Difference between revisions of "Daredevil - Power Daredevil"

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* {{Trait|Invigorating Precision}} - provides some sustain.
 
* {{Trait|Invigorating Precision}} - provides some sustain.
 
* {{Trait|Escapist's Fortitude}} - condition cleanse
 
* {{Trait|Escapist's Fortitude}} - condition cleanse
* If you're not comfortable keeping your endurance low to gain up to 15% bonus damage from {{Trait|Havoc Specialist}}, you can use {{Trait|Staff Master}} though this is a dps loss of about 10% long term, and greatly reduces your burst damage.
 
  
 
===Deadly Arts Variant===
 
===Deadly Arts Variant===
Higher DPS in situations where you are receiving {{Tooltip|Might}} from nearby allies. Replaces trickery.
+
Higher DPS when playing in groups providing {{Tooltip|Might}}, {{Tooltip|Fury}}, etc. Replaces trickery.
 
{{Specialization|Deadly Arts|top|bot|bot|variant=y}}
 
{{Specialization|Deadly Arts|top|bot|bot|variant=y}}
  
Line 111: Line 110:
 
===Damage===
 
===Damage===
 
* Open combat with dodge {{Skill|Bound}} for the extra damage from {{Trait|Bounding Dodger}} plus {{Skill|Steal}} to gain the boons from Trickery traits. Dodge often to maintain that bonus.
 
* Open combat with dodge {{Skill|Bound}} for the extra damage from {{Trait|Bounding Dodger}} plus {{Skill|Steal}} to gain the boons from Trickery traits. Dodge often to maintain that bonus.
* Keep your endurance low to benefit from {{Trait|Havoc Specialist}}. You have 3 bars of endurance. For each bar that isn't full, you gain 5% bonus damage, up to 15% bonus damage.
+
* Ensure you never have full endurace to benefit from {{Trait|Havoc Specialist}}.
 
* Spam {{Skill|Weakening Charge}} after dodging vs. groups of 3 or less enemies.
 
* Spam {{Skill|Weakening Charge}} after dodging vs. groups of 3 or less enemies.
 
* Spam {{Skill|Vault}} after dodging vs. groups of 4 or more enemies.
 
* Spam {{Skill|Vault}} after dodging vs. groups of 4 or more enemies.
Line 117: Line 116:
 
;Opener
 
;Opener
 
Against bosses and other durable enemies, try to follow this opener:
 
Against bosses and other durable enemies, try to follow this opener:
# {{Skill|Bound}} X3 to deplete your endurance to gain 15% bonus damage from {{Trait|Havoc Specialist}}.
+
# {{Skill|Bound}} X2 to enable {{Trait|Bounding Dodger}} and {{Trait|Havoc Specialist}}.
 
# {{Skill|Steal}} (you will regain 50 endurance due to {{Trait|Endurance Thief}})
 
# {{Skill|Steal}} (you will regain 50 endurance due to {{Trait|Endurance Thief}})
 
# {{Skill|Haste}}
 
# {{Skill|Haste}}
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# {{Skill|Bound}}
 
# {{Skill|Bound}}
 
# {{Skill|Weakening Charge}}
 
# {{Skill|Weakening Charge}}
After this, keep using {{Skill|Weakening Charge}} and {{Skill|Fist Flurry}} while under the buff of {{Skill|Bound}}.
+
Esentially, you want to use {{Skill|Weakening Charge}} and {{Skill|Fist Flurry}} while under the buff of {{Skill|Bound}}.
  
 
===Defense===
 
===Defense===
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* {{Trait|Bountiful Theft}} provides significant {{Tooltip|Vigor}} uptime for more dodges.
 
* {{Trait|Bountiful Theft}} provides significant {{Tooltip|Vigor}} uptime for more dodges.
 
* {{Skill|Channeled Vigor}} will refill endurance.
 
* {{Skill|Channeled Vigor}} will refill endurance.
* {{Skill|Dust Strike}} is an area blind.
+
* {{Skill|Dust Strike}} is an area blind and reflects projectiles.
 
* {{Skill|Bandit's Defense}} is a channelled block.
 
* {{Skill|Bandit's Defense}} is a channelled block.
 
* Make use of{{Tooltip|Stealth}} to disengage. Long lasting stealth can be used to channel hero points or sneak through otherwise dangerous places. If {{Skill|Shadow Refuge}} is not enough, blast stealth. To do this, equip a shortbow, place a {{Skill|Smoke Screen}}, then spam {{Skill|Cluster Bomb}} in the smoke field.
 
* Make use of{{Tooltip|Stealth}} to disengage. Long lasting stealth can be used to channel hero points or sneak through otherwise dangerous places. If {{Skill|Shadow Refuge}} is not enough, blast stealth. To do this, equip a shortbow, place a {{Skill|Smoke Screen}}, then spam {{Skill|Cluster Bomb}} in the smoke field.

Revision as of 16:24, 24 March 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: Heart of Thorns builds

Difficulty:
Easy
This build was last updated on March 24, 2024 and is up to date for the March 19, 2024 patch.

Overview

Power Daredevil is a very mobile open world build with lots of evades, decent burst, and good AoE damage. It isn't hard to play and has very little reliance on allies, making it a strong class for completing content alone.


Template Code

[&DQUjGywnBzmUEoUAsBIzAbYSWAFbAVcBnwEOAQAAAAAAAAAAAAAAAAAAAAACWQBrAAA=]
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Skill Bar

Staff
Shortbow
Utility

Skill Variants

Heal skill

Channeled Vigor provides both decent healing and recovers endurance, making it a good all rounded healing skill. But other alternatives can be considered.

  • Withdraw - provides less healing but it is an evade and mobility skill.
  • Signet of Malice - provides almost no burst healing in exchange for constant sustain if you can keep hitting enemies.
  • Hide in Shadows - defensive heal that provides Stealth Stealth to access the CC stealth attack Hook Strike.

Utility skill

Keep Fist Flurry as it deals great damage. For the other two slots you can use whatever you want, we suggest Bandit's Defense and Haste for some stun breaks with offensive capabilities, but other options can be considered.

  • Shadowstep - alternative stun break that grants mobility and condition cleanse.
  • Smoke Screen - blinds enemies and blocks projectiles.
  • Scorpion Wire - if crowd control is needed.
  • Shadow Refuge - to escape from enemies or stealth past them.
  • Signet of Agility - can be considered if conditions are a problem.

Elite skill

  • Basilisk Venom - grants significant defiance bar damage
  • Thieves Guild - more damage on a longer cooldown; ideal for solo or duo bosses / hero points

Specializations

  • Invigorating Precision - provides some sustain.
  • Escapist's Fortitude - condition cleanse

Deadly Arts Variant

Higher DPS when playing in groups providing Might Might, Fury Fury, etc. Replaces trickery.

Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Build:Daredevil_-_Power_DPS, making it excellent for general PVE

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Assassin
Ring
Berserker
Ring
Berserker
Staff
Berserker
Sigil
Sigil
Shortbow
Berserker
Sigil
Sigil
Rune
x6


Relic
  • Rune of Superior Rune of the Dragonhunter and Rune of Superior Rune of the Scholar are interchangeable.
  • Other relics include Relic of the Adventurer, Relic of Cerus, or Relic of the Cavalier.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight Knight trinkets.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Damage

  • Open combat with dodge Bound for the extra damage from Bounding Dodger plus Steal to gain the boons from Trickery traits. Dodge often to maintain that bonus.
  • Ensure you never have full endurace to benefit from Havoc Specialist.
  • Spam Weakening Charge after dodging vs. groups of 3 or less enemies.
  • Spam Vault after dodging vs. groups of 4 or more enemies.
  • Fill with Auto-attacks; try never to interrupt the attack chain.
Opener

Against bosses and other durable enemies, try to follow this opener:

  1. Bound X2 to enable Bounding Dodger and Havoc Specialist.
  2. Steal (you will regain 50 endurance due to Endurance Thief)
  3. Haste
  4. Weakening Charge
  5. Fist Flurry
  6. Weakening Charge
  7. Palm Strike
  8. Bound
  9. Weakening Charge

Esentially, you want to use Weakening Charge and Fist Flurry while under the buff of Bound.

Defense

This build's defense is centered around evading damage rather than absorbing it.

  • Vault and Debilitating Arc make you evade attacks for 0.5 seconds.
  • Bountiful Theft provides significant Vigor Vigor uptime for more dodges.
  • Channeled Vigor will refill endurance.
  • Dust Strike is an area blind and reflects projectiles.
  • Bandit's Defense is a channelled block.
  • Make use ofStealth Stealth to disengage. Long lasting stealth can be used to channel hero points or sneak through otherwise dangerous places. If Shadow Refuge is not enough, blast stealth. To do this, equip a shortbow, place a Smoke Screen, then spam Cluster Bomb in the smoke field.

Sustain

  • Invigorating Precision is the primary source of healing in the build, though it should only be taken when extra healing is required.

Crowd Control

  • Impact Strike and Uppercut (Daredevil)
  • Basilisk Venom
  • Steal (if running Sleight of Hand)
  • Choking Gas
  • Bandit's Defense
  • Fist Flurry
  • Headshot (if running a spare pistol offhand)


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Starlitjupiter gave this build 5 stars • March 2023
Power Daredevil is a hyper-mobile, high DPS build that is incredibly versatile. It's capable of performing well both when solo and in farm zergs. Additionally, when it comes to tagging in events such as the Mad King's Labyrinth, this build is easily the best in the game at it (tied with Greatsword Mirage).

Comments

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