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Rogue - Leveling Build: Difference between revisions

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==Equipment==
==Equipment==
{{Equipment
{{Equipment
| primary weapon = Steel Greatsword
| primary weapon = Forsaken Blades Greatsword
| secondary weapon = Steel Longbow
| secondary weapon = Forsaken Blades Longbow
| helmet = Rosarium Guard Helmet
| helmet = Berenserker's Visage
| shoulders = Academus Monitor Pauldrons
| shoulders = Gryphon Pauldrons
| back = Mantle of the Last Sentinel
| back = Gryphon Feather Cape
| chest = Black Feathered Tunic
| chest = Dustpaw Warhide
| wrists = Academus Monitor Vambrace
| wrists = Bear Hide Bracers
| hands = Academus Monitor Gauntlets
| hands = Bear Hide Gloves
| belt = Studded Leather Belt
| belt = Bear Hide Belt
| legs = Rosarium Guard Leggings
| legs = Bear Hide Pants
| feet = Rosarium Guard Greaves
| feet = Gryphon Boots
| earring 1 = Lumadon Earring
| earring 1 = Obsidian Earring
| earring 2 = Lumadon Earring
| earring 2 = Obsidian Earring
| necklace = Grizzler Toothed Necklace
| necklace = Grizzler's Tooth
| ring 1 = Steel Ring
| ring 1 = Steel Ring
| ring 2 = Steel Ring
| ring 2 = Steel Ring
| consumables = Journeyman Scroll of Adventuring Experience, Elixir of Strength, Fresh Salad
}}
}}


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==Weapons==
==Weapons==
{{Weapon trees
{{Weapon trees
| weapon 1 = Daggers
| weapon 1 = Greatsword
| weapon 2 = Longbow
| weapon 2 = Longbow
| weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Power Through I, Power Through II, Power Through III, Weapon Proc Duration I, Weapon Proc Duration II, Weapon Proc Duration III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III
| weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Damage Focus I, Damage Focus II, Executioner I, Executioner II, Executioner III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Swordmaster's Swiftness, Swordmaster's Aura, Swordmaster's Savagery, Concussion, Concussion: Flexible Extended Finishers
| weapon 1 node 1 = Deadly Finisher: Bleed
| weapon 1 node 1 = Deadly Finisher: Bleed
| weapon 1 node 2 = Weapon Training: Critical Damage
| weapon 1 node 2 = Weapon Training: Critical Damage
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| weapon 1 node 5 = Weapon Training: Critical Damage
| weapon 1 node 5 = Weapon Training: Critical Damage
| weapon 1 node 6 = Weapon Training: Critical Damage
| weapon 1 node 6 = Weapon Training: Critical Damage
| weapon 1 node 7 = Deadly Extended Finisher: Wound
| weapon 1 node 7 = Deadly Extended Finisher: Bleed
| weapon 1 node 8 = Crushing Blows
| weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Finisher Damage I, Finisher Damage II, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Weapon Proc Duration I, Damage Focus I, Damage Focus II, Damage Focus III, Critical Projectiles I
| weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Finisher Damage I, Finisher Damage II, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Weapon Proc Duration I, Damage Focus I, Damage Focus II, Damage Focus III, Critical Projectiles I
| weapon 2 node 1 = Deadly Finisher: Stagger
| weapon 2 node 1 = Deadly Finisher: Stagger
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}}
}}


As you level and progress in this Fighter leveling build, start by focusing on {{Stamina|Escape Velocity}} to boost your movement speed while sprinting in combat (default key C). This becomes especially important later in the game, allowing you to kite mobs while waiting for cooldowns or to escape dangerous situations entirely if needed.
As you progress and level up in this Rogue build, prioritize {{Stamina|Escape Velocity}} to enhance your movement speed while sprinting in combat (default key C). This becomes particularly valuable in the later stages of the game, enabling you to kite mobs during cooldowns or completely evade dangerous situations when necessary.


Next, invest in Recuperation Training and {{Stamina|Evasive Maneuver}} to improve your evasion rate while dodging. This also unlocks {{Stamina|Springstep}}, which significantly enhances mobility by increasing the distance you can roll.
Subsequently, allocate points to Recuperation Training and {{Stamina|Evasive Maneuver}} to boost your evasion rate while dodging. This will also unlock {{Stamina|Springstep}}, which dramatically improves mobility by extending the distance of your roll.
 
Finally, direct any remaining points toward the Guard Training branch to decrease stamina consumption while blocking (default key E). Adding {{Stamina|Mental Fortification}} is also good, as it reduces the likelihood of being crowd-controlled (CC’d) while blocking.


After that, allocate remaining points to the Guard Training branch to reduce stamina drain while blocking (default key E). Adding {{Stamina|Mental Fortification}} is also helpful, as it lowers the chance of being crowd-controlled (CC’d) while blocking, which can be situationally useful.




==Rotations==
==Rotations==
{{Rotation|Low Level AOE Burst Rotation|Brutal Cleave, Whirlwind}}
{{Rotation|Low Level Single Target Burst Rotation|Stealth, Stab, Thrash, Acrobatic Strike, Doublestrike, Thrash, Feint, Thrash, Lacerate}}
* While the rotation is incredibly easy to pull off, you should make sure to pull a group of mobs using your auto-attacks or using your bow to lure mobs more efficiently before using {{Skill|Brutal Cleave}} and {{Skill|Whirlwind}}. You can do this in the early game just after making your character, making it easy to level to 4 by simply AOE grinding the mobs in the starting zone. Keep in mind that once you unlock {{Skill|Climactic Whirlwind}}, you will have to angle yourself in such a way that the final hit hits multiple targets.
* While the rotation is very easy to pull off, you should make sure to always start fights from behind the enemy while in {{Skill|Stealth}} to make use of the extra damage done with {{Skill|Stab}} followed by {{Skill|Thrash}}. Continue the rotation by using {{Skill|Acrobatic Strike}} once the mob turned to face you, this way you build the Advantage buff.
 
* Cast {{Skill|Doublestrike}} so it casts {{Skill|Stab}} again for extra damage, spending Advantage. Use {{Skill|Thrash}} again then continue with {{Skill|Feint}} to boost resistance by increasing your evasion rate, using {{Skill|Thrash}} one last time, applying bleed and making it easy to transition into {{Skill|Lacerate}} to turn the bleeding debuff into Hemorrage for extra damage over time.
 


{{Rotation|Single Target Rotation|Blitz, Rupture, Lunging Assault, Overpower, Wallop, Lethal Blow}}
{{Rotation|AOE PVE Rotation|Stealth, Thrash, Throw, Thrash, Lacerate, Thrash, Kick, Flurry, Feint, Doublestrike}}
* This is your bread and butter rotation for single target DPS when leveling solo. Start with {{Skill|Blitz}} to build up quick Combat Momentum before continuing with {{Skill|Rupture}} to apply a bleed dot before transitioning to {{Skill|Lunging Assault}}.
* Start by using {{Skill|Stealth}} to get the Advantage buff before starting to gether mobs together using your bow. Once you've done that, use {{Skill|Thrash}} to do some damage to a first mob before using {{Skill|Throw}} and {{Skill|Thrash}} again. Use {{Skill|Lacerate}} to deal damage and apply bleed to all stacked enemies, then use {{Skill|Thrash}} (this one will do AOE Damage thanks to {{Skill|Trounce}}) and also apply Advantage again and use it on making {{Skill|Kick}} hit all mobs.


* Continue the rotation with a hit of {{Skill|Overpower}} and then use {{Skill|Wallop}} to maximize the damage it does based on the amount of Combat Momentum stacks you gained throughout the rotation. The last skill in the rotation is {{Skill|Lethal Blow}} as its used to finish off a target with its high damage and also reset {{Skill|Blitz}} cooldown by using {{Skill|Reinvigorating Lethal Blow}}. Once upgraded with {{Skill|Consuming Lethal Blow}}, {{Skill|Lethal Blow}} also returns some of your HP and mana.
* Doing that will also grant you the {{Skill|Trounce}} buff, making it easy to follow up with {{Skill|Flurry}} for more AOE damage. Use {{Skill|Feint}} to boost evasion rate and also gain Advantage once more. Use {{Skill|Doublestrike}} to finish off the targets as it will cast {{Skill|Lacerate}}.


{{Rotation|Extended AOE PVE Rotation|Form Of Celerity, Battle Cry, Brutal Cleave, Cataclysm, Maim, Lunging Assault, Lunging Assault, Leap Strike}}
* Wait for the tank to pull mobs and stack them up before you start the rotation! Spend this time making sure that you are in {{Skill|Form Of Celerity}} before using {{Skill|Battle Cry}} to buff yourself and your allies followed by {{Skill|Brutal Cleave}} which will apply the Staggered thanks to {{Skill|Form Of Celerity}}.


* Continue the rotation using {{Skill|Cataclysm}} to deal high damage and and trip the targets. However, if you have a mage in your party, pay attention and wait for them to freeze the mobs so the damage done by {{Skill|Cataclysm}} is increased. Transition into {{Skill|Maim}} for extra damage before using {{Skill|Lunging Assault}} 2 times then finish the rotation with {{Skill|Leap Strike}}.
==Consumables==
While leveling, make sure to also use the appropiate level consumables, starting with {{Item|Novice Scroll of Adventuring Experience}} at level 1 & {{Item|Apprentice Scroll of Adventuring Experience}} at level 10 before working up to {{Item|Journeyman Scroll of Adventuring Experience}} once you reach level 20. Level 20 is also where you can start using {{Item|Elixir of Strength}} for extra damage while {{Item|Fresh Salad}} can be used from level 1 to max while {{Item|Roasted Grem}} is another good choice if you can get access to it once you have the level requirement.




==Comments==
{{Build footer}}
{{Comments}}

Latest revision as of 13:13, 14 May 2025

Overview
Class: Rogue
Designed for: Leveling
Focused on: DPS
Difficulty:
Normal
Strengths
  • Good for Solo Play
  • High Burst Damage
  • Great Mobility
  • Good Utility
Weaknesses
  • Squishy
  • Low AOE DPS until higher levels

Overview

This Rogue DPS build focuses on the leveling part of the game from level 1 to 25. The Rogue is the perfect choice for solo leveling with its large arsenal and many tools that allow any Rogue player to do well in different scenarios. Access to StealthStealth not only allows you to navigate through the world of Ashes of Creation but also halves the cooldown of your StabStab when using it from stealth. However, StealthStealth utility doesn't stop there as Soothing ShadowsSoothing Shadows allows for constant self healing throughout the whole leveling journey.


Skills

20
19
21
24
23
16
14
22
8
12
14
15
6
11
17
13
2
3
9
7
10
1
4
5


Equipment

Primary weapon offhand
Secondary weapon offhand


Weapons


Stamina

14
10
21
13
9
20
12
8
19
11
7
18
3
6
17
2
5
16
1
4
15

As you progress and level up in this Rogue build, prioritize Escape VelocityEscape Velocity to enhance your movement speed while sprinting in combat (default key C). This becomes particularly valuable in the later stages of the game, enabling you to kite mobs during cooldowns or completely evade dangerous situations when necessary.

Subsequently, allocate points to Recuperation Training and Evasive ManeuverEvasive Maneuver to boost your evasion rate while dodging. This will also unlock SpringstepSpringstep, which dramatically improves mobility by extending the distance of your roll.

Finally, direct any remaining points toward the Guard Training branch to decrease stamina consumption while blocking (default key E). Adding Mental FortificationMental Fortification is also good, as it reduces the likelihood of being crowd-controlled (CC’d) while blocking.


Rotations

Low Level Single Target Burst Rotation ↴
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  • While the rotation is very easy to pull off, you should make sure to always start fights from behind the enemy while in StealthStealth to make use of the extra damage done with StabStab followed by ThrashThrash. Continue the rotation by using Acrobatic StrikeAcrobatic Strike once the mob turned to face you, this way you build the Advantage buff.
  • Cast DoublestrikeDoublestrike so it casts StabStab again for extra damage, spending Advantage. Use ThrashThrash again then continue with FeintFeint to boost resistance by increasing your evasion rate, using ThrashThrash one last time, applying bleed and making it easy to transition into LacerateLacerate to turn the bleeding debuff into Hemorrage for extra damage over time.


AOE PVE Rotation ↴
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  • Start by using StealthStealth to get the Advantage buff before starting to gether mobs together using your bow. Once you've done that, use ThrashThrash to do some damage to a first mob before using ThrowThrow and ThrashThrash again. Use LacerateLacerate to deal damage and apply bleed to all stacked enemies, then use ThrashThrash (this one will do AOE Damage thanks to TrounceTrounce) and also apply Advantage again and use it on making KickKick hit all mobs.
  • Doing that will also grant you the TrounceTrounce buff, making it easy to follow up with FlurryFlurry for more AOE damage. Use FeintFeint to boost evasion rate and also gain Advantage once more. Use DoublestrikeDoublestrike to finish off the targets as it will cast LacerateLacerate.


Consumables

While leveling, make sure to also use the appropiate level consumables, starting with Novice Scroll of Adventuring ExperienceNovice Scroll of Adventuring Experience at level 1 & Apprentice Scroll of Adventuring ExperienceApprentice Scroll of Adventuring Experience at level 10 before working up to Journeyman Scroll of Adventuring ExperienceJourneyman Scroll of Adventuring Experience once you reach level 20. Level 20 is also where you can start using Elixir of StrengthElixir of Strength for extra damage while Fresh SaladFresh Salad can be used from level 1 to max while Roasted GremRoasted Grem is another good choice if you can get access to it once you have the level requirement.


Other Rogue Builds
Rogue icon
ModerateOpen WorldPvEDungeonDPS
Rogue icon
HardPvPDPS


Comments

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