Difference between revisions of "Daredevil - Bounding Power Axe"

(Created page with "{{Build | profession = Thief | specialization = Daredevil | designed for = Conquest | rating = test | focus = Strike Damage | difficulty = 2 }} __TOC__ ==Overview== Early co...")
 
Line 21: Line 21:
 
| weapon2 = pistol
 
| weapon2 = pistol
 
| weapon3 = Shortbow
 
| weapon3 = Shortbow
| healing = Hide in Shadows
+
| healing = Withdraw
 
| utility1 = Blinding Powder  
 
| utility1 = Blinding Powder  
 
| utility2 = Shadowstep
 
| utility2 = Shadowstep

Revision as of 22:49, 28 February 2024

This is a test build. You may comment and rate it.

Focused on: Strike damage

Designed for: PvP Conquest

Difficulty:
Normal


Overview

Early concept of a high burst damage PvP Daredevil build using the most recent addition to Thief's arsenal, the Axe.


Skill Bar

Axe/Pistol
Shortbow
Utility


Template Code

[&DQUjGSwnBzkKAQAANAEAAFgAAABXAQAAnwEAAAAAAAAAAAAAAAAAAAAAAAADBQAvAGsAAA==]
Copy Template Code


Specializations


Equipment

Axe
Pistol
Sigil
Sigil
Shortbow
Sigil
Sigil
Rune
Amulet
Relic


Usage

To be added


Ratings

This build has a rating of 3 stars based on 1 votes.
Log in or register to rate this build.
3 stars
Impact2780 gave this build 3 stars • March 2024
Was fun briefly. High burst. The ability to cast 3 regardless of range and obstacles made it. It meant you could still attack from up to 1.8k range, which helped with the lack of mobility. Shortbow as a second set does not work, though. A DE could counter you entirely with Rifle kneel 4, and without a melee set you are useless against large projectile reflects/blocks. A better option is to stick with the current Critical Strikes variant of D/P, replace Shortbow with Axe/Pistol and switch the sigils so that Axe is your main weapon. That keeps your mobility and gives you stealth for decapping. I would also then swap out impairing daggers for something defensive, like bandit's defense.

Comments

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