Difference between revisions of "Mechanist - Bunker Mecha"
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| specialization = mechanist | | specialization = mechanist | ||
| designed for = Conquest | | designed for = Conquest | ||
− | | rating = | + | | rating = good |
| focus = direct damage, sustain | | focus = direct damage, sustain | ||
}} | }} |
Revision as of 22:25, 22 May 2022
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage and Sustain
Designed for: PvP Conquest
Difficulty:
TBD
This build was last updated on May 22, 2022 and is up to date for the May 21, 2024 patch.
Overview
A tanky PvP Mechanist bunker build created to win smaller skirmishes and hold capture points.
Skill Bar
Mace/Shield
Utility
Elixir Gun
Elite Mortar Kit
Template Code
[&DQMvLR0bRjoNGwAAXwEAAJUBAAAQGwAA+RIAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- is an equally viable option which turns your mech's autoattacks into ranged ones.
Equipment
Mace
Shield
Sigil
Sigil
Rune
Amulet
Equipment Variants
Amulet
- trades passive tankiness and some damage for better healing.
- can be considered, for example when winning fights solo is more important than simply surviving.
Usage
To be added.
Ratings
![2 stars](/wiki/images/f/fd/2-star.png)
Not a very good build. Disengage is the only thing it has in its favor and often you will still get caught while fleeing. Damage is so poor that a second will typically come while trying to secure a node forcing you to flee. Sustain is pretty awful for a bunker build and most engagements still end with this build downing, it just takes longer than other builds. It's not the worst build I've played, but it is pretty bad and doesn't offer much that other bunker builds can do so much better with far less effort.
![5 stars](/wiki/images/d/dd/5-star.png)
Good overall build that allows you to flex based on what your team needs in a role.
Remember that in areas that have Z-axis areas you might want to take the ranged mode so your mech doesn't lose out on uptime trying to follow on your target!
![2 stars](/wiki/images/f/fd/2-star.png)
The mechanism of new Engineers is too simple and without operability.The new Engineer is really strong ,it is the most powerful build in the history of the Engineer, but its attack measures rely too much on pet mecha. At the same time, players can't accurately control the mecha at all! The efficiency of attack purely depends on the free play of pet mecha. The conclusion is: "Ai > player". Its design idea obviously deviates from the original intention of PVP player confrontation. I am full of confidence in GW2 in the past two expansion sets, but I am very disappointed with this expansion set.
![5 stars](/wiki/images/d/dd/5-star.png)
The rating from Dec3mber is unjustified. Evening it out. Sure, it's easy to play and do good on, but since when is that a bad thing? The last thing PvP needs is more gatekeeping.
![5 stars](/wiki/images/d/dd/5-star.png)
Very tanky build with good damage and great disengage from Shift Signet. It's like sidenode ranger but on steroids. One of the most popular new builds to come out of EoD.
![5 stars](/wiki/images/d/dd/5-star.png)
The best sidenoder in the game right now, freelo disengages from any 1v2 and beats just about anything 1v1. It even kills Fire Weaver and Vindicator on Berserker Amulet which is more than playable in Ranked! That just goes to show you how crazy this build is right now! Should definitely play Ranged autos over Melee though!
Comments
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