Difference between revisions of "Necromancer - Core MM Roamer"
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| designed for = WvW Roaming | | designed for = WvW Roaming | ||
| focus = hybrid damage, sustain | | focus = hybrid damage, sustain | ||
− | | rating = | + | | rating = good |
+ | | difficulty = 1 | ||
+ | | xpac = PoF, EoD, SotO | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A | + | A core Celestial damage Minion Master Necromancer build for WvW roaming. |
Line 15: | Line 17: | ||
| profession = Necromancer | | profession = Necromancer | ||
| specialization = | | specialization = | ||
− | | weapon1 = | + | | weapon1 = pistol |
− | | weapon2 = | + | | weapon2 = torch |
| weapon3 = staff | | weapon3 = staff | ||
| weapon4 = | | weapon4 = | ||
Line 25: | Line 27: | ||
| elite = Lich Form | | elite = Lich Form | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===Skill Variants=== | ||
+ | '''Weapons''' | ||
+ | * If you don't own the Secrets of the Obscure expansion you're going to have to play with '''Scepter/Dagger''' instead of '''Pistol/Torch'''. | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQgnGgIVEy+bAJsAcAFwAeQAQAG9AeQAegGVAAAAAAAAAAAAAAAAAAAAAAADWQA2AGYAAA==] |
}} | }} | ||
Line 35: | Line 42: | ||
==Specializations== | ==Specializations== | ||
{{Specialization|Curses|mid|mid|top}} | {{Specialization|Curses|mid|mid|top}} | ||
− | {{Specialization|Blood Magic| | + | {{Specialization|Blood Magic|bot|bot|mid}} |
{{Specialization|Death Magic|top|top|top}} | {{Specialization|Death Magic|top|top|top}} | ||
Line 43: | Line 50: | ||
| weight = Light | | weight = Light | ||
| stats = Celestial | | stats = Celestial | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Trapper |
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Pistol |
− | | weapon2 = | + | | weapon2 = Torch |
| weapon3 = Staff | | weapon3 = Staff | ||
| weapon4 = | | weapon4 = | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Generosity |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Cleansing |
| sigil3 = Superior Sigil of Geomancy | | sigil3 = Superior Sigil of Geomancy | ||
| sigil4 = Superior Sigil of Energy | | sigil4 = Superior Sigil of Energy | ||
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| weapon2-stats = Grieving | | weapon2-stats = Grieving | ||
| weapon3-stats = Grieving | | weapon3-stats = Grieving | ||
+ | | relic = Relic of the Demon Queen | ||
+ | | infusion1 = Malign WvW Infusion | ||
+ | | infusion1-qt = 18 | ||
}} | }} | ||
− | ''' | + | '''Stats''' |
− | * | + | * Running a full set of {{Tooltip|Trailblazer}} for maximum tankiness and more focus on condition damage also works. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Line 78: | Line 82: | ||
==Usage== | ==Usage== | ||
− | + | '''General''' | |
+ | * Summon your minions before you mount up and leave spawn so they can be ready by the time you need to fight someone. | ||
+ | |||
+ | *Entering shroud is your primary method of surviving enemy focus. | ||
+ | ** Shroud is instant and you can enter/exit even while stunned, granting you a second health bar. | ||
+ | ** It procs {{Skill|Enfeebling Blood}} which is a great way to apply AoE {{Tooltip|Weakness}} to melee enemies even while you're stunned, mitigating their damage. | ||
+ | ** {{Trait|Plague Sending}} provides cleansing, and it can proc when Enfeebling Blood hits a target. | ||
+ | |||
+ | *Both weapon sets (when playing with offhand Dagger) and even shroud has access to condition transfers, this is where most of your active cleansing comes from. | ||
+ | ** {{Skill|Deathly Swarm}} on Scepter/Dagger. | ||
+ | ** {{Skill|Putrid Mark}} on Staff. | ||
+ | ** {{Trait|Plague Sending}} when you enter shroud and {{Trait|Unholy Martyr}} when you exit it. | ||
+ | |||
+ | *{{Trait|Necromantic Corruption}} provides steady passive cleansing as long as your minions live. If your minions are overwhelmed by conditions, {{Trait|Unholy Martyr}} could bail them out. | ||
+ | |||
+ | *{{Skill|Lich Form}} is where your burst damage comes from. With Celestial this skill still deals good Power damage on skill #1, and the elite even has some minion synergy. Having {{Tooltip|Fury}} from {{Trait|Furious Demise}} is a plus. | ||
+ | |||
+ | *Let minions do their thing. Don't use the active of {{Skill|Summon Bone Minions}} and {{Skill|Summon Blood Fiend}} as it kills the minions. Exceptions include sacrificing them for some value when they're about to die from damage, or squeezing out some burst damage from the Bone Fiend explosion combined with {{Trait|Death Nova}}. | ||
+ | |||
+ | |||
+ | ==Related Builds== | ||
+ | * [[Build:Necromancer_-_Condi Minion Master|Necromancer - Condi Minion Master]] - Conquest PvP version of the build. |
Latest revision as of 08:53, 23 April 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Hybrid damage and Sustain
Designed for: WvW Roaming
Difficulty:
Easy
This build was last updated on April 23, 2024 and is up to date for the March 19, 2024 patch.
Overview
A core Celestial damage Minion Master Necromancer build for WvW roaming.
Skill Bar
Pistol/Torch
Staff
Utility
Skill Variants
Weapons
- If you don't own the Secrets of the Obscure expansion you're going to have to play with Scepter/Dagger instead of Pistol/Torch.
Template Code
[&DQgnGgIVEy+bAJsAcAFwAeQAQAG9AeQAegGVAAAAAAAAAAAAAAAAAAAAAAADWQA2AGYAAA==]
Specializations
Equipment
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Pistol
Grieving
Grieving
Torch
Grieving
Grieving
Sigil
Sigil
Staff
Grieving
Grieving
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Stats
- Running a full set of Trailblazer for maximum tankiness and more focus on condition damage also works.
Consumables
Food
- or
Utility
Usage
General
- Summon your minions before you mount up and leave spawn so they can be ready by the time you need to fight someone.
- Entering shroud is your primary method of surviving enemy focus.
- Shroud is instant and you can enter/exit even while stunned, granting you a second health bar.
- It procs Weakness to melee enemies even while you're stunned, mitigating their damage. which is a great way to apply AoE
- provides cleansing, and it can proc when Enfeebling Blood hits a target.
- Both weapon sets (when playing with offhand Dagger) and even shroud has access to condition transfers, this is where most of your active cleansing comes from.
- on Scepter/Dagger.
- on Staff.
- when you enter shroud and when you exit it.
- provides steady passive cleansing as long as your minions live. If your minions are overwhelmed by conditions, could bail them out.
- Fury from is a plus. is where your burst damage comes from. With Celestial this skill still deals good Power damage on skill #1, and the elite even has some minion synergy. Having
- Let minions do their thing. Don't use the active of and as it kills the minions. Exceptions include sacrificing them for some value when they're about to die from damage, or squeezing out some burst damage from the Bone Fiend explosion combined with .
Related Builds
- Necromancer - Condi Minion Master - Conquest PvP version of the build.
Ratings
Still works just fine and does a surprising amount of damage, it can easily overwhelm some opponents in a few seconds. That said it's very weak to CC and against some of the tier 0 specs like Harbinger it doesn't really stand a chance, but it's far from the worst thing you could run. And it's very easy to play.
Comments
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