Difference between revisions of "Raid Team Composition"

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==Common Compositions==
 
==Common Compositions==
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These are some commonly used compositions that are able to generate ample offensive support, healing and CC when played well. DPS slots can generally be filled with any DPS class, encounter specific suggestions for DPS roles will be discussed in the next section.
 
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===Double Druid, Double Chronomancer===
===2===
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{| class="wikitable"
 
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! 1
===3===
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! [[File:Dark-icon-chronomancer.png|24px|link=]][[Build:Chronomancer_-_Utility_Boon_Support]]
 
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! [[File:Dark-icon-druid.png|24px|link=]][[Build:Druid_-_Support/Healer_Staff]]
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! [[File:Dark-icon-berserker.png|24px|link=]][[Build:Berserker_-_Support_Condition]]
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! DPS
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! DPS
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|-
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| 2
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| [[File:Dark-icon-chronomancer.png|24px|link=]][[Build:Chronomancer_-_Utility_Boon_Support]]
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| [[File:Dark-icon-druid.png|24px|link=]][[Build:Druid_-_Support/Healer_Staff]]
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| DPS
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| DPS
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| DPS
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|}
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One of the most common compositions in less organised groups, or in groups that want a safe clear with the utility of two druids. With this setup it is less important for the druids to have boon duration on their gear, as they are able to alternate {{Skill|Celestial Avatar}} usage to maintain might. Try to put any power DPS players you may have into the same subsquad as the warrior so they can benefit from {{Trait|Empower Allies}}. If the healing from the second druid is unnecessary they can swap to [[Build:Druid_-_DPS/Support_Condition]]. Be sure to coordinate tanking responsibilities between the two chronomancers.
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===Single Druid, Double Chronomancer===
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{| class="wikitable"
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! 1
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! [[File:Dark-icon-chronomancer.png|24px|link=]][[Build:Chronomancer_-_Utility_Boon_Support]]
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! [[File:Dark-icon-berserker.png|24px|link=]][[Build:Berserker_-_Support_Condition]]
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! DPS
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! DPS
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! DPS
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|-
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| 2
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| [[File:Dark-icon-chronomancer.png|24px|link=]][[Build:Chronomancer_-_Utility_Boon_Support]]
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| [[File:Dark-icon-druid.png|24px|link=]][[Build:Druid_-_Support/Healer_Staff]]
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| DPS
 +
| DPS
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| DPS
 +
|}
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A variation of the first team composition that has a higher team DPS but lower healing, commonly used in groups with a high level of coordination and familiarity with the encounters. It is important for the druid to have a close to 100% boon duration as possible in order to be able to maintain might across the squad. If additional healing is required, particularly for high pressure fights, a DPS player should swap to [[Build:Druid_-_DPS/Support_Condition]] to provide additional healing.
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===Renegade/Firebrand Offensive Support===
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{| class="wikitable"
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! 1
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! [[File:Dark-icon-chronomancer.png|24px|link=]][[Build:Chronomancer_-_Utility_Boon_Support]]
 +
! [[File:Dark-icon-berserker.png|24px|link=]][[Build:Berserker_-_Support_Condition]]
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! [[File:Dark-icon-druid.png|24px|link=]][[Build:Druid_-_Support/Healer_Staff]]
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! DPS
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! DPS
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|-
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| 2
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| [[File:Dark-icon-firebrand.png|24px|link=]][[Build:Firebrand_-_Quickness_DPS]]
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| [[File:Dark-icon-renegade.png|24px|link=]][[Build:Renegade_-_DPS/Support Condition]]
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| DPS
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| DPS
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| DPS
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|}
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An squad composition that replaces the role of a chronomancer with a firebrand to provide quickness and a renegade to provide alacrity to their subgroup. On encounters with low damage pressure the druid can swap to [[Build:Druid_-_DPS/Support_Condition]]'s traveller rune variant to provide higher damage while maintaining a similar might output.
 
==Encounter-Specific Changes==
 
==Encounter-Specific Changes==

Revision as of 13:21, 14 December 2017


This guide is currently being rewritten. In the mean-time the old and outdated version can be found here.

Introduction

Squad compositions in Guild Wars 2's raids are typically made up of a selection of DPS classes, classes that provide offensive support/buffs and anywhere from 1-3 healers in a 10 man group. This guide will explain commonly used options in each category, as well as providing some frequently-seen compositions and explaining what makes them work. Different encounters may also have mechanics that make certain classes or builds stronger in that specific encounter, including tanking mechanics and breakbars- these will also be touched on in this guide.

Roles

The builds listed are not the only options - for the sake of keeping this guide to a manageable length it only includes commonly seen builds in the current meta and so many builds more than capable of participating in a raid boss kill have not been included. For a more complete list of builds for each role and class see the full list of raid builds.

DPS

The role with the largest variety of options, and also the most variability between encounters due to different mechanics or quirks of each encounter. While typically a player in the DPS role should be focused on dealing the most possible damage to the boss, many encounters will have mechanics that are often taken care of by a DPS role.

Class Elite Specialization Link Description Notes
Dark-icon-elementalist.pngElementalist Dark-icon-weaver.pngWeaver Weaver - Staff DPS Ranged power DPS
  • Able to execute entire rotation at range with minimal DPS loss
  • Loses significant damage against moving targets
  • Less effective against bosses with small hitboxes
  • Very unreliable CC options
Weaver - Power Sword Melee power DPS
  • Unreliable CC options
Dark-icon-thief.pngThief Dark-icon-daredevil.pngDaredevil Daredevil - D/D Condi DPS Melee condition DPS
  • Can lose damage if adds are in close proximity to the boss
  • DPS rotation involves a large amount of movement
  • Very high CC capabilities
Daredevil - DPS Staff Melee power DPS
  • Very high CC capabilities
Dark-icon-warrior.pngWarrior Dark-icon-berserker.pngBerserker Berserker - DPS Condition Ranged/Melee condition DPS
  • Alternates between ranged and melee weapon sets
  • Flexible utility skill slots
  • Able to bring large amounts of CC if needed
Dark-icon-engineer.pngEngineer None Engineer - DPS Condition Ranged/Melee condition DPS
  • Capable of executing rotation entirely at range if needed
  • Strong hard and soft CC capabilities
  • Provides a passive aura stat buff that benefits condition damage classes
Dark-icon-holosmith.pngHolosmith Holosmith - Power DPS Melee power DPS
  • Unparalleled (among DPS builds) hard CC capabilities
  • Provides a passive aura stat buff that benefits condition-damage classes -
Dark-icon-necromancer.pngNecromancer Dark-icon-scourge.pngScourge Scourge - Condi DPS Ranged condition DPS
  • Able to execute entire rotation at range with minimal DPS loss
  • Weak CC options, but can add more in exchange for a lowered DPS output
  • Unparalleled ranged cleave damage capabilities
Dark-icon-mesmer.pngMesmer Dark-icon-mirage.pngMirage Mirage - DPS Phantasm Melee condition DPS
  • Able to provide massive CC on a long cooldown if needed
  • A large portion of its DPS is generated by phantasm attacks, which will keep attack as long as the summoner is still alive
  • Almost no cleave damage capabilities
Dark-icon-revenant.pngRevenant Dark-icon-renegade.pngRenegade Renegade - Condi DPS Melee condition DPS
  • Provides a passive aura stat buff that benefits power damage classes -
Dark-icon-ranger.pngRanger Dark-icon-soulbeast.pngSoulbeast Soulbeast - Condition Stance Share Melee condition DPS
  • Provides a minor DPS boost for allies
  • Weak CC capabilities by default, but is able to provide large amounts of CC by exiting beast mode and swapping pets
Dark-icon-guardian.pngGuardian Dark-icon-dragonhunter.pngDragonhunter Dragonhunter - DPS Greatsword Scepter/Torch Melee power DPS
Dark-icon-firebrand.pngFirebrand Firebrand - Condition DPS Melee condition DPS
  • Very weak CC options

Offensive Support

Builds in this category have significant overlap with Healers and Tanks - it is common for builds to be fulfill both roles. Others builds are simply similar to DPS builds that have swapped traits, skills or gear in order to provide buffs. Typically only a selection of these are used in a squad at once - you can only have so many buffs!

Class Elite Specialization Link Description
Dark-icon-mesmer.pngMesmer Dark-icon-chronomancer.pngChronomancer Chronomancer - Utility Boon Support Provides large amounts of Quickness Quickness and Alacrity Alacrity as well as helping to maintain other useful boons such as Fury Fury and
Protection Protection
30Recharge.png
Protection
Apply protection to yourself.
Protection.pngProtection (10s): -33% Incoming Damage
Range.pngRange: 1,200
Chronomancer - Minstrels Tank Tankier version of Chronomancer - Utility Boon Support
Dark-icon-ranger.pngRanger Dark-icon-druid.pngDruid Druid - Support/Healer Staff Might} and Fury Fury, can also maintainVigor Vigor and
Protection Protection
30Recharge.png
Protection
Apply protection to yourself.
Protection.pngProtection (10s): -33% Incoming Damage
Range.pngRange: 1,200
. Also provides numerous unique damage buffs (, , and a passive stat aura -
Druid - DPS/Support Condition Capable of providing a similar range of boons and the same unique damage buffs and stat aura as Druid - Support/Healer Staff while doing significantly higher damage (but less healing)
Druid - DPS/Support Power Capable of providing a similar range of boons and the same unique damage buffs and stat aura as Druid - Support/Healer Staff while doing higher damage (but less healing)
Dark-icon-warrior.pngWarrior Dark-icon-berserker.pngBerserker Berserker - Support Condition Provides unique damage buffs through banners - and and a passive stat aura -
Dark-icon-revenant.pngRevenant Dark-icon-renegade.pngRenegade Renegade - DPS/Support Condition Provides large amounts of Might Might and Alacrity Alacrity
Renegade - Raid Healer Provides large amounts of Might Might and Alacrity Alacrity as well as a passive stat aura -
Dark-icon-guardian.pngGuardian Dark-icon-firebrand.pngFirebrand Firebrand - Quickness DPS Provides large amounts of Quickness Quickness and moderate Might Might

Healers

As you will notice, almost all of the healing builds also provide some degree of offensive support leading to a lot of overlap in the two categories. Many groups use 2 healers for all encounters, with more experienced groups opting to run fewer healers. Less experienced groups may choose to take an additional healer for encounters with high incoming damage pressure.

Class Elite Specialization Link Description
Dark-icon-ranger.pngRanger Dark-icon-druid.pngDruid Druid - Support/Healer Staff Provides a wide range of boons and unique offensive buffs and strong healing while in . Healing output drops significantly while not in . Can bring large amounts of CC to help with breakbars.
Druid - DPS/Support Condition Provides similar range of boons to Druid - Support/Healer Staff, capable of strong general DPS and moderate heals while in but has only very minor heals outside of . Can bring large amounts of CC to help with breakbars.
Druid - DPS/Support Power Provides similar range of boons to Druid - Support/Healer Staff, capable of good general DPS and moderate heals while in but has only very minor heals outside of . Can bring large amounts of CC to help with breakbars.
Dark-icon-revenant.pngRevenant Dark-icon-renegade.pngRenegade Renegade - Raid Healer Unparalleled burst healing abilities, can also provide frequent condition cleanse and some offensive support. Offers large amounts of CC to help with breakbars
Renegade - DPS/Support Condition Sacrifices a large amount of the healing of Renegade - Raid Healer for significantly increased DPS potential.
Dark-icon-elementalist.pngElementalist Dark-icon-tempest.pngTempest Tempest - Staff Raid Healer Unparalleled sustained healing with very little effort required, strong defensive boon generation and condition cleansing. Amazing revival capabilities thanks to
but almost no DPS or CC capabilities.

Tanking

Due to the need to run toughness on their gear in order to gain access to boon duration as well as the very high amount of blocks, evades and invulnerability available to them, chronomancers are almost always designated as the tank in encounters with a tank mechanic. All encounters can be tanked using Chronomancer - Utility Boon Support, substituting berserker gear pieces for knights stats if extra toughness is required to maintain aggro. If you are struggling to keep yourself alive, Chronomancer - Minstrels Tank can be used, offering a large increase in personal suitability at the cost of almost all of your damage potential.

Goals of designing a raid team

Before beginning to think about how these builds come together, it is important to understand the basics that should be present in a raid squad:

Boons and Buffs

A well-built raid squad should be able to maintain the following buffs on all 10 members:

As laid out earlier in the guide, these all have multiple sources, so there isn't a set in stone method of how they can be provided to your squad. You will also often maintain other miscellaneous (but often important) boons such as Swiftness Swiftness, Vigor Vigor and Regeneration Regeneration as a side-product of having classes that provide the primary offensive buffs, so you shouldn't need to specifically find a source for them.

It is also highly recommended that you include at least one Warrior (typically a Condition Berserker) and one Ranger of some variety (typically a Druid) in your squad so that they can provide the following unique and powerful group DPS buffs:

Finally, there are several stat auras available that are a nice bonus to have but are not essential buffs, and depending on whether your DPS classes are primarily Condition or Power based some may have little effect:

  • - Found in Warrior's Tactics specialization
  • - Found in Ranger's Skirmishing specialization
  • - Found in Engineer's Firearms specialization
  • - Found in Revenant's Devastation specialization

If at least one of these classes is in your squad they should generally be expected to provide the buff, however be sure not to double-up on them in the same subsquad, since multiple sources of the same buff do not stack! Try to organise your subgroups so that everyone is able to gain the maximum benefit from the buffs - condition-based DPS classes should be paired with

, and power-based DPS classes should be paired with

,

and

if possible.

Healing

All encounters can be completed with only one dedicated healer, but generally groups will take two healers in order to provide a safety net, as a single healer will struggle to heal a 10-man squad through any failed mechanics. Any of the Healer builds listed earlier in the guide can provide ample group healing.

CC

A lot of Raid mechanics revolve around breaking Bosses breakbars try to not use to many CC skills to not cripple your DPS but make sure the bar still gets broken fast enough. The CC readily available to each build is generally listed on its build page, and a detailed explanation of 'all' CC options can be found on the official wiki. The amount needed varies from encounter to encounter,

Common Compositions

These are some commonly used compositions that are able to generate ample offensive support, healing and CC when played well. DPS slots can generally be filled with any DPS class, encounter specific suggestions for DPS roles will be discussed in the next section.

Double Druid, Double Chronomancer

1 Dark-icon-chronomancer.pngChronomancer - Utility Boon Support Dark-icon-druid.pngDruid - Support/Healer Staff Dark-icon-berserker.pngBerserker - Support Condition DPS DPS
2 Dark-icon-chronomancer.pngChronomancer - Utility Boon Support Dark-icon-druid.pngDruid - Support/Healer Staff DPS DPS DPS

One of the most common compositions in less organised groups, or in groups that want a safe clear with the utility of two druids. With this setup it is less important for the druids to have boon duration on their gear, as they are able to alternate usage to maintain might. Try to put any power DPS players you may have into the same subsquad as the warrior so they can benefit from

. If the healing from the second druid is unnecessary they can swap to Druid - DPS/Support Condition. Be sure to coordinate tanking responsibilities between the two chronomancers.

Single Druid, Double Chronomancer

1 Dark-icon-chronomancer.pngChronomancer - Utility Boon Support Dark-icon-berserker.pngBerserker - Support Condition DPS DPS DPS
2 Dark-icon-chronomancer.pngChronomancer - Utility Boon Support Dark-icon-druid.pngDruid - Support/Healer Staff DPS DPS DPS

A variation of the first team composition that has a higher team DPS but lower healing, commonly used in groups with a high level of coordination and familiarity with the encounters. It is important for the druid to have a close to 100% boon duration as possible in order to be able to maintain might across the squad. If additional healing is required, particularly for high pressure fights, a DPS player should swap to Druid - DPS/Support Condition to provide additional healing.

Renegade/Firebrand Offensive Support

1 Dark-icon-chronomancer.pngChronomancer - Utility Boon Support Dark-icon-berserker.pngBerserker - Support Condition Dark-icon-druid.pngDruid - Support/Healer Staff DPS DPS
2 Dark-icon-firebrand.pngFirebrand - Quickness DPS Dark-icon-renegade.pngRenegade - DPS/Support Condition DPS DPS DPS

An squad composition that replaces the role of a chronomancer with a firebrand to provide quickness and a renegade to provide alacrity to their subgroup. On encounters with low damage pressure the druid can swap to Druid - DPS/Support Condition's traveller rune variant to provide higher damage while maintaining a similar might output.

Encounter-Specific Changes

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