Difference between revisions of "Daredevil - Power Axedevil Roamer"

 
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Line 6: Line 6:
 
| rating = test
 
| rating = test
 
| difficulty = 1
 
| difficulty = 1
 +
| xpac = HoT, SotO
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Early concept of a Celestial WvW Daredevil build designed for roaming using the most recent addition to Thief's arsenal, the Axe.
+
A burst focused Power WvW Daredevil build designed for roaming using the most recent addition to Thief's arsenal, the Axe.
  
  
Line 17: Line 18:
 
| specialization = Daredevil
 
| specialization = Daredevil
 
| weapon1 = axe
 
| weapon1 = axe
| weapon2 = dagger
+
| weapon2 = pistol
| weapon3 = shortbow
+
| weapon3 = sword
| weapon4 =  
+
| weapon4 = dagger
 
| healing = Hide in Shadows
 
| healing = Hide in Shadows
 
| utility1 = Blinding Powder
 
| utility1 = Blinding Powder
Line 38: Line 39:
 
{{Specialization|Trickery|bot|top|mid}}
 
{{Specialization|Trickery|bot|top|mid}}
 
{{Specialization|Daredevil|mid|mid|mid}}
 
{{Specialization|Daredevil|mid|mid|mid}}
 +
'''Variants'''
 +
* {{Trait|Bounding Dodger}} sacrifices mobility and survivability for obtaining a new {{Tooltip|Stealth}} stacking method via dodge + {{Skill|Black Powder}} while providing extra damage. With this you could also consider replacing Critical Strikes with Shadow Arts for better initiative regen and sustain, but at that point you might as well just play the [[Build:Daredevil_-_Celestial_SA_A/P_Roamer|Celestial version]] of the build.
  
  
Line 44: Line 47:
 
| weight = Medium
 
| weight = Medium
 
| stats = Marauder
 
| stats = Marauder
| rune = Superior Rune of the Pack
+
| rune = Superior Rune of the Deadeye
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Axe
 
| weapon1 = Axe
Line 54: Line 57:
 
| sigil3 = Superior Sigil of Cleansing
 
| sigil3 = Superior Sigil of Cleansing
 
| sigil4 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Energy
 +
| head = Dragon
 +
| shoulders = Dragon
 +
| chest = Dragon
 +
| hands = Dragon
 +
| legs = Dragon
 +
| feet = Dragon
 +
| amulet = Dragon
 
| infusion1 = Mighty WvW Infusion
 
| infusion1 = Mighty WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 
| relic = Relic of Fireworks
 
| relic = Relic of Fireworks
 
}}
 
}}
 +
 +
 +
'''Stats'''
 +
* Other combinations of Marauder/Dragon/Berserker stats are also perfectly fine (in case you don't want to invest into a new set of gear), just try to aim for 17k+ HP and 90-95% crit chance with {{Tooltip|Fury}} and {{Skill|Signet of Agility}}'s passive.
 +
 +
 +
'''Runes'''
 +
* {{Rune|Superior Rune of the Scholar}}
 +
 +
* {{Rune|Superior Rune of the Dragonhunter}}
  
  
 
===Consumables===
 
===Consumables===
 
'''Food'''
 
'''Food'''
* {{Food|Bowl of Orrian Truffle and Meat Stew}}
+
* {{Food|Peppercorn-Crusted Sous-Vide Steak}} - extra burst damage and some passive damage mitigation.
 +
 
 +
* {{Food|Slice of Candied Dragon Roll}} - cheap crit chance boost and armor ignoring damage procs that also heal you. Might want to trade another piece of Marauder gear for Dragon if you go with this, as we don't really need more crit.
 +
 
 +
* {{Food|Bowl of Orrian Truffle and Meat Stew}} - defensive option with endurance regen.
  
  
 
'''Utility'''
 
'''Utility'''
* Optimal: {{Utility|Magnanimous Tuning Crystal}} or {{Utility|Tuning Icicle}}, whichever is cheaper (the difference beween them is negligible, a grand total of 2 condition damage stat in favor of Tuning Icicle).
+
* {{Utility|Superior Sharpening Stone}}
 +
 
 +
 
 +
==Usage==
 +
'''General
 +
* Axe/Pistol is your main set, most of the time you'll be camping this.
 +
 
 +
* Sword/Dagger is more of a defensive/backup set. It has decent damage and even survival tools of its own, plus it provides an alternative when facing builds with projectile-denial against which Axe simply doesn't work.
 +
 
 +
 
 +
'''Steal
 +
* {{Skill|Steal}} is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment (mainly to interupt important skills such as heals or elites).
 +
 
 +
* Stealing grants initiative, boons, dazes enemies and refills a portion of your endurance among other things. Its most important function however is the instant boonstrip that prioritizes {{Tooltip|Stability}} which goes off before the {{Tooltip|Daze}} does, resulting in an instant interrupt.
 +
 
 +
* Steal procs the damage bonus of {{Relic|Relic of Fireworks}}, creating a burst window for you.
 +
 
 +
 
 +
'''Axe/Pistol'''
 +
 
 +
''Main set''
 +
 
 +
* Axe has its own weapon-specific mechanic. Autoattacks and {{Skill|Venomous Volley}} leave behind spinning axes on the ground. You can stack these up to 6 and check your active axe count above your utility bar.
 +
 
 +
* Spamming the auto {{Skill|Spinning Axe}} is going to leave behind axes even if they hit nothing. This allows you to stack axes for free while your target is in stealth or out of range.
 +
 
 +
* {{Skill|Venomous Volley}} is a cone-shaped attack and therefore needs to be used in melee range for maximum effectiveness. {{Skill|Steal}}ing at the end of the animation can help with that.
 +
 
 +
* {{Skill|Orchestrated Assault}} is your finishing move, pulling all of your axes into your target. Try to use it with 5-6 axes whenever possible.
 +
** This skill also evades attacks when used, allowing you to use Initiative defensively in desperate situations.
 +
 
 +
* {{Skill|Headshot}} is a quick interrupt. It's a very situational skill with no real pressure of its own.
 +
 
 +
* {{Skill|Black Powder}} doesn't play a big role in this build since you hardly have any combo tools for {{Tooltip|Stealth}} other than {{Skill|Blinding Powder}}. Some niche uses include blinding downed enemies you're about to stomp, or dropping a BP under yourself when you expect a stealth opener from an enemy. It's also quite handy for taking camps if you can manage to ball up all the NPCs, heavily mitigating their damage.
 +
 
 +
* Try to weave in {{Skill|Spinning Axe}} casts frequently while using your 3 dodge bars to avoid counterpressure. The hyper aggressive playstyle of {{Skill|Venomous Volley}} and {{Skill|Orchestrated Assault}} spam could leave you Initiative starved in no time. Autoattacks deal decent damage and stack axes for free while allowing your Initiative to regen.
 +
 
 +
* The stealth attack on Axe restores Initiative if it hits. Sometimes you could sacrifice {{Skill|Hide in Shadows}} or {{Skill|Blinding Powder}} when you're going for the kill and need some extra fuel for Axe skills.
 +
 
 +
 
 +
Burst combo example:
 +
:# {{Skill|Venomous Volley}}
 +
:## {{Skill|Steal}} right before you finish casting VV, ensuring that all projectiles hit the target
 +
:# {{Skill|Spinning Axe}} x0-3 depending on how many axes can you afford to stack
 +
:# {{Skill|Orchestrated Assault}} to pull in the axes
 +
 
 +
 
 +
'''Utilities
 +
 
 +
* {{Skill|Signet of Agility}} instantly cleanses conditions, this could even be used to break CC like {{Tooltip|Fear}}.
  
* Budget: {{Utility|Compact Quality Tuning Crystal}} either from Canned Food Crates found in WvW {{Item|Skirmish Chest}}s or purchased from the [https://wiki.guildwars2.com/wiki/Permanent_Portable_Provisioner Permanent Portable Provisioner].
+
* {{Skill|Shadowstep}} is easily the most versatile and one of the strongest skills in the build. It has 2 parts:
 +
** The first half is a stun break and teleport, which already has countless uses. A few applications include teleporting to safety while pressured or extending your reach in combat.
 +
** The second half is called {{Skill|Shadow Return}}. This skill becomes available for 10 seconds after using Shadowstep, and cures 3 conditions in addition to breaking stun ''again'' before returning you to your starting location.
 +
** These can also be combined to safe stomp targets: begin stomping, {{Skill|Shadowstep}} away to safety, and then follow up with {{Skill|Shadow Return}} at the end of the animation in order to finish the target.
  
 +
* {{Skill|Blinding Powder}} is fairly simple. This is your second stun breaker, and another source of stealth. As a Blast finisher you can combo it with {{Skill|Black Powder}} for AoE stealth. Just like Signet of Agility, this is a skill you can use to your allies' benefit by sharing its effect with them.
  
==Usage==
+
* {{Skill|Dagger Storm}} is both a defensive and offensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team. On the other hand the skill deals heavy AoE damage whilst evading, which makes it great for pressuring melee targets in general with next to no risk.
To be added
+
** Note: skills like {{Skill|Shocking Aura}} or {{Skill|Line of Warding}} are able to interrupt Dagger Storm, so don't be completely careless.

Latest revision as of 09:01, 8 April 2024

This is a test build. You may comment and rate it.

Focused on: Strike damage and Mobility

Designed for: WvW Roaming

Expansions required: Heart of Thorns buildsSecrets of the Obscure builds

Difficulty:
Easy

Overview

A burst focused Power WvW Daredevil build designed for roaming using the most recent addition to Thief's arsenal, the Axe.


Skill Bar

Axe/Pistol
Sword/Dagger
Utility


Template Code

[&DQUjGSwnByoMAQwBNAEZAVgAWAFXAVcBnwEOAQAAAAAAAAAAAAAAAAAAAAAEBQA2AFoALwAA]
Copy Template Code


Specializations

Variants

  • Bounding Dodger sacrifices mobility and survivability for obtaining a new Stealth Stealth stacking method via dodge + Black Powder while providing extra damage. With this you could also consider replacing Critical Strikes with Shadow Arts for better initiative regen and sustain, but at that point you might as well just play the Celestial version of the build.


Equipment

Head
Dragon
Shoulders
Dragon
Chest
Dragon
Hands
Dragon
Legs
Dragon
Feet
Dragon
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Dragon
Ring
Marauder
Ring
Marauder
Axe
Marauder
Pistol
Marauder
Sigil
Sigil
Sword
Marauder
Dagger
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Stats

  • Other combinations of Marauder/Dragon/Berserker stats are also perfectly fine (in case you don't want to invest into a new set of gear), just try to aim for 17k+ HP and 90-95% crit chance with Fury Fury and Signet of Agility's passive.


Runes

  • Rune of Superior Rune of the Scholar
  • Rune of Superior Rune of the Dragonhunter


Consumables

Food

  • - extra burst damage and some passive damage mitigation.
  • - cheap crit chance boost and armor ignoring damage procs that also heal you. Might want to trade another piece of Marauder gear for Dragon if you go with this, as we don't really need more crit.
  • - defensive option with endurance regen.


Utility


Usage

General

  • Axe/Pistol is your main set, most of the time you'll be camping this.
  • Sword/Dagger is more of a defensive/backup set. It has decent damage and even survival tools of its own, plus it provides an alternative when facing builds with projectile-denial against which Axe simply doesn't work.


Steal

  • Steal is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment (mainly to interupt important skills such as heals or elites).
  • Stealing grants initiative, boons, dazes enemies and refills a portion of your endurance among other things. Its most important function however is the instant boonstrip that prioritizes Stability Stability which goes off before the Daze Daze does, resulting in an instant interrupt.
  • Steal procs the damage bonus of Relic of Fireworks, creating a burst window for you.


Axe/Pistol

Main set

  • Axe has its own weapon-specific mechanic. Autoattacks and Venomous Volley leave behind spinning axes on the ground. You can stack these up to 6 and check your active axe count above your utility bar.
  • Spamming the auto Spinning Axe is going to leave behind axes even if they hit nothing. This allows you to stack axes for free while your target is in stealth or out of range.
  • Venomous Volley is a cone-shaped attack and therefore needs to be used in melee range for maximum effectiveness. Stealing at the end of the animation can help with that.
  • Orchestrated Assault is your finishing move, pulling all of your axes into your target. Try to use it with 5-6 axes whenever possible.
    • This skill also evades attacks when used, allowing you to use Initiative defensively in desperate situations.
  • Headshot is a quick interrupt. It's a very situational skill with no real pressure of its own.
  • Black Powder doesn't play a big role in this build since you hardly have any combo tools for Stealth Stealth other than Blinding Powder. Some niche uses include blinding downed enemies you're about to stomp, or dropping a BP under yourself when you expect a stealth opener from an enemy. It's also quite handy for taking camps if you can manage to ball up all the NPCs, heavily mitigating their damage.
  • Try to weave in Spinning Axe casts frequently while using your 3 dodge bars to avoid counterpressure. The hyper aggressive playstyle of Venomous Volley and Orchestrated Assault spam could leave you Initiative starved in no time. Autoattacks deal decent damage and stack axes for free while allowing your Initiative to regen.
  • The stealth attack on Axe restores Initiative if it hits. Sometimes you could sacrifice Hide in Shadows or Blinding Powder when you're going for the kill and need some extra fuel for Axe skills.


Burst combo example:

  1. Venomous Volley
    1. Steal right before you finish casting VV, ensuring that all projectiles hit the target
  2. Spinning Axe x0-3 depending on how many axes can you afford to stack
  3. Orchestrated Assault to pull in the axes


Utilities

  • Signet of Agility instantly cleanses conditions, this could even be used to break CC like Fear Fear.
  • Shadowstep is easily the most versatile and one of the strongest skills in the build. It has 2 parts:
    • The first half is a stun break and teleport, which already has countless uses. A few applications include teleporting to safety while pressured or extending your reach in combat.
    • The second half is called Shadow Return. This skill becomes available for 10 seconds after using Shadowstep, and cures 3 conditions in addition to breaking stun again before returning you to your starting location.
    • These can also be combined to safe stomp targets: begin stomping, Shadowstep away to safety, and then follow up with Shadow Return at the end of the animation in order to finish the target.
  • Blinding Powder is fairly simple. This is your second stun breaker, and another source of stealth. As a Blast finisher you can combo it with Black Powder for AoE stealth. Just like Signet of Agility, this is a skill you can use to your allies' benefit by sharing its effect with them.
  • Dagger Storm is both a defensive and offensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team. On the other hand the skill deals heavy AoE damage whilst evading, which makes it great for pressuring melee targets in general with next to no risk.
    • Note: skills like Shocking Aura or Line of Warding are able to interrupt Dagger Storm, so don't be completely careless.


Ratings

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Comments

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