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Ranger - PvP Build: Difference between revisions

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{{Skill tree
{{Skill tree
| class = Ranger
| class = Ranger
| skills = Scatter Shot, Multi-Scatter Shot, Disengage, Omnidirectional Disengage, Concentrated Scatter Shot, Imbue Ammo: Weighted, Snipe, Heartseeking Snipe, Imbue Ammo:Barbed, Imbue Ammo: Barbed, Hunt of the Tiger, Headshot, Mortal Headshot, Lightning Reload, Air Strike, Bear Trap, Bear Trap: Multitrap, Ensnaring Vine Field, Raining Death, Thundering Shot, Explosive Thundering Shot, Mark of the Tiger, Reinvigorating Disengage, Vine Field, Mark of the Raven
| skills = Scatter Shot, Multi-Scatter Shot, Disengage, Concentrated Scatter Shot, Power Shot, Snipe, Refreshing Headshot, Enhance Armament: Barbs, Hunt of the Tiger, Headshot, Mortal Headshot, Lightning Reload, Barrage, Hunt of the Raven, Air Strike, Bear Trap, Bear Trap: Multitrap, Raining Death, Thundering Shot, Explosive Thundering Shot, Call of the Wild, Reinvigorating Disengage, Vine Field, Unyielding Call of the Wild
}}
}}


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| helmet = Bloodrunner Hood
| helmet = Bloodrunner Hood
| shoulders = Bloodrunner Pauldrons
| shoulders = Bloodrunner Pauldrons
| back = Royal Cloak of Winstead
| back = Gryphon Cloak
| chest = Bloodrunner Tunic
| chest = Bloodrunner Tunic
| wrists = Bloodrunner Bracers
| wrists = Bloodrunner Bracers
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| earring 1 = Lumadon Earring
| earring 1 = Lumadon Earring
| earring 2 = Lumadon Earring
| earring 2 = Lumadon Earring
| necklace = Grizzler Toothed Necklace
| necklace = Grizzler's Tooth
| ring 1 = Steel Ring
| ring 1 = Steel Ring
| ring 2 = Steel Ring
| ring 2 = Steel Ring
| consumables = Journeyman Scroll of Strength, Elixir of Strength, Fresh Salad
}}
}}


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| weapon 1 = Greatsword
| weapon 1 = Greatsword
| weapon 2 = Longbow
| weapon 2 = Longbow
| weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Power Through I, Power Through II, Power Through III, Weapon Proc Duration I, Weapon Proc Duration II, Weapon Proc Duration III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III
| weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Damage Focus I, Damage Focus II, Damage Focus III, Executioner I, Executioner II, Executioner III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Swordmaster's Swiftness, Swordmaster's Aura, Swordmaster's Savagery, Concussion, Concussion: Flexible Extended Finishers, Concussion: Flexible Finishers
| weapon 1 node 1 = Deadly Finisher: Bleed
| weapon 1 node 1 = Deadly Finisher: Bleed
| weapon 1 node 2 = Weapon Training: Critical Damage
| weapon 1 node 2 = Weapon Training: Critical Damage
| weapon 1 node 3 = Weapon Training: Critical Damage
| weapon 1 node 3 = Weapon Training: Penetration
| weapon 1 node 4 = Keen Edge
| weapon 1 node 4 = Keen Edge
| weapon 1 node 5 = Weapon Training: Critical Damage
| weapon 1 node 7 = Deadly Extended Finisher: Bleed
| weapon 1 node 6 = Weapon Training: Critical Damage
| weapon 1 node 8 = Crushing Blows
| weapon 1 node 7 = Deadly Extended Finisher: Wound
| weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Finisher Damage I, Finisher Damage II, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Weapon Proc Duration I, Damage Focus I, Damage Focus II, Damage Focus III, Critical Projectiles I, Heartseeker
| weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Finisher Damage I, Finisher Damage II, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Weapon Proc Duration I, Damage Focus I, Damage Focus II, Damage Focus III, Critical Projectiles I
| weapon 2 node 1 = Deadly Finisher: Stagger
| weapon 2 node 1 = Deadly Finisher: Stagger
| weapon 2 node 2 = Weapon Training: Critical Damage
| weapon 2 node 2 = Weapon Training: Critical Damage
| weapon 2 node 3 = Weapon Training: Critical Damage
| weapon 2 node 3 = Weapon Training: Penetration
| weapon 2 node 4 = Keen Edge
| weapon 2 node 4 = Keen Edge
| weapon 2 node 5 = Weapon Training: Critical Damage
| weapon 2 node 6 = Weapon Training: Critical Damage
| weapon 2 node 7 = Deadly Extended Finisher: Stagger
| weapon 2 node 7 = Deadly Extended Finisher: Stagger
| weapon 2 node 8 = Rhythmic Swings
}}
}}


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==Rotations==
==Rotations==
{{Rotation|Single Target Gank Rotation|Imbue Ammo: Barbed, Barrage, Snipe, Thundering Shot, Raining Death, Headshot}}
{{Rotation|Single Target Gank Rotation|Enhance Armament: Barbs, Hunt of the Raven, Power Shot, Barrage, Snipe, Thundering Shot, Raining Death, Headshot}}
* Make sure you are using {{Skill|Imbue Ammo: Barbed}} for this before you use {{Skill|Bear Trap}} onto the ground between yourself and the enemy as you prepare to pull the mob in question. Use {{Skill|Barrage}} to apply Bleed then use {{Skill|Snipe}} to deal very high damage before enemies can usually react to you.
* Make sure you are using {{Skill|Enhance Armament: Barbs}} for this before you use {{Skill|Hunt of the Raven}} on whichever player you want to kill. Get some focus by using {{Skill|Power Shot}} then use {{Skill|Barrage}} to deal more damage to bleeding targets thanks to {{Skill|Enhance Armament: Barbs}}. Follow up with {{Skill|Snipe}} to deal very high damage before enemies can usually react to you.


* Continue the rotation with {{Skill|Thundering Shot}} followed by {{Skill|Raining Death}} as it deals extra damage when used on Shocked targets. Finish off the target with {{Skill|Headshot}} once the target is below 50% HP.
* Continue the rotation with {{Skill|Thundering Shot}} followed by {{Skill|Raining Death}} as it deals extra damage when used on Shocked targets. Finish off the target with {{Skill|Headshot}} once the target is below 50% HP.


{{Rotation|AOE DPS Rotation|Imbue Ammo: Barbed, Hunt of the Tiger, Bear Trap, Scatter Shot, Scatter Shot, Ensnaring Vine Field, Thundering Shot, Raining Death, Lightning Reload, Raining Death}}
{{Rotation|AOE Burst Rotation|Enhance Armament: Barbs, Hunt of the Tiger, Scatter Shot, Vine Field, Scatter Shot, Thundering Shot, Raining Death, Lightning Reload, Raining Death}}
* First, ensure that both {{Skill|Imbue Ammo: Barbed}} and {{Skill|Hunt of the Tiger}} are active. These skills are very useful for kiting, as {{Skill|Imbue Ammo: Barbed}} applies bleed which helps with your overall DPS while {{Skill|Hunt of the Tiger}} greatly increases your critical damage.
* First, ensure that both {{Skill|Enhance Armament: Barbs}} and {{Skill|Hunt of the Tiger}} are active. Use {{Skill|Scatter Shot}} first to apply Bleed stacks on a group of enemies.


* If you have a tank, let them pull mobs together before using {{Skill|Bear Trap}} and letting the mobs run over it to deal damage and also snare the mobs. Follow up with {{Skill|Scatter Shot}} two times in order to apply bleed then turn it into Hemorrage with {{Skill|Ensnaring Vine Field}}. Use {{Skill|Thundering Shot}} to then apply the Shocked debuff and boost {{Skill|Raining Death}} damage to deal even more AOE DPS before using {{Skill|Lightning Reload}} to use {{Skill|Raining Death}} again.
* Continue by putting down {{Skill|Vine Field}} on top of the same enemies and turn the Bleed into Hemorrage, dealing even more dot damage quicker. Follow up with another {{Skill|Scatter Shot}} then use {{Skill|Thundering Shot}} to then apply the Shocked debuff on your main target and targets near it while also boosting {{Skill|Raining Death}} damage to deal even more AOE DPS before using {{Skill|Lightning Reload}} to use {{Skill|Raining Death}} again.
 
 
{{Build footer}}

Latest revision as of 21:33, 10 June 2025

Overview
Class: Ranger
Designed for: PvP
Focused on: DPS
Difficulty:
Normal
Strengths
  • Great CC
  • Good Solo Play
  • Great Mobility
  • High Burst Damage
Weaknesses
  • Squishy

Overview

This PVP Ranger build offers insane single target burst damage capable of killing off enemies with ease in the open world of Ashes of Creation. It is one of the top choices for caravan runs but also does fantastic in larger group PVP thanks to Raining DeathRaining Death and Scatter ShotScatter Shot hitting many enemies. This build's mobility remains a core part of it though with Air StrikeAir Strike and DisengageDisengage allowing you to move unhindered through the battlefield.


Skills

24
21
18
15
23
12
19
20
17
16
6
8
13
9
5
11
10
7
22
3
4
1
2


Equipment

Primary weapon offhand
Secondary weapon offhand


Weapons


Stamina

14
10
21
13
9
20
12
8
19
11
7
18
3
6
17
2
5
16
1
4
15

In PvP, the Ranger’s kiting ability is key to staying alive. Investing in Escape VelocityEscape Velocity is ideal, as it boosts your movement speed while sprinting in combat (default key C) and makes kiting enemies much easier, helping you avoid unnecessary damage. This becomes even more important later in the game, allowing you to kite players effectively while waiting for cooldowns or escaping ganks.

Next, put points into Recuperation Training and Evasive ManeuverEvasive Maneuver to increase your evasion rate while dodging. These upgrades also unlock SpringstepSpringstep, which improves your mobility by extending your roll distance.

Finally, use your remaining points on the Guard Training branch to lower stamina usage when blocking (default key E). Adding Mental FortificationMental Fortification is also a good option, as it decreases the chance of being crowd-controlled (CC’d) while blocking, which can be useful in certain scenarios.


Rotations

Single Target Gank Rotation ↴
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  • Make sure you are using Enhance Armament: BarbsEnhance Armament: Barbs for this before you use Hunt of the RavenHunt of the Raven on whichever player you want to kill. Get some focus by using Power ShotPower Shot then use BarrageBarrage to deal more damage to bleeding targets thanks to Enhance Armament: BarbsEnhance Armament: Barbs. Follow up with SnipeSnipe to deal very high damage before enemies can usually react to you.
  • Continue the rotation with Thundering ShotThundering Shot followed by Raining DeathRaining Death as it deals extra damage when used on Shocked targets. Finish off the target with HeadshotHeadshot once the target is below 50% HP.
AOE Burst Rotation ↴
Arrow right.webp
Arrow right.webp
Arrow right.webp
Arrow right.webp
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Arrow right.webp
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Arrow right.webp
  • First, ensure that both Enhance Armament: BarbsEnhance Armament: Barbs and Hunt of the TigerHunt of the Tiger are active. Use Scatter ShotScatter Shot first to apply Bleed stacks on a group of enemies.
  • Continue by putting down Vine FieldVine Field on top of the same enemies and turn the Bleed into Hemorrage, dealing even more dot damage quicker. Follow up with another Scatter ShotScatter Shot then use Thundering ShotThundering Shot to then apply the Shocked debuff on your main target and targets near it while also boosting Raining DeathRaining Death damage to deal even more AOE DPS before using Lightning ReloadLightning Reload to use Raining DeathRaining Death again.


Other Ranger Builds
Ranger icon
ModerateLevelingDPS
Ranger icon
ModerateOpen WorldPvEDungeonDPS


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