Difference between revisions of "Necromancer - Core MM Roamer"

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{{#seo:
 
|title=Necromancer - Core MM Roamer
 
|description=A hybrid damage Minion Master roamer for WvW. Available for F2P players as well.
 
}}
 
 
 
{{Build
 
{{Build
 
| profession = Necromancer
 
| profession = Necromancer
Line 9: Line 4:
 
| designed for = WvW Roaming
 
| designed for = WvW Roaming
 
| focus = hybrid damage, sustain
 
| focus = hybrid damage, sustain
| rating = draft
+
| rating = good
 +
| difficulty = 1
 +
| xpac = PoF, EoD, SotO
 
}}
 
}}
 
__TOC__
 
  
 
==Overview==
 
==Overview==
A hybrid damage Minion Master roamer for WvW.
+
A core Celestial damage Minion Master Necromancer build for WvW roaming.
  
Available for F2P players as well.
 
  
 
==Skill Bar==
 
==Skill Bar==
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| profession = Necromancer
 
| profession = Necromancer
 
| specialization =  
 
| specialization =  
| weapon1 = scepter
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| weapon1 = pistol
| weapon2 = dagger
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| weapon2 = torch
 
| weapon3 = staff
 
| weapon3 = staff
 
| weapon4 =  
 
| weapon4 =  
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| elite = Lich Form
 
| elite = Lich Form
 
}}
 
}}
 +
 +
 +
===Skill Variants===
 +
'''Weapons'''
 +
* If you don't own the Secrets of the Obscure expansion you're going to have to play with '''Scepter/Dagger''' instead of '''Pistol/Torch'''.
 +
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQgTLgIVJxqbAJsAcAFwAeQAQAG9AeQAegGVAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQgnGgIVEy+bAJsAcAFwAeQAQAG9AeQAegGVAAAAAAAAAAAAAAAAAAAAAAADWQA2AGYAAA==]
 
}}
 
}}
 +
  
 
==Specializations==
 
==Specializations==
 
{{Specialization|Curses|mid|mid|top}}
 
{{Specialization|Curses|mid|mid|top}}
{{Specialization|Blood Magic|mid|bot|mid}}
+
{{Specialization|Blood Magic|bot|bot|mid}}
 
{{Specialization|Death Magic|top|top|top}}
 
{{Specialization|Death Magic|top|top|top}}
 +
  
 
==Equipment==
 
==Equipment==
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| weight = Light
 
| weight = Light
 
| stats = Celestial
 
| stats = Celestial
| rune = Superior Rune of the Aristocracy
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| rune = Superior Rune of the Trapper
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Scepter
+
| weapon1 = Pistol
| weapon2 = Dagger
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| weapon2 = Torch
 
| weapon3 = Staff
 
| weapon3 = Staff
 
| weapon4 =  
 
| weapon4 =  
| sigil1 = Superior Sigil of Battle
+
| sigil1 = Superior Sigil of Generosity
| sigil2 = Superior Sigil of Strength
+
| sigil2 = Superior Sigil of Cleansing
 
| sigil3 = Superior Sigil of Geomancy
 
| sigil3 = Superior Sigil of Geomancy
 
| sigil4 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Energy
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| weapon2-stats = Grieving
 
| weapon2-stats = Grieving
 
| weapon3-stats = Grieving
 
| weapon3-stats = Grieving
 +
| relic = Relic of the Demon Queen
 +
| infusion1 = Malign WvW Infusion
 +
| infusion1-qt = 18
 
}}
 
}}
  
'''Draft notes:'''
+
'''Stats'''
* Gear isn't set in stone yet, Celestial and Trailblazer are both considerations. Trailblazer variant would run Flesh Golem as elite.
+
* Running a full set of {{Tooltip|Trailblazer}} for maximum tankiness and more focus on condition damage also works.
 
 
* Cele works best with Might stacking but that is proving to be awkward to work into the build without Spite, which is not an option. {{Rune|Superior Rune of the Aristocracy}} and the Scepter/Dagger sigils are as good as it can get, but whether focusing so much on Might stacking or not is worth it remains to be seen. Trailblazer version would run Generosity/Doom and probably Rune of Orr or Antitoxin.
 
 
 
* Swapping Geomancy and Battle is also a consideration so both sets can have proper stacking.
 
  
* Feedback's always appreciated! Feel free to comment below or join us on Discord.
 
  
 
==Consumables==
 
==Consumables==
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'''Utility'''
 
'''Utility'''
 
* {{Utility|Tuning Icicle}}
 
* {{Utility|Tuning Icicle}}
 +
  
 
==Usage==
 
==Usage==
To be added
+
'''General'''
 +
* Summon your minions before you mount up and leave spawn so they can be ready by the time you need to fight someone.
 +
 
 +
*Entering shroud is your primary method of surviving enemy focus.
 +
** Shroud is instant and you can enter/exit even while stunned, granting you a second health bar.
 +
** It procs {{Skill|Enfeebling Blood}} which is a great way to apply AoE {{Tooltip|Weakness}} to melee enemies even while you're stunned, mitigating their damage.
 +
** {{Trait|Plague Sending}} provides cleansing, and it can proc when Enfeebling Blood hits a target.
 +
 
 +
*Both weapon sets (when playing with offhand Dagger) and even shroud has access to condition transfers, this is where most of your active cleansing comes from.
 +
** {{Skill|Deathly Swarm}} on Scepter/Dagger.
 +
** {{Skill|Putrid Mark}} on Staff.
 +
** {{Trait|Plague Sending}} when you enter shroud and {{Trait|Unholy Martyr}} when you exit it.
 +
 
 +
*{{Trait|Necromantic Corruption}} provides steady passive cleansing as long as your minions live. If your minions are overwhelmed by conditions, {{Trait|Unholy Martyr}} could bail them out.
 +
 
 +
*{{Skill|Lich Form}} is where your burst damage comes from. With Celestial this skill still deals good Power damage on skill #1, and the elite even has some minion synergy. Having {{Tooltip|Fury}} from {{Trait|Furious Demise}} is a plus.
 +
 
 +
*Let minions do their thing. Don't use the active of {{Skill|Summon Bone Minions}} and {{Skill|Summon Blood Fiend}} as it kills the minions. Exceptions include sacrificing them for some value when they're about to die from damage, or squeezing out some burst damage from the Bone Fiend explosion combined with {{Trait|Death Nova}}.
 +
 
 +
 
 +
==Related Builds==
 +
* [[Build:Necromancer_-_Condi Minion Master|Necromancer - Condi Minion Master]] - Conquest PvP version of the build.

Latest revision as of 08:53, 23 April 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Hybrid damage and Sustain

Designed for: WvW Roaming

Expansions required: Path of Fire BuildsEnd of Dragons buildsSecrets of the Obscure builds

Difficulty:
Easy
This build was last updated on April 23, 2024 and is up to date for the March 19, 2024 patch.

Overview

A core Celestial damage Minion Master Necromancer build for WvW roaming.


Skill Bar

Pistol/Torch
Staff
Utility


Skill Variants

Weapons

  • If you don't own the Secrets of the Obscure expansion you're going to have to play with Scepter/Dagger instead of Pistol/Torch.


Template Code

[&DQgnGgIVEy+bAJsAcAFwAeQAQAG9AeQAegGVAAAAAAAAAAAAAAAAAAAAAAADWQA2AGYAAA==]
Copy Template Code


Specializations


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Pistol
Grieving
Torch
Grieving
Sigil
Sigil
Staff
Grieving
Sigil
Sigil
Rune
x6
Infusion
x18
Relic

Stats

  • Running a full set of Trailblazer Trailblazer for maximum tankiness and more focus on condition damage also works.


Consumables

Food

  • or


Utility


Usage

General

  • Summon your minions before you mount up and leave spawn so they can be ready by the time you need to fight someone.
  • Entering shroud is your primary method of surviving enemy focus.
    • Shroud is instant and you can enter/exit even while stunned, granting you a second health bar.
    • It procs Enfeebling Blood which is a great way to apply AoE Weakness Weakness to melee enemies even while you're stunned, mitigating their damage.
    • Plague Sending provides cleansing, and it can proc when Enfeebling Blood hits a target.
  • Both weapon sets (when playing with offhand Dagger) and even shroud has access to condition transfers, this is where most of your active cleansing comes from.
    • Deathly Swarm on Scepter/Dagger.
    • Putrid Mark on Staff.
    • Plague Sending when you enter shroud and Unholy Martyr when you exit it.
  • Necromantic Corruption provides steady passive cleansing as long as your minions live. If your minions are overwhelmed by conditions, Unholy Martyr could bail them out.
  • Lich Form is where your burst damage comes from. With Celestial this skill still deals good Power damage on skill #1, and the elite even has some minion synergy. Having Fury Fury from Furious Demise is a plus.
  • Let minions do their thing. Don't use the active of Summon Bone Minions and Summon Blood Fiend as it kills the minions. Exceptions include sacrificing them for some value when they're about to die from damage, or squeezing out some burst damage from the Bone Fiend explosion combined with Death Nova.


Related Builds


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Hanz gave this build 4 stars • February 2024
Still works just fine and does a surprising amount of damage, it can easily overwhelm some opponents in a few seconds. That said it's very weak to CC and against some of the tier 0 specs like Harbinger it doesn't really stand a chance, but it's far from the worst thing you could run. And it's very easy to play.

Comments

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