Difference between revisions of "Firebrand - Quickness Support Celestial DPS"
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{{Build | {{Build | ||
| profession = Guardian | | profession = Guardian | ||
| specialization = Firebrand | | specialization = Firebrand | ||
− | | designed for = Fractal | + | | designed for = Fractal, Raid |
| rating = Great | | rating = Great | ||
− | | focus = Healing, | + | | focus = Condition Damage, Healing, Support, Utility |
+ | | xpac = pof, soto | ||
| meta = | | meta = | ||
+ | | difficulty = 2 | ||
}} | }} | ||
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Thanks to {{trait|Writ of Persistence}} and {{Skill|Mantra of Lore}} this build heals up to five players for ~400/sec while still being able to hit for ~20k DPS on the golem. | Thanks to {{trait|Writ of Persistence}} and {{Skill|Mantra of Lore}} this build heals up to five players for ~400/sec while still being able to hit for ~20k DPS on the golem. | ||
− | It provides 100% {{tooltip|Quickness}}, 100% {{tooltip|Fury}}, 100% {{tooltip|Regeneration}}, 35% {{tooltip|Protection}}, | + | It provides 100% {{tooltip|Quickness}}, 100% {{tooltip|Fury}}, 100% {{tooltip|Regeneration}}, 35% {{tooltip|Protection}}, ~14 {{tooltip|Might}}, options for {{tooltip|Aegis}} and a lot of condi cleanse because of {{Skill|Mantra of Lore}}. |
+ | |||
+ | This build should be played with an {{tooltip|Alacrity}} provider that can also fill in the gaps in {{tooltip|Might}}. | ||
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| weapon1 = Axe | | weapon1 = Axe | ||
| weapon2 = Torch | | weapon2 = Torch | ||
− | | weapon3 = | + | | weapon3 = Pistol |
− | | weapon4 = | + | | weapon4 = Pistol |
| healing = Mantra of Solace | | healing = Mantra of Solace | ||
− | | utility1 = Mantra of | + | | utility1 = Mantra of Potence |
− | | utility2 = Mantra of | + | | utility2 = Mantra of Flame |
| utility3 = Purging Flames | | utility3 = Purging Flames | ||
| elite = "Feel My Wrath!" | | elite = "Feel My Wrath!" | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | * ''' | + | * Even though it is lower damage than running only mainhand '''Pistol''', '''Axe''' is taken to provide permanent {{tooltip|Fury}} uptime and an extra symbol for {{trait|Writ of Persistence}}. |
+ | * '''Staff''' can be taken to provide an additional burst healing option, or for players that don't own Secrets of the Obscure. | ||
+ | ** If running staff, '''Pistol/Torch''' is the better option for the other set (unless you need '''Axe'''). | ||
===Skill Variants=== | ===Skill Variants=== | ||
− | + | ||
− | Swap out {{Skill|Purging Flames}} | + | '''Utility skills''' |
− | *{{Skill|Sanctuary}} if more CC is needed. | + | |
− | *{{Skill|Hallowed Ground}} if the stability of {{Skill|Tome of Courage}} is not enough. | + | Swap out {{Skill|Purging Flames}} if you need extra utility |
− | *{{Skill|Wall of Reflection}} if the reflect of {{Skill|Tome of Courage}} is not enough. | + | * {{Skill|Mantra of Lore}} if you need extra {{tooltip|Regeneration}} or condi cleanse. You should run this skill if you take {{trait|Legendary Lore}}, as you won't have spare pages to cast {{tooltip|Chapter 3 Azure Sun}} without {{trait|Weighty Terms}}. |
− | *{{Skill|Bow of Truth}} for more healing. | + | * {{Skill|Sanctuary}} if more CC is needed. |
− | + | * {{Skill|Hallowed Ground}} if the stability of {{Skill|Tome of Courage}} is not enough. | |
+ | * {{Skill|Wall of Reflection}} if the reflect of {{Skill|Tome of Courage}} is not enough. | ||
+ | * {{Skill|Bow of Truth}} for more healing. | ||
+ | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQEQGjEvPiZLF0sXehZTFxUXFRdMAUwBiRKJEgAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
+ | |||
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{{Specialization|Radiance|mid|mid|top}} | {{Specialization|Radiance|mid|mid|top}} | ||
{{Specialization|Honor|bot|bot|mid}} | {{Specialization|Honor|bot|bot|mid}} | ||
− | {{Specialization|Firebrand|mid|top| | + | {{Specialization|Firebrand|mid|top|mid}} |
− | === | + | ===Trait Variants=== |
− | * If you | + | * If you are not fully consuming your mantras, you can take {{Trait|Legendary Lore}} for ~5 extra {{tooltip|Might}}. |
− | + | * If you have classes in your group that provide enough {{tooltip|Might}}, you could take one of the following instead of {{Trait|Empowering Might}}, but you will generate 9-12 less {{tooltip|Might}} for your group: | |
− | *If you have classes in your group that provide enough {{tooltip|Might}}, you could take one of the following instead of {{Trait|Empowering Might}}, but you will generate 9-12 less {{tooltip|Might}} for your group: | ||
** {{Trait|Honorable Staff}} will give you 8% more boon duration, and another 8% if you're using staff. | ** {{Trait|Honorable Staff}} will give you 8% more boon duration, and another 8% if you're using staff. | ||
** {{Trait|Pure of Heart}} will result in more healing. | ** {{Trait|Pure of Heart}} will result in more healing. | ||
+ | |||
==Equipment== | ==Equipment== | ||
+ | This equipment has only 80 extra toughness. | ||
+ | * If that is too high, the {{tooltip|celestial stats}} pieces can be swapped to {{tooltip|seraph stats}} or {{tooltip|viper stats}}. | ||
+ | * Too low, and {{tooltip|celestial stats}} can be swapped in place of {{tooltip|seraph stats}}. | ||
+ | |||
{{PvE equipment | {{PvE equipment | ||
− | | stats = | + | | stats = Seraph |
| weight = Heavy | | weight = Heavy | ||
| rune = Superior Rune of Balthazar | | rune = Superior Rune of Balthazar | ||
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| weapon1 = Axe | | weapon1 = Axe | ||
| weapon2 = Torch | | weapon2 = Torch | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Smoldering |
| sigil2 = Superior Sigil of Bursting | | sigil2 = Superior Sigil of Bursting | ||
− | | weapon3 = | + | | weapon3 = Pistol |
− | | sigil3 = Superior Sigil of | + | | weapon4 = Pistol |
+ | | sigil3 = Superior Sigil of Smoldering | ||
+ | | sigil4 = Superior Sigil of Bursting | ||
| infusion1 = Malign +9 Agony Infusion | | infusion1 = Malign +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of the Flock | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
− | | head = | + | | head = Celestial |
| shoulders = | | shoulders = | ||
| chest = | | chest = | ||
| hands = | | hands = | ||
− | | legs = | + | | legs = |
| feet = | | feet = | ||
− | | backpiece = | + | | backpiece = |
− | | accessory1 = | + | | accessory1 = Celestial |
| accessory2 = | | accessory2 = | ||
− | | amulet = | + | | amulet = |
− | | ring1 = | + | | ring1 = |
− | | ring2 = | + | | ring2 = |
}} | }} | ||
+ | |||
+ | * This setup aims for 53% boon duration. | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
+ | |||
+ | '''Relics''' | ||
+ | * {{relic|Relic of the Fractal}} is a significant DPS increase, but you lose quite a lot of healing. | ||
+ | |||
+ | |||
'''Sigils''' | '''Sigils''' | ||
− | For an ~800 DPS loss, you can replace {{Sigil|Superior Sigil of | + | For an ~800 DPS loss, you can replace {{Sigil|Superior Sigil of Bursting}}: |
* {{Sigil|Superior Sigil of Transference}} for better healing. | * {{Sigil|Superior Sigil of Transference}} for better healing. | ||
− | * {{Sigil|Superior Sigil of Concentration}} for better boon uptimes | + | * {{Sigil|Superior Sigil of Concentration}} for better boon uptimes. |
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* You can also use healing infusions, if you prefer that. | * You can also use healing infusions, if you prefer that. | ||
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==Consumables== | ==Consumables== | ||
+ | |||
'''Food''' | '''Food''' | ||
− | *{{Food| | + | *{{Food|Mint-Pear Cured Meat Flatbread}} to hit 100% burning duration as well as providing a 10% boost to healing. |
'''Utility''' | '''Utility''' | ||
− | + | *{{Utility|Enhanced Lucent Oil}} | |
− | *{{Utility|Enhanced Lucent Oil}} | + | |
− | |||
==Usage== | ==Usage== | ||
− | The basic idea is to maintain high uptime of symbols while spamming {{tooltip|Burning}} with {{Skill|Tome of Justice}} | + | The basic idea is to maintain high uptime of symbols while spamming {{tooltip|Burning}} with {{Skill|Tome of Justice}}. See [[Build:Firebrand_-_Condi_DPS|Condi DPS]] for a detailed explanation of the DPS rotation. |
+ | |||
+ | {{tooltip|Chapter 3 Azure Sun}} is an overloaded skill in terms of healing and utility, so use it whenever you reach max pages. Having the spare pages to enable this relies on taking {{trait|Weighty Terms}}. | ||
===Notes=== | ===Notes=== | ||
− | *Use {{Skill|"Feel My Wrath!"}} immediately, then as soon as it is available. | + | * Use {{Skill|"Feel My Wrath!"}} immediately, then as soon as it is available. |
− | *Use {{Skill|Mantra of Solace}} once immediately, then once every time it gains a charge. Also be sure to use it to block dangerous attacks for your group. | + | * Use {{Skill|Mantra of Solace}} and {{Skill|Mantra of Lore}} once immediately, then once every time it gains a charge. Also be sure to use it to block dangerous attacks for your group. |
− | *Use {{ | + | * Use all charges of {{skill|Mantra of Flame}} and recharge as soon as you are able. The DPS is significantly reduced if you do not do this, so you are likely better off running something for utility instead. |
− | *Never interrupt your axe autoattack chain. | + | * You can either consume all charges of {{Skill|Mantra of Potence}} and recharge as soon as you can, or use twice immediately then another stack every time you gain a charge. The former is higher {{tooltip|Quickness}} and provides pages via {{trait|Weighty Terms}}. |
− | *Your dodges heal for ~1k because of {{trait|Selfless Daring}}, so don't forget to use it if needed. You also maintain 70% {{tooltip|Vigor}} on yourself thanks to {{Trait|Vigorous Precision}}. | + | * Never interrupt your axe autoattack chain. |
− | *Use {{Skill|Tome of Courage}} if reflection, {{tooltip|Stability}} or {{tooltip|Resistance}} is needed. It can also be used to spam {{tooltip|Swiftness}}. | + | * Your dodges heal for ~1k because of {{trait|Selfless Daring}}, so don't forget to use it if needed. You also maintain 70% {{tooltip|Vigor}} on yourself thanks to {{Trait|Vigorous Precision}}. |
− | *Use {{Skill|Tome of Resolve}} if burst healing or even more condition cleanses are needed. | + | * Use {{Skill|Tome of Courage}} if reflection, {{tooltip|Stability}} or {{tooltip|Resistance}} is needed. It can also be used to spam {{tooltip|Swiftness}}. |
+ | * Use {{Skill|Tome of Resolve}} if burst healing or even more condition cleanses are needed. |
Revision as of 19:31, 29 April 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage, Healing, Support and Utility
Designed for: Fractals and Raids
Overview
This build is a perfect mix between a healer and a DPS, which shines in less organized groups that normally run a full healer. Even though it's a condition build, the burst of a Firebrand is really solid and by no means bad in fractals.
Thanks to
and this build heals up to five players for ~400/sec while still being able to hit for ~20k DPS on the golem.It provides 100% Quickness, 100% Fury, 100% Regeneration, 35% Protection, ~14 Might, options for Aegis and a lot of condi cleanse because of .
This build should be played with an Alacrity provider that can also fill in the gaps in Might.
Skill Bar
Weapon Variants
- Even though it is lower damage than running only mainhand Pistol, Axe is taken to provide permanent Fury uptime and an extra symbol for .
- Staff can be taken to provide an additional burst healing option, or for players that don't own Secrets of the Obscure.
- If running staff, Pistol/Torch is the better option for the other set (unless you need Axe).
Skill Variants
Utility skills
Swap out
if you need extra utility- Regeneration or condi cleanse. You should run this skill if you take , as you won't have spare pages to cast Chapter 3 Azure Sun without . if you need extra
- if more CC is needed.
- if the stability of is not enough.
- if the reflect of is not enough.
- for more healing.
Template Code
Specializations
Trait Variants
- If you are not fully consuming your mantras, you can take Might. for ~5 extra
- If you have classes in your group that provide enough Might, you could take one of the following instead of , but you will generate 9-12 less Might for your group:
- will give you 8% more boon duration, and another 8% if you're using staff.
- will result in more healing.
Equipment
This equipment has only 80 extra toughness.
- If that is too high, the celestial stats pieces can be swapped to seraph stats or viper stats.
- Too low, and celestial stats can be swapped in place of seraph stats.
Celestial
Seraph
Seraph
Seraph
Seraph
Seraph
Seraph
Celestial
Seraph
Seraph
Seraph
Seraph
Seraph
Seraph
Seraph
Seraph
x6
x18
- This setup aims for 53% boon duration.
Equipment Variants
Relics
- is a significant DPS increase, but you lose quite a lot of healing.
Sigils
For an ~800 DPS loss, you can replace
:- for better healing.
- for better boon uptimes.
Infusions
- You can also use healing infusions, if you prefer that.
Consumables
Food
- to hit 100% burning duration as well as providing a 10% boost to healing.
Utility
Usage
The basic idea is to maintain high uptime of symbols while spamming Burning with . See Condi DPS for a detailed explanation of the DPS rotation.
Chapter 3 Azure Sun is an overloaded skill in terms of healing and utility, so use it whenever you reach max pages. Having the spare pages to enable this relies on taking .
Notes
- Use immediately, then as soon as it is available.
- Use and once immediately, then once every time it gains a charge. Also be sure to use it to block dangerous attacks for your group.
- Use all charges of and recharge as soon as you are able. The DPS is significantly reduced if you do not do this, so you are likely better off running something for utility instead.
- You can either consume all charges of Quickness and provides pages via . and recharge as soon as you can, or use twice immediately then another stack every time you gain a charge. The former is higher
- Never interrupt your axe autoattack chain.
- Your dodges heal for ~1k because of Vigor on yourself thanks to . , so don't forget to use it if needed. You also maintain 70%
- Use Stability or Resistance is needed. It can also be used to spam Swiftness. if reflection,
- Use if burst healing or even more condition cleanses are needed.
Ratings
Comments
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