Rogue - PvE Build: Difference between revisions
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==Overview== | ==Overview== | ||
This Rogue PVE DPS build | This Rogue PVE DPS build does particularly well when dealing with single targets but also can hold itself well in AOE grinding scenarios, dungeons and so on. The Rogue is perfect for those looking for a more difficult class to play that requires higher APM when compared to other classes. Playing this will require you to memorize and perform your rotations well as skills like {{Skill|Doublestrike}} and {{Skill|Thrash}} have specific conditions to use properly. | ||
The Rogue offers a large amount of tools that allow any Rogue player to do well in different scenarios. Access to {{Skill|Stealth}} lets you reposition and move as needed even if its use is minimal during combat. However, {{Skill|Stealth}} utility doesn't stop there as {{Skill|Soothing Shadows}} allows for constant self healing between mob pulls while {{Skill|Draining Poison}} helps with mana sustain. | The Rogue offers a large amount of tools that allow any Rogue player to do well in different scenarios. Access to {{Skill|Stealth}} lets you reposition and move as needed even if its use is minimal during combat. However, {{Skill|Stealth}} utility doesn't stop there as {{Skill|Soothing Shadows}} allows for constant self healing between mob pulls while {{Skill|Draining Poison}} helps with mana sustain. | ||
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==Equipment== | ==Equipment== | ||
{{Equipment | {{Equipment | ||
| primary weapon = Forsaken | | primary weapon = Forsaken Blades Greatsword | ||
| secondary weapon = | | secondary weapon = Forsaken Blades Longbow | ||
| helmet = | | helmet = Berenserker's Visage | ||
| shoulders = | | shoulders = Gryphon Pauldrons | ||
| back = | | back = Gryphon Feather Cape | ||
| chest = | | chest = Dustpaw Warhide | ||
| wrists = | | wrists = Bear Hide Bracers | ||
| hands = | | hands = Bear Hide Gloves | ||
| belt = | | belt = Bear Hide Belt | ||
| legs = | | legs = Bear Hide Pants | ||
| feet = | | feet = Gryphon Boots | ||
| earring 1 = | | earring 1 = Obsidian Earring | ||
| earring 2 = | | earring 2 = Obsidian Earring | ||
| necklace = Grizzler | | necklace = Grizzler's Tooth | ||
| ring 1 = Steel Ring | | ring 1 = Steel Ring | ||
| ring 2 = Steel Ring | | ring 2 = Steel Ring | ||
| consumables = Journeyman Scroll of Strength, Elixir of Strength, Fresh Salad | |||
}} | }} | ||
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==Weapons== | ==Weapons== | ||
{{Weapon trees | {{Weapon trees | ||
| weapon 1 = | | weapon 1 = Greatsword | ||
| weapon 2 = Longbow | | weapon 2 = Longbow | ||
| weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, | | weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Damage Focus I, Damage Focus II, Executioner I, Executioner II, Executioner III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Swordmaster's Swiftness, Swordmaster's Aura, Swordmaster's Savagery, Concussion, Concussion: Flexible Extended Finishers | ||
| weapon 1 node 1 = Deadly Finisher: Bleed | | weapon 1 node 1 = Deadly Finisher: Bleed | ||
| weapon 1 node 2 = Weapon Training: Critical Damage | | weapon 1 node 2 = Weapon Training: Critical Damage | ||
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| weapon 1 node 6 = Weapon Training: Critical Damage | | weapon 1 node 6 = Weapon Training: Critical Damage | ||
| weapon 1 node 7 = Deadly Extended Finisher: Bleed | | weapon 1 node 7 = Deadly Extended Finisher: Bleed | ||
| weapon 1 node 8 = | | weapon 1 node 8 = Crushing Blows | ||
| weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Finisher Damage I, Finisher Damage II, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Weapon Proc Duration I, Damage Focus I, Damage Focus II, Damage Focus III, Critical Projectiles I | | weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Finisher Damage I, Finisher Damage II, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Weapon Proc Duration I, Damage Focus I, Damage Focus II, Damage Focus III, Critical Projectiles I | ||
| weapon 2 node 1 = Deadly Finisher: Stagger | | weapon 2 node 1 = Deadly Finisher: Stagger | ||
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==Rotations== | ==Rotations== | ||
{{Rotation| | {{Rotation|Single Target Burst Rotation|Stealth, Death's Mark, Stab, Thrash, Acrobatic Strike, Doublestrike, Thrash, Feint, Thrash, Lacerate}} | ||
* | * Make sure to always start the fight like a true rogue and thats with {{Skill|Draining Poison}} and positioned behind the enemy with {{Skill|Stealth}}. | ||
First you should use {{Skill|Death's Mark}} so once the target dies you also regenerate some HP, making it easier to chain kills. Use {{Skill|Stab}} with extra damage by being behind the enemy, followed by {{Skill|Thrash}}. Continue the rotation by using {{Skill|Acrobatic Strike}} once the mob turned to face you, this way you build the Advantage buff. | |||
* Cast {{Skill|Doublestrike}} so it casts {{Skill|Stab}} again for extra damage, spending Advantage. Use {{Skill|Thrash}} again then continue with {{Skill|Feint}} to boost resistance by increasing your evasion rate, using {{Skill|Thrash}} one last time, applying bleed and making it easy to transition into {{Skill|Lacerate}} to turn the bleeding debuff into Hemorrage for extra damage over time. | * Cast {{Skill|Doublestrike}} so it casts {{Skill|Stab}} again for extra damage, spending Advantage. Use {{Skill|Thrash}} again then continue with {{Skill|Feint}} to boost resistance by increasing your evasion rate, using {{Skill|Thrash}} one last time, applying bleed and making it easy to transition into {{Skill|Lacerate}} to turn the bleeding debuff into Hemorrage for extra damage over time. | ||
{{Rotation|AOE PVE Rotation|Stealth, Thrash, Throw, Thrash, Lacerate, Thrash, Kick, Flurry, Feint, Doublestrike}} | {{Rotation|AOE PVE Rotation|Stealth, Thrash, Smoke Bomb, Throw, Thrash, Caltrops, Lacerate, Thrash, Kick, Shadow Cascade, Flurry, Feint, Doublestrike}} | ||
* Start by using {{Skill|Stealth}} to get the Advantage buff before starting to gether mobs together using your bow. Once you've done that, use {{Skill|Thrash}} to do some damage to a first mob | * Start by using {{Skill|Stealth}} to get the Advantage buff before starting to gether mobs together using your bow. Once you've done that, use {{Skill|Thrash}} to do some damage to a first mob. | ||
* Use {{Skill|Smoke Bomb}} to start ticking down enemy HP with the constant DPS done by the AOE smoke. Use {{Skill|Throw}} and {{Skill|Thrash}} again to deal extra damage before using {{Skill|Caltrops}} and forcing mobs to remain slowed. Use {{Skill|Lacerate}} to deal damage and apply bleed to all stacked enemies, then use {{Skill|Thrash}} (this one will do AOE Damage thanks to {{Skill|Trounce}}) and also apply Advantage again and use it on making {{Skill|Kick}} hit all mobs, knocking them down and making it easier for you to follow up with {{Skill|Shadow Cascade}} to debuff mobs even further. | |||
* Doing that will also grant you the {{Skill|Trounce}} buff, making it easy to follow up with {{Skill|Flurry}} for more AOE damage. Use {{Skill|Feint}} to boost evasion rate and also gain Advantage once more. Use {{Skill|Doublestrike}} to finish off the targets as it will cast {{Skill|Lacerate}}. | * Doing that will also grant you the {{Skill|Trounce}} buff, making it easy to follow up with {{Skill|Flurry}} for more AOE damage. Use {{Skill|Feint}} to boost evasion rate and also gain Advantage once more. Use {{Skill|Doublestrike}} to finish off the targets as it will cast {{Skill|Lacerate}}. |
Latest revision as of 23:16, 13 May 2025
- Good during Solo Play
- High Burst Damage
- Great Mobility
- Good Utility
- Squishy
- Low AOE DPS until higher levels
- High APM required compared to other classes
Overview
This Rogue PVE DPS build does particularly well when dealing with single targets but also can hold itself well in AOE grinding scenarios, dungeons and so on. The Rogue is perfect for those looking for a more difficult class to play that requires higher APM when compared to other classes. Playing this will require you to memorize and perform your rotations well as skills like Doublestrike and
Thrash have specific conditions to use properly.
The Rogue offers a large amount of tools that allow any Rogue player to do well in different scenarios. Access to Stealth lets you reposition and move as needed even if its use is minimal during combat. However,
Stealth utility doesn't stop there as
Soothing Shadows allows for constant self healing between mob pulls while
Draining Poison helps with mana sustain.
Skills







































Equipment





















Weapons
































































































Stamina































As you progress and level up in this Rogue build, prioritize Escape Velocity to enhance your movement speed while sprinting in combat (default key C). This becomes particularly valuable in the later stages of the game, enabling you to kite mobs during cooldowns or completely evade dangerous situations when necessary.
Subsequently, allocate points to Recuperation Training and Evasive Maneuver to boost your evasion rate while dodging. This will also unlock
Springstep, which dramatically improves mobility by extending the distance of your roll.
Finally, direct any remaining points toward the Guard Training branch to decrease stamina consumption while blocking (default key E). Adding Mental Fortification is also good, as it reduces the likelihood of being crowd-controlled (CC’d) while blocking.
Rotations



















- Make sure to always start the fight like a true rogue and thats with
Draining Poison and positioned behind the enemy with
Stealth.
First you should use Death's Mark so once the target dies you also regenerate some HP, making it easier to chain kills. Use
Stab with extra damage by being behind the enemy, followed by
Thrash. Continue the rotation by using
Acrobatic Strike once the mob turned to face you, this way you build the Advantage buff.
- Cast
Doublestrike so it casts
Stab again for extra damage, spending Advantage. Use
Thrash again then continue with
Feint to boost resistance by increasing your evasion rate, using
Thrash one last time, applying bleed and making it easy to transition into
Lacerate to turn the bleeding debuff into Hemorrage for extra damage over time.

























- Start by using
Stealth to get the Advantage buff before starting to gether mobs together using your bow. Once you've done that, use
Thrash to do some damage to a first mob.
- Use
Smoke Bomb to start ticking down enemy HP with the constant DPS done by the AOE smoke. Use
Throw and
Thrash again to deal extra damage before using
Caltrops and forcing mobs to remain slowed. Use
Lacerate to deal damage and apply bleed to all stacked enemies, then use
Thrash (this one will do AOE Damage thanks to
Trounce) and also apply Advantage again and use it on making
Kick hit all mobs, knocking them down and making it easier for you to follow up with
Shadow Cascade to debuff mobs even further.
- Doing that will also grant you the
Trounce buff, making it easy to follow up with
Flurry for more AOE damage. Use
Feint to boost evasion rate and also gain Advantage once more. Use
Doublestrike to finish off the targets as it will cast
Lacerate.