Difference between revisions of "Elementalist - S/F Fresh Air"
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* Much of this build's damage comes from swapping to {{Skill|Air Attunement}}, as this triggers {{Trait|Electric Discharge}}, followed by {{Skill|Lightning Strike}}. To capitalize on this, you should generally swap out of air immediately or soon after casting '''Lightning Strike''' into any other attunement, get a Fresh Air proc and jump back into Air Attunement. | * Much of this build's damage comes from swapping to {{Skill|Air Attunement}}, as this triggers {{Trait|Electric Discharge}}, followed by {{Skill|Lightning Strike}}. To capitalize on this, you should generally swap out of air immediately or soon after casting '''Lightning Strike''' into any other attunement, get a Fresh Air proc and jump back into Air Attunement. | ||
* '''Recharging Air:''' to take adventage of {{Trait|Fresh Air}} you need to score a critical hit. The fastest way to do it on attunements with slower skill is to start channel the air autoattack {{Skill|Arc Lightning}} just before leaving {{Skill|Air Attunement}}. Swapping attunements doesn't break the channeling and Arc Lightning is almost guaranteed to critically hit at least once. | * '''Recharging Air:''' to take adventage of {{Trait|Fresh Air}} you need to score a critical hit. The fastest way to do it on attunements with slower skill is to start channel the air autoattack {{Skill|Arc Lightning}} just before leaving {{Skill|Air Attunement}}. Swapping attunements doesn't break the channeling and Arc Lightning is almost guaranteed to critically hit at least once. | ||
+ | * {{Skill|Arcane Blast}} should usually be used while in {{Skill|Earth Attunement}} for the {{gw2skill|Immobilize}}, which makes it easier harder to avoid your burst. With 1.5k range this is also your best ranged option. | ||
* {{Skill|Magnetic Wave}} is the build's best condition cleanse which can also be used while stunned. | * {{Skill|Magnetic Wave}} is the build's best condition cleanse which can also be used while stunned. | ||
* {{Skill|Obsidian Flesh}} gives invincibility for a short while, and can be used to counter bursts. | * {{Skill|Obsidian Flesh}} gives invincibility for a short while, and can be used to counter bursts. |
Revision as of 16:26, 7 January 2018
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Contents
Overview
Scepter/Focus Fresh Air is one of the harder elementalist specs to master, but allows for high pressure roaming.
Skill Bar
Specializations
Equipment



Variants
Scepter/Focus
Rune
Usage
- Much of this build's damage comes from swapping to , as this triggers , followed by . To capitalize on this, you should generally swap out of air immediately or soon after casting Lightning Strike into any other attunement, get a Fresh Air proc and jump back into Air Attunement.
- Recharging Air: to take adventage of you need to score a critical hit. The fastest way to do it on attunements with slower skill is to start channel the air autoattack just before leaving . Swapping attunements doesn't break the channeling and Arc Lightning is almost guaranteed to critically hit at least once.
- should usually be used while in for the
Immobilize, which makes it easier harder to avoid your burst. With 1.5k range this is also your best ranged option.
- is the build's best condition cleanse which can also be used while stunned.
- gives invincibility for a short while, and can be used to counter bursts.
- This build can self-stack might by blasting the fire field created by . Do not prioritize might-stacking, but do take advantage of the incidental opportunities which arise. Your blast finishers are:
Counters
- Stealth, as most high-damage abilities in this build require a target.
- Heavy condition pressure.
Streamers
- Twitch: Phantaram - NA/EU
Decent build for f2p players, but lack of all