Difference between revisions of "Untamed - Bunny Thumper Duelist"

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===Equipment Variants===
 
===Equipment Variants===
 
'''Sigils'''
 
'''Sigils'''
* {{Sigil|Savagery}} on both weapon sets - for improved offense / cc.
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* {{Sigil|Savagery}} on both weapon sets - for improved offense / CC.
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* {{Sigil|Cleansing}} on both weapon sets - for a bit more condition cleanse.
 
* {{Sigil|Cleansing}} on both weapon sets - for a bit more condition cleanse.
  
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==Usage==
 
==Usage==
 
To be added
 
To be added
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<!--'''Elite specialization basics'''
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* {{Tooltip|Untamed}} Rangers have more control over their pets than regular Rangers, allowing them to manually control their pet's 3 special attacks.
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* Unleash is the central mechanic of Untamed. At any given time either you or your pet is in the Unleashed state, and you get to flip back and forth on a 1s CD.
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* When you're unleashed, your first autoattack is empowered. Hammer's turns into {{Skill|Relentless Whirl}} while Mace's becomes {{Skill|Rampant Growth}}. Unleashing yourself makes you deal more damage.
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* Unleashing the pet grants you damage reduction while their pet skills flip over to new ones:
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** F1 becomes {{Skill|Venomous Outburst}}
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** F2 becomes {{Skill|Rending Vines}}
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** F3 becomes {{Skill|Enveloping Haze}}
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** '''Note:''' these unleashed pet skills share CD between pets, so pet swapping won't reset them.
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'''General'''
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* Hammer has 2 sets of skills - the left side of your bar changes based on whether you or you pet is the one currently being unleashed.
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** {{Skill|Unleash Pet}} is the "default" state of the weapon. While your pet is unleashed Hammer skills are quite versatile. They deal decent damage, help with survivability (mainly through barrier stacking) and have some good CC skills.
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** {{Skill|Unleash Ranger}} focuses on damage and capitalizing on CC, as several skills deal bonus damage against disabled enemies.
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** Since swapping between who's unleashed only has a 1 second CD you could min-max this for maximum effectiveness, CC'ing someone with one skill then unleashing yourself to deal bonus damage to it before potentially swapping right back to the non-unleashed state to use more CC.
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* If you're new to the build it's completely fine to just stick to using Hammer skills '''while your pet is unleashed'''. The non-unleashed Hammer skills are powerful and far more loaded with effects and still deal decent damage. You'll lose a bit of burst but nothing major.
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* '''Mace/Mace''' has its own mechanic called {{Tooltip|Nature's Strength}}.
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** Every weapon skill (except for the first 2 skills of the autoattack chain) grants a number of Nature's Strength stacks.
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** At 5 stacks you become enlarged, dealing extra damage while reseting the CD of your Mace skills.
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** Mace skills have to hit something or else you'll get 0 stacks.
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** This is a very spammy weapon where you're just cycling through your skills twice before swapping back to Hammer.
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* Pet swapping acts as a '''Blast''' finisher thanks to {{Trait|Clarion Bond}}. Being instant, you can have Smokescale place a {{Skill|Smoke Cloud}} under you (even while you're stunned), and swap pets for AoE stealth.
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*{{Tooltip|Smokescale}}'s F2 {{Skill|Smoke Cloud}} is a combo field used for {{Tooltip|Stealth}} stacking:
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** While your pet is Unleashed, Smoke Cloud is replaced by {{Skill|Rending Vines}} which is a Blast finisher. Dropping the field, unleashing the pet and pressing the skill again could make your pet combo Stealth for you on his own. Such a good boy.
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** Both weapon sets have combo tools for this field: {{Skill|Thump}} on Hammer and {{Skill|Oaken Cudgel}} on Mace. There's also the trait proc from {{Trait|Clarion Bond}}.
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** Stealth fields are always valuable on any team! Consider dropping this for allies before arriving to a fight so they can make use of the field too.
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'''Sustain'''
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* Both sets have some defensive skills but Mace comes out on top as it has cleansing, boons, CC and barriers.
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* Dodge rolling applies {{Tooltip|Protection}}, which also heals thanks to the trait {{Trait|Rugged Growth}}.
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* Survival skills cure 2 conditions and grant {{Tooltip|Fury}}. {{Skill|Troll Unguent}} (if taken) can cleanse 4 as it triggers another Survival skill from {{Trait|Child of Earth}}.
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* {{Skill|Forest's Fortification}} is one of your best survival tools but also one that has good synergy with your more offensive skills. Try to use multi-hit attacks like {{Skill|Wild Strikes}} while this is active to reduce the CD of your elite.
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* {{Skill|"Protect Me!"}} is both a stunbreak and an excellent skill for damage mitigation. If other stunbreaks are available feel tree to use this defensively for mitigation.
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* Every unleashed pet skill can be used defensively, and {{Skill|Unleash Pet}} itself grants you damage reduction.
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* {{Skill|Venomous Outburst}} is an instant source of ranged {{Tooltip|Blind}} via trait synergy that could also be used if you're CC'd or casting skills.
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* {{Skill|Rending Vines}} applies {{Tooltip|Slow}} but only if the target is CC'd. It's still useful for preventing them from counterpressuring you after the CC.
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* {{Skill|Enveloping Haze}} destroys projectiles while the {{Tooltip|Chill}} makes it easy for you to kite enemies caught in it.
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'''Doing damage'''
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* Make sure that you're the one who's unleashed during burst combos, not the pet.
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* Once evey 15 seconds unleashed autoattacks become available: {{Skill|Savage Slash}} on Greatsword and {{Skill|Multishot}} on Longbow. You don't suddenly gain access to them whenever they're off cooldown, only when you use {{Skill|Unleash Ranger}}.
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** {{Trait|Let Loose}} makes it easier to manage these skills - whenever you swap weapons the CD is reset, so you always get to use unleashed attacks right after weapon swapping. After that the 15s CD still applies but only if you stay on the same weapon long enough.
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* Whenever {{Tooltip|Fury}} is applied to you your next attack's going to deal more damage and be a guaranteed critical hit. This only works on the next strike and doesn't cover entire skills that deliver multiple hits like {{Skill|Wild Strikes}}. Sources of {{Tooltip|Fury}} applications in the build:
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** Disabling a foe to proc {{Relic|Relic of the Midnight King}}. Both weapon sets have access to CC skills.
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** Using any survival skills such as {{Skill|Quickening Zephyr}}.
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** Swapping pets thanks to {{Trait|Clarion Bond}}. This is instant and could even be used in the middle of casting skills to make them crit when they land.
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** {{Skill|Unleashed Thump}} on Hammer.-->
  
  

Revision as of 11:53, 8 May 2024

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. This is a test build. You may comment and rate it.

Focused on: Strike damage and Control

Designed for: PvP Conquest

Expansions required: End of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal

Overview

A duelist Ranger build for PvP that focuses on stuns, dazes, knockdowns.


Skill Bar

Siege Turtle
Smokescale
Hammer
Mace/Mace
Utility


Skill Variants

Utility

  • Mutate Conditions - mass cleanse and stun break on slightly lower CD than Signet of Renewal, but no passive effect.
  • Signet of Renewal - passive healing and the active could help you deal with conditions and CC. The downside is that your pet has to be within 600 range for the condi transfer to happen, and unless pet swap is ready sometimes the transfer can kill your pet.


Pets

Siege Turtle Siege Turtle can be repalced by:

  • Wolf Wolf - multiple CC skills.


Template Code

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Specializations

Variants

  • Empathic Bond offers better condition cleansing.

Variants

  • Cleansing Unleash defensive option for even more cleansing.


Equipment

Hammer
Sigil
Sigil
Mace
Mace
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Sigils

  • Sigil of Savagery on both weapon sets - for improved offense / CC.
  • Sigil of Cleansing on both weapon sets - for a bit more condition cleanse.

Amulet

  • - more survivability.

Runes

  • Rune of Eagle - better damage at the expense of mobility.
  • Rune of Dolyak - more tanky option.


Usage

To be added


Top Streamers


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Glasstone gave this build 5 stars • May 2024
Mace deletion waiting room. Idk what Anet was thinking when they condensed an entire elite spec's worth of power level complete with traits and profession mechanics down to 5 skills. Cherry on top is the Untamed spec which keeps getting really good ambush abilities to make already good weapons even better. Hard to kill and does a ton of damage. Even has CD resets because why not at this point.
5 stars
Vex gave this build 5 stars • May 2024
The Mace nerf is inevitable so enjoy it while you still can. Highly durable despite the damage and CC it has and the unleashed autos on both sets are cracked, I've hit hammer spins for 8k before. AoE ofc. Maybe the only weakness is CC, the only stability source has a cast time which is easily interrupted so I've been punished before by area denial skills like DH elite trap and there are no invulns in the build. I ended up taking Signet of Stone recently to fix (dropping Lightning Reflexes) but I'm not sure if it's better yet.
5 stars
Mozing gave this build 5 stars • March 2024
5k hours on ranger, once you build up FoN and stack quickness with CC's, you're basically an unkillable monster for 5 seconds that can delete any class swiftly.

Comments

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