby foe and then use Steal to teleport to the desired downed target, instantly finishing him with the final strike.
  2. The elite itself deals considerable damage, if you managed to send the target into downed state with
    Finishing Blow Finishing Blow
    Not usable underwater.png
    Activation.png
    Finishing Blow
    Physical. Deal a downward strike on your foe. Downed enemies struck with this ability are finished.
    Damage.pngDamage: 1,183
    Range.pngRange: 130
    , downed state will be skipped and the target dies immediately.
  3. Finishing Blow can be blinded in which case the target will survive.
  • When an enemy dies, try to be on Shortbow in order to build up Bloodlust sigil stacks.
  • Note: never use stealth while
    Impacting Disruption Impacting Disruption
    Impacting Disruption.pngImpacting Disruption
    Enemies that you interrupt suffer a pulmonary impact.
    is active on a target or it will reveal you shortly after.


Dagger/Pistol

  • Heartseeker Heartseeker
    ¾Activation.png
    3Initiative.png
    Heartseeker
    Leap and strike your foe. The less health your target has, the more damage you cause.
    Damage.pngAbove 50%: 336
    Damage.pngBelow 50%: 504
    Damage.pngBelow 25%: 672
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 450
    is seldom used to deal damage, it's mainly just a tool which is used to gain stealth by performing a Leap finisher in Black Powder, and sometimes adds an extra bit of mobility. A higher damage combo however involves this skill: Black Powder Heartseeker Steal (while in the middle of casting HS) attack (Backstab) - this way the target will recieve the damage of Steal, Heartseeker, and Backstab (plus the sigil procs) almost simultaneously.
    • It's important to note that the distance travelled by the skill can be changed by adjusting the camera angle - facing the ground while using HS reduces the range by a great amount, which allows the thief to perform 4 leap finishers inside a single Black Powder instead of just 3.
  • Shadow Shot Shadow Shot
    4Initiative.png
    Shadow Shot
    Dual wield. Fire a blinding shot at your foe, then shadowstep to them for a dagger strike.
    Damage.pngDamage: 420
    Blind.pngBlind (5s): Next outgoing attack misses.
    Combo.pngCombo Finisher: Physical Projectile
    Book.pngUnblockable
    Range.pngRange: 900
    will be your main gapcloser and a significant source of damage. While the skill is blockable, the Blind and teleport aren't. It's possible to use it while in stealth without getting revealed by stowing your weapons after the port happens - this also allows the user to land Backstabs better.
  • Headshot Headshot
    4Initiative.png
    Headshot
    Daze your foe with a head shot.
    Damage.pngDamage: 84
    Daze.pngDaze: ¼ seconds
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    , thanks to
    Impacting Disruption Impacting Disruption
    Impacting Disruption.pngImpacting Disruption
    Enemies that you interrupt suffer a pulmonary impact.
    isn't just an interrupt, but also a rather significant part of your damage. Some targets can be ganked just by spamming Headshot while autoattacking inbetween.
  • Black Powder Black Powder
    ½Activation.png
    6Initiative.png
    Black Powder
    Fire a black powder shot, blinding nearby foes with the smoke cloud.
    Damage.pngDamage: 61
    Blind.pngBlind (2s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Combo.pngCombo Field: Smoke
    Combo.pngCombo Finisher: Physical Projectile
    Radius.pngRadius: 120
    Range.pngRange: 900
    will be your source of stealth - combo it with
    Heartseeker Heartseeker
    ¾Activation.png
    3Initiative.png
    Heartseeker
    Leap and strike your foe. The less health your target has, the more damage you cause.
    Damage.pngAbove 50%: 336
    Damage.pngBelow 50%: 504
    Damage.pngBelow 25%: 672
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 450
    for self stealthing, shortbow's
    Cluster Bomb Cluster Bomb
    ½Activation.png
    3Initiative.png
    Cluster Bomb
    Fire a cluster bomb at target area. Detonate in midair for multiple explosions.
    Damage.pngLarge Explosion: 487
    Bleeding.pngBleeding (4s): 88 Damage
    Book.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 240
    Range.pngRange: 900
    for AoE stealth, or
    Blinding Powder Blinding Powder
    Not usable underwater.png
    40Recharge.png
    Blinding Powder
    Deception. Blind foes in the target area and grant stealth to nearby allies.
    Stealth.pngStealth (3s): Invisible to foes.
    Blind.pngBlind (5s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Radius.pngSmoke Bomb Radius: 240
    Combo.pngCombo Finisher: Blast
    for almost instant AoE stealth. Another use includes dropping it on downed enemies in order to blind their interrupt skills, making stomping easier.

Top Streamers

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16 Ratings
Gold Medal - Great
Anonymousquestions said this build was great November 2016

This build is great, worthy of meta but o used one alteration in PvP and WvW. If you use bound over unhindered combatant you can 4 stack stealth easily. This gives you the option of perma stealth. To do it you need to move the screen up so you are looking down on your character, the. Use the pistol 5 - dagger 2 - bound backwards - dagger 2 twice. It may take 1 or 2 tries to get used to it but it is really helpful.

Gold Medal - Great
Tiitz said this build was great August 2016

Played this build for a few month now in PvP and WvW(I took SA instead of DA)

Had a blast playing it together with my friend who is a thief main.

You can really fight against most build if you play careful.

You can roam around in Pvp without a problem thanks to SB.

I took the Withdraw heal and Bandit's Defense,Blinding Powder and Shadowstep and Impact Strike.

We both used runes of pack,we also took energy over bloodlust.

Havoc Mastery and Escapist's Absolution was our way to go.

This build is definitely one of the easiest thief builds to pick up and learn.

Can recommend it to every thief player.

Gold Medal - Great
Kickerkiki said this build was great July 2016

this with vampirism runes, fire sigil over leeching and with basi venom is the best thief build u can go for. A bit less dmg than staff but more reliable overall. I hope they balance out the other weaponsets because for almost 2 years this has been the best weaponset by far but not as fun as sword, IM(and most people's)O. D/P is pretty faceroll but there are some intricacies that can keep it interesting on higher levels.

13 More Ratings
Gold Medal - Great
Deemonkee said this build was great May 2016

i love this build i just started playing thief and this is a easy to pick and use build and i've been very successful with it

Gold Medal - Great
This me by metabattle said this build was great May 2016

I would definitely class this build as Meta now, a lot of ESL teams use a thief ATM.

Gold Medal - Great
Rarnark said this build was great May 2016

More powerful with the recent update to lead attacks and bountiful theft. This build definitely deserves to be in the meta category.

Gold Medal - Great
CGSN said this build was great February 2016

Incredibly mobile and hard to pin down, the daredevil line added an incredible amount to the old D/P build. Most likely the best +1 build in the game due to how fast it can travel between points and how easily it can escape. While the interactions are simple, the difficulty for this build is in the rotations around the map and the decision on when to go into a fight. That more than anything else will dictate the amount of success someone will have with this build. The S2 patch's autoattack buff combined with the removal of tanky amulets was massive for this build's effectiveness, as it frees up initiative to be used for utility, allowing more liberal use of headshots and black powders as the situation needs it.

Gold Medal - Great
J0ttem said this build was great February 2016

Has always been viable, and now it's better than ever thanks to Anet being in charge of healthy game balance™

Gold Medal - Great
Billaboong said this build was great February 2016

While the patch didn't change the build as much as other metas, it still remain the best for thief.

Gold Medal - Great
Serdoc said this build was great January 2016

A great build in the new Meta that is forming after the 01/26/2016 balance patch. It has good mobility, damage, and sustain.

Gold Medal - Great
Rai said this build was great December 2015

I run the variant with Daredevil Runes and Basilisk Venom.

In the current Meta, the thief can only go in form of full dmg and almost max mobility (Dash adds alot to mobility, so that is still a possibility to max but you'll loose tons of Damage)

This Build form leaves enough room for personal tweaks, but in thats the most effective if played right!

You have everything you need: Condi Removal, Stunbreak, Mobility, Damage

Gold Medal - Great
Chase said this build was great November 2015

Dagger/Pistol continues to be one of the best weapon set (if not absolute best for single-target) available to a thief, providing better mobility and safety than d/d with nearly equivalent damage, a smoke field for quick-stealthing multiple targets for a burst or downed targets being cleaved.

Withdraw remains most powerful heal against any form of immobilize coming in and with it's unique-to-thief un-interruptable nature provides the most HPS possible when enemies can easily and clearly interrupt the new heal.

Bountiful Theft continues to strip stability for the grandmaster trait Sleight of Hand providing an excellent form of interrupting an enemy with stability ressing and enemy/downing a friendly. Vigor non-withstanding, the boon strip nature of this trait is remarkably powerful when combined with Sleight of hand.

Mandatory condi removal in SA has finally been given a relative equivalent in DD with remove condi on dodge. Given the triple dodge endurance bar, signet of agility, and endurance on successful steal, this allows D/P thieves to finally leave the SA line (which was never truly taken for it's healing capacity when in stealth but for it's condi removal nature). Trait variants can be taken in DD to even further reduce control impair conditions. DD also opens the build up to physical skills which can also be taken as variants to the main bar.

Overall an improvement to the previous meta D/P thief build. And still better than DD, PP, PD, SP

Gold Medal - Great
Hanz said this build was great November 2015

DP Thief 3.0, there's not much to say about it. Damage: check, Mobility: check, Sustain: check, Party utility: somewhat lower than SA DP, but with the AoE reveals from revenants/scrappers that doesn't make too much of a difference.

Gold Medal - Great
NYn said this build was great November 2015

Best build to play conquest at the moment, the Burst is insane. It also gives very needed sustain due to the new dodge rolls which also burst. It plays very much like the normal D/P Thief, but offers even more damage and better sustain, as mentioned above, best build for Conquest right now.

Gold Medal - Great
Impact.2780 said this build was great November 2015

Brings much needed damage back to thief and the team vs the new high sustain builds. D/P still brings more to the table than any other weapon set.

Gold Medal - Great
Khyllar said this build was great October 2015

I have been running this build on thief for the last couple of days now and I feel it is the best build for thief to compete in the current meta. It brings all the utility of dagger pistol but with way more burst then the shadow arts build. Granted its not as survivable as the Shadow Arts build I feel this build is way better for taking down the highly sustainable Elite specs from the other classes. Definitely this build can become Meta especially since Magic Toker has been running it to great success lately.