Ranger - Leveling Build: Difference between revisions
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{{Skill tree | {{Skill tree | ||
| class = Ranger | | class = Ranger | ||
| skills = Scatter Shot, Multi-Scatter Shot, Disengage, Omnidirectional Disengage, Concentrated Scatter Shot, | | skills = Scatter Shot, Multi-Scatter Shot, Disengage, Omnidirectional Disengage, Concentrated Scatter Shot, Enhance Armament: Weight, Power Shot, Snipe, Heartseeking Snipe, Enhance Armament: Barbs, Hunt of the Tiger, Headshot, Mortal Headshot, Lightning Reload, Air Strike, Bear Trap, Bear Trap: Multitrap, Bear Trap: Trapslinger, Raining Death, Thundering Shot, Explosive Thundering Shot, Mark of the Tiger, Reinvigorating Disengage, Hunt of the Raven | ||
}} | }} | ||
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| helmet = Bloodrunner Hood | | helmet = Bloodrunner Hood | ||
| shoulders = Bloodrunner Pauldrons | | shoulders = Bloodrunner Pauldrons | ||
| back = | | back = Gryphon Cloak | ||
| chest = Bloodrunner Tunic | | chest = Bloodrunner Tunic | ||
| wrists = Bloodrunner Bracers | | wrists = Bloodrunner Bracers | ||
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| earring 1 = Lumadon Earring | | earring 1 = Lumadon Earring | ||
| earring 2 = Lumadon Earring | | earring 2 = Lumadon Earring | ||
| necklace = Grizzler | | necklace = Grizzler's Tooth | ||
| ring 1 = Steel Ring | | ring 1 = Steel Ring | ||
| ring 2 = Steel Ring | | ring 2 = Steel Ring | ||
| consumables = Journeyman Scroll of Strength, Elixir of Strength, Fresh Salad | |||
}} | }} | ||
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| weapon 1 = Greatsword | | weapon 1 = Greatsword | ||
| weapon 2 = Longbow | | weapon 2 = Longbow | ||
| weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, | | weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Damage Focus I, Damage Focus II, Damage Focus III, Executioner I, Executioner II, Executioner III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Swordmaster's Swiftness, Swordmaster's Aura, Swordmaster's Savagery, Concussion, Concussion: Flexible Extended Finishers, Concussion: Flexible Finishers | ||
| weapon 1 node 1 = Deadly Finisher: Bleed | | weapon 1 node 1 = Deadly Finisher: Bleed | ||
| weapon 1 node 2 = Weapon Training: Critical Damage | | weapon 1 node 2 = Weapon Training: Critical Damage | ||
| weapon 1 node 3 = Weapon Training: | | weapon 1 node 3 = Weapon Training: Penetration | ||
| weapon 1 node 4 = Keen Edge | | weapon 1 node 4 = Keen Edge | ||
| weapon 1 node | | weapon 1 node 7 = Deadly Extended Finisher: Bleed | ||
| weapon 1 node | | weapon 1 node 8 = Crushing Blows | ||
| weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Finisher Damage I, Finisher Damage II, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Weapon Proc Duration I, Damage Focus I, Damage Focus II, Damage Focus III, Critical Projectiles I, Heartseeker | |||
| weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Finisher Damage I, Finisher Damage II, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Weapon Proc Duration I, Damage Focus I, Damage Focus II, Damage Focus III, Critical Projectiles I | |||
| weapon 2 node 1 = Deadly Finisher: Stagger | | weapon 2 node 1 = Deadly Finisher: Stagger | ||
| weapon 2 node 2 = Weapon Training: Critical Damage | | weapon 2 node 2 = Weapon Training: Critical Damage | ||
| weapon 2 node 3 = Weapon Training: | | weapon 2 node 3 = Weapon Training: Penetration | ||
| weapon 2 node 4 = Keen Edge | | weapon 2 node 4 = Keen Edge | ||
| weapon 2 node 7 = Deadly Extended Finisher: Stagger | | weapon 2 node 7 = Deadly Extended Finisher: Stagger | ||
| weapon 2 node 8 = Rhythmic Swings | |||
}} | }} | ||
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}} | }} | ||
As you level and progress in | As you level and progress in Ashes of Creation as a Ranger, {{Stamina|Escape Velocity}} is perfect to boost your movement speed while sprinting in combat (default key C) and it also helps with kiting enemies, making it much easier to AOE farm. This becomes even more important later in the game, allowing you to kite mobs while waiting for cooldowns or to escape dangerous situations entirely if needed. | ||
Next, invest in Recuperation Training and {{Stamina|Evasive Maneuver}} to | Next, invest in Recuperation Training and {{Stamina|Evasive Maneuver}} to boost your evasion rate while dodging. This also unlocks {{Stamina|Springstep}}, which greatly improves your mobility by increasing your roll distance. | ||
Afterward, use your remaining points on the Guard Training branch to reduce stamina drain when blocking (default key E). Adding {{Stamina|Mental Fortification}} can also be useful, as it reduces the chance of being crowd-controlled (CC’d) while blocking, which is helpful in certain situations. | |||
==Rotations== | ==Rotations== | ||
{{Rotation|Low Level AOE Burst Rotation| | {{Rotation|Low Level AOE Burst Rotation|Enhance Armament: Weight, Hunt of the Tiger, Scatter Shot, Scatter Shot, Disengage}} | ||
* | * First make sure that you have both {{Skill|Enhance Armament: Weight}} and {{Skill|Hunt of the Tiger}} active as it helps a great deal when kiting by staggering targets you hit. At the same time, {{Skill|Hunt of the Tiger}} greatly increases the crit damage you do. | ||
* Start the rotation by pulling mobs through the use of your bow auto-attacks before lining them up so you hit all of them when using {{Skill|Scatter Shot}}. Having them in a line helps a great deal once you have {{Skill|Concentrated Scatter Shot}} active as the width of the skill doesn't reach too far. Finish the rotation with {{Skill|Disengage}} then either wait for cooldowns before doing another pull or regenerate your HP. | |||
* | |||
* | {{Rotation|Single Target DPS Rotation|Enhance Armament: Barbs, Bear Trap, Power Shot, Barrage, Snipe, Lightning Reload, Snipe, Thundering Shot, Headshot}} | ||
* Make sure you are using {{Skill|Enhance Armament: Barbs}} for this before you use {{Skill|Bear Trap}} onto the ground between yourself and the enemy as you prepare to pull the mob in question. Use Barrage to apply Bleed then use {{Skill|Power Shot}} followed by {{Skill|Barrage}} and {{Skill|Snipe}} to deal very high damage before transitioning straight into {{Skill|Lightning Reload}} and following up with another {{Skill|Snipe}}. | |||
* Continue the rotation with {{Skill|Thundering Shot}} and then {{Skill|Headshot}} once the target is below 50% HP as that will increase the damage you do with {{Skill|Headshot}}. | |||
* | |||
* | {{Rotation|High Level AOE Burst Rotation|Enhance Armament: Weight, Hunt of the Tiger, Scatter Shot, Scatter Shot, Air Strike, Thundering Shot, Raining Death, Lightning Reload, Raining Death}} | ||
* First, ensure that both {{Skill|Enhance Armament: Weight}} and {{Skill|Hunt of the Tiger}} are active. These are very helpful for kiting, as {{Skill|Enhance Armament: Weight}} staggers the targets you hit, while {{Skill|Hunt of the Tiger}} significantly boosts your critical damage. | |||
* Pull mobs with your bow auto-attacks before luring them together so you can use {{Skill|Scatter Shot}} two times and apply the Snare debuff thanks to {{Skill|Enhance Armament: Weight}}. Follow up with {{Skill|Air Strike}} and flip over the enemies, rooting them in place. Use {{Skill|Thundering Shot}} in order to apply the Shocked debuff and boost {{Skill|Raining Death}} damage to deal higher AOE damage. | |||
* Use {{Skill|Lightning Reload}} and then use {{Skill|Raining Death}} again to finish off the rotation. | |||
==Consumables== | |||
While leveling, make sure to also use the appropiate level consumables, starting with {{Item|Novice Scroll of Adventuring Experience}} at level 1 & {{Item|Apprentice Scroll of Adventuring Experience}} at level 10 before working up to {{Item|Journeyman Scroll of Adventuring Experience}} once you reach level 20. Level 20 is also where you can start using {{Item|Elixir of Strength}} for extra damage while {{Item|Fresh Salad}} can be used from level 1 to max while {{Item|Roasted Grem}} is another good choice if you can get access to it once you have the level requirement. | |||
{{Build footer}} |
Latest revision as of 21:32, 10 June 2025
- Good for Solo Play
- Great Mobility
- High AOE DPS
- Squishy
- Low Healing until higher level
Overview
This Ranger build focuses on leveling up in Ashes of Creation quickly by making use of the incredible AOE DPS the Ranger offers, with skills like Scatter Shot and
Disengage at early levels, making it easy to clear out groups of mobs without any real issues, grinding XP quickly. Even though this Ranger build requires good knowledge of how to kite, it can still be picked up and played well even by new players once you've gotten the hang of it.
Skills









































Equipment





















Weapons
































































































Stamina































As you level and progress in Ashes of Creation as a Ranger, Escape Velocity is perfect to boost your movement speed while sprinting in combat (default key C) and it also helps with kiting enemies, making it much easier to AOE farm. This becomes even more important later in the game, allowing you to kite mobs while waiting for cooldowns or to escape dangerous situations entirely if needed.
Next, invest in Recuperation Training and Evasive Maneuver to boost your evasion rate while dodging. This also unlocks
Springstep, which greatly improves your mobility by increasing your roll distance.
Afterward, use your remaining points on the Guard Training branch to reduce stamina drain when blocking (default key E). Adding Mental Fortification can also be useful, as it reduces the chance of being crowd-controlled (CC’d) while blocking, which is helpful in certain situations.
Rotations









- First make sure that you have both
Enhance Armament: Weight and
Hunt of the Tiger active as it helps a great deal when kiting by staggering targets you hit. At the same time,
Hunt of the Tiger greatly increases the crit damage you do.
- Start the rotation by pulling mobs through the use of your bow auto-attacks before lining them up so you hit all of them when using
Scatter Shot. Having them in a line helps a great deal once you have
Concentrated Scatter Shot active as the width of the skill doesn't reach too far. Finish the rotation with
Disengage then either wait for cooldowns before doing another pull or regenerate your HP.

















- Make sure you are using
Enhance Armament: Barbs for this before you use
Bear Trap onto the ground between yourself and the enemy as you prepare to pull the mob in question. Use Barrage to apply Bleed then use
Power Shot followed by
Barrage and
Snipe to deal very high damage before transitioning straight into
Lightning Reload and following up with another
Snipe.
- Continue the rotation with
Thundering Shot and then
Headshot once the target is below 50% HP as that will increase the damage you do with
Headshot.

















- First, ensure that both
Enhance Armament: Weight and
Hunt of the Tiger are active. These are very helpful for kiting, as
Enhance Armament: Weight staggers the targets you hit, while
Hunt of the Tiger significantly boosts your critical damage.
- Pull mobs with your bow auto-attacks before luring them together so you can use
Scatter Shot two times and apply the Snare debuff thanks to
Enhance Armament: Weight. Follow up with
Air Strike and flip over the enemies, rooting them in place. Use
Thundering Shot in order to apply the Shocked debuff and boost
Raining Death damage to deal higher AOE damage.
- Use
Lightning Reload and then use
Raining Death again to finish off the rotation.
Consumables
While leveling, make sure to also use the appropiate level consumables, starting with Novice Scroll of Adventuring Experience at level 1 &
Apprentice Scroll of Adventuring Experience at level 10 before working up to
Journeyman Scroll of Adventuring Experience once you reach level 20. Level 20 is also where you can start using
Elixir of Strength for extra damage while
Fresh Salad can be used from level 1 to max while
Roasted Grem is another good choice if you can get access to it once you have the level requirement.