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Mage - PvP Build

Overview
Class: Mage
Designed for: PvP
Focused on: DPS
Difficulty:
Normal
Strengths
  • Good for Solo Play
  • High Single Target DPS
  • Easy to Play
  • Great Mobility
Weaknesses
  • Squishy
  • Difficult to play well

Overview

This PVP Mage DPS build focuses on dealing high damage to targets while remaining very mobile and reasonably tanky thanks to ShellShell. This build also makes use of many instant cast skills to both kite and deal high damage, making it very dangerous when played well as its very hard to pin down. SlumberSlumber is the main CC ability and is one of the strongest skills in the game as it allows you to do a full rotation on a target before they can react. While this build does best in small scale PvP and 1vs1 duels, it can still perform well in larger PvP content with an aggressive playstyle.


Skills

19
20
22
23
21
24
18
13
12
11
10
16
5
17
8
7
9
14
15
2
1
4
3
6


Equipment

Primary weapon offhand
Secondary weapon offhand


Weapons


Stamina

14
10
21
13
9
20
12
8
19
11
7
18
3
6
17
2
5
16
1
4
15

As a Mage in PVP, don’t focus on Sustained GuardSustained Guard since you’ll mainly rely on dodging and sprinting to reposition during PvP instead of staying in place and blocking unless of course you are caught and CC'd and cannot move out. And so, start with Escape VelocityEscape Velocity to increase your sprinting speed in combat (default key C). This is very useful later for kiting enemies during cooldowns or escaping danger quickly.

Next, put points into Recuperation Training and Evasive ManeuverEvasive Maneuver to boost your dodge evasion rate. These also unlock SpringstepSpringstep, which makes dodging smoother and improves your mobility.

Finally, spend any leftover points on Guard Training to reduce stamina use when blocking (default key E). Adding Mental FortificationMental Fortification can also help by lowering the chance of being crowd-controlled (CC’d) while blocking, which is useful in some situations.


Rotations

One-shot Rotation ↴
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  • This rotation relies on hitting enemies with SlumberSlumber before using Arcane CircleArcane Circle to boost your Lightning StrikeLightning Strike damage as they are still CC'd and you can channel the entire spell using the extra damage gained from Arcane CircleArcane Circle.
  • Use BlinkBlink next to make your FrostboltFrostbolt cast instantly and Chill the target before using FireboltFirebolt 3 times then following-up with CombustCombust for extra damage (This damage is also increased by FuseFuse). Get in close range and use Cone of ColdCone of Cold to refresh the CombustCombust duration and deal even more damage while freezing the target which will allow you to channel a full cast of Chain LightningChain Lightning and also trigger ShatterShatter on the same target.
Initiation Freeze + DPS Rotation ↴
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  • This is the perfect rotation to pick kills quickly without them being able to react. Use BlinkBlink to make your FrostboltFrostbolt cast instant before using Cone of ColdCone of Cold to freeze the target in place. Follow up with a full cast of Lightning StrikeLightning Strike to also trigger ShatterShatter for extra damage.
  • Finish up the rotation with 3 FireboltFirebolts followed by CombustCombust. Once done, you can transition into a SlumberSlumber if your target is still alive and you need to disengage.
AOE Bombing Rotation ↴
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  • This rotation is intended to deal high burst damage to enemies caught together in a clump. You can clump them up using SlumberSlumber and put a small group to sleep before moving closer and using HoarfrostHoarfrost to apply Chill. Once chilled, quickly use Cone of ColdCone of Cold to freeze the targets before using BlinkBlink to remove cast-time from Lightning StrikeLightning Strike and hit all enemies while also proccing ShatterShatter.

Prismatic BeamPrismatic Beam: Use this to finish off CC'd enemies, either frozen by yourself or rooted by allies. While the damage isn't very high, it is still more than capable of finishing off targets and applying pressure in larger group fights.

ShellShell: This is your main defensive skill, offering a massive barrier for you and it helps a great deal with sustaining damage. You generally want to use this before beginning a fight and on on cooldown throughout extended fights.


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