ADVERTISEMENT

Difference between revisions of "Berserker - Burstzerker"

(Videos)
m (Skill Bar)
 
(35 intermediate revisions by 4 users not shown)
Line 2: Line 2:
 
| profession = warrior
 
| profession = warrior
 
| specialization = berserker  
 
| specialization = berserker  
| designed for = wvw
+
| designed for = wvw, gvg
 
| focus = direct damage, utility
 
| focus = direct damage, utility
 
| rating = Great
 
| rating = Great
| meta =
 
 
}}
 
}}
  
Line 22: Line 21:
 
| utility2 = Endure Pain
 
| utility2 = Endure Pain
 
| utility3 = Signet of Fury
 
| utility3 = Signet of Fury
| elite = Head Butt}}
+
| elite = Battle Standard}}
  
 
===Skill Variants===
 
===Skill Variants===
Line 32: Line 31:
 
** {{Skill|Outrage}} a short cooldown stunbreak
 
** {{Skill|Outrage}} a short cooldown stunbreak
 
** {{Skill|Berserker Stance}} powerful anti condition pressure and adrenaline gain
 
** {{Skill|Berserker Stance}} powerful anti condition pressure and adrenaline gain
 +
* {{Skill|"For Great Justice!"}} for quick might stacking and fury access. Fits well with ''Tactics'' variant
  
 
'''Elite'''
 
'''Elite'''
* {{Skill|Signet of Fury}} If spending a lot of time at range and you want to ensure you have adrenaline on inc, consider running this, especially for non Signet of Fury builds.
+
* {{Skill|Signet of Rage}} If spending a lot of time at range and you want to ensure you have adrenaline on engage, consider running this, especially for non {{skill|Signet of Fury}} builds.
* {{Skill|Warbanner}} This skill is useful for eliminating opponents you are unable to cleave yourself in melee range, or reviving clumps of downed allies.
+
 
 +
==Template Code==
 +
{{BuildTemplate
 +
| code = [&DQIEGzM6EhXyEgAAsgAAAHEAAACvAAAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=]
 +
| id = build-template-1 }}
  
 
==Specializations==
 
==Specializations==
{{Specialization|Strength|mid|mid|top}}
+
{{Specialization|Strength|bot|mid|top}}
 
{{Specialization|Discipline|mid|mid|bot}}
 
{{Specialization|Discipline|mid|mid|bot}}
 
{{Specialization|Berserker|top|top|top}}
 
{{Specialization|Berserker|top|top|top}}
'''Variants'''
+
 
{{Specialization|Defense|mid|top|mid|variant=y}}
+
===Variants===
* Take defense only if you absolutely must to survive, as it is a major DPS loss.
+
* Take '''Tactics''' for a higher potential damage spike and powerful self sustain with area might generation. Tactics can be used in place of either trait line depending on play style preference.
 +
{{Specialization|Tactics|top|top|bot|variant=y}}
 +
* Take '''Defense''' only if you absolutely must to survive, as it is a major DPS loss.
 +
{{Specialization|Defense|mid|top|top|variant=y}}
  
 
==Equipment==
 
==Equipment==
Line 49: Line 56:
 
| stats = Marauder
 
| stats = Marauder
 
| rarity = Ascended
 
| rarity = Ascended
| runes = 6 Superior Rune of the Scholar
+
| runes = 6 Superior Rune of the Thief
 
| infusions = 18 Mighty WvW Infusion
 
| infusions = 18 Mighty WvW Infusion
 
| s1w1 = Ascended, Marauder, Axe, Superior Sigil of Force
 
| s1w1 = Ascended, Marauder, Axe, Superior Sigil of Force
Line 55: Line 62:
 
| s2w1 = Ascended, Marauder, Greatsword, Superior Sigil of Force+Superior Sigil of Accuracy
 
| s2w1 = Ascended, Marauder, Greatsword, Superior Sigil of Force+Superior Sigil of Accuracy
 
}}
 
}}
 +
 +
===Consumables===
 +
* {{gw2food|Bowl of Sweet and Spicy Butternut Squash Soup}}
 +
::{{Food|Peppercorn-Crusted Sous-Vide Steak}} feast option with additional damage reduction.
 +
* {{Gw2food|Furious Sharpening Stone}}
  
 
===Variants===
 
===Variants===
 
'''Stats'''
 
'''Stats'''
* Maruder's provides a better spread of stats and helps keep you alive with Strength equipped, but Berserker's may be used in its place for higher damage at a higher risk.  
+
* '''Marauder's''' provides a better spread of stats and helps keep you alive with Strength equipped, but {{Berserker|main}} may be used in its place for higher damage at a higher risk.  
  
 
'''Sigils'''
 
'''Sigils'''
* {{gw2sigil|Superior Sigil of Energy}}
+
* {{Sigil|Superior Sigil of Energy}}
* {{gw2sigil|Superior Sigil of Stamina}}
+
* {{Sigil|Superior Sigil of Stamina}}
 +
** Sigils to abuse of {{trait|Reckless Dodge}}.
 +
 
 +
'''Rune'''
 +
* {{Rune|Superior Rune of the Scholar}} equally viable option.
  
==Consumables==
 
 
'''Food'''
 
'''Food'''
* {{gw2food|Fried Oyster Sandwich}} Defensive Option
+
* {{Food|Fried Oyster Sandwich}} Defensive Option
* {{gw2food|Bowl of Sweet and Spicy Butternut Squash Soup}} Offensive Option
 
  
 
'''Utility'''
 
'''Utility'''
* {{Gw2food|Furious Sharpening Stone}}
+
* {{Utility|Superior Sharpening Stone}} cheaper option.
* {{Gw2food|Superior Sharpening Stone}} cheaper option.
 
  
 
==Usage==
 
==Usage==
'''''General'''''
+
'''General'''
 
* Focus on keeping a high {{Skill|Berserk}} uptime and landing as many {{Skill|Arc Divider}} as possible. While in Berserker form, you can swap to Axe, land your high priority skills and swap back in time to Arc Divider again with minimal loss, but do not linger any longer than the 5s cooldown or you are wasting valuable Arc Divider time.  
 
* Focus on keeping a high {{Skill|Berserk}} uptime and landing as many {{Skill|Arc Divider}} as possible. While in Berserker form, you can swap to Axe, land your high priority skills and swap back in time to Arc Divider again with minimal loss, but do not linger any longer than the 5s cooldown or you are wasting valuable Arc Divider time.  
** Axe is used generally to gain large amounts of adrenaline and provide cleave outside of Arcing Slice, as {{Skill|Decapitate}} can be unreliable.
+
** Axe is used generally to gain large amounts of adrenaline and provide cleave outside of Arc Divider, as {{Skill|Decapitate}} can be unreliable.  
** Avoid spending adrenaline on {{Skill|Arcing Slice}} if it would delay your next {{Skill|Berserk}} unless you are desperate.
+
* {{trait|Versatile Rage}} provides 5 adrenaline, so between Berserk you should swap weapons once to Axe/Axe, and back again to Greatsword to regain full adrenaline. {{trait|Burst Mastery}} is also helpful for adrenaline management.
* {{trait|Versatile Rage}} provides 5 adrenaline, so between Berserk you should swap weapons once to Axe/Axe, and back again to Greatsword to regain full adrenaline.  
+
* Try to be on top of enemies when going into {{skill|Berserk}}, to deal damage and get 3 stacks of {{trait|Berserker's Power}}, since you lose a lot of DPS potential if building it up through Primal Bursts.
 +
* Due to {{trait|Burst of Aggression}}, upon entering {{skill|Berserk}} mode, you briefly get {{gw2wiki|Quickness}} and {{gw2wiki|Superspeed}}. Use that frame to land {{skill|Arc Divider}} (reset with {{skill|Blood Reckoning}}) and other GS A/A skills.
 +
* Your dodges deal damage and give {{gw2wiki|Might}} thanks to {{trait|Reckless Dodge}}. Very useful when pushing through or trading sides with the enemy group.
 +
* You naturally output a lot of {{gw2wiki|Might}} due to {{trait|Forceful Greatsword}}, which also means it often gets corrupted. {{Gw2wiki|Weakness}} and {{gw2wiki|Blind}} are the worst conditions for this build as they significantly soft your DPS. Thefore, try to push and stay within range of support, for cleansing and boons.
 +
** Also, this build overall lacks condition clear and passive survival tools, so another reason to stick near your supports.
 
* {{trait|Warrior's Sprint}} removes {{gw2wiki|Immobilize}} when using a movement skill - list of movement skills in the build:
 
* {{trait|Warrior's Sprint}} removes {{gw2wiki|Immobilize}} when using a movement skill - list of movement skills in the build:
** '''Greatsword:''' {{Skill|Whirlwind Attack}} and {{Skill|Rush}}.
+
** {{Skill|Whirlwind Attack}}, {{skill|Head Butt}} and {{Skill|Rush}}.
* Use your utilities conservatively, once out of cooldowns you become a very easy target.
+
* {{Skill|Balanced Stance}} should be used as stunbreak and not preemptively unless absolutely necessary. Besides the pulsing {{gw2wiki|Stability}}, it also denies a lot of direct damage, because you are immune to critical hits.
** {{Skill|Balanced Stance}} should be used as stunbreaks and not preemptively unless absolutely necessary.
+
* {{skill|Endure Pain}} to be immune to any direct damage, still susceptible to CC's and condi pressure thought. Either cast it preemptively, to mitigate expected damage or, reactively, like a stunbreak.
 +
** Know well what Stance to use given the situation. {{Trait|Fatal Frenzy}} makes you weaker against direct damage, so using your Stances while in {{skill|Berserk}} mode, for example, may be helpful to compensate your "squishness" and to ensure your damage lands.
 +
** Once out of cooldowns you become a very easy target and will rely on teammates support, positioning and awareness to survive.
 +
** If you go down 50% and realizes {{skill|Endure Pain}} effect is active, try to not to use {{skill|Balanced Stance}} together, since you won't benefit from the immunity to critical hit, because you won't be taking any direct damage.
 +
* Both {{skill|Signet of Fury}} and {{skill|Blood Reckoning}} are tied to the DPS burst. Signet to instantly receive 30 adrenaline and damage boost for {{skill|Berserk}}, and Heal skill to reset your Primal Burst and heal based on your damage.
 +
* Best use of {{skill|Blood Reckoning}} is when you can hit multiple targets with hard hitting skills like {{skill|Arc Divider}} and {{skill|Whirling Axe}}, allowing you to overextend on top of enemy a bit longer.
 +
* {{skill|Head Butt}} has several uses. Main purpose is for the huge single target damage, notably if you have {{gw2wiki|Stability}} to spare. Yet, can also be valuable for the instant adrenaline it grants; another stunbreak option, althought, depending on where facing, you may find yourself out of position; and to ignore movement-impairing conditions, by either removing {{gw2wiki|Immobilize}} or covering some distance you wouldn't by simply walking.
 +
** Keep in mind you'll get stunned for 1s if the skill connects.
 +
 
 +
'''Greatsword'''
 +
* {{skill|Arc Divider}} as noted above, will be spammed off cooldown for massive spike damage. Be mindful it increases the radius every spin, so there's no need to sit on top of enemies all the time. Also, don't be afraid to interrupt the channel if you need to dodge, or use another skill.
 +
* {{skill|Greatsword Swing}} won't see much use, because, once out of cooldowns, you should swap weapon sets. Still, it's decent for cleave and to fill downtime.
 +
* {{Skill|Hundred Blades}} is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability. However, you could still go for it anytime and still make good use, as long as the animation is canceled once enemies leave the AoE.
 +
** Try to use {{skill|Arc Divider}} before {{Skill|Hundred Blades}} for maximum DPS and also to refill adrenaline.
 +
* {{Skill|Whirlwind Attack}} deals substantial damage and an evade frame. Should NOT be used only for its mobility function.
 +
* Use {{skill|Bladetrail}} for filler damage.
 +
* {{skill|Rush}} will be used mostly for repositioning or gap closing, fastly covering a large distance. Also usable for good single target damage.
 +
** Don't have any foe targeted if using it for mobility.
  
 +
'''Axe/Axe'''
 +
* {{skill|Decapitate}} deals big single target damage and resets everytime it hits. Also, reaches a significant distance compared to the other Axe skills. Cast it offcooldown, whenever you go into Axe/Axe or have an adrenaline surplus and weapon swap isn't available yet.
 +
* {{skill|Chop}} and {{skill|Throw Axe}} will be filler skills, Axe auto attacks don't do much damage outside of the 3rd hit and you shouldn't be waiting for its channel, unless cleaving. {{skill|Throw Axe}} is mostly situational and will barely see use, other than finalizing low targets.
 +
* {{skill|Whirling Axe}} provides a very strong sustained damage for its duration. Amazing skill for chasing, since you can move, and for cleaving, as it also disrupt potential handrezzes. Even if you have to be on top of the enemy to target cap, try to not to interrupt, unless necessary, or get interrupted during the channel as it's a large part of your damage outside of Arc.
 +
* Try to use {{skill|Cyclone Axe}} before {{skill|Whirling Axe}} or {{skill|Dual Strike}} as it stacks some {{gw2wiki|Vulnerability}} and grants {{gw2wiki|Fury}}, which this build doesn't have much access to. Outside of that, use normally for damage.
 +
* Aside from being another big damage skill, {{skill|Dual Strike}} grants 3s of {{gw2wiki|Quickness}}. Always look for following it up with an {{skill|Arc Divider}} or a {{skill|Whirling Axe}} to benefit from the faster cast time.
  
 
'''Opening Burst'''
 
'''Opening Burst'''
{{Skill|Signet of Fury}}
+
: Start in combat
{{Skill|Berserk}}
+
#{{Skill|Signet of Fury}}
{{Skill|Arc Divider}}
+
#{{Skill|Berserk}}
{{Skill|Blood Reckoning}}
+
#{{Skill|Arc Divider}}
{{Skill|Arc Divider}}
+
#{{Skill|Blood Reckoning}}
Weapon Swap
+
#{{Skill|Arc Divider}}
{{Skill|Decapitate}}
+
#Weapon Swap
{{Skill|Cyclone Axe}}
+
#{{Skill|Decapitate}}
{{Skill|Whirling Axe}}
+
#{{Skill|Cyclone Axe}}
Weapon Swap
+
#{{Skill|Whirling Axe}}
{{Skill|Arc Divider}}
+
#Weapon Swap
{{Skill|Hundred Blades}}
+
#{{Skill|Arc Divider}}
{{Skill|Arc Divider}}
+
#{{Skill|Hundred Blades}}
{{Skill|Headbutt}}
+
#{{Skill|Arc Divider}}
{{Skill|Whirlwind Attack}}
+
#{{Skill|Head Butt}}
{{Skill|Arc Divider
+
#{{Skill|Whirlwind Attack}}
From here, if you have received any alacrity during this burst, you will be able to add the following step before Berserk ends
+
#{{Skill|Arc Divider}}
{{Skill|Blood Reckoning}}
+
* From here, if you have received any {{gw2wiki|Alacrity}} during this burst, you will be able to add the following step before Berserk ends {{Skill|Blood Reckoning}} {{to}} {{Skill|Arc Divider}}.
{{Skill|Arc Divider}}
+
* Fill downtime with auto attacks
 
+
* In the heat of WvW, with dodge rolls and CC, you may find it impossible to complete this rotation 100% of the time. Your priority is using as many Arc Dividers as possible at close range.
In the heat of WvW, with dodge rolls and CC, you may find it impossible to complete this rotation 100% of the time. Your priority is using as many Arc Dividers as possible at close range.
 
  
 
==Videos==
 
==Videos==
{{YouTube|rxFFkdTzRAE|Opening Rotation Demonstration}}
+
* {{YouTube|rxFFkdTzRAE|The Blue Ranger (Opening Rotation Demonstration)}}

Latest revision as of 06:25, 27 March 2020

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageUtility.

Designed for:

 

Overview

The Burstzerker provides massive AoE spike damage from and potent downstate control through various high damage cleave skills.

Skill Bar

First Weapon Set

GreatswordHealingUtilityElite
Axe/Axe

Skill Variants

Heal

  • will lower your burst damage in exchange for an incredible sustain option. Use this if party support is an issue or enemies have high pressure.

Utility

  • can be replaced by the following if sustain is an issue.
    • a short cooldown stunbreak
    • powerful anti condition pressure and adrenaline gain
  • for quick might stacking and fury access. Fits well with Tactics variant

Elite

  • If spending a lot of time at range and you want to ensure you have adrenaline on engage, consider running this, especially for non builds.

Template Code

[&DQIEGzM6EhXyEgAAsgAAAHEAAACvAAAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=]
COPY

Specializations




Variants

  • Take Tactics for a higher potential damage spike and powerful self sustain with area might generation. Tactics can be used in place of either trait line depending on play style preference.


  • Take Defense only if you absolutely must to survive, as it is a major DPS loss.



Equipment

Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
PvE weapon swap.png
Marauder stat icon.png
6x
Superior Rune of the Thief
18x
Mighty WvW Infusion

Consumables

  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable
feast option with additional damage reduction.
  • Furious Sharpening Stone Furious Sharpening Stone
    Furious Sharpening Stone.pngFurious Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your PrecisionGain Ferocity equal to 3% of your Precision+10% Experience from Kills
    Consumable

Variants

Stats

  • Marauder's provides a better spread of stats and helps keep you alive with Strength equipped, but Berserker stat icon.png Berserker's may be used in its place for higher damage at a higher risk.

Sigils

    • Sigils to abuse of .

Rune

  • equally viable option.

Food

  • Defensive Option

Utility

  • cheaper option.

Usage

General

  • Focus on keeping a high uptime and landing as many as possible. While in Berserker form, you can swap to Axe, land your high priority skills and swap back in time to Arc Divider again with minimal loss, but do not linger any longer than the 5s cooldown or you are wasting valuable Arc Divider time.
    • Axe is used generally to gain large amounts of adrenaline and provide cleave outside of Arc Divider, as can be unreliable.
  • provides 5 adrenaline, so between Berserk you should swap weapons once to Axe/Axe, and back again to Greatsword to regain full adrenaline. is also helpful for adrenaline management.
  • Try to be on top of enemies when going into , to deal damage and get 3 stacks of , since you lose a lot of DPS potential if building it up through Primal Bursts.
  • Due to , upon entering mode, you briefly get Quickness Quickness and Superspeed Superspeed. Use that frame to land (reset with ) and other GS A/A skills.
  • Your dodges deal damage and give Might Might thanks to . Very useful when pushing through or trading sides with the enemy group.
  • You naturally output a lot of Might Might due to , which also means it often gets corrupted. Weakness Weakness and Blind Blind are the worst conditions for this build as they significantly soft your DPS. Thefore, try to push and stay within range of support, for cleansing and boons.
    • Also, this build overall lacks condition clear and passive survival tools, so another reason to stick near your supports.
  • removes Immobilize Immobilize when using a movement skill - list of movement skills in the build:
    • , and .
  • should be used as stunbreak and not preemptively unless absolutely necessary. Besides the pulsing Stability Stability, it also denies a lot of direct damage, because you are immune to critical hits.
  • to be immune to any direct damage, still susceptible to CC's and condi pressure thought. Either cast it preemptively, to mitigate expected damage or, reactively, like a stunbreak.
    • Know well what Stance to use given the situation. makes you weaker against direct damage, so using your Stances while in mode, for example, may be helpful to compensate your "squishness" and to ensure your damage lands.
    • Once out of cooldowns you become a very easy target and will rely on teammates support, positioning and awareness to survive.
    • If you go down 50% and realizes effect is active, try to not to use together, since you won't benefit from the immunity to critical hit, because you won't be taking any direct damage.
  • Both and are tied to the DPS burst. Signet to instantly receive 30 adrenaline and damage boost for , and Heal skill to reset your Primal Burst and heal based on your damage.
  • Best use of is when you can hit multiple targets with hard hitting skills like and , allowing you to overextend on top of enemy a bit longer.
  • has several uses. Main purpose is for the huge single target damage, notably if you have Stability Stability to spare. Yet, can also be valuable for the instant adrenaline it grants; another stunbreak option, althought, depending on where facing, you may find yourself out of position; and to ignore movement-impairing conditions, by either removing Immobilize Immobilize or covering some distance you wouldn't by simply walking.
    • Keep in mind you'll get stunned for 1s if the skill connects.

Greatsword

  • as noted above, will be spammed off cooldown for massive spike damage. Be mindful it increases the radius every spin, so there's no need to sit on top of enemies all the time. Also, don't be afraid to interrupt the channel if you need to dodge, or use another skill.
  • won't see much use, because, once out of cooldowns, you should swap weapon sets. Still, it's decent for cleave and to fill downtime.
  • is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability. However, you could still go for it anytime and still make good use, as long as the animation is canceled once enemies leave the AoE.
    • Try to use before for maximum DPS and also to refill adrenaline.
  • deals substantial damage and an evade frame. Should NOT be used only for its mobility function.
  • Use for filler damage.
  • will be used mostly for repositioning or gap closing, fastly covering a large distance. Also usable for good single target damage.
    • Don't have any foe targeted if using it for mobility.

Axe/Axe

  • deals big single target damage and resets everytime it hits. Also, reaches a significant distance compared to the other Axe skills. Cast it offcooldown, whenever you go into Axe/Axe or have an adrenaline surplus and weapon swap isn't available yet.
  • and will be filler skills, Axe auto attacks don't do much damage outside of the 3rd hit and you shouldn't be waiting for its channel, unless cleaving. is mostly situational and will barely see use, other than finalizing low targets.
  • provides a very strong sustained damage for its duration. Amazing skill for chasing, since you can move, and for cleaving, as it also disrupt potential handrezzes. Even if you have to be on top of the enemy to target cap, try to not to interrupt, unless necessary, or get interrupted during the channel as it's a large part of your damage outside of Arc.
  • Try to use before or as it stacks some Vulnerability Vulnerability and grants Fury Fury, which this build doesn't have much access to. Outside of that, use normally for damage.
  • Aside from being another big damage skill, grants 3s of Quickness Quickness. Always look for following it up with an or a to benefit from the faster cast time.

Opening Burst

Start in combat
  1. Weapon Swap
  2. Weapon Swap
  • From here, if you have received any Alacrity Alacrity during this burst, you will be able to add the following step before Berserk ends .
  • Fill downtime with auto attacks
  • In the heat of WvW, with dodge rolls and CC, you may find it impossible to complete this rotation 100% of the time. Your priority is using as many Arc Dividers as possible at close range.

Videos

  • YouTube:
    The Blue Ranger (Opening Rotation Demonstration)
ADVERTISEMENT
Build rating - 5 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
9 Ratings
5 stars
MorroIan gave this build 5 stars October 2019

The tactics variant is excellent in groups now against scourges with barrier

5 stars
Rugesun gave this build 5 stars May 2019

Absolutely love it for 1v1. I also prefer axe + shield for a little more sustai and an extra CC, however Axe + Axe is also a OP combination

4 stars
Threather gave this build 4 stars May 2019

Insane damage and the spec itself is 5 stars. This build however runs strength as major recommendation when defense (bot, top, top) is better in most non-guild situations, doesn't recommend 1 energy sigil and warrior scales on toughness much much better than vitality so it gets 4 stars until those some of those things are fixed.

6 More Ratings
5 stars
Freya gave this build 5 stars May 2019

This build is really good in damage, so high infact, that often it doesn't even matter if enemy has protection or not.

Pretty sure it hasn't reached it's full potential yet.

5 stars
Xivor gave this build 5 stars May 2019

Overpowered. Needs a nerf. Became an overnight celebrity after the update. Highest burst damage currently in the game, especially in the frontline.

5 stars
Ruler gave this build 5 stars May 2019

Put this build under the meta tab! The burst and cleave is insane, its definately a must to have multiple in a melee meta push comp right now.

5 stars
Kurnian gave this build 5 stars May 2019

Players: we need to tune down power creep that came in with HoT and PoF specs for WvW

Anet: *reworks berserker*

Players: *am i a joke to you?*

5 stars
Recovery8 gave this build 5 stars May 2019

Extremely strong burst. It's great for getting people down before they can react. Obvious downside is low to no defense/escape.

5 stars
The Blue Rangerr gave this build 5 stars May 2019

Currently the highest burst power spike available in the game, capable of killing multiple targets instantly before they can react in a WvW zerg setting.

ADVERTISEMENT

Comments

ADVERTISEMENT
ADVERTISEMENT