Difference between revisions of "Mesmer - Core Shatter Roamer"

(inspiration overhaul)
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| weapon3 = sword
 
| weapon3 = sword
 
| weapon4 = torch
 
| weapon4 = torch
| healing = Mirror
+
| healing = Signet of the Ether
| utility1 = Mantra of Pain
+
| utility1 = Mantra of Distraction
 
| utility2 = Blink
 
| utility2 = Blink
| utility3 = Decoy
+
| utility3 = Signet of Midnight
 
| elite = Mass Invisibility
 
| elite = Mass Invisibility
 
}}
 
}}
 
 
===Skill Bar Variants===
 
'''Utility'''
 
 
{{Skill|Decoy}} can be replaced by either one the following skills:
 
* {{Skill|Signet of Midnight}} - Decoy-lite, lower stealth duration but more frequently available. You do lose an extra source of clone generation though which could potentially lower burst damage. Another big reason for picking this one is that, unlike {{Skill|Decoy}}, the signet doesn't interrupt your own casts and therefore could be used even in the middle of casting {{Skill|Mirror}}.
 
 
* {{Skill|Mantra of Distraction}} - makes it easier to reap the benefits of several damage modifiers on Domination/Dueling by CCing the target right before the burst.
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQcKKQEeLScPAW4BZgEAAGUBAABpAQAAmgEAAAAAAAAAAAAAAAAAAAAAAAA=]
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code = [&DQcKKRc7GCkjD24BZwFmAWUBawGDAYMBmgGaAQAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
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==Specializations==
 
==Specializations==
 
{{Specialization|Domination|top|mid|mid}}
 
{{Specialization|Domination|top|mid|mid}}
'''Variants'''
+
''Variants''
 
* {{Trait|Shattered Concentration}} is the more conventional trait for the Master tier slot and remains viable, but lowers your burst potential unless it removes {{Tooltip|Protection}}.
 
* {{Trait|Shattered Concentration}} is the more conventional trait for the Master tier slot and remains viable, but lowers your burst potential unless it removes {{Tooltip|Protection}}.
{{Specialization|Dueling|mid|bot|top}}
+
* {{Trait|Power Block}} lowers the burst damage done by shatters, but makes your interrupts way more dangerous. Skilled Mesmers can use this trait to completely shut down enemy healing skills against certain builds, and the {{Tooltip|Weakness}} application adds some extra sustain to the build too. This trait has synergy with {{Trait|Shattered Concentration}} as removing {{Tooltip|Stability}} with shatters makes enemies more vulnerable to interrupts.
{{Specialization|Chaos|bot|top|mid}}
+
{{Specialization|Inspiration|bot|mid|bot}}
 +
''Variants''
 +
* {{Trait|Medic's Feedback}} lowers your personal survivability but adds a lot of rez power to the build in case you're roaming in a group.
 +
{{Specialization|Illusions|top|mid|mid}}
  
  
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| weapon4 = Torch
 
| weapon4 = Torch
 
| sigil1 = Superior Sigil of Air
 
| sigil1 = Superior Sigil of Air
| sigil2 = Superior Sigil of Energy
+
| sigil2 = Superior Sigil of Agility
 
| sigil3 = Superior Sigil of Cleansing
 
| sigil3 = Superior Sigil of Cleansing
 
| sigil4 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Energy
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'''Runes
 
'''Runes
* {{Rune|Superior Rune of Fireworks}} - better mobility.
+
 
 +
'''Scholar''' runes offer the highest burst damage under the right circumstances, but there are several other viable options especially if you feel like you're not going to get much value out of the 6th bonus (or you find the rune too expensive):
 +
* {{Rune|Superior Rune of Fireworks}} - better mobility, decent stats, useful 6th proc.
 +
 
 +
* {{Rune|Superior Rune of the Pack}} - good stats and 6th bonus, the extra Precision could also help if you're taking more Berserker gear.
 +
 
 +
* {{Rune|Superior Rune of the Ogre}} - very similar but to Scholar but a bit worse overall.
 +
 
 +
* {{Rune|Superior Rune of the Eagle}} - good stats and a strong damage bonus to help you finish off low HP targets.
 +
 
 +
 
 +
'''Sigils'''
 +
 
 +
''Sword/Torch''
 +
* {{Sigil|Superior Sigil of Bloodlust}} - sacrifices some sustain for better burst damage, if you're willing to bother with a stacking sigil.
 +
 
 +
 
 +
''Greatsword
 +
 
 +
{{Sigil|Superior Sigil of Agility}}
 +
* {{Sigil|Superior Sigil of Blood}} - armor ignoring damage proc that heals you.
 +
 
  
  
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==Usage==
 
==Usage==
 
'''General'''
 
'''General'''
* {{Skill|Mass Invisibility}} is a very long duration AoE stealth, get creative! Couple of applications include stealthing yourself or the entire team in order to get to open on the enemy team, or cloaking downed allies to prevent a stomp.
+
* {{Skill|Signet of Midnight}} is your best defensive CD as it breaks stun, grants distortion and removes 5 conditions via {{Trait|Blurred Inscriptions}} on top of giving you {{Trait|Stealth}} while blinding enemies.
  
* Your manipulation skills {{Skill|Mirror}}, {{Skill|Blink}} and {{Skill|Mass Invisibility}} have shorter cooldown and they give {{Tooltip|Superspeed}}.
+
* The build has a lot of condition removals but very few mass cleanses:
 +
** Every shatter skill removes a condition.
 +
** Swapping to Sword/Torch procs {{Sigil|Superior Sigil of Cleansing}} which removes another 3.
 +
** Phantasms take 1 condition from you when summoned.
 +
** Using your healing skill removes 1 condition.
 +
** {{Skill|Prestige}} cleanses yet another condition when used.
  
* Your condition cleanses are {{Sigil|Cleansing}}, {{Skill|Distortion}} and {{Skill|The Prestige}}.
+
* {{Skill|Mass Invisibility}} works both defensively and offensively. You can use its {{Tooltip|Stealth}} to disengage from fights or sneak-attack your opponent. As it's AoE you could even stealth downed allies to make reviving easier or prevent them from getting stomped.
  
* Poke with {{Skill|Spatial Surge}} and {{Skill|Phantasmal Berserker}} in teamfights if you don't see an opening.
+
* {{Skill|Blink}} is a rather flexible skill, how you're going to use it could depend on what other CDs are available. If both {{Skill|Signet of Midnight}} and {{Skill|Distortion}} are on CD then you might want to hold onto it as a stun break/panic button, otherwise this is a great mobility tool to either chase down enemies or surprise them with a sudden melee burst.
  
* {{Skill|Mirror}} reflects projectiles while the skills is being channeled. To an extent, this can be abused. If you stow your weapon before the channeling finishes, you get to reflect projectiles while only sending your healing skill on a 4 second CD. Of course if you do this, you won't be healed. It's a niche use but might be worth knowing.
 
  
* The build is all about pulling off a major burst combo and getting a kill with it. There's a downtime between bursts where you should primarily just focus on personal survival and rotations.
+
'''Damage'''
 +
* What the build lacks in sustained damage, it makes up for in bursts.
  
 +
* There are two important damage modifiers to note, {{Trait|Mental Anguish}} and {{Trait|Egotism}}. In an ideal situation you'd have a higher health percentage than your opponent while they shouldn't be casting anything. Using CC skills before burst combos or surprising them from stealth should help you get the most out of Mental Anguish.
  
'''Bursting'''
+
* {{Skill|Signet of the Ether}} is mainly a defensive skill, but because it reduces the CD of your Phantasms sometimes it's worth using to gain early access to {{Skill|Phantasmal Berserker}} especially if you need to pressure a low HP enemy.  
* What the build lacks in sustained damage, it makes up for in bursts.
 
  
* There are two important damage modifiers to note, {{Trait|Mental Anguish}} and {{Trait|Superiority Complex}}. In a way both are tied to your opponent being inactive. The best way to ensure that both of these traits are going to take effect is to CC the target with {{Skill|Diversion}} right before bursting them. Diversion itself may procs various traits on Domination for Vulnerability which translates to even more damage.
+
* The GS burst combo is best done in melee range for various reasons. One, to get the most out of the {{Skill|Mirror Blade}} bounces and two, to make yourself act as an extra clone for shatters.
 
 
* The burst combo is best done in melee range for various reasons. One, to get the most out of the {{Skill|Mirror Blade}} bounces and two, to make yourself act as an extra clone for shatters.
 
  
  
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# {{Skill|Mirror Blade}} in melee range.
 
# {{Skill|Mirror Blade}} in melee range.
# {{Skill|Mantra of Pain}} immediately after the first bounce of Mirror Blade.
+
# {{Skill|Mantra of Distraction}} (Power Lock) right before Mirror Blade is about to hit the target, the {{Tooltip|Daze}} increases your damage via {{Trait|Mental Anguish}}.
# {{Skill|Mind Wrack}} a split second after Power Spike.
+
# {{Skill|Mind Wrack}} once the clone from Mirror Blade has spawned.
 
# {{Skill|Mind Stab}} as soon as you can.
 
# {{Skill|Mind Stab}} as soon as you can.
  
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# '''Optional''' - if you can afford to discard a strong defensive CD, using {{Skill|Decoy}} right before the burst spawns another clone that can be shattered by {{Skill|Mind Wrack}} for extra damage.
 
# '''Optional''' - if you can afford to discard a strong defensive CD, using {{Skill|Decoy}} right before the burst spawns another clone that can be shattered by {{Skill|Mind Wrack}} for extra damage.
 
# {{Skill|Mirror Blade}} in melee range.
 
# {{Skill|Mirror Blade}} in melee range.
# {{Skill|Mantra of Pain}} the same time as Mirror Blade.
+
# {{Skill|Mantra of Distraction}} (Power Lock) right before Mirror Blade is about to hit the target.
 
# {{Skill|Mind Wrack}} once the clone from Mirror Blade has spawned.
 
# {{Skill|Mind Wrack}} once the clone from Mirror Blade has spawned.
 
# {{Skill|Mind Stab}} as soon as you can.
 
# {{Skill|Mind Stab}} as soon as you can.
# If the opponent is still alive, you can use {{Skill|Cry of Frustration}} / {{Skill|Blurred Frenzy}} / {{Skill|Phantasmal Berserker}}.
+
# If the opponent is still alive, you can use {{Skill|Cry of Frustration}} / {{Skill|Blurred Frenzy}} / {{Skill|Phantasmal Berserker}}, or {{SKill|Illusionary Wave}} to interrupt healing skills.
 +
 
  
 
==Related Builds==
 
==Related Builds==
 
[[Build:Mesmer_-_Core_Shatter|Core Shatter (sPvP)]] - the Conquest PvP version of the build.
 
[[Build:Mesmer_-_Core_Shatter|Core Shatter (sPvP)]] - the Conquest PvP version of the build.

Revision as of 15:48, 24 February 2023

The community gave this build a rating, making it second-tier: Good

Focused on: Direct damage

Designed for: WvW Roaming

Difficulty:
TBD
This build was last updated on February 24, 2023 and is up to date for the March 19, 2024 patch.

Overview

A Power Core Mesmer WvW roamer that's all about pulling off massive bursts and pressuring targets through interrupts and smaller combos inbetween or just surviving until the main combo comes off CD. Usable by F2P players as well.


Skill Bar

Greatsword
Sword/Torch
Utility


Template Code

[&DQcKKRc7GCkjD24BZwFmAWUBawGDAYMBmgGaAQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants

  • Shattered Concentration is the more conventional trait for the Master tier slot and remains viable, but lowers your burst potential unless it removes Protection Protection.
  • Power Block lowers the burst damage done by shatters, but makes your interrupts way more dangerous. Skilled Mesmers can use this trait to completely shut down enemy healing skills against certain builds, and the Weakness Weakness application adds some extra sustain to the build too. This trait has synergy with Shattered Concentration as removing Stability Stability with shatters makes enemies more vulnerable to interrupts.

Variants

  • Medic's Feedback lowers your personal survivability but adds a lot of rez power to the build in case you're roaming in a group.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Marauder
Accessory
Berserker
Amulet
Marauder
Ring
Marauder
Ring
Berserker
Greatsword
Berserker
Sigil
Sigil
Sword
Berserker
Torch
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18

Stats

  • Beginners can mix in a few additional Marauder Marauder pieces for more sustain (don't overdo it though), while more experienced players could even consider going full Berserker for higher burst potential.


Runes

Scholar runes offer the highest burst damage under the right circumstances, but there are several other viable options especially if you feel like you're not going to get much value out of the 6th bonus (or you find the rune too expensive):

  • Rune of Superior Rune of Fireworks - better mobility, decent stats, useful 6th proc.
  • Rune of Superior Rune of the Pack - good stats and 6th bonus, the extra Precision could also help if you're taking more Berserker gear.
  • Rune of Superior Rune of the Ogre - very similar but to Scholar but a bit worse overall.
  • Rune of Superior Rune of the Eagle - good stats and a strong damage bonus to help you finish off low HP targets.


Sigils

Sword/Torch

  • Sigil of Superior Sigil of Bloodlust - sacrifices some sustain for better burst damage, if you're willing to bother with a stacking sigil.


Greatsword

Sigil of Superior Sigil of Agility

  • Sigil of Superior Sigil of Blood - armor ignoring damage proc that heals you.


Consumables

Food

  • - good stats and passive damage mitigation.
  • - cheap crit chance bump with armor ignoring damage procs which also heal.


Utility

  • or .


Usage

General

  • Signet of Midnight is your best defensive CD as it breaks stun, grants distortion and removes 5 conditions via Blurred Inscriptions on top of giving you Stealth while blinding enemies.
  • The build has a lot of condition removals but very few mass cleanses:
    • Every shatter skill removes a condition.
    • Swapping to Sword/Torch procs Sigil of Superior Sigil of Cleansing which removes another 3.
    • Phantasms take 1 condition from you when summoned.
    • Using your healing skill removes 1 condition.
    • Prestige cleanses yet another condition when used.
  • Mass Invisibility works both defensively and offensively. You can use its Stealth Stealth to disengage from fights or sneak-attack your opponent. As it's AoE you could even stealth downed allies to make reviving easier or prevent them from getting stomped.
  • Blink is a rather flexible skill, how you're going to use it could depend on what other CDs are available. If both Signet of Midnight and Distortion are on CD then you might want to hold onto it as a stun break/panic button, otherwise this is a great mobility tool to either chase down enemies or surprise them with a sudden melee burst.


Damage

  • What the build lacks in sustained damage, it makes up for in bursts.
  • There are two important damage modifiers to note, Mental Anguish and Egotism. In an ideal situation you'd have a higher health percentage than your opponent while they shouldn't be casting anything. Using CC skills before burst combos or surprising them from stealth should help you get the most out of Mental Anguish.
  • Signet of the Ether is mainly a defensive skill, but because it reduces the CD of your Phantasms sometimes it's worth using to gain early access to Phantasmal Berserker especially if you need to pressure a low HP enemy.
  • The GS burst combo is best done in melee range for various reasons. One, to get the most out of the Mirror Blade bounces and two, to make yourself act as an extra clone for shatters.


Basic combo:

  1. Mirror Blade in melee range.
  2. Mantra of Distraction (Power Lock) right before Mirror Blade is about to hit the target, the Daze Daze increases your damage via Mental Anguish.
  3. Mind Wrack once the clone from Mirror Blade has spawned.
  4. Mind Stab as soon as you can.


Extended burst combo:

  1. Optional - start from stealth to make the burst less predictable. If you're using The Prestige you could time your burst in a way that the stealth runs out in the middle of the combo as The Prestige does AoE damage after it runs out. Breaking the stealth doesn't cause the damage to go off any sooner.
  2. Optional - if you start from Sword/Torch you could try rooting the target with Swap.
  3. Optional - if you can afford to discard a strong defensive CD, using Decoy right before the burst spawns another clone that can be shattered by Mind Wrack for extra damage.
  4. Mirror Blade in melee range.
  5. Mantra of Distraction (Power Lock) right before Mirror Blade is about to hit the target.
  6. Mind Wrack once the clone from Mirror Blade has spawned.
  7. Mind Stab as soon as you can.
  8. If the opponent is still alive, you can use Cry of Frustration / Blurred Frenzy / Phantasmal Berserker, or Template:SKill to interrupt healing skills.


Related Builds

Core Shatter (sPvP) - the Conquest PvP version of the build.


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
4 stars
Hanz gave this build 4 stars • May 2023
Still one of the better core builds for roaming, the right combination of burst, boon removal and CC can bring down most builds. Doesn't fare too well in extended fights however.
5 stars
Coures gave this build 5 stars • August 2022
I use a F2P account most days and this build is the easiest one to play with for me. Just gotta take advantage of all the stealth in the build, when the fight goes on too long, to refresh your burst/disengage from the battle. Mass Invisibility can be helpful to disengage your group from an enemy group too. Also be wary of condition damage if you haven't got to the point of making a sigil of cleansing and even still after. I use Superior Rune of Vampirism to make up for not being able to use Marauders as a F2P account and it's still okay.
5 stars
Artemix77 gave this build 5 stars • April 2022
A build with massive one-shot potential, which is more fun to play than celestial roaming builds. Sustain is good enough to disengage after a burst with evades and stealth. The build takes a bit of practice (burst rotation, taking camps, knowing when to back off) but is definitely worth learning!

Comments

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