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Difference between revisions of "Holosmith - Tools Holo Roamer"

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* {{Skill|Rifle Turret}} - it's mostly for the toolbelt skill, {{Skill|Surprise Shot}} is an instant trigger for {{Trait|Static Discharge}}. Has great synergy with the '''Tools''' spec in general.
 
* {{Skill|Rifle Turret}} - it's mostly for the toolbelt skill, {{Skill|Surprise Shot}} is an instant trigger for {{Trait|Static Discharge}}. Has great synergy with the '''Tools''' spec in general.
  
* {{Skill|Tool Kit}} - CC, block, and some decent damage on {{Skill|Pry Bar}}. Consider taking {{Trait|Power Wrench}} on '''Tools''', but you'll have to give up some instant burst damage for that.
+
* {{Skill|Tool Kit}} - CC, block, and some decent damage on {{Skill|Pry Bar}}.
  
 
* {{Skill|Elixir S}} - invuln + stealth are very strong defensive additions to your kit.
 
* {{Skill|Elixir S}} - invuln + stealth are very strong defensive additions to your kit.

Revision as of 17:24, 7 September 2023

This is a test build. You may comment and rate it.

Focused on: Direct damageMobility and Control

Designed for: WvW Roaming

Difficulty:
Hard
This build was last updated on September 07, 2023.

Overview

Built around the toolbelt synergy of Tools and damage procs of Explosives, this WvW Holosmoth roaming build is capable of doing massive burst damage without much setup. While the sustain's not that great by default, there's plenty of room for customization in the build that allows players to finetune things for their needs.


Skill Bar

Sword/Shield
Utility


Skill Variants

Utility

For the optional slot:

  • Rifle Turret - it's mostly for the toolbelt skill, Surprise Shot is an instant trigger for Static Discharge. Has great synergy with the Tools spec in general.
  • Tool Kit - CC, block, and some decent damage on Pry Bar.
  • Elixir S - invuln + stealth are very strong defensive additions to your kit.


Weapons

  • Rifle - better burst and range, lower sustain and cleave.


Template Code

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Specializations

Variants

  • There are 2 main variants for this build: Thermal Release Valve and Enhanced Capacity Storage Unit.
  • With Thermal Release Valve you'll focus on dodging for heat management and Explosive Entrance synergy. You should aim to hit 90-100% endurance regen. 50% is provided by Vigor Vigor from Tools and the rest should either come from Adrenal Implant on Tools OR , but never both! You don't want to overcap endurance regen. If you take Adrenal Implant you get to use ascended food and still have 100% bonus endurance regen, if you take the dodge food you'll only have 90% endurance regen but retain access to Kinetic Battery.
  • If you go with Enhanced Capacity Storage Unit your burst potential is going to be even higher but your heat management gets worse, forcing you to spend less time inside Photon Forge. Both Tools GM traits and both food options remain viable choices, but you no longer have to maximize endurance regen if you don't want to.


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Cavalier
Ring
Berserker
Ring
Berserker
Sword
Marauder
Shield
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic

Rune

  • Rune of Superior Rune of Antitoxin - while the stats are kind of irrelevant for this build, the 6th bonus has extremely powerful synergy with Mechanized Deployment among others, especially if you also run Rifle Turret for its ~7s CD toolbelt skill. Definitely worth considering if you're struggling against condition specs.


Consumables

Food

  • - defensive ascended choice with passive damage mitigation while also providing a decent amount of offensive stats.
  • - defensive option with Explosive Entrance and Thermal Release Valve synergy.
    • - budget version.


Utility

  • or


Usage

To be added


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Hanz gave this build 5 stars • February 2024
It's a bit like Fresh Air Ele but for Engi. Great damage, has just enough cleansing, uses superspeed and blinding skill to stay ahead and kite. Requires a careful playstyle as it can be rather squishy at times, but has all the tools to be a strong duelist when played right.

Comments

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