Ranger - PvP Build: Difference between revisions
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| weapon 1 = Greatsword | | weapon 1 = Greatsword | ||
| weapon 2 = Longbow | | weapon 2 = Longbow | ||
| weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Damage Focus I, Damage Focus II, Executioner I, Executioner II, Executioner III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Swordmaster's Swiftness, Swordmaster's Aura, Swordmaster's Savagery, Concussion, Concussion: Flexible Extended Finishers | | weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Damage Focus I, Damage Focus II, Damage Focus III, Executioner I, Executioner II, Executioner III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Swordmaster's Swiftness, Swordmaster's Aura, Swordmaster's Savagery, Concussion, Concussion: Flexible Extended Finishers, Concussion: Flexible Finishers | ||
| weapon 1 node 1 = Deadly Finisher: Bleed | | weapon 1 node 1 = Deadly Finisher: Bleed | ||
| weapon 1 node 2 = Weapon Training: Critical Damage | | weapon 1 node 2 = Weapon Training: Critical Damage | ||
| weapon 1 node 3 = Weapon Training: | | weapon 1 node 3 = Weapon Training: Penetration | ||
| weapon 1 node 4 = Keen Edge | | weapon 1 node 4 = Keen Edge | ||
| weapon 1 node 7 = Deadly Extended Finisher: Bleed | | weapon 1 node 7 = Deadly Extended Finisher: Bleed | ||
| weapon 1 node 8 = Crushing Blows | | weapon 1 node 8 = Crushing Blows | ||
| weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Finisher Damage I, Finisher Damage II, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Weapon Proc Duration I, Damage Focus I, Damage Focus II, Damage Focus III, Critical Projectiles I | | weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Finisher Damage I, Finisher Damage II, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Weapon Proc Duration I, Damage Focus I, Damage Focus II, Damage Focus III, Critical Projectiles I, Heartseeker | ||
| weapon 2 node 1 = Deadly Finisher: Stagger | | weapon 2 node 1 = Deadly Finisher: Stagger | ||
| weapon 2 node 2 = Weapon Training: Critical Damage | | weapon 2 node 2 = Weapon Training: Critical Damage | ||
| weapon 2 node 3 = Weapon Training: | | weapon 2 node 3 = Weapon Training: Penetration | ||
| weapon 2 node 4 = Keen Edge | | weapon 2 node 4 = Keen Edge | ||
| weapon 2 node 7 = Deadly Extended Finisher: Stagger | | weapon 2 node 7 = Deadly Extended Finisher: Stagger | ||
| weapon 2 node 8 = Rhythmic Swings | |||
}} | }} | ||
Latest revision as of 21:33, 10 June 2025
- Great CC
- Good Solo Play
- Great Mobility
- High Burst Damage
- Squishy
Overview
This PVP Ranger build offers insane single target burst damage capable of killing off enemies with ease in the open world of Ashes of Creation. It is one of the top choices for caravan runs but also does fantastic in larger group PVP thanks to Raining Death and
Scatter Shot hitting many enemies. This build's mobility remains a core part of it though with
Air Strike and
Disengage allowing you to move unhindered through the battlefield.
Skills









































Equipment





















Weapons
































































































Stamina































In PvP, the Ranger’s kiting ability is key to staying alive. Investing in Escape Velocity is ideal, as it boosts your movement speed while sprinting in combat (default key C) and makes kiting enemies much easier, helping you avoid unnecessary damage. This becomes even more important later in the game, allowing you to kite players effectively while waiting for cooldowns or escaping ganks.
Next, put points into Recuperation Training and Evasive Maneuver to increase your evasion rate while dodging. These upgrades also unlock
Springstep, which improves your mobility by extending your roll distance.
Finally, use your remaining points on the Guard Training branch to lower stamina usage when blocking (default key E). Adding Mental Fortification is also a good option, as it decreases the chance of being crowd-controlled (CC’d) while blocking, which can be useful in certain scenarios.
Rotations















- Make sure you are using
Enhance Armament: Barbs for this before you use
Hunt of the Raven on whichever player you want to kill. Get some focus by using
Power Shot then use
Barrage to deal more damage to bleeding targets thanks to
Enhance Armament: Barbs. Follow up with
Snipe to deal very high damage before enemies can usually react to you.
- Continue the rotation with
Thundering Shot followed by
Raining Death as it deals extra damage when used on Shocked targets. Finish off the target with
Headshot once the target is below 50% HP.

















- First, ensure that both
Enhance Armament: Barbs and
Hunt of the Tiger are active. Use
Scatter Shot first to apply Bleed stacks on a group of enemies.
- Continue by putting down
Vine Field on top of the same enemies and turn the Bleed into Hemorrage, dealing even more dot damage quicker. Follow up with another
Scatter Shot then use
Thundering Shot to then apply the Shocked debuff on your main target and targets near it while also boosting
Raining Death damage to deal even more AOE DPS before using
Lightning Reload to use
Raining Death again.