Firebrand - Quickness Support Celestial DPS

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damageHealingSupport and Utility

Designed for: Fractals and Raids

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on March 16, 2024 and is up to date for the February 27, 2024 patch.

Overview

This build is a perfect mix between a healer and a DPS, which shines in less organized groups that normally run a full healer. Even though it's a condition build, the burst of a Firebrand is really solid and by no means bad in fractals.

Thanks to and this build heals up to five players for ~400/sec while still being able to hit for ~20k DPS on the golem.

It provides 100% Quickness Quickness, 100% Fury Fury, 100% Regeneration Regeneration, 35% Protection Protection, ~14 Might Might, options for Aegis Aegis and a lot of condi cleanse because of .

This build should be played with an Alacrity Alacrity provider that can also fill in the gaps in Might Might.


Skill Bar

Axe/Torch
Pistol/Pistol
Utility


Weapon Variants

  • Even though it is lower damage than running only mainhand Pistol, Axe is taken to provide permanent Fury Fury uptime and an extra symbol for .
  • Staff can be taken to provide an additional burst healing option, or for players that don't own Secrets of the Obscure.
    • If running staff, Pistol/Torch is the better option for the other set (unless you need Axe).


Skill Variants

Utility skills

Swap out if you need extra utility

  • if you need extra Regeneration Regeneration or condi cleanse. You should run this skill if you take , as you won't have spare pages to cast Chapter 3 Azure Sun Chapter 3 Azure Sun without .
  • if more CC is needed.
  • if the stability of is not enough.
  • if the reflect of is not enough.
  • for more healing.


Template Code

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Specializations


Trait Variants

  • If you are not fully consuming your mantras, you can take for ~5 extra Might Might.
  • If you have classes in your group that provide enough Might Might, you could take one of the following instead of , but you will generate 9-12 less Might Might for your group:
    • will give you 8% more boon duration, and another 8% if you're using staff.
    • will result in more healing.


Equipment

This equipment has only 80 extra toughness.

Head
Celestial
Shoulders
Seraph
Chest
Seraph
Hands
Seraph
Legs
Seraph
Feet
Seraph
Backpiece
Seraph
Accessory
Celestial
Accessory
Seraph
Amulet
Seraph
Ring
Seraph
Ring
Seraph
Axe
Seraph
Torch
Seraph
Sigil
Sigil
Pistol
Seraph
Pistol
Seraph
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • This setup aims for 53% boon duration.


Equipment Variants

Relics

  • is a significant DPS increase, but you lose quite a lot of healing.


Sigils

For an ~800 DPS loss, you can replace :

  • for better healing.
  • for better boon uptimes.


Infusions

  • You can also use healing infusions, if you prefer that.


Consumables

Food

  • to hit 100% burning duration as well as providing a 10% boost to healing.


Utility


Usage

The basic idea is to maintain high uptime of symbols while spamming Burning Burning with . See Condi DPS for a detailed explanation of the DPS rotation.

Chapter 3 Azure Sun Chapter 3 Azure Sun is an overloaded skill in terms of healing and utility, so use it whenever you reach max pages. Having the spare pages to enable this relies on taking .


Notes

  • Use immediately, then as soon as it is available.
  • Use and once immediately, then once every time it gains a charge. Also be sure to use it to block dangerous attacks for your group.
  • Use all charges of and recharge as soon as you are able. The DPS is significantly reduced if you do not do this, so you are likely better off running something for utility instead.
  • You can either consume all charges of and recharge as soon as you can, or use twice immediately then another stack every time you gain a charge. The former is higher Quickness Quickness and provides pages via .
  • Never interrupt your axe autoattack chain.
  • Your dodges heal for ~1k because of , so don't forget to use it if needed. You also maintain 70% Vigor Vigor on yourself thanks to .
  • Use if reflection, Stability Stability or Resistance Resistance is needed. It can also be used to spam Swiftness Swiftness.
  • Use if burst healing or even more condition cleanses are needed.


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
3 stars
OfficerAndyGentleman gave this build 3 stars • May 2023
Great for groups that don't quite need a full extra healer.
4 stars
BeastNHisHarlot gave this build 4 stars • December 2021
An okay build that can deal a good amount of damage but starts to struggle when the group struggles. I have tried this build on a few CMs and find it to do really well with damage and moderate with group sustain. You can easily expect 12-15k dps in nearly every CM fractal and have the potential to still provide a lot of utility. In good groups this build feels amazing to play. In less than good groups, you will find yourself or your party getting frustrated with frequent downs and occasional resets. The lack of a staff removes a good bit of burst healing and the removal of the scepter takes away a lot of dps, so there isn't a good middleground. Additionally, despite having 70% boon duration, taking legendary lore saw a significant decrease in quickness uptime, requiring boon duration food to maintain 90% or greater quickness duration and defeating the purpose of taking the trait. What you get in exchange for these potential negatives is a very independent build that does a lot of things well without committing to pure heals. In a group with sufficient DPS, you can expect that fights go by a lot quicker and smoother thanks in part to the DPS that this build brings while still offering the same utility. Overall, this build is pretty good. With higher AR, this build can be fine-tuned to do most things well rendering the standard HB obsolete for fractals. However, for most of us this build will be a large trade off that requires our party to be better than

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