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Mage - Leveling Build: Difference between revisions

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<!--| class = Mage-->
<!--| class = Mage-->
| designed for = Leveling
| designed for = Leveling
| focus = Focus 1, Focus 2
| focus = DPS
| strengths = Good for Solo Play, High Single Target DPS, Easy to Play, Good Mobility
| strengths = Good for Solo Play, High Single Target DPS, Easy to Play, Good Mobility
| weaknesses = Squishy, Low AOE DPS until high level
| weaknesses = Squishy, Low AOE DPS until high level
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==Skill Tree==
==Skills==
{{Skill tree
{{Skill tree
| class = Mage
| class = Mage
| skills = Fireball, Bombardment, Frostbolt, Lightning Strike, Shatter, Shattering Shards, Shell, Blink, Combust, Chain Lightning, Accelerative Blink, Unyielding Blink, Amplified Lightning Strike, Slumber, Cone of Cold, Tempestuous Cone Of Cold, Ball of Lightning, Magma Field, Pyromania, Fuse, Arcane Circle, Prismatic Beam, Thermal Equilibrium, Aftershock  
| skills = Firebolt, Bombardment, Frostbolt, Lightning Strike, Shatter, Shattering Shards, Shell, Blink, Combust, Chain Lightning, Accelerative Blink, Unyielding Blink, Amplified Lightning Strike, Slumber, Cone of Cold, Hoarfrost, Ball Lightning, Magma Field, Fuse, Blizzard, Arcane Circle, Prismatic Beam, Thermal Equilibrium, Aftershock  
}}
}}


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==Equipment==
==Equipment==
{{Equipment
{{Equipment
| weapon 1 = Steel Wand
| primary weapon = Steel Wand
| weapon 2 = Blood Cursed Focus
| primary weapon offhand = Forsaken Blades Focus
| weapon 3 = Steel Great Spellsword
| secondary weapon = Steel Great Spellsword
| weapon 4 =
| secondary weapon offhand =
| helmet = Shade of the Three Moons
| helmet = Rosethorn Mask
| shoulders = Rosethorn Pauldrons
| shoulders = Rosethorn Pauldrons
| back = Cloak of Ill Omens
| back = Cloak of Ill Omens
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| ring 1 = Ring of Invocation
| ring 1 = Ring of Invocation
| ring 2 = Ring of Invocation
| ring 2 = Ring of Invocation
| consumables = Journeyman Scroll of Adventuring Experience, Elixir of Intelligence, Fruit Salad
}}
}}




==Weapon Trees==
==Weapons==
{{Weapon trees
{{Weapon trees
| weapon 1 = Wand
| weapon 1 = Wand
| weapon 2 = Greatsword
| weapon 2 = Greatsword
| weapon 1 upgrades = Special Finisher: Chilling, Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Proc Finisher Chance I, Proc Finisher Chance II, Proc Finisher Chance III, Keen Edge, Finisher Damage I, Finisher Damage II, Finisher Damage III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Special Extended Finisher: Echo, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Arcane Amplifier, Catalytic Projectiles, Proc Extended Finisher Damage I, Proc Extended Finisher Damage II, Proc Extended Finisher Damage III, Extra Stacks I, Extra Stacks II
| weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Proc Finisher Chance I, Proc Finisher Chance II, Proc Finisher Chance III, Projectile Damage I, Projectile Damage II, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Elemental Lure I, Elemental Lure II, Extra Stacks I, Extra Stacks II, Extra Stacks III, Extended Duration I, Extended Duration II, Essence Harvest, Arcane Amplifier
| weapon 2 upgrades = Deadly Finisher: Bleed, Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Keen Edge, Weapon Training: Critical Damage, Weapon Training: Critical Damage, Weapon Training: Critical Damage, Weapon Training: Critical Damage, Extra Damage I, Finisher Damage II, Finisher Damage III,
| weapon 1 node 1 = Special Finisher: Chilling
| weapon 1 node 2 = Keen Edge
| weapon 1 node 3 = Special Extended Finisher: Echo
| weapon 1 node 4 = Catalytic Projectiles
| weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Extra Damage I, Extra Damage II, Extra Damage III, Weapon Proc Duration I, Weapon Proc Duration II, Weapon Proc Duration III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III
| weapon 2 node 1 = Deadly Finisher: Bleed
| weapon 2 node 2 = Weapon Training: Critical Damage
| weapon 2 node 3 = Weapon Training: Critical Damage
| weapon 2 node 4 = Keen Edge
| weapon 2 node 5 = Weapon Training: Critical Damage
| weapon 2 node 6 = Weapon Training: Critical Damage
| weapon 2 node 7 = Deadly Extended Finisher: Wound
}}
}}




==Stamina==
==Stamina==
Stamina here
{{Stamina tree
| upgrades= Escape Velocity, Escape Velocity Training II, Escape Velocity Training III, Recuperation, Recuperation Training I, Recuperation Training II, Evasive Maneuver, Evasive Training I, Evasive Training II, Springstep, Focused Sprint, Focused Training I, Focused Training II, Second Wind, Sustained Guard, Sustained Guard Training I, Sustained Guard Training II, Mental Fortification, Mental Fortification Training I, Mental Fortification Training II, Empowered Guard
}}
 
As a Mage and especially while leveling and particularly in solo play, avoid focusing on {{Stamina|Sustained Guard}}, as your primary strategy relies on dodging and sprinting. Instead, start by prioritizing {{Stamina|Escape Velocity}} to boost your sprinting speed in combat (default key C). This becomes essential later on, allowing you to kite enemies during cooldowns or escape danger quickly.
 
Next, invest in {{Stamina|Recuperation}} Training and {{Stamina|Evasive Maneuver}} to increase your dodge evasion rate. These upgrades also unlock {{Stamina|Springstep}}, significantly enhancing your mobility by improving dodge distance.
 
Finally, use any remaining points on Guard Training to lower stamina costs when blocking (default key E). Adding {{Stamina|Mental Fortification}} can also be useful, as it reduces your chance of being crowd-controlled (CC’d) while blocking, which can help in specific situations.




==Rotations==
==Rotations==
{{Rotation|Rotation name here 1|Frostbolt, Shell, Accelerative Blink, Aftershock}}
{{Rotation|Fire Single Target Rotation|Firebolt, Firebolt, Firebolt, Combust, Blink, Lightning Strike}}
* Rotation text here 1
* Start the rotation by casting 3 {{Skill|Firebolt}}s before using {{Skill|Combust}} for quick burst damage. Follow up with {{Skill|Blink}} to make your next {{Skill|Lightning Strike}} cast instantly and deal incredible damage.
 
* Once you've unlocked {{Skill|Fuse}}, make sure to start the rotation with {{Skill|Lightning Strike}} to make use of the extra damage you deal while applying burns to Shocked targets.
 
{{Rotation|Frost-lightning Single Target DPS Rotation|Frostbolt, Lightning Strike, Frostbolt, Chain Lightning}}
* This rotation focuses on dealing high burst damage to single targets, being the bread and butter of the build at early levels once you've unlocked  {{Skill|Shatter}} and {{Skill|Shattering Shards}} so comboing frost and lightning spells becomes much more powerful.
 
* Start the rotation with {{Skill|Frostbolt}} then continue to auto-attack using your wand until the target is frozen and your {{Skill|Frostbolt}} cooldown is reset. Once frozen, use {{Skill|Lightning Strike}} but don't cast the entire channel just to trigger {{Skill|Shatter}} for extra damage. Use {{Skill|Frostbolt}} next to also trigger {{Skill|Shattering Shards}} for extra damage before using auto-attacks again until the target is frozen once more.
 
* Once the mob is frozen, use {{Skill|Chain Lightning}} to trigger {{Skill|Shatter}} instead of waiting for {{Skill|Lightning Strike}} cooldown to come back up. You can then repeat the rotation from the beginning either on the same mob or on a new one.
 
{{Rotation|AOE Rotation|Shell, Arcane Circle, Hoarfrost, Cone of Cold, Ball Lightning}}
* This build isn't lacking in AOE damage either though. Make sure you group up a few mobs before using {{Skill|Shell}} to gain a shield and not lose HP while you are pulling the mobs together. You can follow-up with {{Skill|Arcane Circle}} to boost your damage as well but the the long cooldown might make it difficult to fit this every time you do the rotation so try to use it when you pull a larger amount of mobs.
 
* Use {{Skill|Hoarfrost}} to apply Chill and then use {{Skill|Cone of Cold}} to freeze the mobs together. Channel {{Skill|Ball Lightning}} so it hits all enemies you've frozen in order to deal damage through the {{Skill|Shatter}} proc..
 
==Consumables==
While leveling, make sure to also use the appropiate level consumables, starting with {{Item|Novice Scroll of Adventuring Experience}} at level 1 & {{Item|Apprentice Scroll of Adventuring Experience}} at level 10 before working up to {{Item|Journeyman Scroll of Adventuring Experience}} once you reach level 20. Level 20 is also where you can start using {{Item|Elixir of Intelligence}} for extra damage while {{Item|Fruit Salad}} can be used from level 1 to max while {{Item|Chicken Salad}} is another good choice if you can get access to it once you have the level requirement.
 


{{Rotation|Rotation name here 2|Amplified Lightning Strike, Slumber, Cone of Cold, Tempestuous Cone Of Cold}}
{{Build footer}}
* Rotation text here 2

Latest revision as of 13:14, 14 May 2025

Overview
Class: Mage
Designed for: Leveling
Focused on: DPS
Difficulty:
Easy
Strengths
  • Good for Solo Play
  • High Single Target DPS
  • Easy to Play
  • Good Mobility
Weaknesses
  • Squishy
  • Low AOE DPS until high level

Overview

Even though the Mage offers great AOE DPS at end game, this class also offers incredible damage throughout the leveling experience, making for a fantastic choice for those players looking to play solo without having to rely on others to level up in Ashes of Creation. Its incredible single damage DPS is also very easy to pull off early with simple rotations.


Skills

19
21
22
20
23
24
18
17
10
12
11
14
16
5
8
7
9
13
15
2
1
4
3
6


Equipment

Secondary weapon offhand


Weapons


Stamina

14
10
21
13
9
20
12
8
19
11
7
18
3
6
17
2
5
16
1
4
15

As a Mage and especially while leveling and particularly in solo play, avoid focusing on Sustained GuardSustained Guard, as your primary strategy relies on dodging and sprinting. Instead, start by prioritizing Escape VelocityEscape Velocity to boost your sprinting speed in combat (default key C). This becomes essential later on, allowing you to kite enemies during cooldowns or escape danger quickly.

Next, invest in RecuperationRecuperation Training and Evasive ManeuverEvasive Maneuver to increase your dodge evasion rate. These upgrades also unlock SpringstepSpringstep, significantly enhancing your mobility by improving dodge distance.

Finally, use any remaining points on Guard Training to lower stamina costs when blocking (default key E). Adding Mental FortificationMental Fortification can also be useful, as it reduces your chance of being crowd-controlled (CC’d) while blocking, which can help in specific situations.


Rotations

Fire Single Target Rotation ↴
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  • Start the rotation by casting 3 FireboltFirebolts before using CombustCombust for quick burst damage. Follow up with BlinkBlink to make your next Lightning StrikeLightning Strike cast instantly and deal incredible damage.
  • Once you've unlocked FuseFuse, make sure to start the rotation with Lightning StrikeLightning Strike to make use of the extra damage you deal while applying burns to Shocked targets.
Frost-lightning Single Target DPS Rotation ↴
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  • This rotation focuses on dealing high burst damage to single targets, being the bread and butter of the build at early levels once you've unlocked ShatterShatter and Shattering ShardsShattering Shards so comboing frost and lightning spells becomes much more powerful.
  • Start the rotation with FrostboltFrostbolt then continue to auto-attack using your wand until the target is frozen and your FrostboltFrostbolt cooldown is reset. Once frozen, use Lightning StrikeLightning Strike but don't cast the entire channel just to trigger ShatterShatter for extra damage. Use FrostboltFrostbolt next to also trigger Shattering ShardsShattering Shards for extra damage before using auto-attacks again until the target is frozen once more.
  • Once the mob is frozen, use Chain LightningChain Lightning to trigger ShatterShatter instead of waiting for Lightning StrikeLightning Strike cooldown to come back up. You can then repeat the rotation from the beginning either on the same mob or on a new one.
AOE Rotation ↴
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  • This build isn't lacking in AOE damage either though. Make sure you group up a few mobs before using ShellShell to gain a shield and not lose HP while you are pulling the mobs together. You can follow-up with Arcane CircleArcane Circle to boost your damage as well but the the long cooldown might make it difficult to fit this every time you do the rotation so try to use it when you pull a larger amount of mobs.
  • Use HoarfrostHoarfrost to apply Chill and then use Cone of ColdCone of Cold to freeze the mobs together. Channel Ball LightningBall Lightning so it hits all enemies you've frozen in order to deal damage through the ShatterShatter proc..

Consumables

While leveling, make sure to also use the appropiate level consumables, starting with Novice Scroll of Adventuring ExperienceNovice Scroll of Adventuring Experience at level 1 & Apprentice Scroll of Adventuring ExperienceApprentice Scroll of Adventuring Experience at level 10 before working up to Journeyman Scroll of Adventuring ExperienceJourneyman Scroll of Adventuring Experience once you reach level 20. Level 20 is also where you can start using Elixir of IntelligenceElixir of Intelligence for extra damage while Fruit SaladFruit Salad can be used from level 1 to max while Chicken SaladChicken Salad is another good choice if you can get access to it once you have the level requirement.


Other Mage Builds
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EasyDungeonOpen WorldPvEDPS
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ModeratePvPDPS


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