Daredevil - Dagger/Pistol

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The community gave this build a rating, making it top-tier: Great.

Focused on: MobilityDirect damageUtility.

Designed for:


D/P Thief is a PvP build that's not only an asset to the team because of its pressure, but also the utility it brings - most notably the insane mobility and the AoE stealth. Focuses on decapping enemy points and outnumbering fights before quickly moving on to the next one.

Skill Bar

Short bow



  • trades utility for better burst.


Superior Sigil of Exploitation
Superior Sigil of Exploitation.pngSuperior Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.
Superior Sigil of Fallibility
Superior Sigil of Fallibility.pngSuperior Sigil of Fallibility
On hit: Inflict vulnerability for 10 seconds. (Cooldown: 2s)
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +10% damage while your health is above 90%.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Equipment Changes


  • Superior Sigil of Absorption Superior Sigil of Absorption
    Superior Sigil of Absorption.pngSuperior Sigil of Absorption
    Steal a boon when interrupting an enemy.
  • Superior Sigil of Courage Superior Sigil of Courage
    Superior Sigil of Courage.pngSuperior Sigil of Courage
    On hit gain might for 10 seconds. (Cooldown: 2s)


  • Superior Rune of Vampirism Superior Rune of Vampirism
    Superior Rune of Vampirism.pngSuperior Rune of Vampirism
    (1): +25 Power (2): 15% chance when struck to cause your next attack to steal life. (Cooldown: 25s) (3): +50 Power (4): After using a healing skill, your next attack steals health. (Cooldown: 10s) (5): +100 Power (6): When struck below 25% health, you steal health from nearby foes. (Cooldown: 40s)



  • At the start of a match a D/P thief should never be the one sent to capture the node closest to its spawn. Always go to the middle point with your team or help someone push far and stack AoE stealth using the
    combo shortly before arrival.
  • The thief's role is to almost constantly keep moving.
    Infiltrator's Arrow Infiltrator's Arrow
    Infiltrator's Arrow
    Fire an arrow and shadowstep to the target area, blinding nearby foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 120
    Range.pngRange: 900
    , and other shadowsteps make this build incredibly mobile. Decap unguarded capture points, +1 fights (rotate to outnumber the enemy team on a point, quickly ending the fight and then move on), provide AoE stealth for your team, interrupt foes with stability by landing
    Steal Steal
    Shadowstep to your foe and steal from them.
    Range.pngRange: 1,200
    , and gank targets in team fights.
  • In larger fights, camp shortbow and stay in range until an opening shows, then pressure the target with D/P.
  • Note: never use stealth while
    is active on a target or it will reveal you when the damage goes off.


  • is seldom used to deal damage, it's mainly just a tool which is used to gain stealth by performing a Leap finisher in Black Powder, and sometimes adds an extra bit of mobility. A higher damage combo however involves this skill: Black Powder Heartseeker Steal (while in the middle of casting HS) attack (Backstab) - this way the target will recieve the damage of Steal, Heartseeker, and Backstab almost simultaneously.
  • will be your main gapcloser a significant source of damage. While the skill is blockable, the Blind and teleport aren't. It's possible to use it while in stealth without getting revealed by stowing your weapons after the port happens - this also allows the user to land Backstabs better.
  • , thanks to
    isn't just an interrupt, but also a source of damage.
  • will be your source of stealth - combo it with
    for self stealthing, shortbow's
    for AoE stealth, or
    for almost instant AoE stealth. Another use includes dropping it on downed enemies in order to blind their interrupt skills, making stomping easier.

Top Streamers

Build rating: 91%
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29 Ratings
Gold Medal - Great
Smoothwalker said this build was great March 2018

It´s a really good build. Just lacks a bit of stealthness to it, wich means your enemies can always see when you're arriving somewhere, and you have to play smart against deadeye thiefs, you won't probably burst them down in a one shot, so when they become invisible you become an easy target.

Gold Medal - Great
Will Paharu said this build was great February 2018

I feel this is meta right along with marauder. It is not inferior to marauder, more a matter of taste and preference. I like both. Personally I feel this build superior, my reason being because I can blind and interrupt with ease. The remarks that this cannot help in team fights are invalid, as I help win team fights constantly and I am new to this.

Silver Medal - Good
Drummermean said this build was good February 2018

Overall, a really good build. However, it is not the #1 choice for most thieves in the current metagame, due to the ability of core s/d thief to easily deal with firebrands and scourges. D/P is often taken, however, when against another thief, as it dominates in duels and rotation speed. As the meta shifts, d/p daredevil will most likely find itself back into meta.

26 More Ratings
Gold Medal - Great
Noodica said this build was great January 2018

good build, anyone who says it is bad or isn't viable haven't or can't grasp the role properly.

Gold Medal - Great
Nathanel said this build was great December 2017

I second Prizeekings opinon, daredevil has and still is meta. roamers and decappers/duelists still have a role, I mean we litterally have a meta in which a side capper/duelist aka spellbreaker is one of the FOTM classes. Since this is daredevil, it really is a ''you'' problem and it really is a build recommended for the ''veterans and high level players''. That is the sad and hard truth.

Gold Medal - Great
Prizeeking said this build was great December 2017

Still the best build, even after the (minor) nerf. You can listen to people like Pwadigy or Kassy if you want; but the fact of the matter is that this build always has been and always will be one of the hardest thief builds to master. If you are rubbish at interrupting high priority skills, global positioning and just reading the game in general, this build is clearly not for you. And for those who actually want to learn one of the most fun and challenging roles in the game, just go and watch Sindrener's stream and tell me if this build is not "useful anymore in PvP" lol.

Bronze Medal - Basic
Pwadigy said this build was basic December 2017

Tbh, the fact that high level players think that only low level players are voting on builds on this site is a serious problem, and it seriously ignores the fact that the meta has drastically changed, while "veteran" high level players just assume everyone else who doesn't agree with them must be a lower rank.

The fact is, is that what thief "does" is not useful anymore in PvP, so thief needs a new role that is less reliant on avoiding team-fights and 1v1s. I find it odd that players in GW2 get stuck in a mindset that a class HAS to do one thing, and that all acceptable builds must be good at that one thing.

I'm under the presumption that what is meta is what wins, and right now, the DP thief role is kind of useless. Thief NEEDS to be able to join in on team-fights, and can't get away with pure mobility anymore. This is why the various sword builds are becoming more popular.

Players who disagree, I've mostly noticed, are mostly veterans who are in denial. Also, to clarify, it's not the minor nerfs Daredevil has received that makes DP less optimal, it's the broad change in the meta that came with PoF. DP's inability to teamfight now makes DP thief a liability, as the current PoF meta allows an enemy team to adjust their playstyle around a thief easily.

Edit: I’m SR 1612, and I’ve only been playing this game for 8 months. I’ve played competitive games all my life. GW “veterans” are in massive denial.

Gold Medal - Great
Baescons said this build was great November 2017

d/p thief is a classic

Bronze Medal - Basic
Kassy said this build was basic September 2017

I'm taking my rating of this build down a tier because as the meta settles it's becoming progressively more evident that thief can no longer get away with not participating in teamfights. D/P condition doesnt do what this build did as good as this build used to do it but D/P condition can actually participate in a teamfight while still having most of the utility this build brought to the table, with the exception of having worse boonstripping. I'm not even sure about that though, I don't think that a Bountiful Theft variant of thief suffers all that much. That's to say nothing of the even more viable S/D condition builds, which bring evade to the table to help with the new massive amounts of aoe melee characters face.

Teamfights are too fast to spend time decapping and this build can't +1 as much as it used to in a world where you didn't get immediately vaporized by full counter for daring to look at a teamfight too closely. I'm afraid in this little thief's opinion condition is the way of the future.

Silver Medal - Good
Fhynix said this build was good June 2017

I cannot really understand how people are saying that this build is "easy to learn, easy to master".

To clarify: I have seen quite a number of players that really rolled with this build. Well-timed interrupts, great mobility/pindown to catch fleeing enemies and thief-typical SB-mobility to decap outside of +1-ing. All this makes this build incredibly annoying to play against and can win games against unorganized teams.

I also think it is the better build in a 1on1 against a staff-thief.

BUT in my opinion, this build is "somewhat easy to understand, medium to pull off" and has arguably the highest skill ceiling in the game, especially compared to the other meta build (the vault spammer / staff thief in general).


- you are utter useless in any teamfights, because you'll have a hard time to get hit backstab (AoE reveal, bodyblock, random AoE CCs etc.), hit headshots / shadow shots or do any relevant damage in a crowded fight. Without dodging attacks (like Vault or Death Blossom), you'll be bursted down quickly while trying to AA something.

- you will mostly do 1on1s while decapping or roaming. Here, you rely on backstabs and interupting core-skills of the enemy. THIS REQUIRES YOU TO RECOGNIZE THE ENEMY BUILD, or at least their core skills. This is nothing for a newbie and will initially often result in failed stuns, running out-of-initiative and death.

This build is great if you've mastered it or play in an organized team. Sti

Gold Medal - Great
Ajapai said this build was great May 2017

Very good Build, I advise you to take in a Trap (preferably Shadow for even more mobility) and change Thrill of the Crime to Haste to make full use of Imprivisation and add burst in 1v1 situations that you will encounter very often with this build. It's quite easy to hold far and close on your own with this setup, unless the enemy gives up on mid. The more is Rune of Lyssa a good tool against high condition Pressure whilst maintaining critical chance.

Gold Medal - Great
Nepstr2 said this build was great March 2017

Without any doubt, the most efficient Thief Build at this time. It is easy to play, easy to master, very fun to play, and along all that it also complements the Thiefs role perfectly. It is too perfect to be honest.

In fact it is so Good that I can't recommend it to players, that seek to learn skill with Thief. As I said it is easy to play and easy to master, if you decided to pick this build up and play only that one, you will never become a really epxperienced Thief as it is no challenge and does not require you to really know what you are doing. Just don't panic and you are fine. Not an offense, of course, it is very clever build. But if you want to become really Good at Thief, I'd suggest go D/P, then after some time D/D and then Staff, this way you will know what to do in most situations that normal "D/P only" would Panic in. Yet, as I said, perfect dmg, perfect mobility, perfect fun, so those "situations" will not occure often.

Silver Medal - Good
FormerBearbowUser said this build was good March 2017

Great build, but I still prefer shadow arts over daredevil

Gold Medal - Great
Anonymousquestions said this build was great November 2016

This build is great, worthy of meta but o used one alteration in PvP and WvW. If you use bound over unhindered combatant you can 4 stack stealth easily. This gives you the option of perma stealth. To do it you need to move the screen up so you are looking down on your character, the. Use the pistol 5 - dagger 2 - bound backwards - dagger 2 twice. It may take 1 or 2 tries to get used to it but it is really helpful.

Gold Medal - Great
Tiitz said this build was great August 2016

Played this build for a few month now in PvP and WvW(I took SA instead of DA)

Had a blast playing it together with my friend who is a thief main.

You can really fight against most build if you play careful.

You can roam around in Pvp without a problem thanks to SB.

I took the Withdraw heal and Bandit's Defense,Blinding Powder and Shadowstep and Impact Strike.

We both used runes of pack,we also took energy over bloodlust.

Havoc Mastery and Escapist's Absolution was our way to go.

This build is definitely one of the easiest thief builds to pick up and learn.

Can recommend it to every thief player.

Gold Medal - Great
Kickerkiki said this build was great July 2016

this with vampirism runes, fire sigil over leeching and with basi venom is the best thief build u can go for. A bit less dmg than staff but more reliable overall. I hope they balance out the other weaponsets because for almost 2 years this has been the best weaponset by far but not as fun as sword, IM(and most people's)O. D/P is pretty faceroll but there are some intricacies that can keep it interesting on higher levels.

Gold Medal - Great
Deemonkee said this build was great May 2016

i love this build i just started playing thief and this is a easy to pick and use build and i've been very successful with it

Gold Medal - Great
This me by metabattle said this build was great May 2016

I would definitely class this build as Meta now, a lot of ESL teams use a thief ATM.

Gold Medal - Great
Rarnark said this build was great May 2016

More powerful with the recent update to lead attacks and bountiful theft. This build definitely deserves to be in the meta category.

Gold Medal - Great
CGSN said this build was great February 2016

Incredibly mobile and hard to pin down, the daredevil line added an incredible amount to the old D/P build. Most likely the best +1 build in the game due to how fast it can travel between points and how easily it can escape. While the interactions are simple, the difficulty for this build is in the rotations around the map and the decision on when to go into a fight. That more than anything else will dictate the amount of success someone will have with this build. The S2 patch's autoattack buff combined with the removal of tanky amulets was massive for this build's effectiveness, as it frees up initiative to be used for utility, allowing more liberal use of headshots and black powders as the situation needs it.

Gold Medal - Great
J0ttem said this build was great February 2016

Has always been viable, and now it's better than ever thanks to Anet being in charge of healthy game balance™

Gold Medal - Great
Billaboong said this build was great February 2016

While the patch didn't change the build as much as other metas, it still remain the best for thief.

Gold Medal - Great
Serdoc said this build was great January 2016

A great build in the new Meta that is forming after the 01/26/2016 balance patch. It has good mobility, damage, and sustain.

Gold Medal - Great
Rai said this build was great December 2015

I run the variant with Daredevil Runes and Basilisk Venom.

In the current Meta, the thief can only go in form of full dmg and almost max mobility (Dash adds alot to mobility, so that is still a possibility to max but you'll loose tons of Damage)

This Build form leaves enough room for personal tweaks, but in thats the most effective if played right!

You have everything you need: Condi Removal, Stunbreak, Mobility, Damage

Gold Medal - Great
Chase said this build was great November 2015

Dagger/Pistol continues to be one of the best weapon set (if not absolute best for single-target) available to a thief, providing better mobility and safety than d/d with nearly equivalent damage, a smoke field for quick-stealthing multiple targets for a burst or downed targets being cleaved.

Withdraw remains most powerful heal against any form of immobilize coming in and with it's unique-to-thief un-interruptable nature provides the most HPS possible when enemies can easily and clearly interrupt the new heal.

Bountiful Theft continues to strip stability for the grandmaster trait Sleight of Hand providing an excellent form of interrupting an enemy with stability ressing and enemy/downing a friendly. Vigor non-withstanding, the boon strip nature of this trait is remarkably powerful when combined with Sleight of hand.

Mandatory condi removal in SA has finally been given a relative equivalent in DD with remove condi on dodge. Given the triple dodge endurance bar, signet of agility, and endurance on successful steal, this allows D/P thieves to finally leave the SA line (which was never truly taken for it's healing capacity when in stealth but for it's condi removal nature). Trait variants can be taken in DD to even further reduce control impair conditions. DD also opens the build up to physical skills which can also be taken as variants to the main bar.

Overall an improvement to the previous meta D/P thief build. And still better than DD, PP, PD, SP

Gold Medal - Great
Hanz said this build was great November 2015

DP Thief 3.0, there's not much to say about it. Damage: check, Mobility: check, Sustain: check, Party utility: somewhat lower than SA DP, but with the AoE reveals from revenants/scrappers that doesn't make too much of a difference.

Gold Medal - Great
NYn said this build was great November 2015

Best build to play conquest at the moment, the Burst is insane. It also gives very needed sustain due to the new dodge rolls which also burst. It plays very much like the normal D/P Thief, but offers even more damage and better sustain, as mentioned above, best build for Conquest right now.

Gold Medal - Great
Impact.2780 said this build was great November 2015

Brings much needed damage back to thief and the team vs the new high sustain builds. D/P still brings more to the table than any other weapon set.

Gold Medal - Great
Khyllar said this build was great October 2015

I have been running this build on thief for the last couple of days now and I feel it is the best build for thief to compete in the current meta. It brings all the utility of dagger pistol but with way more burst then the shadow arts build. Granted its not as survivable as the Shadow Arts build I feel this build is way better for taking down the highly sustainable Elite specs from the other classes. Definitely this build can become Meta especially since Magic Toker has been running it to great success lately.

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