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  • ...that have disabilities that may prevent them from playing higher intensity builds, though they are here for any player who wishes to play them. LI builds function quite well on their own and are created to be equivalent to our Ge
    5 KB (812 words) - 07:39, 27 February 2023
  • ...e {{Tooltip|Swiftness}} from {{Trait|Resounding Timbre}} while roaming. In combat, to get the most out of the fact that it can grant you extra boons, try to :# Already in combat, pet swap to '''Rock Gazelle''' or '''Tiger''' (depending on which one you
    7 KB (1,144 words) - 21:57, 28 May 2024
  • ...particular upgrades, but feel free to use the sidebar to jump to suggested builds if you prefer. Throughout the guide you'll see mastery names accompanied by ===Combat===
    16 KB (2,522 words) - 19:40, 19 April 2023
  • ...t burst, great cc, and high survivability against both power and condition builds. Focuses on confusion stacking for burst damage and utilizing {{Trait|Prism ...tealth will lose most enemies or even zergs as its very easy to get out of combat range.
    4 KB (540 words) - 01:45, 1 January 2023
  • ...and hostile NPCs are available for you to test builds before heading into combat. Even PvE players can get some value out of this place, as HotM is an <span ==Builds==
    16 KB (2,646 words) - 07:38, 16 October 2023
  • * {{Rune|Orr}} - better sustain against condition builds. ...no target selected. By using the first 2 skills of the chain you can start combat with {{Skill|Ether Clone}} for a free clone.
    8 KB (1,244 words) - 15:51, 1 May 2024
  • ...healing reduction could make it easier for you to kill other high sustain builds. ...'s yet another reason for spamming autoattacks as much as possible when in combat (and attuned to Fire).
    10 KB (1,499 words) - 14:39, 4 June 2024
  • ** If you're playing in a group and going to swap builds, just use the food/utility for whatever build you'll swap into. This is a s * Entering/exiting siege while in combat will proc {{Trait|Quick Draw}}, it does not work on siege skills so make su
    5 KB (743 words) - 15:23, 6 June 2024
  • ...on to the next one - in short, its role is map control. One of the harder builds to play. ...{Skill|Black Powder}} briefly allows you to go toe-to-toe with other melee builds while auto spamming.
    12 KB (1,859 words) - 21:32, 1 June 2024
  • ...ion cleansing. You can get away with playing this especially against Power builds, but Nature Magic is just safer. * In combat always try to use {{Skill|Monarch's Leap}} before {{Skill|Hornet Sting}} as
    12 KB (1,955 words) - 13:47, 22 March 2024
  • ...ge Untamed burst build for PvP. Generally seen as one of the harder Ranger builds to play (mainly due to the improved pet control), Power Untamed is a formid ...{{Tooltip|Swiftness}} to the team through {{Trait|Resounding Timbre}}. In combat, to get the most out of the fact that it can grant you extra boons, try to
    11 KB (1,678 words) - 22:10, 1 June 2024
  • ...ain the attention of an enemy (or group of enemies), causing it to enter a combat state and attack players. | The act of out-living your enemy. Typically refers to playstyles or builds that have high sustain and low to moderate DPS.
    6 KB (1,036 words) - 19:47, 19 April 2023
  • ...with dodges accordingly). Holo Leap also does considerable damage while in combat. Keep in mind that this is a Leap Finisher, so always try to combo it with * {{Skill|Corona Burst}} tends to be the first skill Holosmiths use in combat right after entering holo mode. This is a two-parter that also stacks {{Too
    7 KB (1,016 words) - 10:56, 5 February 2024
  • ...the build. It can be spammed from a safe distance, does decent damage and builds some {{Tooltip|Might}} stacks between two bursts. *Set your pets to avoid combat and manage them manually. This is especially important for Jacaranda, becau
    5 KB (742 words) - 16:51, 5 February 2024
  • *When in combat, always try to combo {{Skill|Leap of Faith}} in a Light field such as {{Ski ** If you're '''OOC''' (out of combat), swap weapons just before the leap finishes in order to cancel the final p
    10 KB (1,639 words) - 22:11, 1 June 2024
  • ..., but trades defense against conditions for higher toughness against power builds. ...'s yet another reason for spamming autoattacks as much as possible when in combat (and attuned to Fire) even if you're not in range.
    10 KB (1,588 words) - 12:28, 4 June 2024
  • ...ow}} make this build pretty mobile, although not quite as much as Dash D/P builds. Decap unguarded capture points, +1 fights (rotate to outnumber the enemy t ...making it a bit less painful to give up {{Trait|Unhindered Combatant}}. In combat this could be used defensively for the blind and weakness or offensively fo
    10 KB (1,598 words) - 22:50, 28 February 2024
  • |title=PvP Combat Basics - GW2 - MetaBattle | title = PvP Combat Basics
    23 KB (3,998 words) - 09:53, 6 June 2024
  • ...ush}}. These two skills also provide excellent mobility both in and out of combat. ==Related Builds==
    8 KB (1,204 words) - 13:35, 29 March 2024
  • ...clones in combat you now stack '''Blades''' and Blades persist even after combat. The maximum count is 5 instead of 3. ==Related Builds==
    8 KB (1,312 words) - 21:49, 31 May 2024

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