Difference between revisions of "Mirage - Chaotic Condition"
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| specialization = Mirage | | specialization = Mirage | ||
| designed for = Conquest | | designed for = Conquest | ||
− | | rating = | + | | rating = archived |
| focus = condition damage, sustain | | focus = condition damage, sustain | ||
+ | | difficulty = 1 | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
− | + | An easy to play duelist Mirage spec for sPvP focusing on clone generation and ambush attacks. | |
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{{Specialization|Dueling|bot|mid|bot}} | {{Specialization|Dueling|bot|mid|bot}} | ||
{{Specialization|Chaos|top|bot|bot}} | {{Specialization|Chaos|top|bot|bot}} | ||
+ | '''Variants''' | ||
+ | * {{Trait|Auspicious Anguish}} - better defense against conditions. | ||
+ | * {{Trait|Chaotic Transference}} - better {{Tooltip|Regeneration}} access and causes all your illusions to gain {{Tooltip|Chaos Aura}} too. | ||
{{Specialization|Mirage|Mid|mid|top}} | {{Specialization|Mirage|Mid|mid|top}} | ||
Line 60: | Line 64: | ||
| sigil3 = Cleansing | | sigil3 = Cleansing | ||
| sigil4 = Energy | | sigil4 = Energy | ||
− | | rune = | + | | rune = Lynx |
| amulet = Rabid | | amulet = Rabid | ||
+ | | relic = Relic of Antitoxin | ||
}} | }} | ||
− | |||
− | |||
===Equipment Changes=== | ===Equipment Changes=== | ||
'''Runes''' | '''Runes''' | ||
− | |||
− | * {{Rune| | + | If you don't need the passive mobility boost of Lynx, there are other viable options too: |
+ | * {{Rune|Orr}} - better sustain against condition builds. | ||
+ | |||
+ | * {{Rune|Necromancer}} - higher damage and HP. | ||
+ | |||
+ | |||
+ | '''Relics''' | ||
+ | * {{Relic|Relic of Leadership}} - adds more condition removal to {{Skill|Jaunt}}, worth considering when you're only playing with 1 Cleansing sigil (less Antitoxin value). | ||
+ | * {{Relic|Relic of the Fractal}} - adds {{Tooltip|Burning}} and {{Tooltip|Torment}} to your {{Skill|Phantasmal Duelist}} bursts. | ||
+ | |||
+ | |||
+ | '''Sigils''' | ||
+ | * {{Sigil|Cleansing}} over {{Sigil|Confusion}} - helps you out a lot in condition matchups but makes your Scepter bursts slightly worse. Also has Antitoxin synergy. | ||
==Usage== | ==Usage== | ||
− | |||
− | |||
'''Elite specialization basics''' | '''Elite specialization basics''' | ||
− | * Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for | + | * Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for its duration: {{Skill|Chaos Vortex}} for '''staff''' and {{Skill|Ether Barrage}} for '''scepter'''. Ambush skills replace the autoattack of the weapons for 1.5 seconds. |
− | * Pressing dodge grants | + | |
− | + | * Pressing dodge grants +66% movement speed and {{Tooltip|Regeneration}} (which reduces incoming condition duration while it lasts thanks to {{Trait|Renewing Oasis}}). {{Trait|Infinite Horizon}} makes it so that whenever you gain Mirage Cloak, your clones are also going to receive it with all benefits including access to ambush attacks - it can even make your clones evade skills such as {{Skill|Full Counter}} or {{Skill|"Chilled to the Bone!"}}, denying your opponent various bonuses. | |
'''General''' | '''General''' | ||
− | * '''Playstyle:''' this build is all about stacking conditions while exerting superior control over the fight via your many interrupts, most of which are instant with the notable exception of {{Skill|Magic Bullet}}. Sources of interrupts: | + | |
+ | * '''Playstyle:''' the basic gameplan is simple, dodging spawns clones via {{Trait|Deceptive Evasion}} while also granting you and your clones Mirage Cloak for ambush skill access. | ||
+ | ** The spawned clone will immediately do its ambush attack. | ||
+ | ** Creating 1-2 clones before dodging increases your burst damage on both sets and improves {{Tooltip|Alacrity}} acces when using Staff. | ||
+ | ** Dodging with 3 active clones is a bit of a waste because one of your fresh clones will just override an old one, but it's still worth doing because a 3 clone ambush is quite strong. You could also use {{Skill|Illusionary Ambush}} in this situation, not wasting any dodges while still making all of your clones do their ambush attack. | ||
+ | <!--* '''Playstyle:''' this build is all about stacking conditions while exerting superior control over the fight via your many interrupts, most of which are instant with the notable exception of {{Skill|Magic Bullet}}. Sources of interrupts: | ||
** {{Skill|Diversion}} | ** {{Skill|Diversion}} | ||
** {{Skill|Chaos Storm}} | ** {{Skill|Chaos Storm}} | ||
− | ** {{Skill|Mantra of Distraction}} | + | ** {{Skill|Mantra of Distraction}}--> |
− | * The build has very poor access to condition cleansing, limited only to | + | |
− | * The | + | * The build has very poor access to condition cleansing, limited only to {{Skill|Jaunt}}, {{Sigil|Cleansing}} and {{Skill|Arcane Thievery}}. Try to play it safe against condition specs: outrange them with staff, chain block / evade frames in melee, use your interupts to prevent them from casting while there are gaps in your defense, etc. |
− | * Besides cleansing conditions while at the same time pressuring your opponent with them, {{Skill|Arcane Thievery}} is also useful for boon removal/stacking in general, for example getting rid of their {{ | + | |
− | + | * Use {{Skill|Distortion}} to prevent conditions from overwhelming you if other sources no longer suffice. You may even consider using {{Skill|Signet of Illusions}} just to get a second Distortion if things are looking grim. | |
+ | |||
+ | * The '''Scepter auto attack chain''' progresses if you keep attacking even while out of combat with no target selected. By using the first 2 skills of the chain you can start combat with {{Skill|Ether Clone}} for a free clone. | ||
+ | |||
+ | * Besides cleansing conditions while at the same time pressuring your opponent with them, {{Skill|Arcane Thievery}} is also useful for boon removal/stacking in general, for example getting rid of their {{Tooltip|Resistance}} or stealing {{Tooltip|Vigor}} for {{Trait|Nomad's Endurance}} synergy. | ||
'''Staff''' | '''Staff''' | ||
− | * Staff is what you use for sustain, ranged poking, mobility, and sustained damage. | + | * Staff is what you use for sustain, ranged poking, mobility, boon stacking and sustained damage. |
− | * {{Skill|Chaos Armor}} is a great defensive tool against direct damage, | + | * {{Skill|Chaos Armor}} is a great defensive tool against direct damage, it inflicts AoE {{Tooltip|Blind}} nearby targets and {{Tooltip|Confusion}}. The {{Tooltip|Weakness}} and {{Tooltip|Protection}} are also worth noting. |
− | * {{Skill|Chaos Storm}} is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including {{ | + | **''Note:'' This skill can be used while stunned! |
+ | |||
+ | * {{Skill|Chaos Storm}} is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including {{Tooltip|Aegis}} while inflicting several conditions that can mitigate damage like {{Tooltip|Weakness}} or {{Tooltip|Chill}} (Chill makes it harder to reach you while slowing down their skill recharge rate). It even interrupts enemies with {{Tooltip|Daze}} when first placed. Excellent skill to use when you need area denial for downed cleave, sustain and other such scenarios. | ||
+ | |||
* {{Skill|Phase Retreat}} is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later. | * {{Skill|Phase Retreat}} is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later. | ||
− | ** | + | ** When used in {{Skill|Chaos Storm}} PR grants {{Skill|Chaos Armor}}. Keep in mind that this doesn't stack in duration, so try not to overlap Chaos Armors from different sources. |
− | |||
+ | * {{Skill|Phantasmal Warlock}} summons a Phantasm that's stacking {{Tooltip|Torment}} on your target which is great for additional pressure. | ||
'''Mobility''' | '''Mobility''' | ||
Line 109: | Line 133: | ||
'''Damage''' | '''Damage''' | ||
* The build heavily relies on keeping pressure up constantly by spawning clones through {{Trait|Deceptive Evasion}} and making them unload ambush attacks via {{Trait|Infinite Horizon}}. | * The build heavily relies on keeping pressure up constantly by spawning clones through {{Trait|Deceptive Evasion}} and making them unload ambush attacks via {{Trait|Infinite Horizon}}. | ||
− | * As for burst damage | + | |
− | * {{Skill|Illusionary Counter}} should be used as often as possible, it's excellent for setting up burst or even avoiding attacks. Not only does dodging after a successful block immediately generate a total of | + | * As for burst damage a multi-clone {{Skill|Cry of Frustration}} is your best skill. |
− | ** If you have 2-3 active clones before using {{ | + | |
− | ** Note: there's a small evade frame after the block which can proc {{Trait|Evasive Mirror}} too. | + | * {{Skill|Illusionary Counter}} should be used as often as possible, it's excellent for setting up burst or even avoiding attacks. Not only does dodging after a successful block immediately generate a total of 2 clones, but also makes them all (including you) unload their ambush attacks. |
+ | ** If you have 2-3 active clones before using {{Skill|Illusionary Counter}} you should probably shatter them before the new ones spawn, as otherwise some of the previous clones will just go to waste. | ||
+ | ** ''Note:'' there's a small evade frame after the block which can proc {{Trait|Evasive Mirror}} too. | ||
+ | |||
* {{Trait|Sharper Images}} synergy plays a big part in this build and significant part of the build's pressure comes from this trait. | * {{Trait|Sharper Images}} synergy plays a big part in this build and significant part of the build's pressure comes from this trait. | ||
− | ** With a little luck {{Skill|Phantasmal Duelist}} could stack nearly | + | ** With a little luck {{Skill|Phantasmal Duelist}} could stack nearly ~15 stacks of bleeding on its own. |
− | |||
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# {{Skill|Magic Bullet}} | # {{Skill|Magic Bullet}} | ||
# Dodge | # Dodge | ||
+ | # {{Skill|Cry of Frustration}} | ||
# {{Skill|Confusing Images}} | # {{Skill|Confusing Images}} | ||
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# {{Skill|Illusionary Counter}} | # {{Skill|Illusionary Counter}} | ||
# Dodge + ambush | # Dodge + ambush | ||
− | + | # {{Skill|Cry of Frustration}} | |
− | # {{Skill|Cry of Frustration}}-- | + | |
+ | |||
+ | ==Related Builds== | ||
+ | * [[Build:Mirage_-_Chaotic_Condition_Roamer|Mirage - Chaotic Condition Roamer]] - WvW version. |
Latest revision as of 15:51, 1 May 2024
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Condition damage and Sustain
Designed for: PvP Conquest
Difficulty:
Easy
Overview
An easy to play duelist Mirage spec for sPvP focusing on clone generation and ambush attacks.
Skill Bar
Scepter/Pistol
Staff
Utility
Slot Changes
Utility
- or over
Template Code
[&DQctPQE7OxruFQAAggEAAGUBAACKFgAARhcAAAAAAAAAAAAAAAAAAAAAAAADWQBWADYAAA==]
Specializations
Variants
- - better defense against conditions.
- Regeneration access and causes all your illusions to gain Chaos Aura too. - better
Equipment
Scepter
Pistol
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Relic
Equipment Changes
Runes
If you don't need the passive mobility boost of Lynx, there are other viable options too:
- - better sustain against condition builds.
- - higher damage and HP.
Relics
- - adds more condition removal to , worth considering when you're only playing with 1 Cleansing sigil (less Antitoxin value).
- Burning and Torment to your bursts. - adds
Sigils
- over - helps you out a lot in condition matchups but makes your Scepter bursts slightly worse. Also has Antitoxin synergy.
Usage
Elite specialization basics
- Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for its duration: for staff and for scepter. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
- Pressing dodge grants +66% movement speed and Regeneration (which reduces incoming condition duration while it lasts thanks to ). makes it so that whenever you gain Mirage Cloak, your clones are also going to receive it with all benefits including access to ambush attacks - it can even make your clones evade skills such as or , denying your opponent various bonuses.
General
- Playstyle: the basic gameplan is simple, dodging spawns clones via
- The spawned clone will immediately do its ambush attack.
- Creating 1-2 clones before dodging increases your burst damage on both sets and improves Alacrity acces when using Staff.
- Dodging with 3 active clones is a bit of a waste because one of your fresh clones will just override an old one, but it's still worth doing because a 3 clone ambush is quite strong. You could also use in this situation, not wasting any dodges while still making all of your clones do their ambush attack.
while also granting you and your clones Mirage Cloak for ambush skill access.
- The build has very poor access to condition cleansing, limited only to , and . Try to play it safe against condition specs: outrange them with staff, chain block / evade frames in melee, use your interupts to prevent them from casting while there are gaps in your defense, etc.
- Use to prevent conditions from overwhelming you if other sources no longer suffice. You may even consider using just to get a second Distortion if things are looking grim.
- The Scepter auto attack chain progresses if you keep attacking even while out of combat with no target selected. By using the first 2 skills of the chain you can start combat with for a free clone.
- Besides cleansing conditions while at the same time pressuring your opponent with them, Resistance or stealing Vigor for synergy. is also useful for boon removal/stacking in general, for example getting rid of their
Staff
- Staff is what you use for sustain, ranged poking, mobility, boon stacking and sustained damage.
- Blind nearby targets and Confusion. The Weakness and Protection are also worth noting.
- Note: This skill can be used while stunned!
is a great defensive tool against direct damage, it inflicts AoE
- Aegis while inflicting several conditions that can mitigate damage like Weakness or Chill (Chill makes it harder to reach you while slowing down their skill recharge rate). It even interrupts enemies with Daze when first placed. Excellent skill to use when you need area denial for downed cleave, sustain and other such scenarios. is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including
- When used in PR grants . Keep in mind that this doesn't stack in duration, so try not to overlap Chaos Armors from different sources.
is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later.
- Torment on your target which is great for additional pressure. summons a Phantasm that's stacking
Mobility
- Use
- Make sure that you don't have an enemy targeted when doing this!
for mobility while traveling between capture points. Phase Retreat teleports you in the opposite direction of where you're facing, so to teleport "forward" turn around to use it and then turn back. We recommend that you set up a bind for about face to do this in a fluid manner (Options ⇒ Control Options ⇒ Movement).
Damage
- The build heavily relies on keeping pressure up constantly by spawning clones through and making them unload ambush attacks via .
- As for burst damage a multi-clone is your best skill.
- If you have 2-3 active clones before using you should probably shatter them before the new ones spawn, as otherwise some of the previous clones will just go to waste.
- Note: there's a small evade frame after the block which can proc too.
should be used as often as possible, it's excellent for setting up burst or even avoiding attacks. Not only does dodging after a successful block immediately generate a total of 2 clones, but also makes them all (including you) unload their ambush attacks.
- With a little luck could stack nearly ~15 stacks of bleeding on its own.
synergy plays a big part in this build and significant part of the build's pressure comes from this trait.
Example #1 of a scepter/pistol burst
- Dodge
Example #2 of a scepter/pistol burst
- Dodge + ambush
Related Builds
- Mirage - Chaotic Condition Roamer - WvW version.
Ratings
Not the best sidenode build. Low condi cleanse. Elixir holo beats this pretty easily.
Don’t know why people are downvoting this based on what I’ve seen below, but this is an AWESOME build for dueling and teamfights if you know how to interrupt people who are casting correctly. This build succeeds at being a good burster and helping people get their bursts off since you have multiple dazes. Ignore the haters below if you a good player looking for something fun on this site that can actually do great in games.
The problem with this build is that it has no real sustain at high levels where a scourge is almost always there. While the control aspects are good, I prefer inspirations instead of chaos for better healing sustain and condi cleanse. You still have great control, and a tankier condi rune will ensure you don't get knocked out by revs/thieves/burst shatter mesmers. Pistol/scepter burst can still bring down heavy hitters if you can land them.
It's no longer faceroll easy, but experienced mesmers should have a lot of fun. Axe is a little better for damage, but if you choose that, it's better to use axe/torch scepter/pistol and forget the staff. Use scepter for sustain instead and axe for burst. I personally don't like it in platinum due to high scourge condi pressure. Even with decent condi cleanse, you can't out heal scourge corruption. You need range for that.
I'd recommend Axe than scepter, it's hard to fight with mes without stealth or target-breaking skills. Overall, this bd is funny and easy to play in low ranks.
Mirage haters trying their best to keep this build downvoted. This is an absolute beast in ranked lmao what are you on
Played well this shouldn't have trouble beating anything the only thing which can mess with it is +1 by a rev or thief without CDs left to disengage
Condi mirage is not a meme at all, just not as broken OP as it used to be
One of the best sidenoders with crazy rotational speed from all the ports even even in tf this can melt the enemy
Can't tell me 20 stacks of torment bleed and confusion in 2 seconds while target is immob is somehow bad
One of my top 3 favorite ranked builds at the moment. Very annoying to play against and has a rather decent toolkit.
Comments
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