Daredevil - Dagger/Pistol

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The community gave this build a rating, making it second-tier: Good.

Focused on: MobilityDirect damageUtility.

Designed for:


D/P Thief is a PvP build that's not only an asset to the team because of its pressure, but also the utility it brings - most notably the insane mobility and the AoE stealth. Focuses on decapping enemy points and outnumbering fights before quickly moving on to the next one - in short, its role is map control. One of the harder builds to play.

Skill Bar

Short bow

Slot Changes


  • over
    - better burst but lower sustain.


  • - shareable unblockable CC.



  • trades utility for better burst.

Specialization Changes

Critical Strikes can replace Deadly Arts if you'd like to focus more on Backstab Backstab (and burst damage in general), but it's going to cost you some utility and sustain:

  • Pick up
    on Trickery.
  • Take
    as one of your utilities.


Superior Sigil of Exploitation
Superior Sigil of Exploitation.pngSuperior Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.
Superior Sigil of Absorption
Superior Sigil of Absorption.pngSuperior Sigil of Absorption
Steal a boon when interrupting an enemy.
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Equipment Changes



Sigil of Absorption can be replaced by:

  • Superior Sigil of Ruthlessness Superior Sigil of Ruthlessness
    Superior Sigil of Ruthlessness.pngSuperior Sigil of Ruthlessness
    Gain might when interrupting a foe.
    - trades boon removal for a damage boost.
  • Superior Sigil of Revocation Superior Sigil of Revocation
    Superior Sigil of Revocation.pngSuperior Sigil of Revocation
    On hit, remove a boon. (Cooldown: 10s)
    - unconditional boon removal.


  • - an equally viable alternative to Scholar with more emphasis on finishing low HP targets.



  • At the start of a match a D/P thief should never be the one sent to capture the node closest to its spawn. Always go to the middle point with your team or help someone push far and stack AoE stealth using the
    combo shortly before arrival.
  • The thief's role is to almost constantly keep moving.
    Infiltrator's Arrow Infiltrator's Arrow
    Infiltrator's Arrow
    Fire an arrow and shadowstep to the target area, blinding nearby foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 120
    Range.pngRange: 900
    , and other shadowsteps make this build incredibly mobile. Decap unguarded capture points, +1 fights (rotate to outnumber the enemy team on a point, quickly ending the fight and then move on), provide AoE stealth for your team, interrupt foes with stability by landing
    Steal Steal
    Shadowstep to your foe and steal from them.
    Range.pngRange: 1,200
    , and gank targets in team fights.
  • If taken,
    should be shared with as many allies as possible, including AI such as pets. This skill can make just about anything unblockable, even
  • In larger fights, camp short bow and stay in range until an opening shows, then pressure the target with D/P.
  • can be used to regain endurance even while out of combat. More endurance means more dodges, and dodging provides excellent mobility in this build.
  • Note: never use Stealth Stealth while
    is active on a target or it will reveal you when the damage goes off.


  • is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment (mainly to interupt important skills such as heals or elites).
  • Steal refills endurance, grants initiative, inflicts Poison Poison, does damage, heals for ~2k, and provides a variety of boons for you and your team. Its most important function however is the instant boonstrip that prioritizes Stability Stability, which goes off before the Daze Daze does, resulting in an instant interrupt.
  • adds a gambling element to this skill and could even reset the CD of your heal or elite skill!


  • Much of the damage on this set comes from ganking targets with autoattacks and
    . The final skill of the attack chain -
    - also applies Poison Poison which reduces healing received by the target, while the middle skill regenerates a bit of endurance.
  • (HS) is seldom used to deal damage. It's mainly just a tool for comboing stealth by performing a Leap finisher in
    (BP), and sometimes adds an extra bit of mobility. Other than that it may be useful for finishing targets below 25% HP who are just out of melee range.
    • Note: if you're not in Stealth Stealth, hitting a target with the BP + HS combo will deal damage to them and give you stealth after the strike went off, pefectly setting up a
      . However, if you already had stealth then the damage will instead reveal you and prevent the next stealth from being applied!
  • will be your main gapcloser on this set. There are a couple of things to note about this one:
    • Shadow Shot has 2 parts: first one is an unblockable teleport/blind, while the second part deals damage. If you're in stealth and don't want to lose it, it's possible to cancel the 2nd part of the skill by using stow weapon immediately after the Blind Blind is applied (you should definitely set up a bind for it if you haven't already).
    • Because of its unblockable part you can use this skill once on blocking targets to ensure that you stay one step ahead of them as Blind Blind makes it harder for them to counterpressure you after the block is over.
  • , thanks to
    isn't just an interrupt, but also a significant source of damage. Other than that it can be combined with
    for an interrupting + blinding attack, effectively shutting down the skill they are currently using, and the next one as well.
  • will be your primary source of stealth - combo it with
    for self stealthing, short bow's
    for AoE stealth, or
    for almost instant AoE stealth. Another use includes dropping it on downed enemies in order to blind their interrupt skills - making stomping easier - or comboing it with
    for a near-instant long range Blind Blind.
    • The maximum amount of Heartseeker Heartseekers you can do in a Black Powder Black Powder under normal circumstances is 3 - this can be extended to 4 if you brop BP next to a corner or a wall and keep facing the wall while spamming HS.

Short bow

Utility weapon

  • being a spammable blast finisher has high value for your team when it comes to blasting fields for AoE Stealth Stealth.
    • Its chain skill
      is a solid cource of downed cleave, or even ranged burst if you pre-cast Cluster Bomb Cluster Bomb aimed at your feet, Steal Steal near the end of the skill cast and then detonate at your target.
  • provides cheap and spammable evasion in case you're being focused by the enemy team and your defensive skills are on CD. Remains usable even while Immobilize Immobilized.
  • Use
    on downed enemies especially if they are being revived - Poison decreases healing received by 33% which affects resurrecting speed.
  • is the #1 skill for moving around the map in general, cuts down on travel time between capture points drastically.


  • is your best souce of cleansing, as it instantly removes 3 conditions. In addition to that, this also refills an entire dodge roll's worth of endurance which can be used as a last resort option for squeezing out more dodges when you're out of endurance and don't have time to heal. Keep in mind that the condition cleansing portion of this skill is AoE! Try to use it near allies whenever possible.
  • is easily the most versatile and one of the strongest skills in the build. It has 2 parts:
    • The first half is a stun break and teleport, which already has countless applications. A few applications include teleport to safety while pressured, extending your reach in combat, or using the instant mobility boost to decap enemy points before using the 2nd part of the skill to leave just as fast.
    • The second half is called
      . This skill becomes available for 10 seconds after using Shadowstep, and cures 3 conditions in addition to breaking stun again before returning you to your starting location.
    • These can also be combined to safe stomp targets: begin stomping,
      away to safety, and then follow up with
      at the end of the animation in order to finish the target.
  • is fairly simple. This is your second stun breaker, and another source of stealth. As a Blast finisher you can combo it with
    for AoE stealth. Just like Signet of Agility, this is a skill you can use to your allies' benefit by sharing its effect with them.
  • is both a defensive and offensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team. On the other hand the skill deals heavy AoE damage whilst evading, which makes it great for pressuring melee targets in general with next to no risk.
    • Note: skills like
      are able to interrupt Dagger Storm, so don't be completely careless.

Critical Strikes

  • This is a bit more gimmicky way of playing the build. The main burst combo is the following:
  1. Choose a target from a distance
  2. in Black Powder for stealth
    1. in the middle of the Heartseeker
  3. from behind or the side

Video Guides

  • YouTube:
    Comprehensive D/P guide by Vallun

Top Streamers

Build rating - 5 stars
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34 Ratings
3 stars
Aquamarine gave this build 3 stars May 2019

Somewhat this build have a better uptime of applying weakness, stronger in 1v1 than before. It's sort of ok-ish with the steal nerf.

2 stars
JasherTV gave this build 2 stars April 2019

D/P was already weaker than S/D in most scenarios. As others have stated before me, this is the nail the proverbial coffin. It's a shame really as D/P in its prime was my preferred build.

There are glaring weaknesses with Thieves in general even with S/D. There is too little reward with such high risk and skill needed to play most Thief builds at a high level.

Let's hope ArenaNet sees the light and decides to give Thief more build diversity in competitive PvP.

3 stars
Norcast gave this build 3 stars April 2019

This is really the end of an era. Swipe killed off DP completely with this patch. Lowering the range lowered gap closing potential, and it decreases the ability to hard counter firebrands...

31 More Ratings
3 stars
Blogg gave this build 3 stars April 2019

After 23-4-19 Patch: No longer works as intended. With Steal becoming Swipe, ANet has made it clear they want Daredevil to be a brawler based spec. Your damage may be deadlier in some scenarios but the range cut just increases the gap between D/P Dash and S/D Thief in terms of rotational ability. Expect Daredevil to turn into a dueling spec or a teamfight/roamer spec like Holosmith or Core Guardian.

5 stars
EricTheThief gave this build 5 stars December 2018

As always very good and punishes greedy builds. One thing to note is that D/P thief is favored against every sword thief build because of Shadow Shot. Even if it can't team fight well keeping other thieves in check is *extremely* valuable.

5 stars
Doomblaze gave this build 5 stars November 2018

still great

5 stars
Hanz gave this build 5 stars July 2018

Still great and once again rising in popularity after repeated S/D nerfs. Blinding Powder becoming a stunbreak with stability also helps, although it was more of a rework than a buff. Mobility is god tier as always. D/P remains a good +1 build with some decent utility.

5 stars
Smoothwalker gave this build 5 stars March 2018

It´s a really good build. Just lacks a bit of stealthness to it, wich means your enemies can always see when you're arriving somewhere, and you have to play smart against deadeye thiefs, you won't probably burst them down in a one shot, so when they become invisible you become an easy target.

5 stars
Will Paharu gave this build 5 stars February 2018

I feel this is meta right along with marauder. It is not inferior to marauder, more a matter of taste and preference. I like both. Personally I feel this build superior, my reason being because I can blind and interrupt with ease. The remarks that this cannot help in team fights are invalid, as I help win team fights constantly and I am new to this.

5 stars
Drummermean gave this build 5 stars February 2018

Overall, a really good build. However, it is not the #1 choice for most thieves in the current metagame, due to the ability of core s/d thief to easily deal with firebrands and scourges. D/P is often taken, however, when against another thief, as it dominates in duels and rotation speed. As the meta shifts, d/p daredevil will most likely find itself back into meta.

5 stars
Noodica gave this build 5 stars January 2018

good build, anyone who says it is bad or isn't viable haven't or can't grasp the role properly.

5 stars
Nathanel gave this build 5 stars December 2017

I second Prizeekings opinon, daredevil has and still is meta. roamers and decappers/duelists still have a role, I mean we litterally have a meta in which a side capper/duelist aka spellbreaker is one of the FOTM classes. Since this is daredevil, it really is a ''you'' problem and it really is a build recommended for the ''veterans and high level players''. That is the sad and hard truth.

5 stars
Prizeeking gave this build 5 stars December 2017

Still the best build, even after the (minor) nerf. You can listen to people like Pwadigy or Kassy if you want; but the fact of the matter is that this build always has been and always will be one of the hardest thief builds to master. If you are rubbish at interrupting high priority skills, global positioning and just reading the game in general, this build is clearly not for you. And for those who actually want to learn one of the most fun and challenging roles in the game, just go and watch Sindrener's stream and tell me if this build is not "useful anymore in PvP" lol.

0 stars
Pwadigy gave this build 0 stars December 2017

Tbh, the fact that high level players think that only low level players are voting on builds on this site is a serious problem, and it seriously ignores the fact that the meta has drastically changed, while "veteran" high level players just assume everyone else who doesn't agree with them must be a lower rank.

The fact is, is that what thief "does" is not useful anymore in PvP, so thief needs a new role that is less reliant on avoiding team-fights and 1v1s. I find it odd that players in GW2 get stuck in a mindset that a class HAS to do one thing, and that all acceptable builds must be good at that one thing.

I'm under the presumption that what is meta is what wins, and right now, the DP thief role is kind of useless. Thief NEEDS to be able to join in on team-fights, and can't get away with pure mobility anymore. This is why the various sword builds are becoming more popular.

Players who disagree, I've mostly noticed, are mostly veterans who are in denial. Also, to clarify, it's not the minor nerfs Daredevil has received that makes DP less optimal, it's the broad change in the meta that came with PoF. DP's inability to teamfight now makes DP thief a liability, as the current PoF meta allows an enemy team to adjust their playstyle around a thief easily.

Edit: I’m SR 1612, and I’ve only been playing this game for 8 months. I’ve played competitive games all my life. GW “veterans” are in massive denial.

5 stars
Baescons gave this build 5 stars November 2017

d/p thief is a classic

5 stars
Fhynix gave this build 5 stars June 2017

I cannot really understand how people are saying that this build is "easy to learn, easy to master".

To clarify: I have seen quite a number of players that really rolled with this build. Well-timed interrupts, great mobility/pindown to catch fleeing enemies and thief-typical SB-mobility to decap outside of +1-ing. All this makes this build incredibly annoying to play against and can win games against unorganized teams.

I also think it is the better build in a 1on1 against a staff-thief.

BUT in my opinion, this build is "somewhat easy to understand, medium to pull off" and has arguably the highest skill ceiling in the game, especially compared to the other meta build (the vault spammer / staff thief in general).


- you are utter useless in any teamfights, because you'll have a hard time to get hit backstab (AoE reveal, bodyblock, random AoE CCs etc.), hit headshots / shadow shots or do any relevant damage in a crowded fight. Without dodging attacks (like Vault or Death Blossom), you'll be bursted down quickly while trying to AA something.

- you will mostly do 1on1s while decapping or roaming. Here, you rely on backstabs and interupting core-skills of the enemy. THIS REQUIRES YOU TO RECOGNIZE THE ENEMY BUILD, or at least their core skills. This is nothing for a newbie and will initially often result in failed stuns, running out-of-initiative and death.

This build is great if you've mastered it or play in an organized team. Sti

5 stars
Ajapai gave this build 5 stars May 2017

Very good Build, I advise you to take in a Trap (preferably Shadow for even more mobility) and change Thrill of the Crime to Haste to make full use of Imprivisation and add burst in 1v1 situations that you will encounter very often with this build. It's quite easy to hold far and close on your own with this setup, unless the enemy gives up on mid. The more is Rune of Lyssa a good tool against high condition Pressure whilst maintaining critical chance.

5 stars
Nepstr2 gave this build 5 stars March 2017

Without any doubt, the most efficient Thief Build at this time. It is easy to play, easy to master, very fun to play, and along all that it also complements the Thiefs role perfectly. It is too perfect to be honest.

In fact it is so Good that I can't recommend it to players, that seek to learn skill with Thief. As I said it is easy to play and easy to master, if you decided to pick this build up and play only that one, you will never become a really epxperienced Thief as it is no challenge and does not require you to really know what you are doing. Just don't panic and you are fine. Not an offense, of course, it is very clever build. But if you want to become really Good at Thief, I'd suggest go D/P, then after some time D/D and then Staff, this way you will know what to do in most situations that normal "D/P only" would Panic in. Yet, as I said, perfect dmg, perfect mobility, perfect fun, so those "situations" will not occure often.

5 stars
FormerBearbowUser gave this build 5 stars March 2017

Great build, but I still prefer shadow arts over daredevil

5 stars
Anonymousquestions gave this build 5 stars November 2016

This build is great, worthy of meta but o used one alteration in PvP and WvW. If you use bound over unhindered combatant you can 4 stack stealth easily. This gives you the option of perma stealth. To do it you need to move the screen up so you are looking down on your character, the. Use the pistol 5 - dagger 2 - bound backwards - dagger 2 twice. It may take 1 or 2 tries to get used to it but it is really helpful.

5 stars
Tiitz gave this build 5 stars August 2016

Played this build for a few month now in PvP and WvW(I took SA instead of DA)

Had a blast playing it together with my friend who is a thief main.

You can really fight against most build if you play careful.

You can roam around in Pvp without a problem thanks to SB.

I took the Withdraw heal and Bandit's Defense,Blinding Powder and Shadowstep and Impact Strike.

We both used runes of pack,we also took energy over bloodlust.

Havoc Mastery and Escapist's Absolution was our way to go.

This build is definitely one of the easiest thief builds to pick up and learn.

Can recommend it to every thief player.

5 stars
Kickerkiki gave this build 5 stars July 2016

this with vampirism runes, fire sigil over leeching and with basi venom is the best thief build u can go for. A bit less dmg than staff but more reliable overall. I hope they balance out the other weaponsets because for almost 2 years this has been the best weaponset by far but not as fun as sword, IM(and most people's)O. D/P is pretty faceroll but there are some intricacies that can keep it interesting on higher levels.

5 stars
Deemonkee gave this build 5 stars May 2016

i love this build i just started playing thief and this is a easy to pick and use build and i've been very successful with it

5 stars
This me by metabattle gave this build 5 stars May 2016

I would definitely class this build as Meta now, a lot of ESL teams use a thief ATM.

5 stars
Rarnark gave this build 5 stars May 2016

More powerful with the recent update to lead attacks and bountiful theft. This build definitely deserves to be in the meta category.

5 stars
CGSN gave this build 5 stars February 2016

Incredibly mobile and hard to pin down, the daredevil line added an incredible amount to the old D/P build. Most likely the best +1 build in the game due to how fast it can travel between points and how easily it can escape. While the interactions are simple, the difficulty for this build is in the rotations around the map and the decision on when to go into a fight. That more than anything else will dictate the amount of success someone will have with this build. The S2 patch's autoattack buff combined with the removal of tanky amulets was massive for this build's effectiveness, as it frees up initiative to be used for utility, allowing more liberal use of headshots and black powders as the situation needs it.

5 stars
J0ttem gave this build 5 stars February 2016

Has always been viable, and now it's better than ever thanks to Anet being in charge of healthy game balance™

5 stars
Billaboong gave this build 5 stars February 2016

While the patch didn't change the build as much as other metas, it still remain the best for thief.

5 stars
Serdoc gave this build 5 stars January 2016

A great build in the new Meta that is forming after the 01/26/2016 balance patch. It has good mobility, damage, and sustain.

5 stars
Rai gave this build 5 stars December 2015

I run the variant with Daredevil Runes and Basilisk Venom.

In the current Meta, the thief can only go in form of full dmg and almost max mobility (Dash adds alot to mobility, so that is still a possibility to max but you'll loose tons of Damage)

This Build form leaves enough room for personal tweaks, but in thats the most effective if played right!

You have everything you need: Condi Removal, Stunbreak, Mobility, Damage

5 stars
Chase gave this build 5 stars November 2015

Dagger/Pistol continues to be one of the best weapon set (if not absolute best for single-target) available to a thief, providing better mobility and safety than d/d with nearly equivalent damage, a smoke field for quick-stealthing multiple targets for a burst or downed targets being cleaved.

Withdraw remains most powerful heal against any form of immobilize coming in and with it's unique-to-thief un-interruptable nature provides the most HPS possible when enemies can easily and clearly interrupt the new heal.

Bountiful Theft continues to strip stability for the grandmaster trait Sleight of Hand providing an excellent form of interrupting an enemy with stability ressing and enemy/downing a friendly. Vigor non-withstanding, the boon strip nature of this trait is remarkably powerful when combined with Sleight of hand.

Mandatory condi removal in SA has finally been given a relative equivalent in DD with remove condi on dodge. Given the triple dodge endurance bar, signet of agility, and endurance on successful steal, this allows D/P thieves to finally leave the SA line (which was never truly taken for it's healing capacity when in stealth but for it's condi removal nature). Trait variants can be taken in DD to even further reduce control impair conditions. DD also opens the build up to physical skills which can also be taken as variants to the main bar.

Overall an improvement to the previous meta D/P thief build. And still better than DD, PP, PD, SP

5 stars
NYn gave this build 5 stars November 2015

Best build to play conquest at the moment, the Burst is insane. It also gives very needed sustain due to the new dodge rolls which also burst. It plays very much like the normal D/P Thief, but offers even more damage and better sustain, as mentioned above, best build for Conquest right now.

5 stars
Impact.2780 gave this build 5 stars November 2015

Brings much needed damage back to thief and the team vs the new high sustain builds. D/P still brings more to the table than any other weapon set.

5 stars
Khyllar gave this build 5 stars October 2015

I have been running this build on thief for the last couple of days now and I feel it is the best build for thief to compete in the current meta. It brings all the utility of dagger pistol but with way more burst then the shadow arts build. Granted its not as survivable as the Shadow Arts build I feel this build is way better for taking down the highly sustainable Elite specs from the other classes. Definitely this build can become Meta especially since Magic Toker has been running it to great success lately.

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