Difference between revisions of "Mesmer - Core Shatter Roamer"
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| weapon3 = sword | | weapon3 = sword | ||
| weapon4 = torch | | weapon4 = torch | ||
− | | healing = | + | | healing = Signet of the Ether |
− | | utility1 = Mantra of | + | | utility1 = Mantra of Distraction |
| utility2 = Blink | | utility2 = Blink | ||
− | | utility3 = | + | | utility3 = Signet of Midnight |
| elite = Mass Invisibility | | elite = Mass Invisibility | ||
}} | }} | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQcKKRc7GCkjD24BZwFmAWUBawGDAYMBmgGaAQAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 44: | Line 35: | ||
==Specializations== | ==Specializations== | ||
{{Specialization|Domination|top|mid|mid}} | {{Specialization|Domination|top|mid|mid}} | ||
− | + | ''Variants'' | |
* {{Trait|Shattered Concentration}} is the more conventional trait for the Master tier slot and remains viable, but lowers your burst potential unless it removes {{Tooltip|Protection}}. | * {{Trait|Shattered Concentration}} is the more conventional trait for the Master tier slot and remains viable, but lowers your burst potential unless it removes {{Tooltip|Protection}}. | ||
− | {{Specialization| | + | * {{Trait|Power Block}} lowers the burst damage done by shatters, but makes your interrupts way more dangerous. Skilled Mesmers can use this trait to completely shut down enemy healing skills against certain builds, and the {{Tooltip|Weakness}} application adds some extra sustain to the build too. This trait has synergy with {{Trait|Shattered Concentration}} as removing {{Tooltip|Stability}} with shatters makes enemies more vulnerable to interrupts. |
− | {{Specialization| | + | {{Specialization|Inspiration|bot|mid|bot}} |
+ | ''Variants'' | ||
+ | * {{Trait|Medic's Feedback}} lowers your personal survivability but adds a lot of rez power to the build in case you're roaming in a group. | ||
+ | {{Specialization|Illusions|top|mid|mid}} | ||
Line 61: | Line 55: | ||
| weapon4 = Torch | | weapon4 = Torch | ||
| sigil1 = Superior Sigil of Air | | sigil1 = Superior Sigil of Air | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Agility |
| sigil3 = Superior Sigil of Cleansing | | sigil3 = Superior Sigil of Cleansing | ||
| sigil4 = Superior Sigil of Energy | | sigil4 = Superior Sigil of Energy | ||
Line 76: | Line 70: | ||
'''Runes | '''Runes | ||
− | * {{Rune|Superior Rune of Fireworks}} - better mobility. | + | |
+ | '''Scholar''' runes offer the highest burst damage under the right circumstances, but there are several other viable options especially if you feel like you're not going to get much value out of the 6th bonus (or you find the rune too expensive): | ||
+ | * {{Rune|Superior Rune of Fireworks}} - better mobility, decent stats, useful 6th proc. | ||
+ | |||
+ | * {{Rune|Superior Rune of the Pack}} - good stats and 6th bonus, the extra Precision could also help if you're taking more Berserker gear. | ||
+ | |||
+ | * {{Rune|Superior Rune of the Ogre}} - very similar but to Scholar but a bit worse overall. | ||
+ | |||
+ | * {{Rune|Superior Rune of the Eagle}} - good stats and a strong damage bonus to help you finish off low HP targets. | ||
+ | |||
+ | |||
+ | '''Sigils''' | ||
+ | |||
+ | ''Sword/Torch'' | ||
+ | * {{Sigil|Superior Sigil of Bloodlust}} - sacrifices some sustain for better burst damage, if you're willing to bother with a stacking sigil. | ||
+ | |||
+ | |||
+ | ''Greatsword | ||
+ | |||
+ | {{Sigil|Superior Sigil of Agility}} | ||
+ | * {{Sigil|Superior Sigil of Blood}} - armor ignoring damage proc that heals you. | ||
+ | |||
Line 92: | Line 107: | ||
==Usage== | ==Usage== | ||
'''General''' | '''General''' | ||
− | * {{Skill| | + | * {{Skill|Signet of Midnight}} is your best defensive CD as it breaks stun, grants distortion and removes 5 conditions via {{Trait|Blurred Inscriptions}} on top of giving you {{Trait|Stealth}} while blinding enemies. |
− | * | + | * The build has a lot of condition removals but very few mass cleanses: |
+ | ** Every shatter skill removes a condition. | ||
+ | ** Swapping to Sword/Torch procs {{Sigil|Superior Sigil of Cleansing}} which removes another 3. | ||
+ | ** Phantasms take 1 condition from you when summoned. | ||
+ | ** Using your healing skill removes 1 condition. | ||
+ | ** {{Skill|Prestige}} cleanses yet another condition when used. | ||
− | * | + | * {{Skill|Mass Invisibility}} works both defensively and offensively. You can use its {{Tooltip|Stealth}} to disengage from fights or sneak-attack your opponent. As it's AoE you could even stealth downed allies to make reviving easier or prevent them from getting stomped. |
− | * | + | * {{Skill|Blink}} is a rather flexible skill, how you're going to use it could depend on what other CDs are available. If both {{Skill|Signet of Midnight}} and {{Skill|Distortion}} are on CD then you might want to hold onto it as a stun break/panic button, otherwise this is a great mobility tool to either chase down enemies or surprise them with a sudden melee burst. |
− | |||
− | * | + | '''Damage''' |
+ | * What the build lacks in sustained damage, it makes up for in bursts. | ||
+ | * There are two important damage modifiers to note, {{Trait|Mental Anguish}} and {{Trait|Egotism}}. In an ideal situation you'd have a higher health percentage than your opponent while they shouldn't be casting anything. Using CC skills before burst combos or surprising them from stealth should help you get the most out of Mental Anguish. | ||
− | + | * {{Skill|Signet of the Ether}} is mainly a defensive skill, but because it reduces the CD of your Phantasms sometimes it's worth using to gain early access to {{Skill|Phantasmal Berserker}} especially if you need to pressure a low HP enemy. | |
− | * | ||
− | + | * The GS burst combo is best done in melee range for various reasons. One, to get the most out of the {{Skill|Mirror Blade}} bounces and two, to make yourself act as an extra clone for shatters. | |
− | |||
− | * The burst combo is best done in melee range for various reasons. One, to get the most out of the {{Skill|Mirror Blade}} bounces and two, to make yourself act as an extra clone for shatters. | ||
Line 116: | Line 134: | ||
# {{Skill|Mirror Blade}} in melee range. | # {{Skill|Mirror Blade}} in melee range. | ||
− | # {{Skill|Mantra of | + | # {{Skill|Mantra of Distraction}} (Power Lock) right before Mirror Blade is about to hit the target, the {{Tooltip|Daze}} increases your damage via {{Trait|Mental Anguish}}. |
− | # {{Skill|Mind Wrack}} | + | # {{Skill|Mind Wrack}} once the clone from Mirror Blade has spawned. |
# {{Skill|Mind Stab}} as soon as you can. | # {{Skill|Mind Stab}} as soon as you can. | ||
Line 127: | Line 145: | ||
# '''Optional''' - if you can afford to discard a strong defensive CD, using {{Skill|Decoy}} right before the burst spawns another clone that can be shattered by {{Skill|Mind Wrack}} for extra damage. | # '''Optional''' - if you can afford to discard a strong defensive CD, using {{Skill|Decoy}} right before the burst spawns another clone that can be shattered by {{Skill|Mind Wrack}} for extra damage. | ||
# {{Skill|Mirror Blade}} in melee range. | # {{Skill|Mirror Blade}} in melee range. | ||
− | # {{Skill|Mantra of | + | # {{Skill|Mantra of Distraction}} (Power Lock) right before Mirror Blade is about to hit the target. |
# {{Skill|Mind Wrack}} once the clone from Mirror Blade has spawned. | # {{Skill|Mind Wrack}} once the clone from Mirror Blade has spawned. | ||
# {{Skill|Mind Stab}} as soon as you can. | # {{Skill|Mind Stab}} as soon as you can. | ||
− | # If the opponent is still alive, you can use {{Skill|Cry of Frustration}} / {{Skill|Blurred Frenzy}} / {{Skill|Phantasmal Berserker}}. | + | # If the opponent is still alive, you can use {{Skill|Cry of Frustration}} / {{Skill|Blurred Frenzy}} / {{Skill|Phantasmal Berserker}}, or {{SKill|Illusionary Wave}} to interrupt healing skills. |
+ | |||
==Related Builds== | ==Related Builds== | ||
[[Build:Mesmer_-_Core_Shatter|Core Shatter (sPvP)]] - the Conquest PvP version of the build. | [[Build:Mesmer_-_Core_Shatter|Core Shatter (sPvP)]] - the Conquest PvP version of the build. |
Revision as of 15:48, 24 February 2023
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage
Designed for: WvW Roaming
Overview
A Power Core Mesmer WvW roamer that's all about pulling off massive bursts and pressuring targets through interrupts and smaller combos inbetween or just surviving until the main combo comes off CD. Usable by F2P players as well.
Skill Bar
Template Code
Specializations
Variants
- Protection. is the more conventional trait for the Master tier slot and remains viable, but lowers your burst potential unless it removes
- Weakness application adds some extra sustain to the build too. This trait has synergy with as removing Stability with shatters makes enemies more vulnerable to interrupts. lowers the burst damage done by shatters, but makes your interrupts way more dangerous. Skilled Mesmers can use this trait to completely shut down enemy healing skills against certain builds, and the
Variants
- lowers your personal survivability but adds a lot of rez power to the build in case you're roaming in a group.
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Marauder
Berserker
Marauder
Marauder
Berserker
Berserker
Berserker
Berserker
x6
x18
Stats
- Beginners can mix in a few additional Marauder pieces for more sustain (don't overdo it though), while more experienced players could even consider going full Berserker for higher burst potential.
Runes
Scholar runes offer the highest burst damage under the right circumstances, but there are several other viable options especially if you feel like you're not going to get much value out of the 6th bonus (or you find the rune too expensive):
- - better mobility, decent stats, useful 6th proc.
- - good stats and 6th bonus, the extra Precision could also help if you're taking more Berserker gear.
- - very similar but to Scholar but a bit worse overall.
- - good stats and a strong damage bonus to help you finish off low HP targets.
Sigils
Sword/Torch
- - sacrifices some sustain for better burst damage, if you're willing to bother with a stacking sigil.
Greatsword
- - armor ignoring damage proc that heals you.
Consumables
Food
- - good stats and passive damage mitigation.
- - cheap crit chance bump with armor ignoring damage procs which also heal.
Utility
- or .
Usage
General
- is your best defensive CD as it breaks stun, grants distortion and removes 5 conditions via on top of giving you while blinding enemies.
- The build has a lot of condition removals but very few mass cleanses:
- Every shatter skill removes a condition.
- Swapping to Sword/Torch procs which removes another 3.
- Phantasms take 1 condition from you when summoned.
- Using your healing skill removes 1 condition.
- cleanses yet another condition when used.
- Stealth to disengage from fights or sneak-attack your opponent. As it's AoE you could even stealth downed allies to make reviving easier or prevent them from getting stomped. works both defensively and offensively. You can use its
- is a rather flexible skill, how you're going to use it could depend on what other CDs are available. If both and are on CD then you might want to hold onto it as a stun break/panic button, otherwise this is a great mobility tool to either chase down enemies or surprise them with a sudden melee burst.
Damage
- What the build lacks in sustained damage, it makes up for in bursts.
- There are two important damage modifiers to note, and . In an ideal situation you'd have a higher health percentage than your opponent while they shouldn't be casting anything. Using CC skills before burst combos or surprising them from stealth should help you get the most out of Mental Anguish.
- is mainly a defensive skill, but because it reduces the CD of your Phantasms sometimes it's worth using to gain early access to especially if you need to pressure a low HP enemy.
- The GS burst combo is best done in melee range for various reasons. One, to get the most out of the bounces and two, to make yourself act as an extra clone for shatters.
Basic combo:
- in melee range.
- Daze increases your damage via . (Power Lock) right before Mirror Blade is about to hit the target, the
- once the clone from Mirror Blade has spawned.
- as soon as you can.
Extended burst combo:
- Optional - start from stealth to make the burst less predictable. If you're using you could time your burst in a way that the stealth runs out in the middle of the combo as The Prestige does AoE damage after it runs out. Breaking the stealth doesn't cause the damage to go off any sooner.
- Optional - if you start from Sword/Torch you could try rooting the target with .
- Optional - if you can afford to discard a strong defensive CD, using right before the burst spawns another clone that can be shattered by for extra damage.
- in melee range.
- (Power Lock) right before Mirror Blade is about to hit the target.
- once the clone from Mirror Blade has spawned.
- as soon as you can.
- If the opponent is still alive, you can use Template:SKill to interrupt healing skills. / / , or
Related Builds
Core Shatter (sPvP) - the Conquest PvP version of the build.
Ratings
Comments
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