Difference between revisions of "Warrior - Core Tactics Roamer"
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{{Build | {{Build | ||
| profession = Warrior | | profession = Warrior | ||
| specialization = | | specialization = | ||
| designed for = WvW Roaming | | designed for = WvW Roaming | ||
− | | focus = | + | | focus = strike damage, control, mobility |
| rating = good | | rating = good | ||
+ | | difficulty = 1 | ||
}} | }} | ||
− | |||
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==Overview== | ==Overview== | ||
− | A vanilla Warrior WvW Roaming build with good damage, sustain | + | A vanilla Power Warrior WvW Roaming build with good damage, sustain and mobility which can also be used by F2P players. |
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| accessory2 = Berserker | | accessory2 = Berserker | ||
| backpiece = Berserker | | backpiece = Berserker | ||
+ | | relic = Relic of Isgarren | ||
}} | }} | ||
+ | <!--'''Note:''' if you're F2P then {{Tooltip|Marauder}} stats won't show up as an option on stat-selectible gear, but you can still buy <span style="color:#FFA500">'''Exotic'''</span> Marauder gear from the Trading Post. For armor pieces simply search for "Marauder".--> | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
'''Stats''' | '''Stats''' | ||
− | * The ratio of {{Marauder}} and {{Berserker}} pieces can be changed based on personal preferences. Add a few more Marauder pieces if you're feeling too squishy, or replace them with Berserker if you're willing to take risks. | + | * The ratio of {{Tooltip|Marauder}} and {{Tooltip|Berserker stats}} pieces can be changed based on personal preferences. Add a few more Marauder pieces if you're feeling too squishy, or replace them with Berserker if you're willing to take risks. |
'''Rune''' | '''Rune''' | ||
− | * {{Rune|Superior Rune of | + | * {{Rune|Superior Rune of the Pack}} - good offensive stats and boon duration. |
− | * {{Rune|Superior Rune of the | + | * {{Rune|Superior Rune of the Brawler}} - mix of defense and offense, but no boon duration. |
+ | |||
+ | |||
+ | '''Relics''' | ||
+ | * {{Relic|Relic of Antitoxin}} - better cleansing. | ||
+ | |||
+ | * {{Relic|Relic of the Daredevil}} - lower burst potential than Isgarren but higher consistency. Could also allow you to drop {{Sigil|Superior Sigil of Vision}} for something else like {{Sigil|Superior Sigil of Energy}}. | ||
'''Sigils''' | '''Sigils''' | ||
− | * {{Sigil|Energy}} - more sustain but less consistent burst damage on Greatsword, could replace either of the sigils. | + | * {{Sigil|Superior Sigil of Energy}} - more sustain but less consistent burst damage on Greatsword, could replace either of the sigils. |
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* {{Food|Peppercorn-Crusted Sous-Vide Steak}} - passive damage mitigation and great stats. | * {{Food|Peppercorn-Crusted Sous-Vide Steak}} - passive damage mitigation and great stats. | ||
− | * {{Food|Bowl of Orrian Truffle and Meat Stew}} - a very strong defensive option which improves your already great endurance regen. Even has synergy with {{ | + | * {{Food|Bowl of Orrian Truffle and Meat Stew}} - a very strong defensive option which improves your already great endurance regen. Even has synergy with {{Tooltip|Might}} related traits and the Strength line. |
** Budget version: {{Food|Bowl of Meat and Winter Vegetable Stew}} - much cheaper and more than fine. | ** Budget version: {{Food|Bowl of Meat and Winter Vegetable Stew}} - much cheaper and more than fine. | ||
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** {{Skill|Whirlwind Attack}} {{to}} weapon swap {{to}} {{Skill|Bull's Charge}} {{to}} {{Skill|Eviscerate}} | ** {{Skill|Whirlwind Attack}} {{to}} weapon swap {{to}} {{Skill|Bull's Charge}} {{to}} {{Skill|Eviscerate}} | ||
− | * {{Trait|Might Makes Right}} and {{Trait|Mending Might}} causes {{ | + | * {{Trait|Might Makes Right}} and {{Trait|Mending Might}} causes {{Tooltip|Might}} applications to heal you and grant a tiny bit of endurance. |
** Add {{Trait|Vigorous Shouts}} to the mix and {{Skill|"For Great Justice!"}} basically turns into a healing skill with 2 charges. | ** Add {{Trait|Vigorous Shouts}} to the mix and {{Skill|"For Great Justice!"}} basically turns into a healing skill with 2 charges. | ||
− | * If possible, dodge into enemies to damage them with {{Trait|Reckless Dodge}} and generate {{ | + | * If possible, dodge into enemies to damage them with {{Trait|Reckless Dodge}} and generate {{Tooltip|Might}}. This is especially useful if you're {{Tooltip|Blind}}ed as the damage of the dodge will miss, consuming the condition and allowing you to immediately follow up with something. |
− | * Use {{Skill|Whirlwind Attack}} and {{Skill|Rush}} in combat to get out of {{ | + | * Use {{Skill|Whirlwind Attack}} and {{Skill|Rush}} in combat to get out of {{Tooltip|Immobilize}} via the trait {{Trait|Warrior's Sprint}}. |
* Swapping weapons in the middle of a burst cancels them and retains the adrenaline. You can use this to your advantage by baiting dodges with {{Skill|Eviscerate}} or to keep your adrenaline if you know a burst won't land. {{Skill|Arcing Slice}} can also be stowed instead of weapon swapped. | * Swapping weapons in the middle of a burst cancels them and retains the adrenaline. You can use this to your advantage by baiting dodges with {{Skill|Eviscerate}} or to keep your adrenaline if you know a burst won't land. {{Skill|Arcing Slice}} can also be stowed instead of weapon swapped. | ||
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** These are vital skills for the build and you should do your best to land them. CC targets beforehand with {{Skill|Bull's Charge}} or {{Skill|Shield Bash}}, time them to hit just after the target has dodged, etc. | ** These are vital skills for the build and you should do your best to land them. CC targets beforehand with {{Skill|Bull's Charge}} or {{Skill|Shield Bash}}, time them to hit just after the target has dodged, etc. | ||
** You gain 15 endurance via {{Trait|Building Momentum}} if the skill hits. | ** You gain 15 endurance via {{Trait|Building Momentum}} if the skill hits. | ||
− | ** Most of your adrenaline should be spent on {{ | + | ** Most of your adrenaline should be spent on {{Skill|Eviscerate}}, as its damage scales with adrenaline level. For {{Skill|Arcing Slice}} it doesn't matter, the damage is always the same - only the {{Tooltip|Fury}} duration scales. |
− | ** Try to land {{ | + | ** Try to land {{Skill|Arcing Slice}} right (or shortly) after swapping to GS to benefit from {{Sigil|Superior Sigil of Vision}}. |
* {{Skill|Bull's Charge}} can be your make or break skill during duels or downing an opponent. Try to use it at the end of a player's dodge or stability to make it even harder to dodge, and make the most out of it. Alternatively, this can be used defensively for the evasion and mobility to avoid damage or disengage from a fight. | * {{Skill|Bull's Charge}} can be your make or break skill during duels or downing an opponent. Try to use it at the end of a player's dodge or stability to make it even harder to dodge, and make the most out of it. Alternatively, this can be used defensively for the evasion and mobility to avoid damage or disengage from a fight. | ||
* {{Skill|Throw Axe}} is borderline useless except for 2 situations: | * {{Skill|Throw Axe}} is borderline useless except for 2 situations: | ||
− | ** Your target is trying to escape, in which case the snare can be useful. When playing with Tactics, this not only snares but also applies {{ | + | ** Your target is trying to escape, in which case the snare can be useful. When playing with Tactics, this not only snares but also applies {{Tooltip|Immobilize}}. |
** The target is below 25% health which increases the damage of this skill significantly, making it fairly powerful. | ** The target is below 25% health which increases the damage of this skill significantly, making it fairly powerful. | ||
* {{Trait|Brawler's Recovery}} and {{Trait|Warrior's Sprint}} will be used to manage condition levels before resorting to mass cleanses. | * {{Trait|Brawler's Recovery}} and {{Trait|Warrior's Sprint}} will be used to manage condition levels before resorting to mass cleanses. | ||
− | * {{Skill|"Shake It Off!"}} (SIO) is the only stun break in the build. | + | * {{Skill|"Shake It Off!"}} (SIO) is the only stun break in the build but also a source of mass cleansing. Try to exhaust your other cleansing options first before resorting to this if possible, as using SIO could make you vulnerable to future CC attempts. |
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* Example of a Rampage burst rotation: {{Skill|Throw Boulder}} {{to}} {{Skill|Dash}} {{to}} {{Skill|Kick (Rampage)}} {{to}} {{Skill|Seismic Leap}} {{to}} {{Skill|Smash}} | * Example of a Rampage burst rotation: {{Skill|Throw Boulder}} {{to}} {{Skill|Dash}} {{to}} {{Skill|Kick (Rampage)}} {{to}} {{Skill|Seismic Leap}} {{to}} {{Skill|Smash}} | ||
+ | |||
==Related Builds== | ==Related Builds== | ||
− | + | [[Build:Warrior_-_Greataxe|Greataxe]] - the Conquest PvP version of this core Warrior roaming build. |
Latest revision as of 13:35, 29 March 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage, Control and Mobility
Designed for: WvW Roaming
Difficulty:
Easy
This build was last updated on March 29, 2024 and is up to date for the March 19, 2024 patch.
Overview
A vanilla Power Warrior WvW Roaming build with good damage, sustain and mobility which can also be used by F2P players.
Skill Bar
Greatsword
Axe/Shield
Utility
Skill Bar Variants
Utility
Viable options for the optional slot:
- - great defensive CD, preemptive damage mitigation and reactive stun break.
- - acts as a second healing skills thanks to traits such as , and provides a significant increase to your burst damage.
- - stun break and better burst, with a bit of added sustain from trait synergy.
Template Code
[&DQIEKwslMz6nAHAAagBqAK0ArQCoAKgAfAGcAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- is also a viable option if you can afford to give up some cleansing.
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Greatsword
Marauder
Marauder
Sigil
Sigil
Axe
Marauder
Marauder
Shield
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
Stats
- The ratio of Marauder and Berserker stats pieces can be changed based on personal preferences. Add a few more Marauder pieces if you're feeling too squishy, or replace them with Berserker if you're willing to take risks.
Rune
- - good offensive stats and boon duration.
- - mix of defense and offense, but no boon duration.
Relics
- - better cleansing.
- - lower burst potential than Isgarren but higher consistency. Could also allow you to drop for something else like .
Sigils
- - more sustain but less consistent burst damage on Greatsword, could replace either of the sigils.
Consumables
Food
- - passive damage mitigation and great stats.
- - a very strong defensive option which improves your already great endurance regen. Even has synergy with Might related traits and the Strength line.
- Budget version: - much cheaper and more than fine.
Utility
- or .
Usage
General
- Playstyle: this build is all about weaving hard hitting skills into chains of block and evade frames. The combos aren't set in stone, rather you'll need to adapt based on what CDs are available. Minimize melee contact, dodge/block/evade as many things as possible, and spike targets when an opening shows. Examples:
- ⇒ dodge to your target ⇒ ⇒ from outside melee range
- ⇒ weapon swap ⇒ ⇒
- Might applications to heal you and grant a tiny bit of endurance.
- Add to the mix and basically turns into a healing skill with 2 charges.
and causes
- If possible, dodge into enemies to damage them with Might. This is especially useful if you're Blinded as the damage of the dodge will miss, consuming the condition and allowing you to immediately follow up with something. and generate
- Use Immobilize via the trait . and in combat to get out of
- Swapping weapons in the middle of a burst cancels them and retains the adrenaline. You can use this to your advantage by baiting dodges with or to keep your adrenaline if you know a burst won't land. can also be stowed instead of weapon swapped.
- Burst skills -
- These are vital skills for the build and you should do your best to land them. CC targets beforehand with or , time them to hit just after the target has dodged, etc.
- You gain 15 endurance via if the skill hits.
- Most of your adrenaline should be spent on Fury duration scales. , as its damage scales with adrenaline level. For it doesn't matter, the damage is always the same - only the
- Try to land right (or shortly) after swapping to GS to benefit from .
and :
- can be your make or break skill during duels or downing an opponent. Try to use it at the end of a player's dodge or stability to make it even harder to dodge, and make the most out of it. Alternatively, this can be used defensively for the evasion and mobility to avoid damage or disengage from a fight.
- Your target is trying to escape, in which case the snare can be useful. When playing with Tactics, this not only snares but also applies Immobilize.
- The target is below 25% health which increases the damage of this skill significantly, making it fairly powerful.
is borderline useless except for 2 situations:
- and will be used to manage condition levels before resorting to mass cleanses.
- (SIO) is the only stun break in the build but also a source of mass cleansing. Try to exhaust your other cleansing options first before resorting to this if possible, as using SIO could make you vulnerable to future CC attempts.
Rampage
- is what you use when you want to burst a target or desperately need mobility to either chase down someone / run away from a fight.
- Example of a Rampage burst rotation: ⇒ ⇒ ⇒ ⇒
Related Builds
Greataxe - the Conquest PvP version of this core Warrior roaming build.
Ratings
Decent 1v1 spec, excellent damage/mobility with tons of self healing. Some even prefer it over elite spec builds, but currently warrior's not a top tier roaming class. Has some trouble in 1vX situations, but if things get real bad there's always gs/bull's charge/rampage to help you bail. Very good start for F2P players too as it's not a complicated build and you can definitely have success with it.
Comments
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