Difference between revisions of "Mesmer - Core Shatter Roamer"

 
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{{SEO
 
|title=Mesmer - Core Shatter Roamer
 
|description=A Power Mirage WvW roamer that's all about pulling off massive bursts and pressuring targets through interrupts and smaller combos inbetween or just surviving until the main combo comes off CD. Usable by F2P players as well.
 
}}
 
 
{{Build
 
{{Build
 
| profession = Mesmer
 
| profession = Mesmer
Line 9: Line 5:
 
| focus = direct damage
 
| focus = direct damage
 
| rating = good
 
| rating = good
 +
| difficulty = 2
 
}}
 
}}
  
 
==Overview==
 
==Overview==
A Power Mirage WvW roamer that's all about pulling off massive bursts and pressuring targets through interrupts and smaller combos inbetween or just surviving until the main combo comes off CD. Usable by F2P players as well.
+
A Power Core Mesmer WvW roamer that's all about pulling off massive bursts and pressuring targets through interrupts and smaller combos inbetween or just surviving until the main combo comes off CD. Usable by F2P players as well.
  
  
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| weapon3 = sword
 
| weapon3 = sword
 
| weapon4 = torch
 
| weapon4 = torch
| healing = Mirror
+
| healing = Signet of the Ether
| utility1 = Mantra of Pain
+
| utility1 = Mantra of Distraction
 
| utility2 = Blink
 
| utility2 = Blink
| utility3 = Decoy
+
| utility3 = Signet of Midnight
 
| elite = Mass Invisibility
 
| elite = Mass Invisibility
 
}}
 
}}
 
 
===Skill Bar Variants===
 
'''Utility'''
 
 
{{Skill|Decoy}} can be replaced by either the following skills:
 
 
* {{Skill|Signet of Midnight}} - Decoy-lite, lower stealth duration but more frequently available. You do lose an extra source of clone generation though which could potentially lower burst damage. Another big reason for picking this one is that, unlike {{Skill|Decoy}}, the signet doesn't interrupt your own casts and therefore could be used even in the middle of casting {{Skill|Mirror}}.
 
 
* {{Skill|Mantra of Distraction}} - makes it easier to reap the benefits of several damage modifiers on Domination/Dueling by CCing the target right before the burst.
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQcKKQEeLScPAW4BZgEAAGUBAABpAQAAmgEAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQcKJRc7GCkjDyMPZwGGAWUBjwGDAWkBmgG8AQAAAAAAAAAAAAAAAAAAAAADMgBaAGYAAA==]
 
}}
 
}}
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Domination|top|mid|mid}}
+
{{Specialization|Domination|top|top|mid}}
'''Variants'''
+
''Variants''
* {{Trait|Shattered Concentration}} is the more conventional trait for the Master tier slot and remains viable, but lowers your burst potential unless it removes {{Tooltip|Protection}}.
+
* {{Trait|Power Block}} lowers the burst damage done by shatters, but makes your interrupts way more dangerous. Skilled Mesmers can use this trait to completely shut down enemy healing skills against certain builds, and the {{Tooltip|Weakness}} application adds some extra sustain to the build too. This trait has synergy with {{Trait|Shattered Concentration}} as removing {{Tooltip|Stability}} with shatters makes enemies more vulnerable to interrupts.
{{Specialization|Dueling|mid|bot|top}}
+
{{Specialization|Inspiration|bot|mid|bot}}
{{Specialization|Chaos|bot|top|mid}}
+
''Variants''
 +
* {{Trait|Medic's Feedback}} lowers your personal survivability but adds a lot of rez power to the build in case you're roaming in a group.
 +
{{Specialization|Illusions|top|mid|mid}}
  
  
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{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
| stats = Berserker
+
| stats = Marauder
| rune = Superior Rune of the Scholar
+
| rune = Superior Rune of the Deadeye
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Greatsword
 
| weapon1 = Greatsword
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| weapon4 = Torch
 
| weapon4 = Torch
 
| sigil1 = Superior Sigil of Air
 
| sigil1 = Superior Sigil of Air
| sigil2 = Superior Sigil of Energy
+
| sigil2 = Superior Sigil of Agility
 
| sigil3 = Superior Sigil of Cleansing
 
| sigil3 = Superior Sigil of Cleansing
 
| sigil4 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Energy
 
| infusion1 = Mighty WvW Infusion
 
| infusion1 = Mighty WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
| amulet = Marauder
+
| amulet = Berserker
| ring1 = Marauder
+
| ring1 = Berserker
| accessory1 = Marauder
+
| ring1 = Berserker
 +
| accessory1 = Berserker
 +
| accessory1 = Berserker
 +
| backpiece = Berserker
 +
| relic = Relic of Fireworks
 
}}
 
}}
  
 
'''Stats
 
'''Stats
* Beginners can mix in a few additional {{Marauder}} pieces for more sustain (don't overdo it though), while more experienced players could even consider going full {{Berserker}} for higher burst potential.
+
* Beginners can mix in a few additional {{Tooltip|Marauder}} pieces for more sustain (don't overdo it though), while more experienced players could even consider going full Berserker for higher burst potential.
 +
<!--'''Note:''' if you're F2P then {{Tooltip|Marauder}} stats won't show up as an option on stat-selectible gear, but you can still buy <span style="color:#FFA500">'''Exotic'''</span> Marauder gear from the Trading Post. For armor pieces simply search for "Marauder", you'll find the trinkets under the name of "Ebony Orichalcum" - F2P players should buy 2 Ebony Orichalcum Rings instead of 1 for some extra vitality as you're missing out on some Vitality for not using Ascended gear.-->
 +
 
 +
 
 +
===Equipment Variants===
 +
'''Relics'''
 +
* {{Relic|Relic of Antitoxin}} - improved condition cleansing.
  
  
 
'''Runes
 
'''Runes
* {{Rune|Superior Rune of Fireworks}} - better mobility.
+
* {{Rune|Superior Rune of the Scholar}} - bit higher burst potential but lower consistency due to the loss of crit chance.
 +
 
 +
 
 +
'''Sigils'''
 +
 
 +
''Sword/Torch''
 +
* {{Sigil|Superior Sigil of Bloodlust}} - sacrifices some sustain for better burst damage, if you're willing to bother with a stacking sigil.
 +
 
 +
 
 +
''Greatsword
 +
 
 +
{{Sigil|Superior Sigil of Agility}} can be replaced by:
 +
* {{Sigil|Superior Sigil of Blood}} - armor ignoring damage proc that heals you.
 +
 
 +
* {{Sigil|Superior Sigil of Force}} - raw damage increase.
 +
 
 +
* {{Sigil|Superior Sigil of Celerity}} - better than Agility but only when you get to use interrupts before burst combos.
  
  
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* {{Food|Peppercorn-Crusted Sous-Vide Steak}} - good stats and passive damage mitigation.
 
* {{Food|Peppercorn-Crusted Sous-Vide Steak}} - good stats and passive damage mitigation.
  
* {{Food|Omnomberry Ghost}} - cheap crit chance bump with armor ignoring damage procs which also heal.
+
* {{Food|Slice of Candied Dragon Roll}} or {{Food|Omnomberry Ghost}} - cheap crit chance bump with armor ignoring damage procs which also heal.
 +
 
 +
* {{Food|Bowl of Orrian Truffle and Meat Stew}} - defensive food that lets you dodge more often.
  
  
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==Usage==
 
==Usage==
 
'''General'''
 
'''General'''
* {{Skill|Mass Invisibility}} is a very long duration AoE stealth, get creative! Couple of applications include stealthing yourself or the entire team in order to get to open on the enemy team, or cloaking downed allies to prevent a stomp.
+
* {{Skill|Signet of Midnight}} is your best defensive CD as it breaks stun, grants distortion and removes 5 conditions via {{Trait|Blurred Inscriptions}} on top of giving you {{Tooltip|Stealth}} while blinding enemies.
  
* Your manipulation skills {{Skill|Mirror}}, {{Skill|Blink}} and {{Skill|Mass Invisibility}} have shorter cooldown and they give {{Tooltip|Superspeed}}.
+
* The build has a lot of condition removals but very few mass cleanses:
 +
** Swapping to Sword/Torch procs {{Sigil|Superior Sigil of Cleansing}} which removes another 3.
 +
** Phantasms take 1 condition from you when summoned.
 +
** Using your healing skill removes 1 condition.
 +
** {{Skill|The Prestige}} cleanses 2 other conditions when used.
  
* Your condition cleanses are {{Sigil|Cleansing}}, {{Skill|Distortion}} and {{Skill|The Prestige}}.
+
* {{Skill|Mass Invisibility}} works both defensively and offensively. You can use its {{Tooltip|Stealth}} to disengage from fights or sneak-attack your opponent. As it's AoE you could even stealth downed allies to make reviving easier or prevent them from getting stomped.
  
* Poke with {{Skill|Spatial Surge}} and {{Skill|Phantasmal Berserker}} in teamfights if you don't see an opening.
+
* {{Skill|Blink}} is a rather flexible skill, how you're going to use it could depend on what other CDs are available. If both {{Skill|Signet of Midnight}} and {{Skill|Distortion}} are on CD then you might want to hold onto it as a stun break/panic button, otherwise this is a great mobility tool to either chase down enemies or surprise them with a sudden melee burst.
  
* {{Skill|Mirror}} reflects projectiles while the skills is being channeled. To an extent, this can be abused. If you stow your weapon before the channeling finishes, you get to reflect projectiles while only sending your healing skill on a 4 second CD. Of course if you do this, you won't be healed. It's a niche use but might be worth knowing.
+
* Try to charge {{Skill|Mantra of Distraction}} while you have {{Tooltip|Quickness}} either from summoning Phantasms or swapping to Greatsword.
 +
** When you end a fight make sure to charge up this mantra before mounting up so you don't have to bother with that at the start of the next fight.
  
* The build is all about pulling off a major burst combo and getting a kill with it. There's a downtime between bursts where you should primarily just focus on personal survival and rotations.
 
  
 +
'''Damage'''
 +
* What the build lacks in sustained damage, it makes up for in bursts.
  
'''Bursting'''
+
* There are two important damage modifiers to note, {{Trait|Mental Anguish}} and {{Trait|Egotism}}. In an ideal situation you'd have a higher health percentage than your opponent while they shouldn't be casting anything. Using CC skills before burst combos or surprising them from stealth should help you get the most out of Mental Anguish.
* What the build lacks in sustained damage, it makes up for in bursts.
+
 
 +
* {{Skill|Signet of the Ether}} is mainly a defensive skill, but because it reduces the CD of your Phantasms sometimes it's worth using to gain early access to {{Skill|Phantasmal Berserker}} especially if you need to pressure a low HP enemy.
  
* There are two important damage modifiers to note, {{Trait|Mental Anguish}} and {{Trait|Superiority Complex}}. In a way both are tied to your opponent being inactive. The best way to ensure that both of these traits are going to take effect is to CC the target with {{Skill|Diversion}} right before bursting them. Diversion itself may procs various traits on Domination for Vulnerability which translates to even more damage.
+
* Swapping to GS procs {{Sigil|Superior Sigil of Agility}}, the brief {{Tooltip|Quickness}} serves to speed up your burst rotation.
  
* The burst combo is best done in melee range for various reasons. One, to get the most out of the {{Skill|Mirror Blade}} bounces and two, to make yourself act as an extra clone for shatters.
+
* The GS combo is best done in melee range for various reasons. One, to get the most out of the {{Skill|Mirror Blade}} bounces and two, to make yourself act as an extra clone for shatters.
  
  
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# {{Skill|Mirror Blade}} in melee range.
 
# {{Skill|Mirror Blade}} in melee range.
# {{Skill|Mantra of Pain}} immediately after the first bounce of Mirror Blade.
+
# {{Skill|Mantra of Distraction}} (Power Lock) right before Mirror Blade is about to hit the target, the {{Tooltip|Daze}} increases your damage via {{Trait|Mental Anguish}}.
# {{Skill|Mind Wrack}} a split second after Power Spike.
+
# {{Skill|Mind Wrack}} once the clone from Mirror Blade has spawned.
 
# {{Skill|Mind Stab}} as soon as you can.
 
# {{Skill|Mind Stab}} as soon as you can.
  
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# '''Optional''' - start from stealth to make the burst less predictable. If you're using {{Skill|The Prestige}} you could time your burst in a way that the stealth runs out in the middle of the combo as The Prestige does AoE damage after it runs out. Breaking the stealth doesn't cause the damage to go off any sooner.
 
# '''Optional''' - start from stealth to make the burst less predictable. If you're using {{Skill|The Prestige}} you could time your burst in a way that the stealth runs out in the middle of the combo as The Prestige does AoE damage after it runs out. Breaking the stealth doesn't cause the damage to go off any sooner.
 
# '''Optional''' - if you start from Sword/Torch you could try rooting the target with {{Skill|Swap}}.
 
# '''Optional''' - if you start from Sword/Torch you could try rooting the target with {{Skill|Swap}}.
# '''Optional''' - {{Skill|Diversion}} right before the combo stuns the target via {{Trait|Confounding Suggestions}}, making the burst easier to land and boosting your damage through various Grandmaster traits.
 
 
# '''Optional''' - if you can afford to discard a strong defensive CD, using {{Skill|Decoy}} right before the burst spawns another clone that can be shattered by {{Skill|Mind Wrack}} for extra damage.
 
# '''Optional''' - if you can afford to discard a strong defensive CD, using {{Skill|Decoy}} right before the burst spawns another clone that can be shattered by {{Skill|Mind Wrack}} for extra damage.
 
# {{Skill|Mirror Blade}} in melee range.
 
# {{Skill|Mirror Blade}} in melee range.
# {{Skill|Mantra of Pain}} immediately after the first bounce of Mirror Blade.
+
# {{Skill|Mantra of Distraction}} (Power Lock) right before Mirror Blade is about to hit the target.
# {{Skill|Mind Wrack}} a split second after Power Spike.
+
# {{Skill|Mind Wrack}} once the clone from Mirror Blade has spawned.
 
# {{Skill|Mind Stab}} as soon as you can.
 
# {{Skill|Mind Stab}} as soon as you can.
# If the opponent is still alive, you can use {{Skill|Cry of Frustration}} / {{Skill|Blurred Frenzy}} / {{Skill|Phantasmal Berserker}}.
+
# If the opponent is still alive, you can use {{Skill|Cry of Frustration}} / {{Skill|Blurred Frenzy}} / {{Skill|Phantasmal Berserker}}, or {{Skill|Illusionary Wave}} to interrupt healing skills.
  
  
 
==Related Builds==
 
==Related Builds==
 
[[Build:Mesmer_-_Core_Shatter|Core Shatter (sPvP)]] - the Conquest PvP version of the build.
 
[[Build:Mesmer_-_Core_Shatter|Core Shatter (sPvP)]] - the Conquest PvP version of the build.

Latest revision as of 14:44, 29 November 2023

The community gave this build a rating, making it second-tier: Good

Focused on: Direct damage

Designed for: WvW Roaming

Difficulty:
Normal
This build was last updated on November 29, 2023 and is up to date for the March 19, 2024 patch.

Overview

A Power Core Mesmer WvW roamer that's all about pulling off massive bursts and pressuring targets through interrupts and smaller combos inbetween or just surviving until the main combo comes off CD. Usable by F2P players as well.


Skill Bar

Greatsword
Sword/Torch
Utility


Template Code

[&DQcKJRc7GCkjDyMPZwGGAWUBjwGDAWkBmgG8AQAAAAAAAAAAAAAAAAAAAAADMgBaAGYAAA==]
Copy Template Code


Specializations

Variants

  • Power Block lowers the burst damage done by shatters, but makes your interrupts way more dangerous. Skilled Mesmers can use this trait to completely shut down enemy healing skills against certain builds, and the Weakness Weakness application adds some extra sustain to the build too. This trait has synergy with Shattered Concentration as removing Stability Stability with shatters makes enemies more vulnerable to interrupts.

Variants

  • Medic's Feedback lowers your personal survivability but adds a lot of rez power to the build in case you're roaming in a group.


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Berserker
Accessory
Berserker
Accessory
Marauder
Amulet
Berserker
Ring
Berserker
Ring
Marauder
Greatsword
Marauder
Sigil
Sigil
Sword
Marauder
Torch
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic

Stats

  • Beginners can mix in a few additional Marauder Marauder pieces for more sustain (don't overdo it though), while more experienced players could even consider going full Berserker for higher burst potential.


Equipment Variants

Relics

  • Relic of Antitoxin - improved condition cleansing.


Runes

  • Rune of Superior Rune of the Scholar - bit higher burst potential but lower consistency due to the loss of crit chance.


Sigils

Sword/Torch

  • Sigil of Superior Sigil of Bloodlust - sacrifices some sustain for better burst damage, if you're willing to bother with a stacking sigil.


Greatsword

Sigil of Superior Sigil of Agility can be replaced by:

  • Sigil of Superior Sigil of Blood - armor ignoring damage proc that heals you.
  • Sigil of Superior Sigil of Force - raw damage increase.
  • Sigil of Superior Sigil of Celerity - better than Agility but only when you get to use interrupts before burst combos.


Consumables

Food

  • - good stats and passive damage mitigation.
  • or - cheap crit chance bump with armor ignoring damage procs which also heal.
  • - defensive food that lets you dodge more often.


Utility

  • or .


Usage

General

  • Signet of Midnight is your best defensive CD as it breaks stun, grants distortion and removes 5 conditions via Blurred Inscriptions on top of giving you Stealth Stealth while blinding enemies.
  • The build has a lot of condition removals but very few mass cleanses:
    • Swapping to Sword/Torch procs Sigil of Superior Sigil of Cleansing which removes another 3.
    • Phantasms take 1 condition from you when summoned.
    • Using your healing skill removes 1 condition.
    • The Prestige cleanses 2 other conditions when used.
  • Mass Invisibility works both defensively and offensively. You can use its Stealth Stealth to disengage from fights or sneak-attack your opponent. As it's AoE you could even stealth downed allies to make reviving easier or prevent them from getting stomped.
  • Blink is a rather flexible skill, how you're going to use it could depend on what other CDs are available. If both Signet of Midnight and Distortion are on CD then you might want to hold onto it as a stun break/panic button, otherwise this is a great mobility tool to either chase down enemies or surprise them with a sudden melee burst.
  • Try to charge Mantra of Distraction while you have Quickness Quickness either from summoning Phantasms or swapping to Greatsword.
    • When you end a fight make sure to charge up this mantra before mounting up so you don't have to bother with that at the start of the next fight.


Damage

  • What the build lacks in sustained damage, it makes up for in bursts.
  • There are two important damage modifiers to note, Mental Anguish and Egotism. In an ideal situation you'd have a higher health percentage than your opponent while they shouldn't be casting anything. Using CC skills before burst combos or surprising them from stealth should help you get the most out of Mental Anguish.
  • Signet of the Ether is mainly a defensive skill, but because it reduces the CD of your Phantasms sometimes it's worth using to gain early access to Phantasmal Berserker especially if you need to pressure a low HP enemy.
  • Swapping to GS procs Sigil of Superior Sigil of Agility, the brief Quickness Quickness serves to speed up your burst rotation.
  • The GS combo is best done in melee range for various reasons. One, to get the most out of the Mirror Blade bounces and two, to make yourself act as an extra clone for shatters.


Basic combo:

  1. Mirror Blade in melee range.
  2. Mantra of Distraction (Power Lock) right before Mirror Blade is about to hit the target, the Daze Daze increases your damage via Mental Anguish.
  3. Mind Wrack once the clone from Mirror Blade has spawned.
  4. Mind Stab as soon as you can.


Extended burst combo:

  1. Optional - start from stealth to make the burst less predictable. If you're using The Prestige you could time your burst in a way that the stealth runs out in the middle of the combo as The Prestige does AoE damage after it runs out. Breaking the stealth doesn't cause the damage to go off any sooner.
  2. Optional - if you start from Sword/Torch you could try rooting the target with Swap.
  3. Optional - if you can afford to discard a strong defensive CD, using Decoy right before the burst spawns another clone that can be shattered by Mind Wrack for extra damage.
  4. Mirror Blade in melee range.
  5. Mantra of Distraction (Power Lock) right before Mirror Blade is about to hit the target.
  6. Mind Wrack once the clone from Mirror Blade has spawned.
  7. Mind Stab as soon as you can.
  8. If the opponent is still alive, you can use Cry of Frustration / Blurred Frenzy / Phantasmal Berserker, or Illusionary Wave to interrupt healing skills.


Related Builds

Core Shatter (sPvP) - the Conquest PvP version of the build.


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
4 stars
Hanz gave this build 4 stars • May 2023
Still one of the better core builds for roaming, the right combination of burst, boon removal and CC can bring down most builds. Doesn't fare too well in extended fights however.
5 stars
Coures gave this build 5 stars • August 2022
I use a F2P account most days and this build is the easiest one to play with for me. Just gotta take advantage of all the stealth in the build, when the fight goes on too long, to refresh your burst/disengage from the battle. Mass Invisibility can be helpful to disengage your group from an enemy group too. Also be wary of condition damage if you haven't got to the point of making a sigil of cleansing and even still after. I use Superior Rune of Vampirism to make up for not being able to use Marauders as a F2P account and it's still okay.
5 stars
Artemix77 gave this build 5 stars • April 2022
A build with massive one-shot potential, which is more fun to play than celestial roaming builds. Sustain is good enough to disengage after a burst with evades and stealth. The build takes a bit of practice (burst rotation, taking camps, knowing when to back off) but is definitely worth learning!

Comments

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