Difference between revisions of "Harbinger - Deathbinger"

Line 23: Line 23:
 
| weapon3 = staff
 
| weapon3 = staff
 
| healing = Elixir of Promise
 
| healing = Elixir of Promise
| utility1 = Spectral Wall
+
| utility1 = Well of Darkness
| utility2 = Elixir of Ignorance
+
| utility2 = Summon Flesh Wurm
 
| utility3 = Spectral Walk
 
| utility3 = Spectral Walk
 
| elite = Elixir of Ambition
 
| elite = Elixir of Ambition
Line 32: Line 32:
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQgyOgIrQD7nGqIA1xr6AGwBdwG9Ab0B6BqSAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQgyOgIrQD7nGqIAQAH6AC4BdwG9Ab0B6BqSAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  

Revision as of 23:35, 28 February 2022

This is a test build. You may comment and rate it.

Focused on: Condition damage and Boon removal

Designed for: PvP Conquest

Difficulty:
TBD


Overview

First draft of a Harbinger condition build with plenty of Death Magic sustain for PvP.


Skill Bar

Pistol/Dagger
Staff
Utility


Template Code

[&DQgyOgIrQD7nGqIAQAH6AC4BdwG9Ab0B6BqSAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Pistol
Dagger
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet


Usage

To be added


Ratings

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Comments

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